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Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
These changes are now live.
Incand
Profile Joined November 2012
143 Posts
February 03 2014 19:29 GMT
#21
Nice to see they took the feedback about msc range into consideration and added.
Daedelus smaller ramp will make zvt a bit less of a nightmare against helions althought i doubt this effect zvz in anyway. The main thing that makes 14/14 so strong on that map is the distance from the mainramp to the natural so queens blocking the ramp can't defend hatch and spine at natural can't defend ramp. Althought i don't really mind having one map like this. 14/14 is fun and in a mirror matchup it's at least fair either way.

Still dunno about hydra buff.. I don't think they need that much of a buff really..they're already used in all 3 mu whatever they say. I see them every zvz against my mutas and.. buffed hydras may push muta styles from being still common into not used.

Now all I want to see is that they nerf mech away again.. every zvt these days so boring. Maybe make pdd ignore biological attacks
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 03 2014 19:29 GMT
#22
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


It's the ONLY issue with the map. The rest of the map is fine as far as I'm concerned. But that natural ramp makes the map absolutely stupid for Protoss vs Zerg.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 03 2014 19:30 GMT
#23
On February 04 2014 04:29 Incand wrote:
Nice to see they took the feedback about msc range into consideration and added.
Daedelus smaller ramp will make zvt a bit less of a nightmare against helions althought i doubt this effect zvz in anyway. The main thing that makes 14/14 so strong on that map is the distance from the mainramp to the natural so queens blocking the ramp can't defend hatch and spine at natural can't defend ramp. Althought i don't really mind having one map like this. 14/14 is fun and in a mirror matchup it's at least fair either way.

Still dunno about hydra buff.. I don't think they need that much of a buff really..they're already used in all 3 mu whatever they say. I see them every zvz against my mutas and.. buffed hydras may push muta styles from being still common into not used.

Now all I want to see is that they nerf mech away again.. every zvt these days so boring. Maybe make pdd ignore biological attacks


Yea it looks like I'm going to have to stop opening double factory hellions in TvZ on that map now. :/ oh well.

The reason the map is being changed though is for PvZ, that's the only match up that was REALLY affected by the map and that's the reason they're specifically targetting the ramp.
aka: KTVindicare the Geeky Bartender
Die4Ever
Profile Joined August 2010
United States17669 Posts
Last Edited: 2014-02-03 19:32:52
February 03 2014 19:32 GMT
#24
Hopefully they do this patch before Code S starts...
"Expert" mods4ever.com
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 03 2014 19:33 GMT
#25
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
February 03 2014 19:33 GMT
#26
On February 04 2014 04:29 Vindicare605 wrote:
Show nested quote +
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


It's the ONLY issue with the map. The rest of the map is fine as far as I'm concerned. But that natural ramp makes the map absolutely stupid for Protoss vs Zerg.


Daedalus point isn't exactly a picnic for the other matchup too. Long distance between natural and ramp, tons of space around the minerals and a comically wide ramp are a really volitile mix. It's what made the map interesting.
Yakikorosu
Profile Joined March 2013
1203 Posts
Last Edited: 2014-02-03 19:38:04
February 03 2014 19:35 GMT
#27
On February 04 2014 04:24 Existor wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


The only pros I've ever seen upgrade to Mothership in HotS is occasionally against swarm host play but that rarely has much of a point since the Zerg will just make a viper and abduct and kill your mothership.

I like this announcement, particularly the fix to Daedalus and confirming that they're looking at Swarm Host play.

If they nerf MSC sight range, Blizzard should also reduce the research time for Blinkstalkers back to what it was prior to the last increase, since the reason it was increased in the first place is MSC/blinkstalker attacks. Now Protoss will go back to needing observers again to make blinkstalkers offensively viable. One unfortunate result of this change is that it'll go (somewhat) back down the road of forcing Protoss to always go robo again.

I still think the hydra buff sounds bizarre, though I'm glad to hear they're now thinking of something less extreme than HALVING their gas cost. It's true hydras don't get a lot of use in ZvT, but they've been used in ZvZ since WoL and are a stable of ZvP. I'm not sure how you buff hydras to force their use in ZvT without unbalancing ZvP. Besides, what's the big deal that they're not used in ZvT? There have always been units that don't get used in one matchup and no one has minded as long as they're used in the others. Like void rays aren't used in PvT, widow mines not much used in TvP, etc.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 03 2014 19:36 GMT
#28
On February 04 2014 04:33 MstrJinbo wrote:
Show nested quote +
On February 04 2014 04:29 Vindicare605 wrote:
On February 04 2014 04:19 aeligos wrote:
zomg... the ramp width is not even an issue... but oh well


It's the ONLY issue with the map. The rest of the map is fine as far as I'm concerned. But that natural ramp makes the map absolutely stupid for Protoss vs Zerg.


Daedalus point isn't exactly a picnic for the other matchup too. Long distance between natural and ramp, tons of space around the minerals and a comically wide ramp are a really volitile mix. It's what made the map interesting.


It isn't a picnic for ANY match up, which is fine but the ramp was the only one creating actual severe problems that couldn't be worked around.
aka: KTVindicare the Geeky Bartender
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-02-03 19:38:18
February 03 2014 19:37 GMT
#29
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-03 19:41:21
February 03 2014 19:37 GMT
#30
On February 04 2014 04:24 Existor wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


True. But, I'd really like to see Recall to Mothership added, at say an energy cost of 125 or 150.

