ESV Map Team releases 2nd Anniversary Map Pack! - Page 4
Forum Index > SC2 General |
neobowman
Canada3324 Posts
| ||
Meerel
Germany713 Posts
| ||
The_Templar
your Country52796 Posts
| ||
SpiZe
Canada3640 Posts
My thoughts. | ||
Diamond
United States10796 Posts
On July 28 2012 06:02 SpiZe wrote: I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map. My thoughts. 4 gate PvP. Also by the time you have a third you likely have detection. | ||
-FoX
United States479 Posts
| ||
MCDayC
United Kingdom14464 Posts
On July 28 2012 06:08 Diamond wrote: 4 gate PvP. Also by the time you have a third you likely have detection. To stop the offensive 4 gate player building a pylon to gain vision into the main base? Couldn't you just lay the creep without the tumour, and time its size so it recedes before a 3rd is expected to be taken, but after a 4gate hits? The creep tumour requires dections, whereas just creep would have the same effect of blocking buildings. | ||
Diamond
United States10796 Posts
On July 28 2012 06:16 MCDayC wrote: To stop the offensive 4 gate player building a pylon to gain vision into the main base? Couldn't you just lay the creep without the tumour, and time its size so it recedes before a 3rd is expected to be taken, but after a 4gate hits? The creep tumour requires dections, whereas just creep would have the same effect of blocking buildings. Just build an observer or cannon on low ground. It's not that big a deal and there is hundreds of different timings on when to take a third. So tired of players expecting every map to play out 100% the same. | ||
conz
United Kingdom163 Posts
On July 27 2012 13:42 Looms wrote: its SC2's second anniversary, but congrats nonetheless What he said is still correct, it's like someone saying happy birthday. "No it's happy 2nd birthday" etc. Some people. | ||
Diamond
United States10796 Posts
On July 28 2012 06:32 conz wrote: What he said is still correct, it's like someone saying happy birthday. "No it's happy 2nd birthday" etc. Some people. Meh just shows Torte didn't take the time to read the OP and instead just wanted to get that post count up. :D | ||
Torte de Lini
Germany38463 Posts
I didn't read the OP properly, but I can find less embarassing ways to boost an abstract number. | ||
Zetter
Germany629 Posts
| ||
Ragoo
Germany2773 Posts
Starting positions - three 2p maps, one 3p map and one 4p map is pretty solid variety for SC2 (considering most of our 4p maps aren't really 4p maps anyway cos of locked spawns) Rush vs Macro - the most rush type small map here is probably Bloody Ridge (I'd say anything past the easy natural is quite hard to get actually) and the most macro heavy Gauntlet (very easy third and fourth, with a lot of chokes that give defender's advantage); for the three other maps you could argue their order but all of them are kinda in between Standard vs Innovation - all of the maps are above the standard level of interesting and innovative; still Odd-Eye is probably the most standard and could be used like this in ladder even, while Bloody Ridge is the one with the most uncommon features and structure; again the three other maps are more or less in between Overall this is just a really healthy mix in my opinion, would be happy if any tournament could use these exact maps as map pool^^ | ||
Klowney
Sweden277 Posts
| ||
Aeceus
United Kingdom1278 Posts
| ||
soiii
Germany266 Posts
| ||
chambertin
United States1704 Posts
On July 28 2012 06:02 SpiZe wrote: I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map. My thoughts. If I'm not mistaken, since the creep tumor is neutral, Zerg's would also require detection. On July 29 2012 05:34 Torte de Lini wrote: Yeah, I don't think so. I didn't read the OP properly, but I can find less embarassing ways to boost an abstract number. Fuck post count. How do you see literally everything ????????????? --- Super cool, I wish there would be a channel to play on these maps... (I know I, I know, why don't you make one yourself...) Congrats on the 2nd anniversary and can't wait to see what happens with these maps.... | ||
Ragoo
Germany2773 Posts
On July 29 2012 23:37 chambertin wrote: If I'm not mistaken, since the creep tumor is neutral, Zerg's would also require detection. If I see things correctly the tumor doesn't block a hatchery. So it's just to give Zerg an easier time to take a third expansion compared to toss/terra, since the natural is basically inbase, making it impossible to punish aggressively for Zerg. On July 29 2012 23:37 chambertin wrote: Super cool, I wish there would be a channel to play on these maps... (I know I, I know, why don't you make one yourself...) I just wish there was an open game list. Could you imagine how many more games on ESV maps would be played if you could just join a lobby called "looking for mid diamond player 1v1 on ESV Odd-Eye" ? Maybe 1.5 will fix that tho, from what I saw there was at least some kind of open game list for custom maps. | ||
Rhodon
United States51 Posts
| ||
Dexington
Canada7276 Posts
| ||
| ||