• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:02
CEST 17:02
KST 00:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1996 users

Flash's PvT problem - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 All
Reuental
Profile Joined July 2009
United States457 Posts
March 22 2012 09:35 GMT
#121
On March 22 2012 18:08 storkfan wrote:This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg.


What are you talking about? The entire last season was dominated by 5-6 base mech plays. You can definitly hold 5-6 bases vs zerg no problem.
I'm a Crab made of men.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 22 2012 09:45 GMT
#122
On March 22 2012 18:35 Reuental wrote:
Show nested quote +
On March 22 2012 18:08 storkfan wrote:This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg.


What are you talking about? The entire last season was dominated by 5-6 base mech plays. You can definitly hold 5-6 bases vs zerg no problem.


Yea, because terran still has very viable harassment / economy denying strategies vs zerg in form of m&m/vulture drop / vulture harass / out right denying the base. Harassing vs protoss is unreliable because it depends on the protoss messing up, either not making cannons / not blocking a key choke / not having map presence. Zergs have vaccums while /shortly after a hatchery is morphing where it's defenseless or just can't devote the forces to defend it, protoss' don't have that problem if their secondary gateway hub is rallied there or if they have cannons, both of which are standard protoss play.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
storkfan
Profile Joined March 2012
493 Posts
Last Edited: 2012-03-22 11:21:42
March 22 2012 11:19 GMT
#123
On March 22 2012 18:22 Caihead wrote:
Show nested quote +
On March 22 2012 18:08 storkfan wrote:
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.
This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg. Anything more than the 3 safe bases and possibly 4th expansion toward enemy is unrealistic unless terran is already in an advantegous spot (like the slightly imbalanced mech transition build tends to be on current maps).

Same for protoss against zerg. This is why all the 2-3 base timing commitment. Because the faster races have mastered the tactics of abusing immobility of slow race and getting them out of position to destroy far away expansions.


Erm, yea? And I listed the reasons why it's almost impossible. "Reliable" is in quotations for a reason. You have to do it against a faster expanding protoss while having no reliable means of harassment. 3 base doom push is popular because if you don't end the game then you are forced to essentially completely be winging the game where the only strategy is to out resource the opponent by taking half the map, you have to react to every move the protoss makes and hope that the toss doesn't break your line of defense any where. It rarely ever works out, the only good example recently from the top of my head is
http://www.teamliquid.net/tlpd/korean/games/75270_Bogus_vs_Stats/vod
Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack. If you read my other comments in this thread I also touch on the fact that all new terran strategies are early game 1-2 base aggression builds that are aimed at gathering a significant enough advantage to either end the game out right or give the terran ability to expand at will.

You said in your original post that "3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game" but now you say that "Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack". Isnt that contradictory..?
On March 22 2012 18:35 Reuental wrote:
Show nested quote +
On March 22 2012 18:08 storkfan wrote:This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg.


What are you talking about? The entire last season was dominated by 5-6 base mech plays. You can definitly hold 5-6 bases vs zerg no problem.
Show me one game where that happens, while zerg is not far behind terran in supply. Because that is what an open game is. Otherwise the mass bases is just insurance policy to finish an already won game and has little bearing on actual optimal tactical developments.
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
March 22 2012 11:23 GMT
#124
Why aren't zerg stopping mech with Muta/ling play? Valks? they can kill valks with scourge. I really don't get it.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Thug[ro]
Profile Joined October 2005
Romania340 Posts
March 22 2012 11:28 GMT
#125
On March 22 2012 20:23 shaftofpleasure wrote:
Why aren't zerg stopping mech with Muta/ling play? Valks? they can kill valks with scourge. I really don't get it.

