• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:58
CEST 03:58
KST 10:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?6Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris45Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (August 25-31): Clem's Last Straw? Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Victoria gamers Starcraft at lower levels TvP ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: herO's Baffling Game
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 888 users

ESV Map Team releases 2nd Anniversary Map Pack! - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2012-07-27 07:53:59
July 27 2012 07:53 GMT
#41
On July 27 2012 16:42 BobMcJohnson wrote:
Show nested quote +
On July 27 2012 16:19 Blazinghand wrote:
On July 27 2012 16:04 Superouman wrote:
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off


To illustrate what Superouman is saying:
+ Show Spoiler [picture] +

[image loading]


Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries.


I still dont understand how the sentry can see beyond the los blocker but the stalker can't.

That said if it works it's really cool, diagonal 1square ramps were starting to get a bit boring


If your unit is literally inside the LoS blocker you can see out either side of it:

[image loading]

And on colloseum, it's also a choke, so you can use an FF to keep your opponent from getting LoS, just like a ramp.

On July 27 2012 16:48 Superouman wrote:
Show nested quote +
On July 27 2012 16:42 BobMcJohnson wrote:
On July 27 2012 16:19 Blazinghand wrote:
On July 27 2012 16:04 Superouman wrote:
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off


To illustrate what Superouman is saying:
+ Show Spoiler [picture] +

[image loading]


Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries.


I still dont understand how the sentry can see beyond the los blocker but the stalker can't.


You place a unit or building in the natural highground to overlook the main choke.


OR THIS! I might have misunderstood everything ;_;
When you stare into the iCCup, the iCCup stares back.
TL+ Member
RiSkysc2
Profile Joined September 2011
696 Posts
July 27 2012 08:03 GMT
#42
i dont like the look of any of these maps......... :/
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2012-07-27 08:09:03
July 27 2012 08:06 GMT
#43
not a fan of bloody ridge, seems hard to pressure.. but the rest look SICK!! odd-eye, gauntlet, god's garden, and colleseum all look ladder-worthy, especially compared to the crap maps like TDA, shakuras, condemned ridge, and antiga. hope to see some of these considered for future use.
we are all but shadows in the void
Zambrah
Profile Blog Joined June 2011
United States7327 Posts
July 27 2012 08:13 GMT
#44
One reason I LOVE to watch ESV (besides the lovely orb) is that they're like the first to use maps I don't get to see in competitive play.

LOVIN' IT GUYS, lovin' it! These maps look really interesting Colosseum in particular...

You guys are too awesome.
Incremental change is the Democrat version of Trickle Down economics.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
July 27 2012 09:06 GMT
#45
Odd-Eye definitely my favourite, but rest looks really cool as well. Great amount of innovation on all of them.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
HolydaKing
Profile Joined February 2010
21254 Posts
July 27 2012 09:08 GMT
#46
On July 27 2012 17:13 Zambrah wrote:
One reason I LOVE to watch ESV (besides the lovely orb) is that they're like the first to use maps I don't get to see in competitive play.

LOVIN' IT GUYS, lovin' it! These maps look really interesting Colosseum in particular...

You guys are too awesome.

Yeah, thanks guys. Hopefully some tournaments will use your maps, the more map rotation the better.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
July 27 2012 09:13 GMT
#47
Gauntlet looks really interesting to me, as do the rest but this above the others. Thanks!
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 27 2012 09:21 GMT
#48
On July 27 2012 16:48 Superouman wrote:
Show nested quote +
On July 27 2012 16:42 BobMcJohnson wrote:
On July 27 2012 16:19 Blazinghand wrote:
On July 27 2012 16:04 Superouman wrote:
You guys have to know that the choke on colosseum is a flat one but blocked with LoS blockers so you can forcefield it with one and still have 3 buildings to wall it off


To illustrate what Superouman is saying:
+ Show Spoiler [picture] +

[image loading]


Basically, you can emulate the effect of a ramp using chokes and carefully placed LoS blocking. This prevents 4gate vs 4gate from being the dominant PvP meta on Colloseum; you can defend with sentries.


I still dont understand how the sentry can see beyond the los blocker but the stalker can't.


You place a unit or building in the natural highground to overlook the main choke.


Can't you just use the high ground of the third to look over the LOS blockers as the attacker?

OT: Odd-Eye looks pretty standard. There may be some late game circle syndrome issues depending on how the players expand.

Bloody ridge - the fourth is fairly far away so it seems pretty much like it'll just be 3 base max deathball most games.

Gauntlet actually looks pretty awesome. Bases are further away but can be zoned very easily with smaller chokes. Taking the lessons from brood war very well. By far my favourite of the lot.

On Colosseum, if 4 gate can be dealt with, then there are a couple more early game balance issues that need to be dealt with like 3rax being unscoutable because you can wall so easily and weird bunker rushes (e.g. can the main be hit by 2 bunkers blocking the choke?) If those are dealt with, it's an interesting map but it's nothing incredible.

