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ESV Map Team releases 2nd Anniversary Map Pack! - Page 4

Forum Index > SC2 General
Post a Reply
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neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 27 2012 20:46 GMT
#61
Colosseum is f*cking sick. Holy sh*t man, that's awesome.
Meerel
Profile Joined March 2012
Germany713 Posts
July 27 2012 20:53 GMT
#62
i want to see god garden in competitive play
SDMF
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 27 2012 21:00 GMT
#63
Very nice maps, always wanted a new version of God's Garden :D
Moderatorshe/her
TL+ Member
SpiZe
Profile Joined December 2010
Canada3640 Posts
July 27 2012 21:02 GMT
#64
I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map.

My thoughts.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2012 21:08 GMT
#65
On July 28 2012 06:02 SpiZe wrote:
I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map.

My thoughts.


4 gate PvP. Also by the time you have a third you likely have detection.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
-FoX
Profile Joined November 2010
United States479 Posts
July 27 2012 21:16 GMT
#66
Awesome maps! Love the work that ESV does.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 27 2012 21:16 GMT
#67
On July 28 2012 06:08 Diamond wrote:
Show nested quote +
On July 28 2012 06:02 SpiZe wrote:
I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map.

My thoughts.


4 gate PvP. Also by the time you have a third you likely have detection.

To stop the offensive 4 gate player building a pylon to gain vision into the main base? Couldn't you just lay the creep without the tumour, and time its size so it recedes before a 3rd is expected to be taken, but after a 4gate hits? The creep tumour requires dections, whereas just creep would have the same effect of blocking buildings.
VERY FRAGILE, LIKE A BABY PANDA EGG
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-07-27 21:20:45
July 27 2012 21:20 GMT
#68
On July 28 2012 06:16 MCDayC wrote:
Show nested quote +
On July 28 2012 06:08 Diamond wrote:
On July 28 2012 06:02 SpiZe wrote:
I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map.

My thoughts.


4 gate PvP. Also by the time you have a third you likely have detection.

To stop the offensive 4 gate player building a pylon to gain vision into the main base? Couldn't you just lay the creep without the tumour, and time its size so it recedes before a 3rd is expected to be taken, but after a 4gate hits? The creep tumour requires dections, whereas just creep would have the same effect of blocking buildings.


Just build an observer or cannon on low ground. It's not that big a deal and there is hundreds of different timings on when to take a third. So tired of players expecting every map to play out 100% the same.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
conz
Profile Joined July 2011
United Kingdom163 Posts
July 27 2012 21:32 GMT
#69
On July 27 2012 13:42 Looms wrote:
Show nested quote +
On July 27 2012 13:40 Torte de Lini wrote:
Congratulations on your anniversary.


its SC2's second anniversary, but congrats nonetheless


What he said is still correct, it's like someone saying happy birthday. "No it's happy 2nd birthday" etc.

Some people.
TheRealDude: you were lucky you scouted
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 28 2012 20:29 GMT
#70
On July 28 2012 06:32 conz wrote:
Show nested quote +
On July 27 2012 13:42 Looms wrote:
On July 27 2012 13:40 Torte de Lini wrote:
Congratulations on your anniversary.


its SC2's second anniversary, but congrats nonetheless


What he said is still correct, it's like someone saying happy birthday. "No it's happy 2nd birthday" etc.

Some people.


