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ESV Map Team releases 2nd Anniversary Map Pack!

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2012 04:21 GMT
#1
[image loading]
[image loading]

Today is a very special day for Starcraft II. Two years ago today was the release of Starcraft II to the world. In that two years so much has changed about how the game is played, and maps are no exception. Maps have evolved from the original maps like Steppes of War and Kulas Ravine into the beautiful and complex maps you see now like Cloud Kingdom and Daybreak, among with many others. It's this time last year the ESV map team took a look back at this history and see what lessons we can take from it moving forward.

For this year we have decided to continue this tradition and going back even further than just Starcraft II. As a team we have decided to take 5 different Brood War maps and bring them up to date with Starcraft II. In the process the idea was not to make another standard Starcraft II map (highground main, choked nat, easy 3rd base, etc) and instead look at new innovative thinking to bring in the best of both worlds from Brood War and Starcraft II. Keep in mind, these are not simply ports with updated graphics, but complete overhauls of the maps keeping the core concepts intact, and in the case of two maps, breaking the barrier on what can and cannot be done with a Starcraft II map.

This is our celebration of the game we all love and spend endless hours being involved in, and I hope you like what we have came up with! All maps are currently being published across all the servers (except China) so make sure and check them out!

(2) - ESV Odd-Eye AE by Timetwister
+ Show Spoiler +
[image loading]


(2) - ESV Bloody Ridge AE by Monitor
+ Show Spoiler +
[image loading]


(2) - ESV Gauntlet AE by Gfire
+ Show Spoiler +
[image loading]


(3) - ESV Colosseum AE by Superouman
+ Show Spoiler +
[image loading]


(4) - ESV God's Garden AE by Namrufus
+ Show Spoiler +
[image loading]


Here's to another great year of Starcraft II and the game we have all come and know to love!

[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 27 2012 04:24 GMT
#2
Props for making a reworked version of Gauntlet :D
Administrator~ Spirit will set you free ~
PH
Profile Blog Joined June 2008
United States6173 Posts
July 27 2012 04:24 GMT
#3
Nice! Most of those maps actually look pretty good for SC2 with all the changes you guys made.
Hello
Looms
Profile Joined May 2010
United States4624 Posts
July 27 2012 04:24 GMT
#4
wow nice job guys. they really look nice and i like that you decided to adapt them to SC2 as much as possible.
DRob
Profile Joined May 2012
United States30 Posts
July 27 2012 04:27 GMT
#5
I actually have been thinking about this recently how so many SC2 maps have a lot of similar features. Part of what made BW battles great came out of smart map design. I think these maps will bring about new ways of playing SC2 that will reward smart, tactical, and creative play. Well done!
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2012 04:31 GMT
#6
On July 27 2012 13:27 DRob wrote:
I actually have been thinking about this recently how so many SC2 maps have a lot of similar features. Part of what made BW battles great came out of smart map design. I think these maps will bring about new ways of playing SC2 that will reward smart, tactical, and creative play. Well done!


Thanks!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 27 2012 04:37 GMT
#7
Forgive me for being dumb about maps, but which barriers did you break and where? :D

They're certainly nice in any case, nicely done ESV!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-07-27 04:39:39
July 27 2012 04:38 GMT
#8
On July 27 2012 13:37 Bibbit wrote:
Forgive me for being dumb about maps, but which barriers did you break and where? :D

They're certainly nice in any case, nicely done ESV!


Can't 4 gate those rampless mains PvP on Colosseum and Bloody Ridge.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ExO_
Profile Blog Joined September 2009
United States2316 Posts
July 27 2012 04:38 GMT
#9
omg its God's Garden!
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
July 27 2012 04:39 GMT
#10
Awesome map pack! Check out the bridges on Gauntlet <3
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 27 2012 04:40 GMT
#11
Congratulations on your anniversary.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Looms
Profile Joined May 2010
United States4624 Posts
Last Edited: 2012-07-27 04:42:29
July 27 2012 04:42 GMT
#12
On July 27 2012 13:40 Torte de Lini wrote:
Congratulations on your anniversary.


its SC2's second anniversary, but congrats nonetheless
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 27 2012 04:46 GMT
#13
Woohoo! :D Play the maps guys~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 27 2012 04:46 GMT
#14
Awesome!
aka: KTVindicare the Geeky Bartender
NoGasfOu
Profile Joined April 2012
United States1117 Posts
July 27 2012 04:46 GMT
#15
Incoming MLG maps:

MLG Odd-Eye AE
MLG Bloody Ridge AE
MLG Gauntlet AE
MLG Colosseum AE
MLG God's Garden AE

With giant "MLG" logo on the loading screen of each map.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Lumi
Profile Blog Joined August 2009
United States1612 Posts
July 27 2012 04:47 GMT
#16
Sweet, and nicely presented post man. Gonna see if some friends want to play around on these before the Code S finals tonight.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
lazyitachi
Profile Blog Joined December 2011
1043 Posts
July 27 2012 04:55 GMT
#17
GG GJ. The maps look good.
Hopefully you can get some tourney hookup to use as exclusive maps and get more recognition!
Golbat
Profile Blog Joined September 2011
United States499 Posts
July 27 2012 05:02 GMT
#18
Three player maps are the shit! My favorite map of all time is Testbug, and I really hope that Colosseum takes off as a competitive map, just because of how exciting watching games on three player maps are.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
0neder
Profile Joined July 2009
United States3733 Posts
July 27 2012 05:14 GMT
#19
Glad to see game innovation efforts. The mapmaking community needs them and less maps for arts sake.
sunnata
Profile Joined February 2008
Russian Federation228 Posts
July 27 2012 05:29 GMT
#20
Nice work! God's Garden looks sick!
Only way to know the future is to make it.
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