God's Garden feels for the first 3 bases like Calm Before the Storm - they're very easy to take. However, due to the difficulty of taking a full fourth base, it looks like we'll see a lot of turtle on 3 base games here as well where players just expand and then max up deathballs, maybe taking the rich vespene for an extra push but probably never aiming for a more solid macro playstyle.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
teamamerica
Profile Blog Joined July 2010
United States958 Posts
July 27 2012 09:32 GMT
#49
I'm sure I'll have to see it in play but I'm not sure how Zerg is supposed to play ZvP with faraway 3rds (like all these maps have o.O?). It's not like Zerg can take a faraway gas base and simcity it with forcefields/warpins possible from any pylon/blink. The best simcity I ever see in ZvP is the LACK of buildings, else toss can use the buildings as FF. It's not like 2base aggression is really viable on a decently sized map vs a FFE. Why wouldn't a toss just 7gate blink allin every game on these maps and rely on late reinforcements from main/natural to let the Toss take out 3rd? And with these far away 3rds maybe toss figures out some good airplay timings, esp. involving phoenix considering how hard (impossible?) it would be to connect the 3 bases with creep by the time FFE -> stargate hits.

Also on 2nd thought, ZvT also needs a super close 3rd because there's no good way to punish a well executed 1rax expo. Even decent midgame timings (not roach bane allins which are pretty terrible), like 2/2 ling bling busts rely on a quick 3rd. Take Bloody Ridge - is there really no direct way from main to 3rd, while drops would make me very sad between main and 3rd? Also can you tank drop the 3rd on Gods Garden?

Really appreciate the effort though guys! I'm a firm believer in balancing the game through maps, although I was hoping to see some maps with mineral only 3rds. In my opinion a mineral only 3rd 1) allows you to produce units to defend the 3rd (rely on minerals really to defend) and 2) stop you from getting a death composition on only 3 bases (for Toss the deathball, for Z no 3base hives that are actually safe, for T no getting double ups + 2 fact tank + medivacs), although mineral only bases require careful structuring of 4th. I think sc2 is developed to a point where no one needs to be on 3gas base to defend from an opponent on two, and when the opponent takes the 3rd base you can grap your 3rd gas base. But those are just my naive thoughts.
RIP GOMTV. RIP PROLEAGUE.
hewley
Profile Joined February 2011
Germany1063 Posts
July 27 2012 09:43 GMT
#50
Those are some sick maps.
Does anyone know if there are remakes of Fighting Spirit?
Esports bubble pop, bubble pop
MarcusRife
Profile Joined March 2011
343 Posts
July 27 2012 09:48 GMT
#51
I'm concerned about the balance of the rotational symmetry on Coliseum.

[image loading]

The bottom right distances do not look the same.
Phays
Profile Joined January 2012
Sweden162 Posts
July 27 2012 09:52 GMT
#52
The only one I really like is the grauntlet one. I is the only map together with garden where you can take a 4th properly.
nebffa
Profile Blog Joined February 2009
Australia776 Posts
July 27 2012 09:52 GMT
#53
Great work!!!! Beautiful and strategically interesting maps! We need more of you guys
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 10:12 GMT
#54
Very, very nice bunch of maps !
Will comment individually if map threads are posted, but I can say that all of them are unqiue and charming in their own way and I would love to see them in action.

Now make this the map pool of the Korean Weekly and you have a new subscriber :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 27 2012 10:15 GMT
#55
all maps seem pretty good
The only virgins in kpop left are the fans
setzer
Profile Joined March 2010
United States3284 Posts
July 27 2012 10:22 GMT
#56
The lack of quality 3-player maps is certainly one of the features I miss most in SC2 that BW had. It's nice to see some efforts put in to make that type work on a competitive level as it seems to have been completely written off by Blizzard and tournament organizers. When executed correctly, 3-player maps can be the most dynamic and exciting, producing styles one wouldn't ordinarily see elsewhere. Colosseum looks promising and I hope it turns out well.
DrDevice
Profile Joined December 2010
Canada132 Posts
July 27 2012 17:13 GMT
#57
On July 27 2012 18:48 MarcusRife wrote:
I'm concerned about the balance of the rotational symmetry on Coliseum.


The bottom right distances do not look the same.
Good catch. This is worth looking into/changing, IMO.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2012 20:09 GMT
#58
Thanks for all the support everyone !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 20:13 GMT
#59
Old BW maps? That explains a lot. I hope this will encourage players to accept non-standard maps more!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 27 2012 20:41 GMT
#60
OMG that solution to having a flat choke off is awesome, I thought of something like that, but I just though it wouldn't work cause the defender wouldn't have sight either, having the natural internally on a raised platform is genius, so you can over look the choke from above. SMART, ESV <3.
VERY FRAGILE, LIKE A BABY PANDA EGG
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
CranKy Ducklings122
Liquipedia
BSL Team Wars
21:30
Round 5
Team Dewalt vs Team Sziky
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft313
SpeCial 202
Nina 107
Ketroc 53
CosmosSc2 51
ProTech38
StarCraft: Brood War
Artosis 876
Shuttle 853
sSak 573
Aegong 68
Sharp 67
ajuk12(nOOB) 16
Icarus 7
Dota 2
monkeys_forever538
NeuroSwarm85
LuMiX0
Super Smash Bros
hungrybox479
AZ_Axe142
Other Games
summit1g8928
shahzam1066
JimRising 490
C9.Mang0473
Day[9].tv314
Sick173
Maynarde163
Livibee64
Mew2King57
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22389
Other Games
• Scarra888
• Day9tv314
Upcoming Events
Sparkling Tuna Cup
8h 2m
PiGosaur Monday
22h 2m
LiuLi Cup
1d 9h
Replay Cast
1d 22h
The PondCast
2 days
RSL Revival
2 days
Maru vs SHIN
MaNa vs MaxPax
OSC
3 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
3 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
4 days
[ Show More ]
RSL Revival
4 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.