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Active: 1512 users

Flash's PvT problem

Forum Index > BW General
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OniGami
Profile Joined December 2011
Japan140 Posts
Last Edited: 2012-03-21 12:51:57
March 20 2012 04:14 GMT
#1
A little something before the big match!
Make your own guys!

+ Show Spoiler +
On March 20 2012 22:39 buldermar wrote:
Thank you OP for the entertaining meme!

Firstly, one should be cautious about comparing games - in particular games just prior to the surgery with the ones in this SPL. I recall flash saying something that implicitly suggested a lack of motivation/desire of winning against JangBi in an interview by TossGirl (e.g. he wanted to get the surgery done asap). I don't think it's absurd to suggest that choice of strategies in some of his last games before the surgery could have been influenced by the recurrent physical pain in his wrist.

Speaking of only postsurgery games, 3 consecutive losses against protoss players are not enough to be statistically significant. This means that the simplest explanation "coincidence" also easily could be the most accurate one. Keeping this in mind, we can now look into each of the games he lost.

Versus Dear
Flash vc Dear

Flash opens with 1rax CC, Dear opens with 1gate core w/ range into nexus. These are to my knowledge fairly balanced openings giving no player a significant BO advantage.

6:12 Flash manages to scout a robotics facility with a hidden scv in Dear's main.

7:10 The observer shows a hidden robotics supportbay placed at the back of Dear's natural near the nexus, and an observatory at the front of the natural.

7:46 Flash starts constructing an engineering bay around the time his academy is up so that he can scan for information around the time the engineering bay is up. With this information, he can decide on whether or not he should make turrets.

8:12 The first scan is placed in the middle of Dear's main. Since Dear smartly placed his shuttle at his natural instead of having it hanging over the robotics facility, Flash a) does not scout a robotics supportbay, b) sees no shuttle waiting for a reaver.

8:26 Flash scans top left of Dear's base looking for hidden tech, but only sees a pylon.

8:48 Shortly after having cancelled the building turrets, having seen no signs of a reaverbuild, Flash uses 4 vultures to scout Dear's newly built 3rd, contributing to Flash's conclusion: Dear is apperently going for an economical opening.

9:05 To Flash's surprise, a shuttle shows up. Seing this, Flash immediately starts turrets again.

9:08 Dear gets off a nice shot in the scv line.

9:17 Another nice shot.

9:33 Perhaps the most deciding shot of the game, killing a lot of scvs.

10:40 Flash tries to secure 3rd, knowing that Dear already got his 3rd up. Dear hits just before a defensive turret is up with 2 shuttles and his army (argueably, not much would have changed had the turret finished before). Flash loses his army and essentially the game.


Summary:
1) Dear kept shuttle at natural, hoping for scan in main (happened)
2) Dear kept robotics supportbay at natural, hoping for lack of scan/scout here (happened)
3) Dear took a 3rd at what would be the normal timing for a normal non-reaver opening, hoping for flash to scout this (happened)
4) Not a single reavershot missed/bugged.

Based on obtained information, it "could" be correct to cancel the turrets. A delayed or quicker scan, or a scan at a different location, would possibly have provided different information. It remains unknown if locations for scan and timings for scan were arbitrary/intentionally randomized, or if Dear accounted for this. On that same token, it remains unknown if Flash scouted suboptimally (aside from the perhaps just unfortunate timings and locations for scans). Thus, it remains unknown whether Flash actually made any noticeable mistakes (let me know if I missed any) aside from the mistake of being unlucky.

I think it is fair to claim that Dear was at least a bit lucky this game, as is claiming that he played it smartly. He had huge hits with his reaver shots, Flash scouted and scanned at the ideal time and place from Dear's perspective. Reversibly, it would be unfair to claim that Flash had much luck. Consequently, the distribution of fortune this game favored Dear, which, in conjunction with the tricky plays, won him the game.

Versus StarDust
Flash vs StarDust

Flash opens with a proxy rax, StarDust opens with a gateway.

4:19 StarDust sees two marines with his scouting probe, allowing him to expect a hidden bunker.

4:30 Expecting (correctly) the hidden bunker, StarDust pull probes to his natural to prevent it from finishing. Losing 4 probes and mining time, he manages to kill a finished bunker. Flash brought 3 scv's of his own to support his marines.

