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United Kingdom1381 Posts
David Kim writes:
"We’d like to make a small balance patch this week in order to help address PvT concerns, as well as implement a small fix for Daedalus point. Of the changes we’ve tested so far, we feel ready to make the Time Warp and EMP changes right now, but we’ll continue testing other changes as well in case we need to make further adjustments.
We’ll try our best to make these changes within a week:- Time Warp cost increased from 75 to 100.
- Ghosts start with the energy upgrade built in.
- Make the natural expansion ramp smaller on Daedalus Point.
Here are a few things we’d like to continue testing on a new balance test map:- We’d like to try out a sight range nerf to the Mothership Core, as commonly requested by the community. We also believe this could be a really solid direction if the Time Warp and EMP changes aren’t enough.
- We’d still like to include a Hydralisk buff (but not as big as the current one we’re testing) of some sort for two reasons: To bring more Hydras into play in ZvZ as well as help Roach/Hydra to be more viable vs. Terran.
- Late game PvZ in Europe is something we’d still like to look into testing/addressing. Looking at games in Korea, we’d still like to keep testing the Tempest change and not touch Swarm Hosts themselves if we can.
Please keep the discussions happening and constructive feedback is always welcome. Thank you."
EDIT: Patch going live today.
Battle.net link
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Not a bad emergency fix, maybe Maru can make some miracles happen with this ghost buff. Also Daedalus fix is desperately needed.
Good to know they acknowledge this is only a start too.
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As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.
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Glad to hear they are listening to the community somewhat
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zomg... the ramp width is not even an issue... but oh well
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On February 04 2014 04:14 JustPassingBy wrote:As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.  There was a good suggestion in the reddit thread with the Mothership retaining the current sight range (MsC sight still reduced). All in all, everything looks great with the exception of their views on SH, although it may be a design issue that handcuffs the balance team.
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On February 04 2014 04:19 aeligos wrote: zomg... the ramp width is not even an issue... but oh well its an issue if you want to expand as protoss.
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Lol :D Happy to see D. Point natural changes !
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On February 04 2014 04:20 ssxsilver wrote:Show nested quote +On February 04 2014 04:14 JustPassingBy wrote:As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.  There was a good suggestion in the reddit thread with the Mothership retaining the current sight range (MsC sight still reduced). All in all, everything looks great with the exception of their views on SH, although it may be a design issue that handcuffs the balance team.
I'm not sure you can really 'balance' the Swamhost in it's current design. It's a unit that snowballs incredibly. If they would nerf it, it would probably be the end for the Swarmhost completely in HoTS. I think they'll change it up for the next expansion where they can change the way it functions.
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Austria24417 Posts
On February 04 2014 04:19 aeligos wrote: zomg... the ramp width is not even an issue... but oh well
Yes it is, it's the main issue with the map.
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Good changes.They are also considering nerfing the sight range of the MSC and they are going to fix Daedalus.
Nice.
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Russian Federation4295 Posts
On February 04 2014 04:14 JustPassingBy wrote:As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.  Constant cloaking field sometimes worths it, if snipe detectors.
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I am happy to read this note, I feel blizzard is on the same line as us and I really like how they wanna to try out other ways to patch instead of immediately running to see what the community want the change to be.
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On February 04 2014 04:21 Ballesvette wrote:Show nested quote +On February 04 2014 04:19 aeligos wrote: zomg... the ramp width is not even an issue... but oh well its an issue if you want to expand as protoss. or terran or zerg D:
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United Kingdom1381 Posts
Time to theorycraft a new one base marine build based around emping sentries and mothership cores.
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I wish Blizzard would consider the feedback from professional players before dreaming up balance patches. The pros in the TL article all seemed to agree that the proper way to fix the MSC was to reduce its vision. They all seemed to think the Ghost buff was random. At least the weird Hydra and Tempest changes were put off, but it seems like Blizzard is intent on going through with them some later time. And Blizzard explicitly stated that it didn't want to change swarm hosts . . .
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LOL who said blizzard listens to the community? They just "test" it then do it anyways.
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On February 04 2014 04:21 Ballesvette wrote:Show nested quote +On February 04 2014 04:19 aeligos wrote: zomg... the ramp width is not even an issue... but oh well its an issue if you want to expand as protoss.
The race played does not determine the expand ability. That is wholly dependent on (1) player skill, (2) builds chosen by both players, and (3) working knowledge of the units and the game in general.
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