• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:58
CEST 09:58
KST 16:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1866 users

Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
These changes are now live.
Incand
Profile Joined November 2012
143 Posts
February 03 2014 19:29 GMT
#21
Nice to see they took the feedback about msc range into consideration and added.
Daedelus smaller ramp will make zvt a bit less of a nightmare against helions althought i doubt this effect zvz in anyway. The main thing that makes 14/14 so strong on that map is the distance from the mainramp to the natural so queens blocking the ramp can't defend hatch and spine at natural can't defend ramp. Althought i don't really mind having one map like this. 14/14 is fun and in a mirror matchup it's at least fair either way.

Still dunno about hydra buff.. I don't think they need that much of a buff really..they're already used in all 3 mu whatever they say. I see them every zvz against my mutas and.. buffed hydras may push muta styles from being still common into not used.

Now all I want to see is that they nerf mech away again.. every zvt these days so boring. Maybe make pdd ignore biological attacks
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 03 2014 19:29 GMT
#22
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


It's the ONLY issue with the map. The rest of the map is fine as far as I'm concerned. But that natural ramp makes the map absolutely stupid for Protoss vs Zerg.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 03 2014 19:30 GMT
#23
On February 04 2014 04:29 Incand wrote:
Nice to see they took the feedback about msc range into consideration and added.
Daedelus smaller ramp will make zvt a bit less of a nightmare against helions althought i doubt this effect zvz in anyway. The main thing that makes 14/14 so strong on that map is the distance from the mainramp to the natural so queens blocking the ramp can't defend hatch and spine at natural can't defend ramp. Althought i don't really mind having one map like this. 14/14 is fun and in a mirror matchup it's at least fair either way.

Still dunno about hydra buff.. I don't think they need that much of a buff really..they're already used in all 3 mu whatever they say. I see them every zvz against my mutas and.. buffed hydras may push muta styles from being still common into not used.

Now all I want to see is that they nerf mech away again.. every zvt these days so boring. Maybe make pdd ignore biological attacks


Yea it looks like I'm going to have to stop opening double factory hellions in TvZ on that map now. :/ oh well.

The reason the map is being changed though is for PvZ, that's the only match up that was REALLY affected by the map and that's the reason they're specifically targetting the ramp.
aka: KTVindicare the Geeky Bartender
Die4Ever
Profile Joined August 2010
United States17734 Posts
Last Edited: 2014-02-03 19:32:52
February 03 2014 19:32 GMT
#24
Hopefully they do this patch before Code S starts...
"Expert" mods4ever.com
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 03 2014 19:33 GMT
#25
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
February 03 2014 19:33 GMT
#26
On February 04 2014 04:29 Vindicare605 wrote:
Show nested quote +
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


It's the ONLY issue with the map. The rest of the map is fine as far as I'm concerned. But that natural ramp makes the map absolutely stupid for Protoss vs Zerg.


Daedalus point isn't exactly a picnic for the other matchup too. Long distance between natural and ramp, tons of space around the minerals and a comically wide ramp are a really volitile mix. It's what made the map interesting.
Yakikorosu
Profile Joined March 2013
1203 Posts
Last Edited: 2014-02-03 19:38:04
February 03 2014 19:35 GMT
#27
On February 04 2014 04:24 Existor wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


The only pros I've ever seen upgrade to Mothership in HotS is occasionally against swarm host play but that rarely has much of a point since the Zerg will just make a viper and abduct and kill your mothership.

I like this announcement, particularly the fix to Daedalus and confirming that they're looking at Swarm Host play.

If they nerf MSC sight range, Blizzard should also reduce the research time for Blinkstalkers back to what it was prior to the last increase, since the reason it was increased in the first place is MSC/blinkstalker attacks. Now Protoss will go back to needing observers again to make blinkstalkers offensively viable. One unfortunate result of this change is that it'll go (somewhat) back down the road of forcing Protoss to always go robo again.

I still think the hydra buff sounds bizarre, though I'm glad to hear they're now thinking of something less extreme than HALVING their gas cost. It's true hydras don't get a lot of use in ZvT, but they've been used in ZvZ since WoL and are a stable of ZvP. I'm not sure how you buff hydras to force their use in ZvT without unbalancing ZvP. Besides, what's the big deal that they're not used in ZvT? There have always been units that don't get used in one matchup and no one has minded as long as they're used in the others. Like void rays aren't used in PvT, widow mines not much used in TvP, etc.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 03 2014 19:36 GMT
#28
On February 04 2014 04:33 MstrJinbo wrote:
Show nested quote +
On February 04 2014 04:29 Vindicare605 wrote:
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


It's the ONLY issue with the map. The rest of the map is fine as far as I'm concerned. But that natural ramp makes the map absolutely stupid for Protoss vs Zerg.


Daedalus point isn't exactly a picnic for the other matchup too. Long distance between natural and ramp, tons of space around the minerals and a comically wide ramp are a really volitile mix. It's what made the map interesting.


It isn't a picnic for ANY match up, which is fine but the ramp was the only one creating actual severe problems that couldn't be worked around.
aka: KTVindicare the Geeky Bartender
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-03 19:38:18
February 03 2014 19:37 GMT
#29
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-03 19:41:21
February 03 2014 19:37 GMT
#30
On February 04 2014 04:24 Existor wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


True. But, I'd really like to see Recall to Mothership added, at say an energy cost of 125 or 150.

That would really make the MS worth getting especially in late game PvZ.