Gol + Vessel own Mutas
storkfan
Profile Joined March 2012
493 Posts
March 22 2012 14:28 GMT
#126
mutas work mid game because both sides are with low upgrades. but in late game 0-0 mutas get owned by even a couple of 3-3 gols. Gol upgrades are just that effective. And 0 attack mutas only do 5 dmg to upg mech so it takes forever to kill stuff, hence limiting the viability of the element of surprise.
johanes
Profile Blog Joined May 2008
Czech Republic2241 Posts
Last Edited: 2012-03-22 15:12:00
March 22 2012 15:10 GMT
#127
On March 22 2012 23:28 storkfan wrote:
mutas work mid game because both sides are with low upgrades. but in late game 0-0 mutas get owned by even a couple of 3-3 gols. Gol upgrades are just that effective. And 0 attack mutas only do 5 dmg to upg mech so it takes forever to kill stuff, hence limiting the viability of the element of surprise.

Also Vessel makes them obsolete in the lategame, as stated before
Catfud
Profile Joined March 2012
Korea (South)21 Posts
March 24 2012 06:10 GMT
#128
Flash's latest game in the semi final continues this saga so go watch it now! (It's on esportstv youtube channel).
Luck is better than skill!
Toadily
Profile Blog Joined April 2010
United States837 Posts
March 24 2012 06:27 GMT
#129
On March 22 2012 20:19 storkfan wrote:
Show nested quote +
On March 22 2012 18:22 Caihead wrote:
On March 22 2012 18:08 storkfan wrote:
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.
This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg. Anything more than the 3 safe bases and possibly 4th expansion toward enemy is unrealistic unless terran is already in an advantegous spot (like the slightly imbalanced mech transition build tends to be on current maps).

Same for protoss against zerg. This is why all the 2-3 base timing commitment. Because the faster races have mastered the tactics of abusing immobility of slow race and getting them out of position to destroy far away expansions.


Erm, yea? And I listed the reasons why it's almost impossible. "Reliable" is in quotations for a reason. You have to do it against a faster expanding protoss while having no reliable means of harassment. 3 base doom push is popular because if you don't end the game then you are forced to essentially completely be winging the game where the only strategy is to out resource the opponent by taking half the map, you have to react to every move the protoss makes and hope that the toss doesn't break your line of defense any where. It rarely ever works out, the only good example recently from the top of my head is
http://www.teamliquid.net/tlpd/korean/games/75270_Bogus_vs_Stats/vod
Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack. If you read my other comments in this thread I also touch on the fact that all new terran strategies are early game 1-2 base aggression builds that are aimed at gathering a significant enough advantage to either end the game out right or give the terran ability to expand at will.

You said in your original post that "3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game" but now you say that "Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack". Isnt that contradictory..?
Show nested quote +
On March 22 2012 18:35 Reuental wrote:
On March 22 2012 18:08 storkfan wrote:This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg.


What are you talking about? The entire last season was dominated by 5-6 base mech plays. You can definitly hold 5-6 bases vs zerg no problem.
Show me one game where that happens, while zerg is not far behind terran in supply. Because that is what an open game is. Otherwise the mass bases is just insurance policy to finish an already won game and has little bearing on actual optimal tactical developments.



?? if zerg isn't far behind terran in supply he's actually ahead and probably winning the game
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-26 05:39:46
March 26 2012 05:38 GMT
#130
If you haven't noticed Flash fox's a lot. Unlike others he is always thinking many games ahead and I feel like he intentionally plays badly before important games. I always notice Flash does stupid things in proleague and then completely smashes the same opponent in following individual league games.

He skipped turrets and lost against hidden robo 3 games in a row. Against Jangbi he does a 14cc baits the proxy robo and builds twice as many turrets as he needs to and beats him with pure tank marine.

This guy could seriously make millions playing poker T_T
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-03-26 05:55:28
March 26 2012 05:53 GMT
#131
On March 22 2012 20:19 storkfan wrote:
Show nested quote +
On March 22 2012 18:22 Caihead wrote:
On March 22 2012 18:08 storkfan wrote:
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.
This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg. Anything more than the 3 safe bases and possibly 4th expansion toward enemy is unrealistic unless terran is already in an advantegous spot (like the slightly imbalanced mech transition build tends to be on current maps).

