• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:32
CET 21:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9405 users

Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
These changes are now live.
IncubusSC
Profile Joined December 2013
Canada57 Posts
February 03 2014 20:17 GMT
#61
lol well now our chances of seeing Mech in TvP at the pro level have gone from 5% to 1%. Players are just going to be infinitely more inclined to go Bio forever now with Ghosts that spawn with EMP. Great job Blizzard! #Diversity
"Growing old is natural, growing up is optional."
Lunareste
Profile Joined July 2011
United States3596 Posts
February 03 2014 20:19 GMT
#62
good changes!
KT FlaSh FOREVER
vesz
Profile Joined October 2009
Sweden4 Posts
February 03 2014 20:20 GMT
#63
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached
felisconcolori
Profile Blog Joined October 2011
United States6169 Posts
February 03 2014 20:21 GMT
#64
Hmm. Radical idea here - when was the last time you saw ravens in common usage? They get used with mech, right? How about giving Ravens some form of EMP (a la science vessels of old). That might be more help to mech (which usually progresses into some form of skyterran with ravens anyways) than saying "Lol! Build more Barracks and a Ghost Academy!"

Also, lower the gas cost just a smidge.

That might help, it might not, I just want to see epic seeker missiles.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
thezanursic
Profile Blog Joined July 2011
5504 Posts
Last Edited: 2014-02-03 20:23:43
February 03 2014 20:23 GMT
#65
What I would like to see is snipe reverted to killing bionic and having less dmg vs massive. I always loved ghost/snipe rushing vs bronze in TvT
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
RampancyTW
Profile Joined August 2010
United States577 Posts
February 03 2014 20:24 GMT
#66
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached
I don't think the energy upgrades on ghosts really added much complexity, though. If ghost rush builds were more relevant (like if we still had a usable snipe on ghosts, heh), it definitely would add a wrinkle, but the upgrade as it stands doesn't add any nuances, because it simply serves as an extra "ehh probably should get it at this point" resource dump.

Energy upgrades make a little more sense for a unit like the infestor because they can be mass-produced and (in ZvZ especially) the timing can be messed with. It actually affords some interaction between players.
purakushi
Profile Joined August 2012
United States3308 Posts
Last Edited: 2014-02-03 20:31:58
February 03 2014 20:24 GMT
#67
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached


Yeah, that's pretty much how I feel, too. It seems like Blizzard is mutating SC2 into a game of players just churning out an army and slamming them together. I understand that they want more action in games and want "balance", but the game is becoming more and more one-dimensional. Really, these changes do not factor in the game as a whole. They are just putting in Y when X needs addressing, and then Z when Y needs addressing, but they don't look at how Z affects X or the whole game. If I may say, it is very hard-counter-esque way of addressing these concerns and ignores the fundamentals.

Nevertheless, I am looking forward to any changes.
T P Z sagi
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
February 03 2014 20:28 GMT
#68
this patch is so small. give more !
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Jerom
Profile Joined April 2011
Netherlands588 Posts
Last Edited: 2014-02-03 20:30:31
February 03 2014 20:29 GMT
#69
I like the idea of making roach hydra viper viable against terran. Atm it feels like the only possibility Zerg has in ZvT is going ling baneling muta. The match up would be better if they could also use different compositions. Part of the problem here might be how ridiculously strong mutas are right now compared to the other options that zerg has. Imo they should make the muta regen a hive tech upgrade.

Also, it's time to accept that the swarm host is structurally flawed and will only make for boring turtly games. A big redesign of the unit is needed.
TecaNina
Profile Joined December 2013
41 Posts
February 03 2014 20:31 GMT
#70
to be honest, i think thats great by blizz
first try this small steps and if you have to do more they have already a plan (MC vision, etc)
Naniwa, Parting, SoS, HomestoryCup fuck yeahhh <3
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
February 03 2014 20:39 GMT
#71
my thoughts (im protoss):

timewarp energy cost increase is fine
ghost buff is ridiculous
and yeah deadelous point jesus the mapmaker must have been drunk while making that. instant veto.. lets hope they do a proper fix
Havik_
Profile Joined November 2011
United States5585 Posts
February 03 2014 20:40 GMT
#72
Protoss is getting screwed in all kinds of ways with this patch.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 03 2014 20:40 GMT
#73
On February 04 2014 04:55 Cheren wrote:
Seems like they just followed the polls instead of listening to pro players. That is, the poll in the original thread was for the ghost change, but most pros were against it.

