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Active: 12050 users

ESV Map Team releases 2nd Anniversary Map Pack! - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2012-08-07 11:23:49
August 07 2012 11:20 GMT
#121
The creep on Bloody Ridge seems bad, just seems that it would make it a zerg map from the get go. Surely there is some other way to prevent proxy pylons there without just straight up making it better for zerg.

Just going "Oh you should have detection by then" does not really apply to terran, having to blow a scan/wait for a turret all the time to take your third will suck.
lost_artz
Profile Joined January 2012
United States366 Posts
August 07 2012 11:27 GMT
#122
Odd-Eye + Namrufus to ladder. Plz & ty.
Nimic
Profile Joined September 2010
Norway1360 Posts
August 07 2012 11:44 GMT
#123
I'm really not at all convinced by the creep tumor on the third base.
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
Last Edited: 2012-08-07 11:51:44
August 07 2012 11:48 GMT
#124
I really hope more people can make more Broodwar style maps in SC2. One of my favourite ever maps for strategy was Outsider, it was all about whether you gave up center control and took the outside bases or took the inside and dropped. Where's the outsider style map for SC2? T_T

The maps you've made look awesome, not too sure about the creep (same reasons as other people)

One thing that strikes me as odd with SC2 maps and not so much the ones you've remade (this will be obvious when I explain it) is that in SC2 so far the maps seem very obvious this is your third, this is your fourth, with like no variation depending on where you want to push. In OddEye especially it seems to change that up as IMO you have two different possible thirds and fourths depending on the route you take to push. I love it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
August 07 2012 12:28 GMT
#125
Would love to see gods garden played. I loved that map man, always produced some epic games.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 07 2012 16:20 GMT
#126
Thought you guys might find this interesting: http://us.battle.net/sc2/en/blog/6873707/ESV_Mapmaking’s_StarCraft_II_Anniversary_Map_Pack-8_6_2012

They even mention the maps all being under the arcade. Hmm. Wonder what this will mean.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
August 07 2012 16:43 GMT
#127
These are some great edits and really going to help push the mapping community (and players) that much further. Great job gang! (I personally intend to take that flat choke idea, you guys rock coming up with that solution!)

Because I kept seeing it pop up for SC2 Blue Storm Stuff here the ones posted in as far as I know as remakes for SC2:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=135843

http://www.teamliquid.net/forum/viewmessage.php?topic_id=215461

http://www.teamliquid.net/forum/viewmessage.php?topic_id=313796
https://johnemerson.artstation.com/
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 07 2012 19:31 GMT
#128
On August 07 2012 20:20 Hypemeup wrote:
The creep on Bloody Ridge seems bad, just seems that it would make it a zerg map from the get go. Surely there is some other way to prevent proxy pylons there without just straight up making it better for zerg.

Just going "Oh you should have detection by then" does not really apply to terran, having to blow a scan/wait for a turret all the time to take your third will suck.


I am so sick of Terrans finding every excuse in the world to never scan anything, it's one scan to get a third base....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
August 07 2012 19:38 GMT
#129
when do you guys plan on forcing these into the ladder map pool

dear god blizzard maps make me cry
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-08-07 23:39:51
August 07 2012 23:38 GMT
#130
On August 07 2012 20:20 Hypemeup wrote:
The creep on Bloody Ridge seems bad, just seems that it would make it a zerg map from the get go. Surely there is some other way to prevent proxy pylons there without just straight up making it better for zerg.

Just going "Oh you should have detection by then" does not really apply to terran, having to blow a scan/wait for a turret all the time to take your third will suck.