Same for protoss against zerg. This is why all the 2-3 base timing commitment. Because the faster races have mastered the tactics of abusing immobility of slow race and getting them out of position to destroy far away expansions.


Erm, yea? And I listed the reasons why it's almost impossible. "Reliable" is in quotations for a reason. You have to do it against a faster expanding protoss while having no reliable means of harassment. 3 base doom push is popular because if you don't end the game then you are forced to essentially completely be winging the game where the only strategy is to out resource the opponent by taking half the map, you have to react to every move the protoss makes and hope that the toss doesn't break your line of defense any where. It rarely ever works out, the only good example recently from the top of my head is
http://www.teamliquid.net/tlpd/korean/games/75270_Bogus_vs_Stats/vod
Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack. If you read my other comments in this thread I also touch on the fact that all new terran strategies are early game 1-2 base aggression builds that are aimed at gathering a significant enough advantage to either end the game out right or give the terran ability to expand at will.

You said in your original post that "3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game" but now you say that "Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack". Isnt that contradictory..?
Show nested quote +
On March 22 2012 18:35 Reuental wrote:
On March 22 2012 18:08 storkfan wrote:This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg.


What are you talking about? The entire last season was dominated by 5-6 base mech plays. You can definitly hold 5-6 bases vs zerg no problem.
Show me one game where that happens, while zerg is not far behind terran in supply. Because that is what an open game is. Otherwise the mass bases is just insurance policy to finish an already won game and has little bearing on actual optimal tactical developments.



How is this contradictory? It becomes an uncertainty as to who will win the game from the terran's perspective, he has to capitalize on the protoss' bad play / respond to what ever tech the protoss throws at him, the game becomes a complete guerrilla fight to see who can defend / kill bases. Perfect example of this is :

Sorry if i was not clear about this point, I should have said that if you do not win at that point it becomes an uncertainty what strategies the terran can reliably use to win.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Turbovolver
Profile Blog Joined January 2009
Australia2403 Posts
March 26 2012 05:53 GMT
#132
On March 26 2012 14:38 sluggaslamoo wrote:
If you haven't noticed Flash fox's a lot. Unlike others he is always thinking many games ahead and I feel like he intentionally plays badly before important games. I always notice Flash does stupid things in proleague and then completely smashes the same opponent in following individual league games.

He skipped turrets and lost against hidden robo 3 games in a row. Against Jangbi he does a 14cc baits the proxy robo and builds twice as many turrets as he needs to and beats him with pure tank marine.

This guy could seriously make millions playing poker T_T

Your level of delusion is seriously off the charts.
The original Bogus fan.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 26 2012 05:57 GMT
#133
On March 26 2012 14:53 Turbovolver wrote:
Show nested quote +
On March 26 2012 14:38 sluggaslamoo wrote:
If you haven't noticed Flash fox's a lot. Unlike others he is always thinking many games ahead and I feel like he intentionally plays badly before important games. I always notice Flash does stupid things in proleague and then completely smashes the same opponent in following individual league games.

He skipped turrets and lost against hidden robo 3 games in a row. Against Jangbi he does a 14cc baits the proxy robo and builds twice as many turrets as he needs to and beats him with pure tank marine.

This guy could seriously make millions playing poker T_T

Your level of delusion is seriously off the charts.


Now now play nice, the observation is dumb because if a pro gamer throws a game on purpose it's game fixing and illegal, not because the poster is delusional. A player may choose to hid his strategy until the key games but never purposefully play badly.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-03-26 06:02:22
March 26 2012 06:00 GMT
#134
On March 24 2012 15:27 Toadily wrote:
Show nested quote +
On March 22 2012 20:19 storkfan wrote:
On March 22 2012 18:22 Caihead wrote:
On March 22 2012 18:08 storkfan wrote:
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.
This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg. Anything more than the 3 safe bases and possibly 4th expansion toward enemy is unrealistic unless terran is already in an advantegous spot (like the slightly imbalanced mech transition build tends to be on current maps).

