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Flash's PvT problem - Page 3

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Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 20 2012 08:08 GMT
#41
Part of the problem is that PvT has advanced drastically over the last 2 - 3 years where as TvP post mid game has not at all, all the unique strategies for terran involve early-mid game aggression from the terran that either wins or loses the game for them, or push the protoss economically behind enough so that the terran has the ability to expand at will. Look at PvT reaver / shuttle harassment and micro from 2007 then look at it now are completely different animals, same for zealot timing breaks and expansion rate. TvP methodology of pushing and containing with mech hasn't changed at all, alot of the times it looked much better in 2007-2009 because the protoss didn't know how to respond to it. Unless terrans find a reliable way to harass and deny protoss economy mid-late game I don't see this trend changing either.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Biff The Understudy
Profile Blog Joined February 2008
France7956 Posts
March 20 2012 08:12 GMT
#42
On March 20 2012 14:39 Scarecrow wrote:
I don't think people understand why he takes these risks. Against horang2 he absolutely needed to have that third up and fortified asap. He can't afford to stay on 2 base too long or he'll just get run over by shit like 3 base 12 gate arb tech. To get to his amazing late game he MUST secure a third if he misses the timing to punish the tosses third. If the 2 base push fails (like it did vs horang2) he has to take a risk or simply get worn down. The turret cancelling is just the problem he faces, tosses either go super greedy or super all in vs him. If he throws down turrets vs a super greedy play (like that old game vs snow) he's in a horrible situation. It's just the 2 games he lost were mis-reads due to opponents proxying/hiding buildings.

Yeah but why does he try to kill a super good toss with something lile 14 goons with 3 tanks ten rines and 4 vultures. The worst about that game is that his micro was stellar. But the attack was just a bad idea...
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
March 20 2012 08:21 GMT
#43
LOL. totally unexpected.

kudos! can't wait! 30 more minutes
Do yourself a favour and just STFU
Tourist
Profile Joined January 2010
Germany55 Posts
March 20 2012 08:23 GMT
#44
On March 20 2012 17:12 Biff The Understudy wrote:
Show nested quote +
On March 20 2012 14:39 Scarecrow wrote:
I don't think people understand why he takes these risks. Against horang2 he absolutely needed to have that third up and fortified asap. He can't afford to stay on 2 base too long or he'll just get run over by shit like 3 base 12 gate arb tech. To get to his amazing late game he MUST secure a third if he misses the timing to punish the tosses third. If the 2 base push fails (like it did vs horang2) he has to take a risk or simply get worn down. The turret cancelling is just the problem he faces, tosses either go super greedy or super all in vs him. If he throws down turrets vs a super greedy play (like that old game vs snow) he's in a horrible situation. It's just the 2 games he lost were mis-reads due to opponents proxying/hiding buildings.

Yeah but why does he try to kill a super good toss with something lile 14 goons with 3 tanks ten rines and 4 vultures. The worst about that game is that his micro was stellar. But the attack was just a bad idea...


i think flash might haev thought that horang already took a 3rd or went for some tech , so he tried to push him, but horang played it super save only 1 exp and mass goons with obs, 2001 classic p was > than flash in 2012
also the oldschool, "don't let terran get the 3rd" worked. if t can secure a good 3rd u know ur going for a late game horror push against 3-3 metal, the moment he takes the 3rd is his last weak moment where a good push can end it all.
p philosophy since '00. and as a p player tbh i find the mu easer for p. (not saying anything about imba, just as i find pvz easier for z)
fucking tourists
Abort Retry Fail
Profile Joined December 2011
2636 Posts
March 20 2012 08:24 GMT
#45
Funny. But Flash will pwn all those noobs from now on!
BSOD
tiaz
Profile Joined December 2010
Sweden231 Posts
March 20 2012 08:30 GMT
#46
Haha pretty funny.. Hype is building up! Soon it begins.
"When you play, you have to start off with a mind to turn the game into a rape." - Iloveoov
JustinL
Profile Joined April 2011
Australia58 Posts
March 20 2012 08:34 GMT
#47
Flash is just making people think his weakness is protoss. He has unstoppable strategies lined up for games that really matter. This is all part of his grand plan.
johanes
Profile Blog Joined May 2008
Czech Republic2229 Posts
March 20 2012 08:36 GMT
#48
It's funny because it isn't true. Flash has a history of making his weakest matchup the strongest one in few weeks. Now he had few days. Result? + Show Spoiler +
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
March 20 2012 08:43 GMT
#49
On March 20 2012 16:49 Caihead wrote:
Show nested quote +
On March 20 2012 15:27 Fenrax wrote:
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.


But if the 2 base push for Tosses doesn't work they will take a 3rd and even a fourth from time to time after they did their damage and transition into a late game. Terrans literally NEVER take a fourth these days, no matter what, absolutelely no matter. It is so odd. Their SCVs just stop mining when main and natural are mined out.