That would really make the MS worth getting especially in late game PvZ.

Edit/ I like the TW nerf. I dislike that spell. Bringing the MSC vision down to 11 sounds good. Not sure about EMP. I dislike the fact that more upgrades are being removed from the game. It feels crude and inelegant.
KT best KT ~ 2014
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
February 03 2014 19:38 GMT
#31
On February 04 2014 04:35 Yakikorosu wrote:
Show nested quote +
On February 04 2014 04:24 Existor wrote:
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


The only pros I've ever seen upgrade to Mothership in HotS is occasionally against swarm host play but that rarely has much of a point since the Zerg will just make a viper and abduct/snipe your mothership.

I like this announcement, particularly the fix to Daedalus and confirming that they're looking at Swarm Host play.

If they nerf MSC sight range, Blizzard should also reduce the research time for Blinkstalkers back to what it was prior to the last increase, since the reason it was increased in the first place is MSC/blinkstalker attacks. Now Protoss will go back to needing observers again to make blinkstalkers offensively viable. One unfortunate result of this change is that it'll go (somewhat) back down the road of forcing Protoss to always go robo again.

I still think the hydra buff sounds bizarre, though I'm glad to hear they're now thinking of something less extreme than HALVING their gas cost. It's true hydras don't get a lot of use in ZvT, but they've been used in ZvZ since WoL and are a stable of ZvP. I'm not sure how you buff hydras to force their use in ZvT without unbalancing ZvP. Besides, what's the big deal that they're not used in ZvT? There have always been units that don't get used in one matchup and no one has minded as long as they're used in the others. Like void rays aren't used in PvT, widow mines not much used in TvP, etc.


No they won't.

Blink will still be viable with the Mothership Core as a spotter only it's now easier to snipe the Mothership Core if you aren't careful with it.

Makes it easier for Terran to defend, but not to the point where the build is all of a sudden not viable.
aka: KTVindicare the Geeky Bartender
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2014-02-03 19:42:43
February 03 2014 19:38 GMT
#32
Really nice that they consider the sight range nerf on the MSC.

Edit: As for the Hydra buff, I think removing the range upgrade (hydras spawn with it) and adding hive upgrade for extra HP and or a better anti air attack would be sick.
Maru and Serral are probably top 5.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 03 2014 19:39 GMT
#33
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


Huh?
KT best KT ~ 2014
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 03 2014 19:39 GMT
#34
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


You really did make this post. I thought you were kidding when you told me O.O

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 03 2014 19:40 GMT
#35
On February 04 2014 04:39 aZealot wrote:
Show nested quote +
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


Huh?


This is one day after this came out http://www.teamliquid.net/forum/viewmessage.php?topic_id=442494
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Die4Ever
Profile Joined August 2010
United States17669 Posts
February 03 2014 19:40 GMT
#36
On February 04 2014 04:33 NovaMB wrote:
Show nested quote +
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?

I think it would be kind of lame if Supernova got knocked out because the patch hit after Group B was played.
"Expert" mods4ever.com
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 03 2014 19:42 GMT
#37
On February 04 2014 04:40 Teoita wrote:
Show nested quote +
On February 04 2014 04:39 aZealot wrote:
On February 04 2014 04:37 Teoita wrote:
LOL. Dear sc2, you are welcome <3

TL Strategy team: saving ESPORTS, one silly patch note at a time.


Huh?


This is one day after this came out http://www.teamliquid.net/forum/viewmessage.php?topic_id=442494


Oh, I get you. LOL, indeed. Still, better late than never. :D
KT best KT ~ 2014
Yakikorosu
Profile Joined March 2013
1203 Posts
February 03 2014 19:42 GMT
#38
On February 04 2014 04:40 Die4Ever wrote:
Show nested quote +
On February 04 2014 04:33 NovaMB wrote:
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?

I think it would be kind of lame if Supernova got knocked out because the patch hit after Group B was played.


SuperNova probably going to mech anyway. Assuming he's solved Carriers. ^_^
Die4Ever
Profile Joined August 2010
United States17669 Posts
Last Edited: 2014-02-03 19:44:22
February 03 2014 19:43 GMT
#39
On February 04 2014 04:42 Yakikorosu wrote:
Show nested quote +
On February 04 2014 04:40 Die4Ever wrote:
On February 04 2014 04:33 NovaMB wrote:
On February 04 2014 04:32 Die4Ever wrote:
Hopefully they do this patch before Code S starts...

Wouldnt that screw up the competition because everyone is playing on a patch nobody has played before?

I think it would be kind of lame if Supernova got knocked out because the patch hit after Group B was played.


SuperNova probably going to mech anyway. Assuming he's solved Carriers. ^_^

the ghost change was done specifically to help mech, so that could help him
also time warp a little bit
"Expert" mods4ever.com
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-02-03 19:45:25
February 03 2014 19:44 GMT
#40
The patch may come in time to save Maru, but what about Supernova ;;?!

As for the hydralisk, hopefully they've seen the light of day and will consider trying a dps buff towards biological units and/or increased hp.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
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