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Active: 1270 users

HotS Balance Update #3 [9/20/2012]

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
1 2 3 4 5 37 38 39 Next All
mythandier
Profile Joined January 2011
United States828 Posts
Last Edited: 2012-09-20 20:45:21
September 20 2012 19:46 GMT
#1
Another balance update has just been announced for the HotS Beta that will take place tonight. The incoming changes are below:

Protoss

Mothership Core
The cost of Purify is now 100. The duration of Purify has been lowered to 25 seconds. The damage of Purify has been increased from 25 to 45.

Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds. We fixed a bug where the oracle was not correctly classified as a Psionic unit.

Terran

Battle Hellion
While in Battle mode, the hellion is now classified as a Biological unit.

Widow Mine
Splash damage has increased from 35 to 60.

Zerg

Viper
We fixed a bug where the viper was not correctly classified as a Psionic unit.

Cheers.

Source:
http://us.battle.net/sc2/en/forum/topic/6606902604
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y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2012-09-20 19:50:17
September 20 2012 19:48 GMT
#2
So battle hellions will can now be healed... but take more damage from archons.

Edit: Widow mine splash damage increase :D
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 19:49 GMT
#3
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.


That first part is way more awesome. It makes them kill zealots even more.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 20 2012 19:50 GMT
#4
Biological? So do baneling do more damage to them?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
mythandier
Profile Joined January 2011
United States828 Posts
Last Edited: 2012-09-20 19:54:43
September 20 2012 19:51 GMT
#5
On September 21 2012 04:49 Plansix wrote:
Show nested quote +
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.


That first part is way more awesome. It makes them kill zealots even more.

If you like the idea feel free to thank me as I posted it as a feedback/suggestion on the Bnet forum a week ago. If you hate the idea then...I had nothing to do with it. All Activision's fault. ^^

Biological? So do baneling do more damage to them?

They already take extra damage from banelings but will take extra from Archons. It should also means Ghosts can snipe them, a̶n̶d̶ ̶Q̶u̶e̶e̶n̶s̶ ̶c̶a̶n̶ ̶s̶p̶a̶w̶n̶ ̶b̶r̶o̶o̶d̶l̶i̶n̶g̶ ̶t̶h̶e̶m̶.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
September 20 2012 19:51 GMT
#6
On September 21 2012 04:50 Torte de Lini wrote:
Biological? So do baneling do more damage to them?

They already do :D (light, not bio)
Code
Profile Blog Joined June 2009
Canada634 Posts
September 20 2012 19:52 GMT
#7
On September 21 2012 04:50 Torte de Lini wrote:
Biological? So do baneling do more damage to them?

No, they already did max damage to Hellions because they are Light. Archons do bonus damage to Bio though
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-20 19:53:31
September 20 2012 19:52 GMT
#8
BTW, the Widow mine can now one-shot all workers and marines in the splash radius, and two-shot all Mutalisks in the splash radius...
HelloSon
Profile Joined April 2010
United States456 Posts
September 20 2012 19:52 GMT
#9
Nice, I like the widow mine changes. Makes dropping widow mines on workers more viable.
yo
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
Last Edited: 2012-09-20 19:53:41
September 20 2012 19:52 GMT
#10
Owwww yeah! Battlehellions as bio !

the splash damage increase was required for it the be 2 supply

Edit: Typo
Polt, MMA, MVP. Terran triforce!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 19:53 GMT
#11
On September 21 2012 04:51 mythandier wrote:
Show nested quote +
On September 21 2012 04:49 Plansix wrote:
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.


That first part is way more awesome. It makes them kill zealots even more.

If you like the idea feel free to thank me as I posted it as a feedback/suggestion on the Bnet forum a week ago. If you hate the idea then...I had nothing to do with it. All Activision's fault. ^^


Well done sir. The medivac had no place in the current factorty based builds and it is one of the strongest abilities terran has. It being used with a factory based unit will just make the entire style of play more robust.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
September 20 2012 19:53 GMT
#12
hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed.
ok
ant-1
Profile Blog Joined November 2010
Canada149 Posts
September 20 2012 19:53 GMT
#13
Healing battle helions is quite ridiculous.
Purify changes mean it will take a while after the MC pops to be able to use it. It will be tremendously efficient against terran (one-shot marines!). But with the high cost and low duration, it will not deter ennemies from attacking, seeing they just have to wait a little bit outside of range. Not sure I like that.
Entomb seems to be able to do real damage without combat units around.
The Days Run Away Like Wild Horses Over the Hills
BookII
Profile Blog Joined July 2010
Australia400 Posts
September 20 2012 19:54 GMT
#14
So, It's officially a firebat?
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-20 19:57:44
September 20 2012 19:54 GMT
#15
i told you that miners needed an increase in splash damage, was obvious like the sun

it's about time!
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 19:54 GMT
#16
O.o not sure If I'm a fan of the biological change, if only cause it doesn't make much sense for it to apply to the battehellion and not the real hellion. Also, medivac + BFBH vs Zergling.... The most cost efficient trade in the game?

The widow mine buff is pretty damn cool, I was really expecting them to be 1 supply, but making them just insanely high damaging is also a cool way to go
VERY FRAGILE, LIKE A BABY PANDA EGG
Code
Profile Blog Joined June 2009
Canada634 Posts
September 20 2012 19:55 GMT
#17
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?

not until it gets stimpack
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 19:55 GMT
#18
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?


A Firebat that can also be healed by SCVs, and eventually become as fast as a Vulture.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2012-09-20 19:57:07
September 20 2012 19:55 GMT
#19
Widow Mine
Splash damage has increased from 35 to 60.


awesome. Still needs to be 1 supply though :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 19:56 GMT
#20
Also yeah, its basically a firebat now, LOL, but yeah, these changes seem pretty cool.
VERY FRAGILE, LIKE A BABY PANDA EGG
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