...wait for a turret? If you proactively set up a turret your expansion timing will be almost completely unaffected, and you didn't have to scan. Plus the island can be used as a sort of ninja expo for Terran. Protoss can either get an observer before they expand to a 3rd, which they almost always do as it is, or set up a cannon. It's not difficult, guys.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 08 2012 01:06 GMT
#131
On August 08 2012 01:20 NewSunshine wrote:
Thought you guys might find this interesting: http://us.battle.net/sc2/en/blog/6873707/ESV_Mapmaking’s_StarCraft_II_Anniversary_Map_Pack-8_6_2012

They even mention the maps all being under the arcade. Hmm. Wonder what this will mean.


Just means they know they are in Arcade, I made sure to inform them. No hidden meaning.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
andeh
Profile Blog Joined August 2009
United States904 Posts
August 08 2012 01:28 GMT
#132
But Diamond, we want hidden meaning. Atleast give us hope there is light at the end of the tunnel D:
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 08 2012 01:30 GMT
#133
On August 08 2012 10:28 andeh wrote:
But Diamond, we want hidden meaning. Atleast give us hope there is light at the end of the tunnel D:


I made my complaints about the system VERY well known. Don't know if anything will get done with it but Blizz knows.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 08 2012 02:21 GMT
#134
On August 08 2012 10:06 Diamond wrote:
Show nested quote +
On August 08 2012 01:20 NewSunshine wrote:
Thought you guys might find this interesting: http://us.battle.net/sc2/en/blog/6873707/ESV_Mapmaking’s_StarCraft_II_Anniversary_Map_Pack-8_6_2012

They even mention the maps all being under the arcade. Hmm. Wonder what this will mean.


Just means they know they are in Arcade, I made sure to inform them. No hidden meaning.

I know there probably isn't, but like Andeh said, it would be a lot better if there was. Blizzard has a habit of not acting on things very fast at all, so if they do anything about it I don't suspect it'll be soon. Still, hope, and all that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 08 2012 02:39 GMT
#135
A 3 PLAYER MAP ! PRAISE JESUS. We need more longinus styled maps with 3 starting positions, this 4 player massive map or 2 player slightly less massive really gets on my nerves.
FoTG fighting!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 08 2012 03:37 GMT
#136
Hey everyone a major tourney circuit is looking very heavily at Colosseum AE, however are concerned about 1 base all ins being too strong in PvP. If you are a Masters or higher player and have some PvP's on here or can test some send me the replays!

pat[at]esvtv.com
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 30 2012 12:01 GMT
#137
On August 08 2012 01:20 NewSunshine wrote:
Thought you guys might find this interesting: http://us.battle.net/sc2/en/blog/6873707/ESV_Mapmaking’s_StarCraft_II_Anniversary_Map_Pack-8_6_2012

They even mention the maps all being under the arcade. Hmm. Wonder what this will mean.


Oh please Blizzard add all these maps to the Ladder map pool and remove all the old maps (Shakuras, Entombed, Antiga, Taldarim)!
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
August 30 2012 12:17 GMT
#138
Gods Garden and Timetwister could be masterpieces with a little expo editing
Please dont nerf them.Infestors are fine.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
Last Edited: 2012-08-30 12:31:25
August 30 2012 12:19 GMT
#139
On August 08 2012 04:31 Diamond wrote:
Show nested quote +
On August 07 2012 20:20 Hypemeup wrote:
The creep on Bloody Ridge seems bad, just seems that it would make it a zerg map from the get go. Surely there is some other way to prevent proxy pylons there without just straight up making it better for zerg.

Just going "Oh you should have detection by then" does not really apply to terran, having to blow a scan/wait for a turret all the time to take your third will suck.


I am so sick of Terrans finding every excuse in the world to never scan anything, it's one scan to get a third base....

Im so darn sick of it to
expansion>MULE.Remember A scan is 300 mins you could get with a MULE,not 300 mineral cost
Please dont nerf them.Infestors are fine.
GregMandel
Profile Blog Joined December 2011
France822 Posts
August 30 2012 12:43 GMT
#140
Scumbag Blizzard, promoting ESV maps but still using their shitty maps on the ladder

Because f*ck logic uh ? :D
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
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