Also I hope they know the community wants MSC vision range to be nerfed. David Kim only said "range" which is worrisome.


pros said a buff and a nerf is to much in pvt. And if they decrease the vision range of the MsC it will stop being used aggressive or for scouting, because it will get sniped left and right since it is to slow to avoid enemies. Right afterwards Protoss will die to early aggression just like in the good old times.
And then the MsC will get a speed buff ...
Die4Ever
Profile Joined August 2010
United States17750 Posts
February 03 2014 20:42 GMT
#74
On February 04 2014 05:40 FeyFey wrote:
Show nested quote +
On February 04 2014 04:55 Cheren wrote:
Seems like they just followed the polls instead of listening to pro players. That is, the poll in the original thread was for the ghost change, but most pros were against it.

Also I hope they know the community wants MSC vision range to be nerfed. David Kim only said "range" which is worrisome.


pros said a buff and a nerf is to much in pvt. And if they decrease the vision range of the MsC it will stop being used aggressive or for scouting, because it will get sniped left and right since it is to slow to avoid enemies. Right afterwards Protoss will die to early aggression just like in the good old times.
And then the MsC will get a speed buff ...

lol true, hopefully none of this happens
"Expert" mods4ever.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-02-03 20:43:26
February 03 2014 20:43 GMT
#75
Bunch of ideas for a hydralisk buff. Would love it if other people quoted and added their ideas. Maybe we can get a reasonable list going.

- Grooved Spines increase attack range by +2
or
- Attack range increased from 5 to 6. Grooved Spines increases attack range to 7.
Either of those increases the zoning capability against air, and makes hydralisks able to fire from a safer distance.

- Hydralisk attack changed to do 15 (+2 per ugprade) damage with an attack cooldown of 1.05
The basic damage output stays the same, but the Hydralisk gets a little bit better at sniping fast moving targets such as medivacs and frontloaded damage is in general a little bit better than more steady damage output. On top of that, hydralisks now upgrade with +2 which makes them stronger in fully upgraded lategame scenarios. And the slower attack speed allows for a little bit extra kiting capability.

- Hydralisk hit points from 80 to 90
or
- Hydralisk Armor from 0 to 1
Either of those makes hydralisks a little beefier.

- Hydralisk damage point reduced to 0.
Gives Hydralisks the ability to kite other units when microed properly.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 03 2014 20:44 GMT
#76
They will never make roach/hydra a thing in ZvT as long as both these units are two supply. You cannot trade well against a stimmed bio army with medivacs with roach/hydra, it just won't happen. If that is the motivation for buffing hydras, I'd rather see them just forget it and maybe change corruptors a bit.

The tempest change is still kind of wonky but at least hey get that they can't nerf swarm hosts.
"Digital. They have digital. What is digital?" - Donald J Trump
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 03 2014 20:44 GMT
#77
On February 04 2014 05:24 purakushi wrote:
Show nested quote +
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached


Yeah, that's pretty much how I feel, too. It seems like Blizzard is mutating SC2 into a game of players just churning out an army and slamming them together. I understand that they want more action in games and want "balance", but the game is becoming more and more one-dimensional. Really, these changes do not factor in the game as a whole. They are just putting in Y when X needs addressing, and then Z when Y needs addressing, but they don't look at how Z affects X or the whole game. If I may say, it is very hard-counter-esque way of addressing these concerns and ignores the fundamentals.

Nevertheless, I am looking forward to any changes.

A lot of that is the fault of the maps, which usually have 3rd bases which are too close/easy - although if map design were to change drastically then the units would have to be rebalanced as well.
vibeo gane,
Die4Ever
Profile Joined August 2010
United States17750 Posts
February 03 2014 20:44 GMT
#78
On February 04 2014 05:43 Big J wrote:
Bunch of ideas for a hydralisk buff. Would love it if other people quoted and added their ideas. Maybe we can get a reasonable list going.

