|
I know a lot of Protoss have been struggling in PvZ lately, especially in the early to mid game.
I just watched Alicia's GSL game against Coca, and my question is:
Does anyone think that slower warpgate tech has now opened up new timings for Zergs that allow them to either macro harder or attack weaker defenses than would have been possible prior to patch 1.3.3?
|
no, every little thing matters but not enough to cause a metagame shift
|
i wouldnt call that a neff tbh. i mean, if it was 40s then it would make some small impact. i really dont understand blizzard, they could have made it 30s instead of 20s. they have make it the half of 40s lol
|
IDK but as a Terran I hate that early sentries have more energy. Protoss feels harder to punish early than ever.
|
On June 30 2011 05:05 BurningSera wrote: i wouldnt call that a neff tbh.
Please explain how it is not a nerf? It is an increase in the research time, in no way is it not a nerf. One chrono is taken off the Stalker and put onto the WG and it still comes 10 seconds later. That is a nerf.
|
As a 1300ish master level zerg... protoss is my hardest matchup right now!
|
It obviously effected every protoss matchup.
In what way is impossible to tell exactly other than the raw numbers that changed.
|
I think it gives you time to react, but I don't think it affects the matchup as a whole really. If someone wants to 4gate they still do it.
|
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.
|
protoss still have force fields right? no nerf here
honestly though its not going to cause a huge dramatic difference meta to late game
|
Before the nerf I don't think roaches really played a part in stopping it, if it was executed very well with a couple of sentries forcefielding the ramp I think enough roaches could be out in time to hold it, you had to use lings and spinecrawlers. With the time increase it feels like you have time to get that first round of roaches out and down the ramp which makes a huge difference as holding it with roaches is honestly a lot easier and less micro intensive.
I'm not sure that it opens up any aggression timings on the zerg part though, a close positions 3 roach rush might be harder to hold but that's really the only scenario I can think of.
|
20 seconds.
In game seconds. So thats roughly 14 seconds real time. If you then consider with chrono, you start to realize why 4 gate while weakened (on top of pylon range) certainly wasnt killed with the change. The game is a game of seconds, but this did not cause struggle or change all that much and thats the general consensus.
|
On June 30 2011 05:10 Kira__ wrote: Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up. I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.
|
On June 30 2011 05:08 Konsume wrote:As a 1300ish master level zerg... protoss is my hardest matchup right now! 
Yeah, see that's the other thing... Classically Zergs have always had trouble with Protoss, especially in mid to late game (although the death ball hardly comes up as much as it used to since the infestor buff).
IdrA's mantra is that "Zergs can't win against Protoss," but statistically I think the W/L ratio in PvZ has been favoring Z for a few weeks now.
It's definitely nowhere near where it was when MC won two championships. I'm really just wondering if anyone else feels like 1.3.3 may have been a partially cause of this shift.
We definitely see a lot more ling/roach all-ins than we saw pre-patch. And I don't know when the last time was I saw a Protoss cancel their nexus expansion and go all in on 4 gates...
|
On June 30 2011 05:12 stormchaser wrote:Show nested quote +On June 30 2011 05:10 Kira__ wrote: Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up. I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.
well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.
|
As a counter point: + Show Spoiler + Tester did just beat July with super unconventional play!
|
Well protoss are mostly struggling and against roach ling all ins and trying to balance safety with not allowing zergs to get too greedy early game. Late game deathballs still favour protoss. That's why both sides are complaining about the matchup. The warpgate timing doesn't really affect 3 gate expand tho because of the sentry timing buff, I think it's just a shift in strategy.
|
+ Show Spoiler +On June 30 2011 05:16 KgKris wrote: As a counter point:
Tester did just beat July with super unconventional play!
Can you please put that in a spoiler. You are not born yesterday....
|
On June 30 2011 05:12 stormchaser wrote:Show nested quote +On June 30 2011 05:10 Kira__ wrote: Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up. I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.
There was a thread with a poll, where, among other things, people were asked which was their hardest matchup. A majority of Protosses said vs. Zerg was the hardest MU, and a plurality of Zergs said that vs. Protoss was their hardest MU.
PvZ is frustrating for all involved.
Here is the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=234117
|
In what case do protoss attack right when warpgate finish in zvp beside 4gate all in ? None.
Does less 4gate all in is what did change PvZ ? Nope.
|
|
|
|