5:20 Upon seing the first dragoon, Flash opts to return to his main. The game settles at what looks to be a normal one with both players taking their natural expansion.

8:00 Flash scouts a building nexus at StarDust's natural with a floating rax.

9:00 StarDust decides to cheese, proxying a robotics facility and 3 gateways instead of taking 3rd, whilst Flash takes his inbase mineral only 3rd. Since Flash opted to skip academy and just get turrets blindly, he has no way of scouting the lack of buildings in StarDust's main. Furthermore, he flew his rax to the north, scouting no proxied buildings in the process. Using the a shuttle to transport units to Flash's 3rd and later for a reaver, StarDust wins the game with his 2 base play.

Summary:
1) StarDust (perhaps intentionally) scouted marines in time to stop the bunkerrush without losing anything aside from miningtime and 4 probes.
2) Flash skips academy, lacking scans that could potentially have revealed a lack of gateways in the main of StarDust.
3) StarDust proxied his buildings before scouting the 3rd of Flash, blindly hoping for Flash to opt for a quick 3rd instead of a 2base timing push. (happened)
4) Contrary to the game against Dear, Flash opted to do a 1fact into 3rd instead of 2fact into 3rd, lacking vultures to scout with as a result.
5) Flash scouted no proxied buildings with his floating rax in the middle of the map, decreasing the odds of StarDust having proxied any (from Flash's perspective).

Similar to the game against Dear, Flash scouted all the wrong things and thus made unfortunate decisions. For instance, had the floating rax scouted main instead of natural, Flash would have scouted the lack of gateways. Or had he opted for 2fact into 3rd, vultures might have scouted the proxied buildings and Flash would have had more units to defend with. I say this merely to point to the fact that StarDust was having a best case scenario with his proxied buildings, presumeably making them without any certainty of Flash not doing one or more of: a 2base push, going 2fact into 3rd, scouting them with the floating rax, scouting lack of gateways in main with the floating rax, getting academy for scans.

Versus Horang2
Flash vs Horang2

Flash does a conservative and safe 1rax gas 1fact opening while scouting whilst Horang2 skips any probescouting, doing a normal 1gate core opening, relying on his dragoon to scout. Maybe the map is bad for proxy rax or perhaps Horang2 had a bit of luck having Flash do a conservative opening.

8:35 Perhaps in hopes of Horang2 having taken an early 3rd or having teched to something beside observers, Flash decides to push with a handful of marines, a few vultures with mines and 3 tanks. However, Horang2 went for a standard 3 gate and thus managed to defend without too many losses.

15:35 Horang2 goes for a huge 13gate arbiter push, hitting Flash just before vessels are out. Flash loses his entire army, but eventually manages to push Horang2 back.

18:40 Horang2 goes for another big push. This time, Flash has 2 vessels out. In anticipation of recalls in main or natural, Flash has one vessel at each of these locations. However, unfortunately for flash, Horang2 uses his arbiter to support his army, making a huge recall on top of the army of Flash as a result hereof. It should be noted, though, that Flash was behind at this point and most likely would have lost the game either way.

Summary:
1) Flash takes a slight BO disadvantage, doing a 1fact into CC opening while scouting against a blind core opening.
2) Flash opts to do a push from 2 bases in hopes of Horang2 doing something nonstandard.

This seems like the most interresting game of the 3 games to me. In this game, it Horang2 did not seem to win mostly by virtue of luck. Obviously, he had a slight lead neglecting to scout with a probe while being up against the conservative opening of Flash, but is that really significant enough to explain the outcome of the game? Flash did do an unsuccesful 2base push, but did it really put him behind that much? Horang2 also did stay on 1 forge, which is suboptimal had his 13gate push not worked, but it doesn't seem that decisive either. Finally, he did push just before the first vessel of Flash, but nothing prevents Flash from scanning arbiter timing and prepare accordingly, getting the vessel out in time. Did Flash make any significant mistakes or was he really unlucky at any point in this game?



[image loading]
物の哀れ
4vvhiplash7
Profile Joined December 2010
South Africa392 Posts
March 20 2012 04:17 GMT
#2
This is just sad... I hope Flash roflstomps all the P from now on...