Yes, the reasoning is of the points that I highlighted. A toss in PvZ can take a 3rd and fourth while having its army to defend key points between the nat and 3rd / fourth and at the same time ensure the zerg isn't completely unharassed because of drops that can do great damage in a very short time (storm drop or reaver drop takes ~10 pop and while expensive can react fast enough to return to the main army if the zerg engages). The terran can't do that, if he wants to deny economy it's half of his army moving out, unless the protoss is careless and allows the terran the ability to micro vultures in the mineral line which ofcourse does happen and good terrans capitalize on those mistakes but the terran can't always depend on the opponent making a mistake. If the terran commits to taking a fourth it means that he has to settle on turtling on half the map and starve the protoss out or lose and that's literally it since the protoss is going to go unharassed and have more expansions.


Yeah, but II don't believe that there is really no alternative. No race (except for Zerg in ZvZ but ZvZ is almost a different game) in any matchup is a stale and predictable as Terrans in TvP. In PvT you have Carriers, Mass Gateway only or Arbiters. Even in TvT there are usually Tanks but also Mass Wraiths, Mass Vultures or Dropship play. It is just TvP where one side exactly knows what the other side will do, no exceptions so far and that can't be good.
I don't have the answers but I wonder about a few options. Do Terrans really have to produce all these Vultures and hope to get lucky with Harrass and mines? Can't they use their extra minerals for a fourth, wall it up with Depots and mine and Turret it up? At least on some maps?
To me it just feels like that 3 base push while incredibly strong is overused and Tosses won't lose to it often enough anymore because they can tailor their midgame exclusively for that one strategy.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50607 Posts
March 20 2012 08:44 GMT
#50
its funny, but not that much.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
fYlddnaHturtDyaWdmAi
Profile Joined February 2012
Israel157 Posts
March 20 2012 09:03 GMT
#51
On March 20 2012 17:44 BLinD-RawR wrote:
its funny, but not that much.

lol butthurt kt fan.
all the others are taking it as good sports.
"Blessed are the merciful, for they shall receive mercy. "Blessed are the pure in heart, for they shall see God. "Blessed are the peacemakers, for they shall be called sons of God.
Turbovolver
Profile Blog Joined January 2009
Australia2395 Posts
Last Edited: 2012-03-20 09:11:41
March 20 2012 09:11 GMT
#52
On March 20 2012 17:12 Biff The Understudy wrote:
Yeah but why does he try to kill a super good toss with something lile 14 goons with 3 tanks ten rines and 4 vultures. The worst about that game is that his micro was stellar. But the attack was just a bad idea...

Actually it was 8 goons and he was outmicroed, you're kidding yourself terribly here.
The original Bogus fan.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2012-03-20 09:25:38
March 20 2012 09:21 GMT
#53
can someone explain?
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
March 20 2012 09:33 GMT
#54
On March 20 2012 18:21 Corsica wrote:
can someone explain?


Hero[Join] is zerg.
chisuri
Profile Joined January 2010
Vietnam789 Posts
March 20 2012 10:10 GMT
#55
Flash is playig Protoss right now, in day 3 of the PO series with CJ. He got trolled hard lol.
]343[
Profile Blog Joined May 2008
United States10328 Posts
March 20 2012 10:12 GMT
#56
lolololol
Writer
baubo
Profile Joined September 2008
China3370 Posts
March 20 2012 10:16 GMT
#57
On March 20 2012 15:12 Caihead wrote:
Show nested quote +
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.


If you ever watched Flash before he became God, you'd know Flash's 3-base push almost never fail against most protosses. Yeah, he was losing sometimes to the likes of Stork or Best, but he was regularly killing average 5+ base protosses with ease.

Yeah, of course if it fails then the terran's screwed. But Flash doesn't fail
Meh
shucklesors
Profile Joined May 2010
Singapore1176 Posts
March 20 2012 10:24 GMT
#58
+ Show Spoiler +
BANG BITCH!
jinfreaks
Profile Joined July 2010
United States94 Posts
March 20 2012 10:31 GMT
#59
On March 20 2012 14:38 4vvhiplash7 wrote:
Show nested quote +
On March 20 2012 14:09 endy wrote:
I never understood why Flash has to cut corners that much.
His late game is super good tanks to his macro and imba tank positioning. I mean the way he places tanks is so much superior than any other terran. Only his vulture usage is second to Fantasy's.

I never get tired of that game on Fighting Spirit against Stats, where Flash holds every maxed attack with 50 supply of pure tanks chilling in the opposite corner of the map.



which games is this? I would love to see a game between Flash and Stats


its in the replays on TL, its aptly described at the "Great Wall of China"
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 20 2012 10:47 GMT
#60
On March 20 2012 19:16 baubo wrote:
Show nested quote +
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.


If you ever watched Flash before he became God, you'd know Flash's 3-base push almost never fail against most protosses. Yeah, he was losing sometimes to the likes of Stork or Best, but he was regularly killing average 5+ base protosses with ease.

Yeah, of course if it fails then the terran's screwed. But Flash doesn't fail


I did watch him before he became God, the thing was that alot of the maps where his famous play against Toss were played on maps that let the Terran get a quick 4th that was easily linked with natural and third, hence the same mindset as protoss getting expansion vs zerg after 2 base push. Or that the map favored 2 base push because of terrain abuse and he could always split the map easily afterward.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
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