Same for protoss against zerg. This is why all the 2-3 base timing commitment. Because the faster races have mastered the tactics of abusing immobility of slow race and getting them out of position to destroy far away expansions.


Erm, yea? And I listed the reasons why it's almost impossible. "Reliable" is in quotations for a reason. You have to do it against a faster expanding protoss while having no reliable means of harassment. 3 base doom push is popular because if you don't end the game then you are forced to essentially completely be winging the game where the only strategy is to out resource the opponent by taking half the map, you have to react to every move the protoss makes and hope that the toss doesn't break your line of defense any where. It rarely ever works out, the only good example recently from the top of my head is
http://www.teamliquid.net/tlpd/korean/games/75270_Bogus_vs_Stats/vod
Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack. If you read my other comments in this thread I also touch on the fact that all new terran strategies are early game 1-2 base aggression builds that are aimed at gathering a significant enough advantage to either end the game out right or give the terran ability to expand at will.

You said in your original post that "3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game" but now you say that "Nearly all standards PvT's end between the 15 - 25 minute mark because of this reason, either the terran wins by early game aggression, 3 base push or dies from the failed push / counter attack". Isnt that contradictory..?
On March 22 2012 18:35 Reuental wrote:
On March 22 2012 18:08 storkfan wrote:This is out of touch with the current pro style to be frank. Holding half a map as terran is almost completely impossible, against both protoss and zerg.


What are you talking about? The entire last season was dominated by 5-6 base mech plays. You can definitly hold 5-6 bases vs zerg no problem.
Show me one game where that happens, while zerg is not far behind terran in supply. Because that is what an open game is. Otherwise the mass bases is just insurance policy to finish an already won game and has little bearing on actual optimal tactical developments.



?? if zerg isn't far behind terran in supply he's actually ahead and probably winning the game


Flash vs Effort, Canata vs Jaedong, Firebathero vs Action, Roro vs Piano, Zero vs Fantasy during last MSL, Flash vs Zero MSL final game 3... etc etc etc. Also as stated, zerg base satuation as well as pop while teching up is always going to be lower than the terran, if the zerg has more pop than the terran in the early game something is dreadfully wrong because he's completely neglecting tech for an all in or the terran got successfully 5/9 pooled.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-26 06:28:09
March 26 2012 06:19 GMT
#135
On March 26 2012 14:57 Caihead wrote:
Show nested quote +
On March 26 2012 14:53 Turbovolver wrote:
On March 26 2012 14:38 sluggaslamoo wrote:
If you haven't noticed Flash fox's a lot. Unlike others he is always thinking many games ahead and I feel like he intentionally plays badly before important games. I always notice Flash does stupid things in proleague and then completely smashes the same opponent in following individual league games.

He skipped turrets and lost against hidden robo 3 games in a row. Against Jangbi he does a 14cc baits the proxy robo and builds twice as many turrets as he needs to and beats him with pure tank marine.

This guy could seriously make millions playing poker T_T

Your level of delusion is seriously off the charts.


Now now play nice, the observation is dumb because if a pro gamer throws a game on purpose it's game fixing and illegal, not because the poster is delusional. A player may choose to hid his strategy until the key games but never purposefully play badly.


Maybe I am delusional, but it seriously seems that way. He seems to play badly before key matches start to happen, whether or not hes trying to experiment while hes ahead, and then come up with the perfected build in the end i don't know, but it seems to be a pattern of Flash. I mentioned foxing, I didn't mean to imply throwing games, I meant intentionally showing a weakness that you intend to abuse later on. I don't think Flash intended to lose those games.

Remember when he 14cc'd many games and lost, later on he does the exact same thing and 3:0's the Grand Final. Whether or not this is throwing games or not I don't know, but it seems like foxing to me. Otherwise why would you do a build that has a high rate of losing in the most important matches of your career? (3 times in a row)

Even though throwing games in sports is illegal, foxing happens a lot where mindgames play an essential role.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Turbovolver
Profile Blog Joined January 2009
Australia2403 Posts
March 26 2012 06:39 GMT
#136
But this is all confirmation bias.