Funny comic though
Dakkas
Profile Joined October 2010
2550 Posts
March 20 2012 04:19 GMT
#3
I lold
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
March 20 2012 04:21 GMT
#4
HAHAHAHAHAHAHAHAHA
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
March 20 2012 04:22 GMT
#5
Four nex before gateway. Protoss why so imba T_T
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
MountainDewJunkie
Profile Blog Joined June 2009
United States10344 Posts
March 20 2012 04:26 GMT
#6
Was pleasantly surprised to see this was not another fan-panic thread
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 20 2012 04:28 GMT
#7
well played lol
POGGERS
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 20 2012 04:38 GMT
#8
hahaha
sour_eraser
Profile Joined March 2011
Canada932 Posts
March 20 2012 04:47 GMT
#9
lol. Funny
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
Last Edited: 2012-03-20 04:53:14
March 20 2012 04:52 GMT
#10
Oops, wrong thread.

Funny stuff though.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
March 20 2012 04:56 GMT
#11
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
March 20 2012 05:00 GMT
#12
lol he's just too cocky taking expos with 4 tanks and cancelling turrets in the face of speed shuttle. If he just plays slightly safer and takes it into the mid late game he should be good.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
March 20 2012 05:07 GMT
#13
DAFUQ Probe indeed.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 20 2012 05:09 GMT
#14
I never understood why Flash has to cut corners that much.
His late game is super good tanks to his macro and imba tank positioning. I mean the way he places tanks is so much superior than any other terran. Only his vulture usage is second to Fantasy's.

I never get tired of that game on Fighting Spirit against Stats, where Flash holds every maxed attack with 50 supply of pure tanks chilling in the opposite corner of the map.

ॐ
LuckyMacro
Profile Joined July 2010
United States1482 Posts
March 20 2012 05:34 GMT
#15
If i had soda in my mouth, i'd be spitting it.

funny.
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
March 20 2012 05:34 GMT
#16
Flash actually draws a line a defense not where his front is, but about 1 screen back from the front line. He plays a mindgame with his opponent to show his defense is weak goading them to break through but end up taking massive losses once they breach the front.

If you haven't noticed, he tends to place around 3-4 tanks in his front line in which he does not mind losing, then he has like 7-10 tanks behind that line that rapes anything that tries to punch through. Seriously, it's as if he's playing starcraft on a 40" screen which he can see the whole map.
sup
Release
Profile Blog Joined October 2010
United States4397 Posts
March 20 2012 05:37 GMT
#17
Flash wins today, interview:

"So, you played very poorly at the start and almost lost the game."
"Yes, i thought i was playing against a Zerg, so i prepared a very specific build. It didn't work."
"When did you realize that you were playing against (P)Horang2?"
"I realized this when his shuttle dropped a reaver in my SCV line and killed about 20 SCVs."
"I noticed that you lifted all of your barracks and decided to go for a complete mech switch after losing SCVs. Was this planned?"
"..."
☺
4vvhiplash7
Profile Joined December 2010
South Africa392 Posts
March 20 2012 05:38 GMT
#18
On March 20 2012 14:09 endy wrote:
I never understood why Flash has to cut corners that much.
His late game is super good tanks to his macro and imba tank positioning. I mean the way he places tanks is so much superior than any other terran. Only his vulture usage is second to Fantasy's.

I never get tired of that game on Fighting Spirit against Stats, where Flash holds every maxed attack with 50 supply of pure tanks chilling in the opposite corner of the map.



which games is this? I would love to see a game between Flash and Stats
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
March 20 2012 05:39 GMT
#19
I don't think people understand why he takes these risks. Against horang2 he absolutely needed to have that third up and fortified asap. He can't afford to stay on 2 base too long or he'll just get run over by shit like 3 base 12 gate arb tech. To get to his amazing late game he MUST secure a third if he misses the timing to punish the tosses third. If the 2 base push fails (like it did vs horang2) he has to take a risk or simply get worn down. The turret cancelling is just the problem he faces, tosses either go super greedy or super all in vs him. If he throws down turrets vs a super greedy play (like that old game vs snow) he's in a horrible situation. It's just the 2 games he lost were mis-reads due to opponents proxying/hiding buildings.
Yhamm is the god of predictions
epjx31
Profile Blog Joined February 2008
United Kingdom324 Posts
March 20 2012 05:44 GMT
#20
damm funny!
Mind for OSL!
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