Edit/ I like the TW nerf. I dislike that spell. Bringing the MSC vision down to 11 sounds good. Not sure about EMP. I dislike the fact that more upgrades are being removed from the game. It feels crude and inelegant.
KT best KT ~ 2014
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 03 2014 19:38 GMT
#31
On February 04 2014 04:35 Yakikorosu wrote:
Show nested quote +
On February 04 2014 04:24 Existor wrote:
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


The only pros I've ever seen upgrade to Mothership in HotS is occasionally against swarm host play but that rarely has much of a point since the Zerg will just make a viper and abduct/snipe your mothership.

I like this announcement, particularly the fix to Daedalus and confirming that they're looking at Swarm Host play.

If they nerf MSC sight range, Blizzard should also reduce the research time for Blinkstalkers back to what it was prior to the last increase, since the reason it was increased in the first place is MSC/blinkstalker attacks. Now Protoss will go back to needing observers again to make blinkstalkers offensively viable. One unfortunate result of this change is that it'll go (somewhat) back down the road of forcing Protoss to always go robo again.

I still think the hydra buff sounds bizarre, though I'm glad to hear they're now thinking of something less extreme than HALVING their gas cost. It's true hydras don't get a lot of use in ZvT, but they've been used in ZvZ since WoL and are a stable of ZvP. I'm not sure how you buff hydras to force their use in ZvT without unbalancing ZvP. Besides, what's the big deal that they're not used in ZvT? There have always been units that don't get used in one matchup and no one has minded as long as they're used in the others. Like void rays aren't used in PvT, widow mines not much used in TvP, etc.


No they won't.

Blink will still be viable with the Mothership Core as a spotter only it's now easier to snipe the Mothership Core if you aren't careful with it.

Makes it easier for Terran to defend, but not to the point where the build is all of a sudden not viable.
aka: KTVindicare the Geeky Bartender
Musicus
Profile Joined August 2011
Germany23577 Posts
Last Edited: 2014-02-03 19:42:43
February 03 2014 19:38 GMT
#32
Really nice that they consider the sight range nerf on the MSC.

Edit: As for the Hydra buff, I think removing the range upgrade (hydras spawn with it) and adding hive upgrade for extra HP and or a better anti air attack would be sick.
Maru and Serral are probably top 5.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 03 2014 19:39 GMT
#33
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


Huh?
KT best KT ~ 2014
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
February 03 2014 19:39 GMT
#34
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


You really did make this post. I thought you were kidding when you told me O.O

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 03 2014 19:40 GMT
#35
On February 04 2014 04:39 aZealot wrote:
Show nested quote +
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


Huh?


This is one day after this came out http://www.teamliquid.net/forum/viewmessage.php?topic_id=442494
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Die4Ever
Profile Joined August 2010
United States17734 Posts
February 03 2014 19:40 GMT
#36
On February 04 2014 04:33 NovaMB wrote:
Show nested quote +
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?

I think it would be kind of lame if Supernova got knocked out because the patch hit after Group B was played.
"Expert" mods4ever.com
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 03 2014 19:42 GMT
#37
On February 04 2014 04:40 Teoita wrote:
Show nested quote +
On February 04 2014 04:39 aZealot wrote:
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


Huh?


This is one day after this came out http://www.teamliquid.net/forum/viewmessage.php?topic_id=442494


Oh, I get you. LOL, indeed. Still, better late than never. :D
KT best KT ~ 2014
Yakikorosu
Profile Joined March 2013
1203 Posts
February 03 2014 19:42 GMT
#38
On February 04 2014 04:40 Die4Ever wrote:
Show nested quote +
On February 04 2014 04:33 NovaMB wrote:
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?

I think it would be kind of lame if Supernova got knocked out because the patch hit after Group B was played.


SuperNova probably going to mech anyway. Assuming he's solved Carriers. ^_^
Die4Ever
Profile Joined August 2010
United States17734 Posts
Last Edited: 2014-02-03 19:44:22
February 03 2014 19:43 GMT
#39
On February 04 2014 04:42 Yakikorosu wrote:
Show nested quote +
On February 04 2014 04:40 Die4Ever wrote:
On February 04 2014 04:33 NovaMB wrote:
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?

I think it would be kind of lame if Supernova got knocked out because the patch hit after Group B was played.


SuperNova probably going to mech anyway. Assuming he's solved Carriers. ^_^

the ghost change was done specifically to help mech, so that could help him
also time warp a little bit
"Expert" mods4ever.com
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-02-03 19:45:25
February 03 2014 19:44 GMT
#40
The patch may come in time to save Maru, but what about Supernova ;;?!

As for the hydralisk, hopefully they've seen the light of day and will consider trying a dps buff towards biological units and/or increased hp.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 784
Hyuk 641
Bisu 276
Killer 238
Pusan 118
Mind 84
Backho 73
910 62
EffOrt 59
Sacsri 32
[ Show more ]
Mong 19
Bale 12
soO 8
Icarus 6
Dewaltoss 5
Movie 5
ZergMaN 2
Last 0
Dota 2
NeuroSwarm182
League of Legends
JimRising 591
Counter-Strike
Stewie2K770
m0e_tv377
Super Smash Bros
Mew2King91
Other Games
summit1g9271
ceh9471
Sick346
monkeys_forever241
Organizations
Counter-Strike
PGL20676
StarCraft: Brood War
UltimateBattle 62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH296
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo957
• Stunt412
• Jankos318
Upcoming Events
RSL Revival
2h 2m
Classic vs Solar
herO vs SHIN
OSC
5h 2m
Big Brain Bouts
8h 2m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
19h 2m
RSL Revival
1d 2h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 8h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 11h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.