• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:33
CET 04:33
KST 12:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1630 users

Flash's PvT problem - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 20 2012 08:08 GMT
#41
Part of the problem is that PvT has advanced drastically over the last 2 - 3 years where as TvP post mid game has not at all, all the unique strategies for terran involve early-mid game aggression from the terran that either wins or loses the game for them, or push the protoss economically behind enough so that the terran has the ability to expand at will. Look at PvT reaver / shuttle harassment and micro from 2007 then look at it now are completely different animals, same for zealot timing breaks and expansion rate. TvP methodology of pushing and containing with mech hasn't changed at all, alot of the times it looked much better in 2007-2009 because the protoss didn't know how to respond to it. Unless terrans find a reliable way to harass and deny protoss economy mid-late game I don't see this trend changing either.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Biff The Understudy
Profile Blog Joined February 2008
France7917 Posts
March 20 2012 08:12 GMT
#42
On March 20 2012 14:39 Scarecrow wrote:
I don't think people understand why he takes these risks. Against horang2 he absolutely needed to have that third up and fortified asap. He can't afford to stay on 2 base too long or he'll just get run over by shit like 3 base 12 gate arb tech. To get to his amazing late game he MUST secure a third if he misses the timing to punish the tosses third. If the 2 base push fails (like it did vs horang2) he has to take a risk or simply get worn down. The turret cancelling is just the problem he faces, tosses either go super greedy or super all in vs him. If he throws down turrets vs a super greedy play (like that old game vs snow) he's in a horrible situation. It's just the 2 games he lost were mis-reads due to opponents proxying/hiding buildings.

Yeah but why does he try to kill a super good toss with something lile 14 goons with 3 tanks ten rines and 4 vultures. The worst about that game is that his micro was stellar. But the attack was just a bad idea...
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
March 20 2012 08:21 GMT
#43
LOL. totally unexpected.

kudos! can't wait! 30 more minutes
Do yourself a favour and just STFU
Tourist
Profile Joined January 2010
Germany55 Posts
March 20 2012 08:23 GMT
#44
On March 20 2012 17:12 Biff The Understudy wrote:
Show nested quote +
On March 20 2012 14:39 Scarecrow wrote:
I don't think people understand why he takes these risks. Against horang2 he absolutely needed to have that third up and fortified asap. He can't afford to stay on 2 base too long or he'll just get run over by shit like 3 base 12 gate arb tech. To get to his amazing late game he MUST secure a third if he misses the timing to punish the tosses third. If the 2 base push fails (like it did vs horang2) he has to take a risk or simply get worn down. The turret cancelling is just the problem he faces, tosses either go super greedy or super all in vs him. If he throws down turrets vs a super greedy play (like that old game vs snow) he's in a horrible situation. It's just the 2 games he lost were mis-reads due to opponents proxying/hiding buildings.

Yeah but why does he try to kill a super good toss with something lile 14 goons with 3 tanks ten rines and 4 vultures. The worst about that game is that his micro was stellar. But the attack was just a bad idea...


i think flash might haev thought that horang already took a 3rd or went for some tech , so he tried to push him, but horang played it super save only 1 exp and mass goons with obs, 2001 classic p was > than flash in 2012
also the oldschool, "don't let terran get the 3rd" worked. if t can secure a good 3rd u know ur going for a late game horror push against 3-3 metal, the moment he takes the 3rd is his last weak moment where a good push can end it all.
p philosophy since '00. and as a p player tbh i find the mu easer for p. (not saying anything about imba, just as i find pvz easier for z)
fucking tourists
Abort Retry Fail
Profile Joined December 2011
2636 Posts
March 20 2012 08:24 GMT
#45
Funny. But Flash will pwn all those noobs from now on!
BSOD
tiaz
Profile Joined December 2010
Sweden231 Posts
March 20 2012 08:30 GMT
#46
Haha pretty funny.. Hype is building up! Soon it begins.
"When you play, you have to start off with a mind to turn the game into a rape." - Iloveoov
JustinL
Profile Joined April 2011
Australia58 Posts
March 20 2012 08:34 GMT
#47
Flash is just making people think his weakness is protoss. He has unstoppable strategies lined up for games that really matter. This is all part of his grand plan.
johanes
Profile Blog Joined May 2008
Czech Republic2229 Posts
March 20 2012 08:36 GMT
#48
It's funny because it isn't true. Flash has a history of making his weakest matchup the strongest one in few weeks. Now he had few days. Result? + Show Spoiler +
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
March 20 2012 08:43 GMT
#49
On March 20 2012 16:49 Caihead wrote:
Show nested quote +
On March 20 2012 15:27 Fenrax wrote:
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.


