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Patch 1.5: Custom Game Use Old Balance Patch

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 10 11 12 Next All
StimmedProbe
Profile Blog Joined October 2010
Hong Kong98 Posts
Last Edited: 2012-07-31 23:23:54
July 31 2012 07:51 GMT
#1
MOD EDIT: There are serious problems with custom games at the moment. The maps seem to be using balance data from some pre-beta patch. Phoenixes don't shoot while moving, Thors are super large, Roaches are 1 supply.. etc.




Just played a game with my friend and noticed that phoenixes no longer attack while moving. Unless this is some weird stealth nerf to protoss, I am 100% sure this is a bug and it needs to be addressed immediately by blizzard.

Replay: http://drop.sc/232077 (9:10, 9:50, 11:30)

Edit: Since most ppl don't have the the 1.5patch I'll upload a video.



On August 01 2012 01:53 Antoine wrote:
I tried this myself, and on Cloud Kingdom LE (uploaded by Blizzard), it worked normally. On Crux Whirlwind (not uploaded by Blizzard), it worked like in the OP (that is to say, no gliding shot). Sounds like custom mappers might have to make a change in their triggers with the patch.
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 07:59:46
July 31 2012 07:56 GMT
#2
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft
Perfi
Profile Blog Joined May 2010
Poland349 Posts
July 31 2012 07:57 GMT
#3
I haven't watched the replay, as the patch is not out in Europe yet. However, these news, coupled with this:
On July 31 2012 16:43 etherealfall wrote:
um. just played a custom game in Ohana LE and the colossus doesnt break the FF........

from the Patch 1.5 Download Live on SEA thread makes me think there might be a good bunch of new bugs for Blizzard to fix.

Best report it on their site, I suppose.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 31 2012 07:58 GMT
#4
We haven't seen an "age of phoenix domination" affecting every P game, so I don't think this is an intended nerf. In fact we barely see phoenixes, so I'll go with bug..
If you are not supporting K-Pop you are hurting E-Sports.
dani`
Profile Joined January 2011
Netherlands2402 Posts
July 31 2012 07:59 GMT
#5
On July 31 2012 16:57 Perfi wrote:
I haven't watched the replay, as the patch is not out in Europe yet. However, these news, coupled with this:
Show nested quote +
On July 31 2012 16:43 etherealfall wrote:
um. just played a custom game in Ohana LE and the colossus doesnt break the FF........

from the Patch 1.5 Download Live on SEA thread makes me think there might be a good bunch of new bugs for Blizzard to fix.

Best report it on their site, I suppose.

The guy just posted that when he tried it again he couldn't recreate that 'bug' about Collosus not breaking FFs.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 31 2012 08:00 GMT
#6
On July 31 2012 16:57 Perfi wrote:
I haven't watched the replay, as the patch is not out in Europe yet. However, these news, coupled with this:
Show nested quote +
On July 31 2012 16:43 etherealfall wrote:
um. just played a custom game in Ohana LE and the colossus doesnt break the FF........

from the Patch 1.5 Download Live on SEA thread makes me think there might be a good bunch of new bugs for Blizzard to fix.

Best report it on their site, I suppose.


It'd be funny if we can FF ultras once again. Assuming that FF thing affects ultras as well because both colossi and ultras are massive.
Perfi
Profile Blog Joined May 2010
Poland349 Posts
July 31 2012 08:00 GMT
#7
Oh. Okay, false alarm, I guess. Can someone who has access to the patch check the Phoenix thing?
etherealfall
Profile Joined December 2011
Australia476 Posts
Last Edited: 2012-07-31 08:10:19
July 31 2012 08:08 GMT
#8
I couldnt recreate it because I only tried it with my own FF, I have no opponent to try it against.

Here's the replay of it happening against opponent:
http://drop.sc/232086

In the game, the colossus clearly walk around the FFs. Not sure how many people can actually view it, but my original concern stands.
Ahli
Profile Joined May 2012
Germany355 Posts
July 31 2012 08:09 GMT
#9
Sounds like there is/was a problem to activate multiplayer balance (that info is stored in its own archive file). Enjoy version 1.0 and warp in your storms as long as you can.

I guess it was a mistake leave out all balance changes on the beta realm.
Or they just forgot to include it in the release (after the beta).
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
July 31 2012 08:10 GMT
#10
finally the bug of phoenix is fixed

User was warned for this post
Incredible Miracle
etherealfall
Profile Joined December 2011
Australia476 Posts
July 31 2012 08:13 GMT
#11
Now that you mention it, warpgate timing in that particular game is 140 seconds as opposed to the 160 IIRC, and that observers are 50/100 as opposed to 25/75 nowadays.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-07-31 08:16:53
July 31 2012 08:14 GMT
#12
The balance was also weird in custom games in the 1.5 Beta, but only because the streaming version of the game had a strange merge with previous patches of the game, thus resulting in a bunch of random balance values from all over SC2's history, including from the Beta.

