• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:40
CET 19:40
KST 03:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7914 users

Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 13 14 15 All
These changes are now live.
TheDwf
Profile Joined November 2011
France19747 Posts
February 06 2014 09:11 GMT
#281
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?

Probably the 0.2% games that are decided by a third Time Warp. What this patch changes is that Protoss has less chances to accidentally win the game with the Zealots/Stalkers/MSC pokes.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 06 2014 14:38 GMT
#282
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 06 2014 14:39 GMT
#283
On February 06 2014 18:11 TheDwf wrote:
Show nested quote +
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?

Probably the 0.2% games that are decided by a third Time Warp. What this patch changes is that Protoss has less chances to accidentally win the game with the Zealots/Stalkers/MSC pokes.


Yeah I'm way less likely to use a Time Warp with that push now knowing how much longer it will take for PO to be available at home.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 06 2014 14:42 GMT
#284
On February 06 2014 23:38 DinoMight wrote:
Show nested quote +
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.

I'm really sorry, but is it weird for me to find it only logical that if your all in fails, you're supposed to be vulnerable..?

-ALSO, if you go all in, GO ALL IN. There's no reason to go all in and safe energy for when it backfires. That's like the 1/1/1s that pulled a few scvs - why do you go all in if you don't want to go all in?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 06 2014 14:51 GMT
#285
On February 06 2014 23:38 DinoMight wrote:
Show nested quote +
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.


I think you mean 'aggression'... Early blink is a not really an all-in now.
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 06 2014 14:57 GMT
#286
On February 06 2014 23:38 DinoMight wrote:
Show nested quote +
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.


So, let me get this straight, it matters when each of the following conditions are met:

1) You use 2 time warps in the attack (which isn't actually that common),
2) You lose your attack immediately afterwards
3) the terran races you across the map immediately, so that they arrive inside the 88.xx second window now opened,
4) you have not transitioned into something* like templars/colossus already,
4') the terran has not magically transitioned into their* counter as well

So it's basically a contingent 88 in-game second window to counter-attack.
Cry 'havoc' and let slip the dogs of war
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 06 2014 14:59 GMT
#287
On February 06 2014 23:42 SC2Toastie wrote:
Show nested quote +
On February 06 2014 23:38 DinoMight wrote:
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.

I'm really sorry, but is it weird for me to find it only logical that if your all in fails, you're supposed to be vulnerable..?

-ALSO, if you go all in, GO ALL IN. There's no reason to go all in and safe energy for when it backfires. That's like the 1/1/1s that pulled a few scvs - why do you go all in if you don't want to go all in?


Easy there buddy, no need to infuse everything with balance whine. I was just simply stating facts.

There were some Blink builds you could transition out of using PO to defend while you got Psi Storm out. Now PO will be really delayed if you Time Warp twice. So it makes the Blink builds a little more all-in.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-02-06 15:02:55
February 06 2014 15:02 GMT
#288
On February 06 2014 23:57 Ghanburighan wrote:
Show nested quote +
On February 06 2014 23:38 DinoMight wrote:
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.


So, let me get this straight, it matters when each of the following conditions are met:

1) You use 2 time warps in the attack (which isn't actually that common),
2) You lose your attack immediately afterwards
3) the terran races you across the map immediately, so that they arrive inside the 88.xx second window now opened,
4) you have not transitioned into something* like templars/colossus already,
4') the terran has not magically transitioned into their* counter as well

So it's basically a contingent 88 in-game second window to counter-attack.


Sigh, sometimes I wonder why I even post in these forums if all the responses are angry whiny ones like this. This is just not true.

You used to be able to fly in the MsC super early, see kind of what the Terran was doing, poke at SCVs a little and then run the MsC away. You could use a Time Warp to cover your tracks. Now that it costs 25 more energy, doing that severely delays your first PO at home, so Protoss does have to be more careful about their TW usage. Not just in that very specific scenario you described but in others as well.

It's a small nerf, but one that means we have to be a lot more picky about when to use it. And it does open up good stim timings if the Protoss overuses it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 06 2014 15:07 GMT
#289
On February 07 2014 00:02 DinoMight wrote:
Show nested quote +
On February 06 2014 23:57 Ghanburighan wrote:
On February 06 2014 23:38 DinoMight wrote:
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.


So, let me get this straight, it matters when each of the following conditions are met:

1) You use 2 time warps in the attack (which isn't actually that common),
2) You lose your attack immediately afterwards
3) the terran races you across the map immediately, so that they arrive inside the 88.xx second window now opened,
4) you have not transitioned into something* like templars/colossus already,
4') the terran has not magically transitioned into their* counter as well

So it's basically a contingent 88 in-game second window to counter-attack.


Sigh, sometimes I wonder why I even post in these forums if all the responses are angry whiny ones like this. This is just not true.

You used to be able to fly in the MsC super early, see kind of what the Terran was doing, poke at SCVs a little and then run the MsC away. You could use a Time Warp to cover your tracks. Now that it costs 25 more energy, doing that severely delays your first PO at home, so Protoss does have to be more careful about their TW usage. Not just in that very specific scenario you described but in others as well.

It's a small nerf, but one that means we have to be a lot more picky about when to use it. And it does open up good stim timings if the Protoss overuses it.


