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Active: 6752 users

Did the 4 Gate Nerf effect PvZ?

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KgKris
Profile Joined April 2011
United States164 Posts
Last Edited: 2011-06-29 20:03:32
June 29 2011 20:02 GMT
#1
I know a lot of Protoss have been struggling in PvZ lately, especially in the early to mid game.

I just watched Alicia's GSL game against Coca, and my question is:

Does anyone think that slower warpgate tech has now opened up new timings for Zergs that allow them to either macro harder or attack weaker defenses than would have been possible prior to patch 1.3.3?
"The spider comes."
mewbert
Profile Joined April 2011
United States291 Posts
Last Edited: 2011-06-29 20:04:50
June 29 2011 20:04 GMT
#2
no, every little thing matters but not enough to cause a metagame shift
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-06-29 20:08:19
June 29 2011 20:05 GMT
#3
i wouldnt call that a neff tbh. i mean, if it was 40s then it would make some small impact. i really dont understand blizzard, they could have made it 30s instead of 20s. they have make it the half of 40s lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
DooMDash
Profile Joined May 2010
United States1015 Posts
June 29 2011 20:06 GMT
#4
IDK but as a Terran I hate that early sentries have more energy. Protoss feels harder to punish early than ever.
S1 3500+ Master T. S2 1600+ Master T.
MuseMike
Profile Joined March 2011
United States1339 Posts
June 29 2011 20:07 GMT
#5
On June 30 2011 05:05 BurningSera wrote:
i wouldnt call that a neff tbh.


Please explain how it is not a nerf? It is an increase in the research time, in no way is it not a nerf. One chrono is taken off the Stalker and put onto the WG and it still comes 10 seconds later. That is a nerf.
Konsume
Profile Joined February 2010
Canada466 Posts
June 29 2011 20:08 GMT
#6
As a 1300ish master level zerg... protoss is my hardest matchup right now!
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
June 29 2011 20:08 GMT
#7
It obviously effected every protoss matchup.

In what way is impossible to tell exactly other than the raw numbers that changed.
"You people need to just generally care a lot less about everything." -Zatic
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
June 29 2011 20:08 GMT
#8
I think it gives you time to react, but I don't think it affects the matchup as a whole really.
If someone wants to 4gate they still do it.
"Stargate units imba" - oGsMC
Kira__
Profile Joined April 2011
Sweden2672 Posts
June 29 2011 20:10 GMT
#9
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
sickduck
Profile Joined November 2010
United States53 Posts
June 29 2011 20:11 GMT
#10
protoss still have force fields right? no nerf here

honestly though its not going to cause a huge dramatic difference meta to late game
Dance the night away because tomorrow we will look back and talk about good times now gone forever
proxY_
Profile Joined July 2010
United States1561 Posts
Last Edited: 2011-06-29 20:13:24
June 29 2011 20:12 GMT
#11
Before the nerf I don't think roaches really played a part in stopping it, if it was executed very well with a couple of sentries forcefielding the ramp I think enough roaches could be out in time to hold it, you had to use lings and spinecrawlers. With the time increase it feels like you have time to get that first round of roaches out and down the ramp which makes a huge difference as holding it with roaches is honestly a lot easier and less micro intensive.

I'm not sure that it opens up any aggression timings on the zerg part though, a close positions 3 roach rush might be harder to hold but that's really the only scenario I can think of.
Sassymcgee
Profile Joined August 2010
United States24 Posts
June 29 2011 20:12 GMT
#12
20 seconds.

In game seconds. So thats roughly 14 seconds real time. If you then consider with chrono, you start to realize why 4 gate while weakened (on top of pylon range) certainly wasnt killed with the change. The game is a game of seconds, but this did not cause struggle or change all that much and thats the general consensus.
stormchaser
Profile Joined January 2011
Canada1009 Posts
June 29 2011 20:12 GMT
#13
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.
KgKris
Profile Joined April 2011
United States164 Posts
June 29 2011 20:13 GMT
#14
On June 30 2011 05:08 Konsume wrote:
As a 1300ish master level zerg... protoss is my hardest matchup right now!