I think a complete download should fix it in custom games, and maybe it might not even be an issue on ladder. Hopefully, tournament organizers won't be playing the game on a streaming, unfinished client.
ㅇㅅㅌㅅ
Demizzle
Profile Joined September 2011
Australia397 Posts
July 31 2012 08:15 GMT
#13
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.
Jollypong ~ RIP KHAN / NSHoSeo | o v e r r a t e d g a m e r
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-07-31 08:20:10
July 31 2012 08:19 GMT
#14
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.

Would make sense.. But might be a bug.

With micro you can still get them to fire while moving, can you not? Not necessarily a bad change, to demand micro, for a game like starcraft

Without move and shoot on phoenix, mutas hard counter phoenix. With move and shoot but small range, unless a top pro player is controlling the phoenix: mutas hard counter phoenix. Only non-pros get the range upgrade, which allows lower level players to actually counter mutas with phoenix.

And are you really demanding micro for a fast moving, low HP glass-cannon that has to use an ability on each ground unit it attacks? Phoenix are one of the most, if not the most, micro intensive units in the game.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2012-07-31 08:22:35
July 31 2012 08:21 GMT
#15
PHOENIX. Goddamnit. Pretty serious bug though and should be adressed before the patch goes live.
http://www.twitch.tv/advocadosc2
Cutlery
Profile Joined December 2010
Norway565 Posts
Last Edited: 2012-07-31 08:25:05
July 31 2012 08:24 GMT
#16
On July 31 2012 17:15 Demizzle wrote:
Show nested quote +
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:26 GMT
#17
You do know beta patch is like 2 patches behind right? Because they arent testing balance in beta, they are testing the bnet features.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2012-07-31 08:27:28
July 31 2012 08:26 GMT
#18
Yeah odd stuff has happened before in Custom Games after a new patch. Perhaps redownloading the maps works. Try clearing all Battle.net cache and then play it again (remove C:\ProgramData\Blizzard Entertainment\Battle.net\ @ Win7).

On July 31 2012 17:26 phodacbiet wrote:
You do know beta patch is like 2 patches behind right? Because they arent testing balance in beta, they are testing the bnet features.

This is about the 1.5 patch on SEA, the final one not the beta one.
phodacbiet
Profile Joined August 2010
United States1740 Posts
July 31 2012 08:28 GMT
#19
On July 31 2012 17:26 dani` wrote:
Yeah odd stuff has happened before in Custom Games after a new patch. Perhaps redownloading the maps works. Try clearing all Battle.net cache and then play it again (remove C:\ProgramData\Blizzard Entertainment\Battle.net\ @ Win7).

Show nested quote +
On July 31 2012 17:26 phodacbiet wrote:
You do know beta patch is like 2 patches behind right? Because they arent testing balance in beta, they are testing the bnet features.

This is about the 1.5 patch on SEA, the final one not the beta one.


Ah in that case its probably just blizz being blizz.
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 08:28 GMT
#20
On July 31 2012 17:24 Cutlery wrote:
Show nested quote +
On July 31 2012 17:15 Demizzle wrote:
On July 31 2012 16:56 Cutlery wrote:
I was thinking this to myself a few weeks back. Now that phoenix got the range upgrade, the change which let them attack while moving no longer follows logic reasoing? I don't remember the comment for that change, but do you really need range 6 AND firing while moving? I'm pretty sure this was mainly to deal with mutas -- now done by the range upgrade instead.


You know Mutas shit all over Phoenixes once the numbers get big enough, right? With or without the upgrade. So to take out moving shot would make them even more useless than before. Blink stalkers and storm are still the preferred method for dealing with mutas for a reason. Phoenixes just aren't good.



Show nested quote +
This is a huge change that allows a Phoenix to dance around Mutalisks and other air units and attack them while moving. Phoenix always did hard-counter Mutalisks, but now even a very small number of Phoenix can challenge a very large number of Mutalisks so long as they are willing to attack and move away. Use your Phoenix to keep out of the Mutalisk attack range while firing yourself and you can do a lot of damage to a pack of Mutalisks.


..It's a numbers and micro thing. phoenixes should be able to shit all over mutas. But if you are very outnumbered and don't control them properly, the phoenixes are a complete waste. I still think range 6 and fire while moving is now a very strange combination, that I'm not surprised if blizzard is questioning.

I can see where you're coming from, range 6 with moving shot seems indeed a bit redundant.
But problem is, they don't have the fleet beacon (!) upgrade by default. Range 4 phoenix without moving shot is pitifully bad.
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