How is that whiny? As you said, I'm trying to understand the facts. With regard to the blink attack, how does it change?

I listed the conditions to be met for a change. Just 'have to be more careful' is too vague, there has to be a concrete timing that we're talking about.

Each use of TW is now +25 energy. Energy regeneration is such that it takes about 44 in-game seconds to replenish. So each timing has to be within those energy replenish rates.

Btw, interestingly, the msc only takes 30 sec to build. So, if you're at less than 33 energy, and you need a PO in the quickest time, it's better to sac the msc and build a new one.
Cry 'havoc' and let slip the dogs of war
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-02-06 15:49:50
February 06 2014 15:45 GMT
#290
On February 07 2014 00:07 Ghanburighan wrote:
Show nested quote +
On February 07 2014 00:02 DinoMight wrote:
On February 06 2014 23:57 Ghanburighan wrote:
On February 06 2014 23:38 DinoMight wrote:
On February 06 2014 10:40 Ghanburighan wrote:
So, just saw the first blink stalker attack (ex all-in) since the patch, and the P cast two time warps... So what exactly was that patch supposed to change?


Using 2 TIme Warps sends you back to zero energy. If your allin fails and the Terran counters you're WAY more vulnerable than you were.

Also it used to be possible to Time warp twice, wait a little, then do it again. Now you need 75 extra energy for the 3rd time warp so it will be very delayed.


So, let me get this straight, it matters when each of the following conditions are met:

1) You use 2 time warps in the attack (which isn't actually that common),
2) You lose your attack immediately afterwards
3) the terran races you across the map immediately, so that they arrive inside the 88.xx second window now opened,
4) you have not transitioned into something* like templars/colossus already,
4') the terran has not magically transitioned into their* counter as well

So it's basically a contingent 88 in-game second window to counter-attack.


Sigh, sometimes I wonder why I even post in these forums if all the responses are angry whiny ones like this. This is just not true.

You used to be able to fly in the MsC super early, see kind of what the Terran was doing, poke at SCVs a little and then run the MsC away. You could use a Time Warp to cover your tracks. Now that it costs 25 more energy, doing that severely delays your first PO at home, so Protoss does have to be more careful about their TW usage. Not just in that very specific scenario you described but in others as well.

It's a small nerf, but one that means we have to be a lot more picky about when to use it. And it does open up good stim timings if the Protoss overuses it.


How is that whiny? As you said, I'm trying to understand the facts. With regard to the blink attack, how does it change?

I listed the conditions to be met for a change. Just 'have to be more careful' is too vague, there has to be a concrete timing that we're talking about.

Each use of TW is now +25 energy. Energy regeneration is such that it takes about 44 in-game seconds to replenish. So each timing has to be within those energy replenish rates.

Btw, interestingly, the msc only takes 30 sec to build. So, if you're at less than 33 energy, and you need a PO in the quickest time, it's better to sac the msc and build a new one.


"Terran can only do X in this tiny little window" always sounds whiny to me. You're way exaggerating how limited Terran is and how small the window is.

I don't think "having to be more careful" is too vague. The game is very dynamic and fluid and often things don't turn out as you expected them to. Sometimes you have to think on the fly and make decisions on the spot. Now your Time Warp usage can't be as free as pre-patch.

Imagine they made forcefields require more energy (say 15 more energy per FF). You could still do certain builds, but you would need to be a lot more accurate with your forcefields and a lot pickier about when you choose to engage.

I think it's the same with the MsC in PvT. Sure you can still Time Warp twice, but you better know that you won't need to PO for a while otherwise you're leaving yourself vunlerable for an extra 50 energy regen time (compared to pre patch). Now you have to decide if it's really worth floating the MSC in to pick off the 1 SCV building the supply depot in the corner since you can't cover your escape with a Time Warp (or doing so would leave you vulnerable without a PO for longer). That sort of thing.

And yes, good point. It's sometimes faster to just sac the MsC and build a new one than to regen energy. But that costs 100/100 which I'd much rather spend on something else like +1 Armor
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Prev 1 13 14 15 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Freeedom35
Liquipedia
AI Arena Tournament
02:00
RO4
IPSL
02:00
Ro24 Group B
WorsT vs nOmaD
Dewalt vs andersOn
Airneanach105
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV962
TaKeTV 289
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 63
EmSc Tv 25
MindelVK 16
EnDerr 12
StarCraft: Brood War
Britney 25420
Dewaltoss 79
Hyun 76
scan(afreeca) 39
yabsab 10
Dota 2
qojqva3392
420jenkins341
League of Legends
Trikslyr35
Super Smash Bros
hungrybox325
Mew2King66
Heroes of the Storm
Grubby1300
Liquid`Hasu250
Other Games
tarik_tv5671
PiGStarcraft273
Fuzer 238
XaKoH 127
NeuroSwarm42
Railgan23
Chillindude17
UpATreeSC16
JuggernautJason9
Organizations
Other Games
EGCTV1089
gamesdonequick495
BasetradeTV196
Counter-Strike
PGL89
StarCraft 2
EmSc Tv 25
EmSc2Tv 25
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 53
• printf 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2700
• Jankos1285
Other Games
• imaqtpie871
• Shiphtur409
• WagamamaTV402
Upcoming Events
IntoTheTV X SOOP
16h 20m
IPSL
22h 20m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 4h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.