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Blizzard Plans to Nerf Infestors (WoL)

Forum Index > SC2 General
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Deckard.666
Profile Joined September 2012
152 Posts
Last Edited: 2013-01-10 23:03:34
January 10 2013 22:46 GMT
#1
Written by Dayvie (David Kim) in the Bnet Forums:

We're currently thinking the last patch wasn't enough.

We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.

Please let us know what your thoughts on the current Infestors at the professional level of play.



The change we're leaning towards the most is not letting Infested Terrans gain weapon and armor upgrades.

We've been testing this a lot in the HotS beta, and feel it's a solid change to reduce heavy Infestor play in the late game.


Source:

http://us.battle.net/sc2/en/forum/topic/7593580925#1
http://us.battle.net/sc2/en/forum/topic/7593580925#13

Personally, I'm glad they are taking this direction. What do you people think?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 10 2013 22:47 GMT
#2
What's a neft?

Oh nerf.

LOL finally they do the thing people have suggested forever now...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Shiori
Profile Blog Joined July 2011
3815 Posts
January 10 2013 22:48 GMT
#3
Step in the right direction, for sure.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37065 Posts
Last Edited: 2013-01-10 22:50:07
January 10 2013 22:49 GMT
#4
Omfg... they're going to neft infestors? I can only imagine what kind atrocity awaits us. Blizzard just created a word that's not even in the English dictionary just for infestors...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
snively
Profile Blog Joined August 2011
United States1159 Posts
January 10 2013 22:50 GMT
#5
neft ahaha actually i didnt even notice until you pointed it out at the end :D

on topic: nerfing infested terrans lategame seems like a good idea to me. brood+fungals are strong enough that infested terrans should be weaker.
My religion is Starcraft
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 10 2013 22:50 GMT
#6
Try having fungal slow and not root, at least try it :/
snively
Profile Blog Joined August 2011
United States1159 Posts
January 10 2013 22:50 GMT
#7
On January 11 2013 07:49 Seeker wrote:
Omfg... they're going to neft infestors? I can only imagine what kind atrocity awaits us. Blizzard just created a word that's not even in the English dictionary just for infestors...


infestors are so OP, blizzard had to invent a word just to deal with them
My religion is Starcraft
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 10 2013 22:53 GMT
#8
Deckard Cain 666 oh god, it's the doomsday for zerg on the new awesome Proleague maps!
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
January 10 2013 22:55 GMT
#9
changed thread title
AdministratorLaws change depending on who's making them, but justice is justice
karelen
Profile Joined October 2003
Sweden2407 Posts
January 10 2013 22:55 GMT
#10
Grand Neft Infestor
zzzzzz
Traceback
Profile Joined October 2010
United States469 Posts
January 10 2013 22:56 GMT
#11
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.
Aveng3r
Profile Joined February 2012
United States2411 Posts
January 10 2013 22:56 GMT
#12
christmas came early
I carve marble busts of assassinated world leaders - PM for a quote
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
January 10 2013 22:57 GMT
#13
Nice. This is a step in the right direction.
NoMicroWin
Profile Blog Joined August 2010
United States688 Posts
January 10 2013 22:58 GMT
#14
On January 11 2013 07:55 KadaverBB wrote:
changed thread title


Mannn. This thread could have been epic.

Otherwords, i think its more than fair that a unit that only costs energy doesn't get upgrades. This may swing some things, but I still think zergs rely on them because the natural counter to infestors (templar/ghosts) move to slowly so feedback/emp isn't the safest option. Slowing them down wouldn't make sense, as that would just make the already immobile infestor/bl army even more immobile.

Give High Templars Blink and Ghosts Stim Pack and all will be good :DDD
If she pulls out her stalkers, you pull out your mauraders and concussive all over her tits
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
January 10 2013 22:58 GMT
#15
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This, fungal rooting has always been the problem, why don't they understand it?
Best starcraft 2 player of all time? INnoVation
ES.Genie
Profile Joined July 2011
Germany1370 Posts
Last Edited: 2013-01-10 23:02:05
January 10 2013 23:00 GMT
#16
I don't even play Starcraft anymore, but in my eyes always this change was always what seemed the most reasonable change for IT. Hoepfully this will make TvZ awesome again.

Edit: Oh and make fungal only a slow. Right now it's just terribly boring to watch.
No Mvp, no care. ~ the King will be back | Shawn Ray, Kevin Levrone, Phil Heath |
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
January 10 2013 23:01 GMT
#17
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-01-10 23:01:35
January 10 2013 23:01 GMT
#18
doesn't this only affect like... ZvP, and maybe ZvZ?

cause iirc the main issue of the infestor was the fungal in ZvT
Twitter: @zhurai | Site: http://zhurai.com
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
January 10 2013 23:01 GMT
#19
Glad to see a change might be incoming; still wish fungal root would get changed somehow >_>
Vanadiel
Profile Joined April 2012
France961 Posts
January 10 2013 23:01 GMT
#20
On January 11 2013 07:56 Traceback wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.


I don't think you can nerf the strenght of fungal at all in Wing of Liberty ( but thumb's up for HoTS), the best way would be to make them smaller, so one EMP hit more infestor than it is right now, and in the hand of bad player, they would be harder to control since one shot of tank/coloss will damage more infestor than right now.
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