• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CEST 14:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Classic wins Code S Season 2 (2025) TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
The Casual Games of the Week Thread [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33541 users

Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
These changes are now live.
IncubusSC
Profile Joined December 2013
Canada57 Posts
February 03 2014 20:17 GMT
#61
lol well now our chances of seeing Mech in TvP at the pro level have gone from 5% to 1%. Players are just going to be infinitely more inclined to go Bio forever now with Ghosts that spawn with EMP. Great job Blizzard! #Diversity
"Growing old is natural, growing up is optional."
Lunareste
Profile Joined July 2011
United States3596 Posts
February 03 2014 20:19 GMT
#62
good changes!
KT FlaSh FOREVER
vesz
Profile Joined October 2009
Sweden4 Posts
February 03 2014 20:20 GMT
#63
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 03 2014 20:21 GMT
#64
Hmm. Radical idea here - when was the last time you saw ravens in common usage? They get used with mech, right? How about giving Ravens some form of EMP (a la science vessels of old). That might be more help to mech (which usually progresses into some form of skyterran with ravens anyways) than saying "Lol! Build more Barracks and a Ghost Academy!"

Also, lower the gas cost just a smidge.

That might help, it might not, I just want to see epic seeker missiles.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2014-02-03 20:23:43
February 03 2014 20:23 GMT
#65
What I would like to see is snipe reverted to killing bionic and having less dmg vs massive. I always loved ghost/snipe rushing vs bronze in TvT
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
RampancyTW
Profile Joined August 2010
United States577 Posts
February 03 2014 20:24 GMT
#66
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached
I don't think the energy upgrades on ghosts really added much complexity, though. If ghost rush builds were more relevant (like if we still had a usable snipe on ghosts, heh), it definitely would add a wrinkle, but the upgrade as it stands doesn't add any nuances, because it simply serves as an extra "ehh probably should get it at this point" resource dump.

Energy upgrades make a little more sense for a unit like the infestor because they can be mass-produced and (in ZvZ especially) the timing can be messed with. It actually affords some interaction between players.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-02-03 20:31:58
February 03 2014 20:24 GMT
#67
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached


Yeah, that's pretty much how I feel, too. It seems like Blizzard is mutating SC2 into a game of players just churning out an army and slamming them together. I understand that they want more action in games and want "balance", but the game is becoming more and more one-dimensional. Really, these changes do not factor in the game as a whole. They are just putting in Y when X needs addressing, and then Z when Y needs addressing, but they don't look at how Z affects X or the whole game. If I may say, it is very hard-counter-esque way of addressing these concerns and ignores the fundamentals.

Nevertheless, I am looking forward to any changes.
T P Z sagi
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
February 03 2014 20:28 GMT
#68
this patch is so small. give more !
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Jerom
Profile Joined April 2011
Netherlands588 Posts
Last Edited: 2014-02-03 20:30:31
February 03 2014 20:29 GMT
#69
I like the idea of making roach hydra viper viable against terran. Atm it feels like the only possibility Zerg has in ZvT is going ling baneling muta. The match up would be better if they could also use different compositions. Part of the problem here might be how ridiculously strong mutas are right now compared to the other options that zerg has. Imo they should make the muta regen a hive tech upgrade.

Also, it's time to accept that the swarm host is structurally flawed and will only make for boring turtly games. A big redesign of the unit is needed.
TecaNina
Profile Joined December 2013
41 Posts
February 03 2014 20:31 GMT
#70
to be honest, i think thats great by blizz
first try this small steps and if you have to do more they have already a plan (MC vision, etc)
Naniwa, Parting, SoS, HomestoryCup fuck yeahhh <3
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
February 03 2014 20:39 GMT
#71
my thoughts (im protoss):

timewarp energy cost increase is fine
ghost buff is ridiculous
and yeah deadelous point jesus the mapmaker must have been drunk while making that. instant veto.. lets hope they do a proper fix
Havik_
Profile Joined November 2011
United States5585 Posts
February 03 2014 20:40 GMT
#72
Protoss is getting screwed in all kinds of ways with this patch.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 03 2014 20:40 GMT
#73
On February 04 2014 04:55 Cheren wrote:
Seems like they just followed the polls instead of listening to pro players. That is, the poll in the original thread was for the ghost change, but most pros were against it.