Meh just shows Torte didn't take the time to read the OP and instead just wanted to get that post count up. :D
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-07-28 20:35:12
July 28 2012 20:34 GMT
#71
Yeah, I don't think so.
I didn't read the OP properly, but I can find less embarassing ways to boost an abstract number.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Zetter
Profile Blog Joined June 2011
Germany629 Posts
July 28 2012 20:43 GMT
#72
I love Colosseum in Brood War, but I guess it would not work out that well in SC2 unfortunately. =D
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 29 2012 11:50 GMT
#73
I have no idea what you plan to do with these maps but I just want to point out what great synergy they would have as a map pool imo:

Starting positions - three 2p maps, one 3p map and one 4p map is pretty solid variety for SC2 (considering most of our 4p maps aren't really 4p maps anyway cos of locked spawns)

Rush vs Macro - the most rush type small map here is probably Bloody Ridge (I'd say anything past the easy natural is quite hard to get actually) and the most macro heavy Gauntlet (very easy third and fourth, with a lot of chokes that give defender's advantage); for the three other maps you could argue their order but all of them are kinda in between

Standard vs Innovation - all of the maps are above the standard level of interesting and innovative; still Odd-Eye is probably the most standard and could be used like this in ladder even, while Bloody Ridge is the one with the most uncommon features and structure; again the three other maps are more or less in between

Overall this is just a really healthy mix in my opinion, would be happy if any tournament could use these exact maps as map pool^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Klowney
Profile Joined March 2011
Sweden277 Posts
July 29 2012 12:31 GMT
#74
Gauntlet looks like a really fun map.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
July 29 2012 12:34 GMT
#75
played gauntlet a few times, really fun for ZvP
soiii
Profile Joined July 2011
Germany266 Posts
July 29 2012 14:17 GMT
#76
Its always nice to have new well-made maps available. And ESV is surely doing a good job with it.
chambertin
Profile Joined August 2011
United States1704 Posts
July 29 2012 14:37 GMT
#77
On July 28 2012 06:02 SpiZe wrote:
I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map.

My thoughts.


If I'm not mistaken, since the creep tumor is neutral, Zerg's would also require detection.

On July 29 2012 05:34 Torte de Lini wrote:
Yeah, I don't think so.
I didn't read the OP properly, but I can find less embarassing ways to boost an abstract number.


Fuck post count. How do you see literally everything ?????????????

---

Super cool, I wish there would be a channel to play on these maps... (I know I, I know, why don't you make one yourself...)

Congrats on the 2nd anniversary and can't wait to see what happens with these maps....
"I know one thing, that I know nothing" - Socrates?
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 29 2012 14:48 GMT
#78
On July 29 2012 23:37 chambertin wrote:
Show nested quote +
On July 28 2012 06:02 SpiZe wrote:
I don't get the thought process behind having the third base covered in creep on Bloody Ridge. Zerg can take a third base with no detection while the other race can't ? This means that has protoss you have no choice but to go robo on this map (unless you are allining) and every twilight council or stargate based build to get a third base is completely denied. You can kill the creep with a cannon on the low ground, but that is a pretty big investment just to open up the possibility to take a third base, since you probably won't going to open with a forge on this map.

My thoughts.


If I'm not mistaken, since the creep tumor is neutral, Zerg's would also require detection.


If I see things correctly the tumor doesn't block a hatchery. So it's just to give Zerg an easier time to take a third expansion compared to toss/terra, since the natural is basically inbase, making it impossible to punish aggressively for Zerg.

On July 29 2012 23:37 chambertin wrote:
Super cool, I wish there would be a channel to play on these maps... (I know I, I know, why don't you make one yourself...)


I just wish there was an open game list. Could you imagine how many more games on ESV maps would be played if you could just join a lobby called "looking for mid diamond player 1v1 on ESV Odd-Eye" ?
Maybe 1.5 will fix that tho, from what I saw there was at least some kind of open game list for custom maps.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Rhodon
Profile Joined July 2011
United States51 Posts
July 29 2012 14:50 GMT
#79
This is awesome! Gratz to ESV for making an argument as the best mapmaking team out there! I really hope some if not all of these see high level play. I love that you are unapologetically going I don't want every game to play out the same change your strategy for the map!
All a man needs is to love and to be loved
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
July 29 2012 14:54 GMT
#80
Low ground mains ahoy! I like how ESV is trying new things with their map layouts. I especially like Colosseum
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
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