But if the 2 base push for Tosses doesn't work they will take a 3rd and even a fourth from time to time after they did their damage and transition into a late game. Terrans literally NEVER take a fourth these days, no matter what, absolutelely no matter. It is so odd. Their SCVs just stop mining when main and natural are mined out.


Yes, the reasoning is of the points that I highlighted. A toss in PvZ can take a 3rd and fourth while having its army to defend key points between the nat and 3rd / fourth and at the same time ensure the zerg isn't completely unharassed because of drops that can do great damage in a very short time (storm drop or reaver drop takes ~10 pop and while expensive can react fast enough to return to the main army if the zerg engages). The terran can't do that, if he wants to deny economy it's half of his army moving out, unless the protoss is careless and allows the terran the ability to micro vultures in the mineral line which ofcourse does happen and good terrans capitalize on those mistakes but the terran can't always depend on the opponent making a mistake. If the terran commits to taking a fourth it means that he has to settle on turtling on half the map and starve the protoss out or lose and that's literally it since the protoss is going to go unharassed and have more expansions.


Yeah, but II don't believe that there is really no alternative. No race (except for Zerg in ZvZ but ZvZ is almost a different game) in any matchup is a stale and predictable as Terrans in TvP. In PvT you have Carriers, Mass Gateway only or Arbiters. Even in TvT there are usually Tanks but also Mass Wraiths, Mass Vultures or Dropship play. It is just TvP where one side exactly knows what the other side will do, no exceptions so far and that can't be good.
I don't have the answers but I wonder about a few options. Do Terrans really have to produce all these Vultures and hope to get lucky with Harrass and mines? Can't they use their extra minerals for a fourth, wall it up with Depots and mine and Turret it up? At least on some maps?
To me it just feels like that 3 base push while incredibly strong is overused and Tosses won't lose to it often enough anymore because they can tailor their midgame exclusively for that one strategy.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
March 20 2012 08:44 GMT
#50
its funny, but not that much.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
fYlddnaHturtDyaWdmAi
Profile Joined February 2012
Israel157 Posts
March 20 2012 09:03 GMT
#51
On March 20 2012 17:44 BLinD-RawR wrote:
its funny, but not that much.

lol butthurt kt fan.
all the others are taking it as good sports.
"Blessed are the merciful, for they shall receive mercy. "Blessed are the pure in heart, for they shall see God. "Blessed are the peacemakers, for they shall be called sons of God.
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
Last Edited: 2012-03-20 09:11:41
March 20 2012 09:11 GMT
#52
On March 20 2012 17:12 Biff The Understudy wrote:
Yeah but why does he try to kill a super good toss with something lile 14 goons with 3 tanks ten rines and 4 vultures. The worst about that game is that his micro was stellar. But the attack was just a bad idea...

Actually it was 8 goons and he was outmicroed, you're kidding yourself terribly here.
The original Bogus fan.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
Last Edited: 2012-03-20 09:25:38
March 20 2012 09:21 GMT
#53
can someone explain?
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
March 20 2012 09:33 GMT
#54
On March 20 2012 18:21 Corsica wrote:
can someone explain?


Hero[Join] is zerg.
chisuri
Profile Joined January 2010
Vietnam789 Posts
March 20 2012 10:10 GMT
#55
Flash is playig Protoss right now, in day 3 of the PO series with CJ. He got trolled hard lol.
]343[
Profile Blog Joined May 2008
United States10328 Posts
March 20 2012 10:12 GMT
#56
lolololol
Writer
baubo
Profile Joined September 2008
China3370 Posts
March 20 2012 10:16 GMT
#57
On March 20 2012 15:12 Caihead wrote:
Show nested quote +
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.


