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Written by Dayvie (David Kim) in the Bnet Forums:
We're currently thinking the last patch wasn't enough.
We'd like to test some more nerfs on a new balance test map soon to more quickly turn around another patch in Wings if needed.
Please let us know what your thoughts on the current Infestors at the professional level of play.
The change we're leaning towards the most is not letting Infested Terrans gain weapon and armor upgrades.
We've been testing this a lot in the HotS beta, and feel it's a solid change to reduce heavy Infestor play in the late game.
Source:
http://us.battle.net/sc2/en/forum/topic/7593580925#1 http://us.battle.net/sc2/en/forum/topic/7593580925#13
Personally, I'm glad they are taking this direction. What do you people think?
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What's a neft?
Oh nerf.
LOL finally they do the thing people have suggested forever now...
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Step in the right direction, for sure.
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Seeker
Where dat snitch at?36919 Posts
Omfg... they're going to neft infestors? I can only imagine what kind atrocity awaits us. Blizzard just created a word that's not even in the English dictionary just for infestors...
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neft ahaha actually i didnt even notice until you pointed it out at the end :D
on topic: nerfing infested terrans lategame seems like a good idea to me. brood+fungals are strong enough that infested terrans should be weaker.
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Try having fungal slow and not root, at least try it :/
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On January 11 2013 07:49 Seeker wrote: Omfg... they're going to neft infestors? I can only imagine what kind atrocity awaits us. Blizzard just created a word that's not even in the English dictionary just for infestors...
infestors are so OP, blizzard had to invent a word just to deal with them
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Deckard Cain 666 oh god, it's the doomsday for zerg on the new awesome Proleague maps!
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Germany25649 Posts
changed thread title
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On January 11 2013 07:50 Laryleprakon wrote: Try having fungal slow and not root, at least try it :/
Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.
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Nice. This is a step in the right direction.
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On January 11 2013 07:55 KadaverBB wrote:changed thread title 
Mannn. This thread could have been epic.
Otherwords, i think its more than fair that a unit that only costs energy doesn't get upgrades. This may swing some things, but I still think zergs rely on them because the natural counter to infestors (templar/ghosts) move to slowly so feedback/emp isn't the safest option. Slowing them down wouldn't make sense, as that would just make the already immobile infestor/bl army even more immobile.
Give High Templars Blink and Ghosts Stim Pack and all will be good :DDD
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On January 11 2013 07:50 Laryleprakon wrote: Try having fungal slow and not root, at least try it :/
This, fungal rooting has always been the problem, why don't they understand it?
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I don't even play Starcraft anymore, but in my eyes always this change was always what seemed the most reasonable change for IT. Hoepfully this will make TvZ awesome again. 
Edit: Oh and make fungal only a slow. Right now it's just terribly boring to watch.
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On January 11 2013 07:50 Laryleprakon wrote: Try having fungal slow and not root, at least try it :/
This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.
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doesn't this only affect like... ZvP, and maybe ZvZ?
cause iirc the main issue of the infestor was the fungal in ZvT
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Glad to see a change might be incoming; still wish fungal root would get changed somehow >_>
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On January 11 2013 07:56 Traceback wrote:Show nested quote +On January 11 2013 07:50 Laryleprakon wrote: Try having fungal slow and not root, at least try it :/ Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.
I don't think you can nerf the strenght of fungal at all in Wing of Liberty ( but thumb's up for HoTS), the best way would be to make them smaller, so one EMP hit more infestor than it is right now, and in the hand of bad player, they would be harder to control since one shot of tank/coloss will damage more infestor than right now.
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