Yeah, see that's the other thing... Classically Zergs have always had trouble with Protoss, especially in mid to late game (although the death ball hardly comes up as much as it used to since the infestor buff).

IdrA's mantra is that "Zergs can't win against Protoss," but statistically I think the W/L ratio in PvZ has been favoring Z for a few weeks now.

It's definitely nowhere near where it was when MC won two championships. I'm really just wondering if anyone else feels like 1.3.3 may have been a partially cause of this shift.

We definitely see a lot more ling/roach all-ins than we saw pre-patch. And I don't know when the last time was I saw a Protoss cancel their nexus expansion and go all in on 4 gates...
"The spider comes."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 29 2011 20:14 GMT
#15
On June 30 2011 05:12 stormchaser wrote:
Show nested quote +
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.
When I think of something else, something will go here
KgKris
Profile Joined April 2011
United States164 Posts
Last Edited: 2011-06-29 20:27:45
June 29 2011 20:16 GMT
#16
As a counter point:
+ Show Spoiler +

Tester did just beat July with super unconventional play!

"The spider comes."
L3gendary
Profile Joined October 2010
Canada1470 Posts
Last Edited: 2011-06-29 20:20:37
June 29 2011 20:19 GMT
#17
Well protoss are mostly struggling and against roach ling all ins and trying to balance safety with not allowing zergs to get too greedy early game. Late game deathballs still favour protoss. That's why both sides are complaining about the matchup. The warpgate timing doesn't really affect 3 gate expand tho because of the sentry timing buff, I think it's just a shift in strategy.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Petrina
Profile Joined December 2010
United States178 Posts
June 29 2011 20:19 GMT
#18
+ Show Spoiler +
On June 30 2011 05:16 KgKris wrote:
As a counter point:

Tester did just beat July with super unconventional play!


Can you please put that in a spoiler. You are not born yesterday....
Whynaut
Profile Blog Joined January 2011
Canada367 Posts
June 29 2011 20:20 GMT
#19
On June 30 2011 05:12 stormchaser wrote:
Show nested quote +
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


There was a thread with a poll, where, among other things, people were asked which was their hardest matchup. A majority of Protosses said vs. Zerg was the hardest MU, and a plurality of Zergs said that vs. Protoss was their hardest MU.

PvZ is frustrating for all involved.

Here is the thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=234117
Noocta
Profile Joined June 2010
France12578 Posts
June 29 2011 20:20 GMT
#20
In what case do protoss attack right when warpgate finish in zvp beside 4gate all in ?
None.

Does less 4gate all in is what did change PvZ ?
Nope.
" I'm not gonna fight you. I'm gonna kick your ass ! "
vojnik
Profile Joined October 2010
Macedonia923 Posts
June 29 2011 20:21 GMT
#21
sentry build time was reduced, so other than the 4 gate attack I don't see how it changes anything, forge fast expand is still close to untouchable and 3 gate is compensated with the faster sentry build time, things that changed are new strats from zerg, more drop play, more infestor play and more beneling play i would say.
For the swarm!
oogieogie
Profile Joined June 2011
United States3657 Posts
June 29 2011 20:24 GMT
#22
On June 30 2011 05:19 L3gendary wrote:
Well protoss are mostly struggling and against roach ling all ins and trying to balance safety with not allowing zergs to get too greedy early game. Late game deathballs still favour protoss. That's why both sides are complaining about the matchup. The warpgate timing doesn't really affect 3 gate expand tho because of the sentry timing buff, I think it's just a shift in strategy.

Maybe it is just me watching mostly pros play, but when a toss 3 gate expands n zerg does the roach ling allins the P is still able to hold it pretty well with decent forcefields. (yes it depends on map and if scouted etc.)
RoyalCheese
Profile Joined May 2010
Czech Republic745 Posts
Last Edited: 2011-06-29 20:26:01
June 29 2011 20:24 GMT
#23
Well since the 4gate was about 30secs delayed, you have 30 more secs to macro more? Thats what i would think ^_^
Kennigit: "Chill was once able to retire really young, but decided to donate his entire salary TO SUPPORT ESPORTS"
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2011-06-29 20:30:33
June 29 2011 20:26 GMT
#24
On June 30 2011 05:13 KgKris wrote:
Show nested quote +
On June 30 2011 05:08 Konsume wrote:
As a 1300ish master level zerg... protoss is my hardest matchup right now!