- Grooved Spines increase attack range by +2
or
- Attack range increased from 5 to 6. Grooved Spines increases attack range to 7.
Either of those increases the zoning capability against air, and makes hydralisks able to fire from a safer distance.

- Hydralisk attack changed to do 15 (+2 per ugprade) damage with an attack cooldown of 1.05
The basic damage output stays the same, but the Hydralisk gets a little bit better at sniping fast moving targets such as medivacs and frontloaded damage is in general a little bit better than more steady damage output. On top of that, hydralisks now upgrade with +2 which makes them stronger in fully upgraded lategame scenarios. And the slower attack speed allows for a little bit extra kiting capability.

- Hydralisk hit points from 80 to 90
or
- Hydralisk Armor from 0 to 1
Either of those makes hydralisks a little beefier.

- Hydralisk damage point reduced to 0.
Gives Hydralisks the ability to kite other units when microed properly.

I like these
"Expert" mods4ever.com
BronzeKnee
Profile Joined March 2011
United States5226 Posts
February 03 2014 20:47 GMT
#79
On February 04 2014 04:25 ETisME wrote:
I am happy to read this note, I feel blizzard is on the same line as us and I really like how they wanna to try out other ways to patch instead of immediately running to see what the community want the change to be.


I am upset for exactly the same reasons. Try out other ways? We had them try out "other ways" of nerfing the 4 gate and 1-1-1 for how long? Tried out "other ways" to buff mech other than buffing that tank for how long?

But whatever, at least Daedalus Point is fixed.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 03 2014 20:47 GMT
#80
On February 04 2014 05:44 -NegativeZero- wrote:
Show nested quote +
On February 04 2014 05:24 purakushi wrote:
On February 04 2014 05:20 vesz wrote:
Bit sad that the general direction is to remove potential decisions and points of optimizations in builds, of course it's a non-issue with regards of buffing, but I much rather that they keep the complexity.

Maybe in the end those upgrades are just there for legacy / balance and I'm being overly attached


Yeah, that's pretty much how I feel, too. It seems like Blizzard is mutating SC2 into a game of players just churning out an army and slamming them together. I understand that they want more action in games and want "balance", but the game is becoming more and more one-dimensional. Really, these changes do not factor in the game as a whole. They are just putting in Y when X needs addressing, and then Z when Y needs addressing, but they don't look at how Z affects X or the whole game. If I may say, it is very hard-counter-esque way of addressing these concerns and ignores the fundamentals.

Nevertheless, I am looking forward to any changes.

A lot of that is the fault of the maps, which usually have 3rd bases which are too close/easy - although if map design were to change drastically then the units would have to be rebalanced as well.

Can't do much more with map design because of FF and protoss needing an accessible third. Making good maps for SC2 is a nightmare. So many limiting factors.
"Digital. They have digital. What is digital?" - Donald J Trump
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Liquipedia
AI Arena Tournament
02:00
RO4
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
TaKeTV 459
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 20
EnDerr 11
StarCraft: Brood War
Dewaltoss 189
ZZZero.O 114
Hyun 53
Terrorterran 2
Dota 2
420jenkins363
Heroes of the Storm
Liquid`Hasu462
Other Games
tarik_tv6205
Grubby2525
B2W.Neo1595
FrodaN646
summit1g604
PiGStarcraft301
Fuzer 248
Pyrionflax121
XaKoH 110
NeuroSwarm81
Mew2King47
Railgan28
Chillindude26
Organizations
Other Games
gamesdonequick619
BasetradeTV160
Counter-Strike
PGL90
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
[ Show 17 non-featured ]
StarCraft 2
• printf 81
• StrangeGG 76
• musti20045 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2341
• Jankos1935
Other Games
• imaqtpie959
• Shiphtur394
• WagamamaTV385
Upcoming Events
IntoTheTV X SOOP
14h 28m
IPSL
20h 28m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 2h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.