Also I hope they know the community wants MSC vision range to be nerfed. David Kim only said "range" which is worrisome.


pros said a buff and a nerf is to much in pvt. And if they decrease the vision range of the MsC it will stop being used aggressive or for scouting, because it will get sniped left and right since it is to slow to avoid enemies. Right afterwards Protoss will die to early aggression just like in the good old times.
And then the MsC will get a speed buff ...
Die4Ever
Profile Joined August 2010
United States17663 Posts
February 03 2014 20:42 GMT
#74
On February 04 2014 05:40 FeyFey wrote:
Show nested quote +
On February 04 2014 04:55 Cheren wrote:
Seems like they just followed the polls instead of listening to pro players. That is, the poll in the original thread was for the ghost change, but most pros were against it.

Also I hope they know the community wants MSC vision range to be nerfed. David Kim only said "range" which is worrisome.


pros said a buff and a nerf is to much in pvt. And if they decrease the vision range of the MsC it will stop being used aggressive or for scouting, because it will get sniped left and right since it is to slow to avoid enemies. Right afterwards Protoss will die to early aggression just like in the good old times.
And then the MsC will get a speed buff ...

lol true, hopefully none of this happens
"Expert" mods4ever.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-02-03 20:43:26
February 03 2014 20:43 GMT
#75
Bunch of ideas for a hydralisk buff. Would love it if other people quoted and added their ideas. Maybe we can get a reasonable list going.

- Grooved Spines increase attack range by +2
or
- Attack range increased from 5 to 6. Grooved Spines increases attack range to 7.
Either of those increases the zoning capability against air, and makes hydralisks able to fire from a safer distance.

- Hydralisk attack changed to do 15 (+2 per ugprade) damage with an attack cooldown of 1.05
The basic damage output stays the same, but the Hydralisk gets a little bit better at sniping fast moving targets such as medivacs and frontloaded damage is in general a little bit better than more steady damage output. On top of that, hydralisks now upgrade with +2 which makes them stronger in fully upgraded lategame scenarios. And the slower attack speed allows for a little bit extra kiting capability.

- Hydralisk hit points from 80 to 90
or
- Hydralisk Armor from 0 to 1
Either of those makes hydralisks a little beefier.

- Hydralisk damage point reduced to 0.
Gives Hydralisks the ability to kite other units when microed properly.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 03 2014 20:44 GMT
#76
They will never make roach/hydra a thing in ZvT as long as both these units are two supply. You cannot trade well against a stimmed bio army with medivacs with roach/hydra, it just won't happen. If that is the motivation for buffing hydras, I'd rather see them just forget it and maybe change corruptors a bit.

The tempest change is still kind of wonky but at least hey get that they can't nerf swarm hosts.
"Digital. They have digital. What is digital?" - Donald J Trump
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 03 2014 20:44 GMT
#77
On February 04 2014 05:24 purakushi wrote:
Show nested quote +
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached


Yeah, that's pretty much how I feel, too. It seems like Blizzard is mutating SC2 into a game of players just churning out an army and slamming them together. I understand that they want more action in games and want "balance", but the game is becoming more and more one-dimensional. Really, these changes do not factor in the game as a whole. They are just putting in Y when X needs addressing, and then Z when Y needs addressing, but they don't look at how Z affects X or the whole game. If I may say, it is very hard-counter-esque way of addressing these concerns and ignores the fundamentals.

Nevertheless, I am looking forward to any changes.

A lot of that is the fault of the maps, which usually have 3rd bases which are too close/easy - although if map design were to change drastically then the units would have to be rebalanced as well.
vibeo gane,
Die4Ever
Profile Joined August 2010
United States17663 Posts
February 03 2014 20:44 GMT
#78
On February 04 2014 05:43 Big J wrote:
Bunch of ideas for a hydralisk buff. Would love it if other people quoted and added their ideas. Maybe we can get a reasonable list going.