If you ever watched Flash before he became God, you'd know Flash's 3-base push almost never fail against most protosses. Yeah, he was losing sometimes to the likes of Stork or Best, but he was regularly killing average 5+ base protosses with ease.

Yeah, of course if it fails then the terran's screwed. But Flash doesn't fail
Meh
shucklesors
Profile Joined May 2010
Singapore1176 Posts
March 20 2012 10:24 GMT
#58
+ Show Spoiler +
BANG BITCH!
jinfreaks
Profile Joined July 2010
United States94 Posts
March 20 2012 10:31 GMT
#59
On March 20 2012 14:38 4vvhiplash7 wrote:
Show nested quote +
On March 20 2012 14:09 endy wrote:
I never understood why Flash has to cut corners that much.
His late game is super good tanks to his macro and imba tank positioning. I mean the way he places tanks is so much superior than any other terran. Only his vulture usage is second to Fantasy's.

I never get tired of that game on Fighting Spirit against Stats, where Flash holds every maxed attack with 50 supply of pure tanks chilling in the opposite corner of the map.



which games is this? I would love to see a game between Flash and Stats


its in the replays on TL, its aptly described at the "Great Wall of China"
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
March 20 2012 10:47 GMT
#60
On March 20 2012 19:16 baubo wrote:
Show nested quote +
On March 20 2012 15:12 Caihead wrote:
On March 20 2012 15:02 baubo wrote:
On March 20 2012 13:56 Fenrax wrote:
Terrans in general seem to be out of ideas for midgame and late game against Protoss since a while. Literally all they after the early game is the 3 base turtle style into doom push, there is absolutely no variation to this. Take 3 bases, macro to ~170 supply, go kill him, cross your fingers that it will work. I think only once this season an Airforce Terran took a fourth base (and lost).


The thing is, I feel like if Flash had just done this the normal way, without corner-cutting, I think he would've won all three games with this exact same build. Flash's doom push is insanely good. Just look at how close he came to killing Jangbi on Pathfinder despite Jangbi having a huge early game BO advantage and insane push-breaking skills.


3 base doom push in TvP is akin to 2 base push in PvZ, if you can't win at that point it becomes a complete uncertainty who is going to win the game, the only "reliable" way to win is for the terran to secure half the map against a faster expanding protoss, which is similar to a PvZ where the protoss has to secure as many bases as possible and keep the zerg bases down... except terrans have to commit a sizable amount of army usually to effectively deny a base or harass because it lacks reliable forms of harassment beyond vultures.


If you ever watched Flash before he became God, you'd know Flash's 3-base push almost never fail against most protosses. Yeah, he was losing sometimes to the likes of Stork or Best, but he was regularly killing average 5+ base protosses with ease.

Yeah, of course if it fails then the terran's screwed. But Flash doesn't fail


I did watch him before he became God, the thing was that alot of the maps where his famous play against Toss were played on maps that let the Terran get a quick 4th that was easily linked with natural and third, hence the same mindset as protoss getting expansion vs zerg after 2 base push. Or that the map favored 2 base push because of terrain abuse and he could always split the map easily afterward.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 170
Nina 110
Nathanias 78
StarCraft: Brood War
Britney 16755
Shuttle 949
Artosis 705
Noble 44
Icarus 4
Dota 2
monkeys_forever502
NeuroSwarm49
LuMiX0
Counter-Strike
fl0m2082
Super Smash Bros
hungrybox408
Other Games
summit1g13745
JimRising 542
Maynarde141
C9.Mang0133
ViBE66
Organizations
Other Games
gamesdonequick984
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21827
League of Legends
• Scarra1127
Upcoming Events
WardiTV Korean Royale
8h 27m
OSC
13h 27m
Replay Cast
19h 27m
Replay Cast
1d 5h
Kung Fu Cup
1d 8h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 19h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.