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ESV Map Team releases 2nd Anniversary Map Pack! - Page 2

Forum Index > SC2 General
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-niL
Profile Joined January 2012
Canada1131 Posts
July 27 2012 05:33 GMT
#21
I find the last three fascinating
dubRa
Profile Joined December 2008
2165 Posts
July 27 2012 05:34 GMT
#22
Colosseum is cool. <3 ESV
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
July 27 2012 05:40 GMT
#23
Colosseum looks awesome. Im so eager to see 3-player map getting back to the pool
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1683 Posts
Last Edited: 2012-07-27 05:54:26
July 27 2012 05:52 GMT
#24
okay, God's Garden is Calm Before the Storm 2.0. Gauntlet is 4 base ezpz and Colosseum .. .. interesting but doubt itll work
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 27 2012 06:00 GMT
#25
3 player Colosseum... wasn't quite expecting that lol. The edits to Bloody Ridge look especially interesting (island bases with watchtowers ftw), though it seems that with the removal of the original natural the space in front of the main choke might be slightly too open now. This version of Odd-Eye actually looks pretty much like a standard SC2 map. God's Garden might be too turtley, since it is so easy to secure 4 bases. And finally, I absolutely love the concept on Gauntlet (actually fairly common on BW maps) where the best and most open route of attack forces you to take the long route around the map, while the fastest way funnels you through chokes - sort of like an exaggerated Cloud Kingdom type of setup.

Overall, these are all very interesting, and I hope to see more BW map concepts and ideas applied to SC2 in the future. I'd be especially interested to see if the more "normal" BW map layout (farther 3rd base but with a very narrow choke to make it easier to defend) would work in SC2.
vibeo gane,
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
July 27 2012 06:43 GMT
#26
A lot of these look great, though not as much a fan of the first few. I'm curious how big God's Garden is, as from what I recall Calm Before the Storm was just a gigantic remake of that map. I like this version better anyway.
Creator of sc2unmasked.com
Ruscour
Profile Blog Joined April 2011
5233 Posts
July 27 2012 06:46 GMT
#27
Great job guys, congrats to ESV.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 27 2012 06:47 GMT
#28
On July 27 2012 13:46 NoGasfOu wrote:
Incoming MLG maps:

MLG Odd-Eye AE
MLG Bloody Ridge AE
MLG Gauntlet AE
MLG Colosseum AE
MLG God's Garden AE

With giant "MLG" logo on the loading screen of each map.


lol. I can definitely see this happening.
aka: KTVindicare the Geeky Bartender
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
July 27 2012 06:56 GMT
#29
Please remake Blue Storm!! It was my FAVOURITE BW map!

With your expertise, I'm sure you guys can make it work on SCII!
Who would sup with the mighty, must walk the path of daggers.
Kanil
Profile Joined April 2010
United States1713 Posts
July 27 2012 06:57 GMT
#30
Three player Colosseum is... definitely different -- but certainly welcome.

It's good to see some more 3 player maps.
I used to have an Oz icon over here ---->
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
July 27 2012 07:00 GMT
#31
Awh yeah Colosseum!! Gauntlet AE looks nice too, it also reminds me a bit of La Mancha which was an awesome map in my opinion.
[13:40] <Qbek> gosi i dreanmt about you
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
July 27 2012 07:03 GMT
#32
Well done guys.

While I don't feel that all of the maps translated perfectly to SC2, I feel that they are at least all 'playable' which is more than you can say for alot of the old ports.

Beautifully reworked, while still keeping the spirit of the originals, this, in such quantity and quality, is something I feel unprecedented in the community so far.

My hat is off to you guys!
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 27 2012 07:04 GMT
#33
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
July 27 2012 07:19 GMT
#34
On July 27 2012 16:04 Superouman wrote:
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off


To illustrate what Superouman is saying:

[image loading]

Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kpaxlol
Profile Joined April 2010
813 Posts
July 27 2012 07:25 GMT
#35
I love the 1st three ones.
<3 bw
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
July 27 2012 07:40 GMT
#36
Good looking maps! Hope blizzard will put up at least 1 in the ladder pool!! Thanks
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-07-27 07:42:42
July 27 2012 07:42 GMT
#37
On July 27 2012 16:19 Blazinghand wrote:
Show nested quote +
On July 27 2012 16:04 Superouman wrote:
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off


To illustrate what Superouman is saying:
+ Show Spoiler [picture] +

[image loading]


Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries.


I still dont understand how the sentry can see beyond the los blocker but the stalker can't.

That said if it works it's really cool, diagonal 1square ramps were starting to get a bit boring
Romanes eunt domus
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 27 2012 07:45 GMT
#38
I puked rainbows when I saw these
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
July 27 2012 07:46 GMT
#39
(2) - ESV Odd-Eye AE by Timetwister
The best map by far

(2) - ESV Bloody Ridge AE by Monitor
Probably could be used with a few tweaks. Few to many man made chokes for me

(2) - ESV Gauntlet AE by Gfire
It's crossfire which is a BIG NO NO

(3) - ESV Colosseum AE by Superouman
3 player maps are bad >.<

(4) - ESV God's Garden AE by Namrufus
Too many rocks causing chokes, needs to change and that could work.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 27 2012 07:48 GMT
#40
On July 27 2012 16:42 BobMcJohnson wrote:
Show nested quote +
On July 27 2012 16:19 Blazinghand wrote:
On July 27 2012 16:04 Superouman wrote:
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off


To illustrate what Superouman is saying:
+ Show Spoiler [picture] +

[image loading]


Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries.


I still dont understand how the sentry can see beyond the los blocker but the stalker can't.


You place a unit or building in the natural highground to overlook the main choke.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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