- Grooved Spines increase attack range by +2
or
- Attack range increased from 5 to 6. Grooved Spines increases attack range to 7.
Either of those increases the zoning capability against air, and makes hydralisks able to fire from a safer distance.

- Hydralisk attack changed to do 15 (+2 per ugprade) damage with an attack cooldown of 1.05
The basic damage output stays the same, but the Hydralisk gets a little bit better at sniping fast moving targets such as medivacs and frontloaded damage is in general a little bit better than more steady damage output. On top of that, hydralisks now upgrade with +2 which makes them stronger in fully upgraded lategame scenarios. And the slower attack speed allows for a little bit extra kiting capability.

- Hydralisk hit points from 80 to 90
or
- Hydralisk Armor from 0 to 1
Either of those makes hydralisks a little beefier.

- Hydralisk damage point reduced to 0.
Gives Hydralisks the ability to kite other units when microed properly.

I like these
"Expert" mods4ever.com
BronzeKnee
Profile Joined March 2011
United States5217 Posts
February 03 2014 20:47 GMT
#79
On February 04 2014 04:25 ETisME wrote:
I am happy to read this note, I feel blizzard is on the same line as us and I really like how they wanna to try out other ways to patch instead of immediately running to see what the community want the change to be.


I am upset for exactly the same reasons. Try out other ways? We had them try out "other ways" of nerfing the 4 gate and 1-1-1 for how long? Tried out "other ways" to buff mech other than buffing that tank for how long?

But whatever, at least Daedalus Point is fixed.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 03 2014 20:47 GMT
#80
On February 04 2014 05:44 -NegativeZero- wrote:
Show nested quote +
On February 04 2014 05:24 purakushi wrote:
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached


Yeah, that's pretty much how I feel, too. It seems like Blizzard is mutating SC2 into a game of players just churning out an army and slamming them together. I understand that they want more action in games and want "balance", but the game is becoming more and more one-dimensional. Really, these changes do not factor in the game as a whole. They are just putting in Y when X needs addressing, and then Z when Y needs addressing, but they don't look at how Z affects X or the whole game. If I may say, it is very hard-counter-esque way of addressing these concerns and ignores the fundamentals.

Nevertheless, I am looking forward to any changes.

A lot of that is the fault of the maps, which usually have 3rd bases which are too close/easy - although if map design were to change drastically then the units would have to be rebalanced as well.

Can't do much more with map design because of FF and protoss needing an accessible third. Making good maps for SC2 is a nightmare. So many limiting factors.
"Digital. They have digital. What is digital?" - Donald J Trump
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
#14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko358
ProTech69
BRAT_OK 3
MindelVK 0
StarCraft: Brood War
Britney 25672
Calm 10281
Rain 4461
Horang2 1526
Bisu 1246
Hyuk 734
Pusan 578
Flash 473
BeSt 376
Mini 188
[ Show more ]
Last 179
EffOrt 167
PianO 154
JulyZerg 136
Soulkey 89
[sc1f]eonzerg 61
Mind 45
Mong 40
soO 26
Icarus 21
Movie 19
SilentControl 12
IntoTheRainbow 10
ivOry 5
Yoon 5
Dota 2
Gorgc1580
XaKoH 741
XcaliburYe436
canceldota63
Heroes of the Storm
Khaldor282
Other Games
singsing1769
B2W.Neo963
DeMusliM482
C9.Mang0357
RotterdaM174
SortOf71
Mew2King47
Rex36
Trikslyr21
EnDerr4
Organizations
Dota 2
PGL Dota 2 - Main Stream19833
PGL Dota 2 - Secondary Stream7278
Other Games
BasetradeTV12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH279
• StrangeGG 124
• LUISG 30
• Adnapsc2 22
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 597
League of Legends
• Nemesis5656
• Jankos4388
• Stunt549
Upcoming Events
Road to EWC
1h 58m
SOOP Global
2h 58m
FuturE vs MaNa
Harstem vs Cham
BSL: ProLeague
5h 58m
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
7h 58m
Sparkling Tuna Cup
21h 58m
Road to EWC
1d 1h
BSL: ProLeague
1d 5h
UltrA vs TBD
Dewalt vs TBD
Replay Cast
2 days
Replay Cast
4 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.