Every game except possibly a few at the end of a proleague season is important.

When Flash lost a whole bunch of games to 14cc, were people suggesting "oh well, he's just screwing around, it doesn't matter"?

No, even his fans were like WTF FLASH WAT R U DOIN?!

But now you look back and see that he had that rough patch, but is still a good player anyway, and say "maybe it was on purpose".


@ Caihead: I don't think throwing a game is illegal, if there's no money involved. You can't punish someone for only trying 50% because they don't like a certain map, or they feel the opening builds mean they've already lost.
The original Bogus fan.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
Last Edited: 2012-03-26 07:39:02
March 26 2012 07:37 GMT
#137
On March 26 2012 15:39 Turbovolver wrote:
But this is all confirmation bias.

Every game except possibly a few at the end of a proleague season is important.

When Flash lost a whole bunch of games to 14cc, were people suggesting "oh well, he's just screwing around, it doesn't matter"?

No, even his fans were like WTF FLASH WAT R U DOIN?!

But now you look back and see that he had that rough patch, but is still a good player anyway, and say "maybe it was on purpose".


@ Caihead: I don't think throwing a game is illegal, if there's no money involved. You can't punish someone for only trying 50% because they don't like a certain map, or they feel the opening builds mean they've already lost.


Throwing a game is at least immoral if not illegal though, because the teams / players are corporate representations. If the teams perform badly / don't generate the proper attention for the corporations the sponsors do pull out, and if that was done on purpose then it's very questionable behaviour, if not illegal it would at least lead to management discipline. Obviously it's extremely difficult to track actual media representation / advertising effects and its impact from the point of view of the sponsors, but any professional athlete or player would / should be punished for purposefully throwing a game in a team environment. Players may make tactical decisions like doing an all in or a risky economical build if they feel like they've already lost to regain the advantage because most BW players have salaries that are also based on their performance quotas (win x number of games, contribute to the team's victories in team league at the ace match, so on) beside the base salary.

Foxing is very dubious because you can achieve the same type of effect by saying things in interviews outside of the games (which flash has admitted to doing), without jeopardizing the integrity of your games or leading to people questioning rather you have been throwing the games. This technique would be common during offline matches or practice matches, doing it in a televised match where your personal reputation or salary depends on it is highly unlikely.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
LuckyMacro
Profile Joined July 2010
United States1482 Posts
March 27 2012 17:34 GMT
#138
The terminator doesn't know how to throw games. His mentality is about winning isn't it?
The most I can see happening is that he doesn't use a particular strat. in order to save it for later. At most.
That shouldn't mean however that he is throwing the match or anything.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
13:00
Spring Champs Qualifier
WardiTV772
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2143
ProTech138
SKillous 74
StarCraft: Brood War
Britney 41987
Mini 795
BeSt 395
firebathero 185
hero 176
Mind 157
Zeus 97
Last 95
Pusan 67
Aegong 33
[ Show more ]
ToSsGirL 31
Shine 24
Hm[arnc] 22
Sacsri 21
soO 20
yabsab 18
Rock 17
Terrorterran 16
Nal_rA 15
Dota 2
Gorgc7657
qojqva1340
League of Legends
Reynor85
Counter-Strike
pashabiceps1004
Heroes of the Storm
Trikslyr47
Other Games
Grubby17227
singsing2301
Beastyqt848
B2W.Neo726
Lowko300
crisheroes265
Sick235
Liquid`RaSZi222
KnowMe101
ArmadaUGS78
monkeys_forever76
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 30
• Dystopia_ 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV302
League of Legends
• Nemesis2697
• Jankos1951
Other Games
• Shiphtur0
Upcoming Events
IPSL
58m
Dewalt vs nOmaD
Ret vs Cross
BSL
58m
Artosis vs Sterling
eOnzErG vs TBD
BSL
3h 58m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
7h 43m
GSL
16h 58m
Cure vs herO
SHIN vs Maru
IPSL
1d
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 3h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 17h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.