Yeah, see that's the other thing... Classically Zergs have always had trouble with Protoss, especially in mid to late game (although the death ball hardly comes up as much as it used to since the infestor buff).

IdrA's mantra is that "Zergs can't win against Protoss," but statistically I think the W/L ratio in PvZ has been favoring Z for a few weeks now.

It's definitely nowhere near where it was when MC won two championships. I'm really just wondering if anyone else feels like 1.3.3 may have been a partially cause of this shift.

We definitely see a lot more ling/roach all-ins than we saw pre-patch. And I don't know when the last time was I saw a Protoss cancel their nexus expansion and go all in on 4 gates...


I'm not saying that zergs "can't" win vs protoss... but I sincerly think that protoss players have an easier time with their races.... Also... I don't know how many times I've lost to the ~9-10min mark to some 2 base 6-7 gates stalkers/sentries all-in while I was taking a 3rd. If I can't get good infos with my 2 scouting overlords I'm basicaly done!

and if the game last more than 20mins... ouch! my only hope is baneling drops (which is pretty good) but if it fails.... I get to play with 5units (cause all my banes died) and -5 - 6 overlords and.... basicaly what I mean is that it's GG!

So while zerg struggle all game long to stay ahead in base all protoss has to think is to take a 3rd to get 6 gaz and it's basicaly "jobs done"!

EDIT: added spoiler tag... cause it might be a spoiler to some ppl
+ Show Spoiler +
So..... totaly not saying that protoss is OP, but seriously... I really doupt protoss can complain right now ! As for latest results... I doupt homestory and DH was tallied in these numbers. Anyone remember that HuK won 2 tournaments back to back!!
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
June 29 2011 20:27 GMT
#25
Doubt it changed it much, PvZ is fine. I find some people extremely hard, and then I find other zergs incred. easy, ones who are hard have a diverse unit composition, easy zergs just mass roaches and hope for the best.

Point is, in this MU it really hasn't had that big of an effect.
"A bullet to the head will solve your problems."
vexos
Profile Joined December 2010
Russian Federation19 Posts
June 29 2011 20:27 GMT
#26
Sentry build time pretty much compensates warpgate research nerf in PvZ.
Rabbitmaster
Profile Joined August 2010
1357 Posts
June 29 2011 20:30 GMT
#27
On June 30 2011 05:04 mewby wrote:
no, every little thing matters but not enough to cause a metagame shift


Seeing as metagame shifts can occur without balance changes, i think a 20 sec nerf to warpgate tech can most certainly caused a metagame shift...

ot: I've also noticed PvZ early game being A LOT more difficult, even though i almost never 4-gated. So i don't really know whats up i guess.
God is dead.
KgKris
Profile Joined April 2011
United States164 Posts
Last Edited: 2011-06-29 20:32:22
June 29 2011 20:31 GMT
#28
On June 30 2011 05:27 vexos wrote:
Sentry build time pretty much compensates warpgate research nerf in PvZ.


Sure, but an increase in the number of sentries means a decrease in the risk for a Zerg to macro hard in the early game.

Without any threat of early warpgate pressure (which no one even uses anymore) it may allow the Zerg to cut corners they never would have cut prior to 1.3.3.
"The spider comes."
Steel
Profile Blog Joined April 2010
Japan2283 Posts
June 29 2011 20:32 GMT
#29
On June 30 2011 05:14 blade55555 wrote:
Show nested quote +
On June 30 2011 05:12 stormchaser wrote:
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.


In the GSL were seeing a lot of protoss losing because their 2 base all-in or deathball push fails.

I think that P needs to do something else than doing an all-in or turteling. You know like apply pressure, like Terrans do in TvZ. You seriously never see a blink pressure build, just to take map control in the mid-game. It's always a really heavy all-in. For example, the games of San vs Sheth could of went differently if San only got one less gate, applied pressure with his blink stalkers and expanded.

Basically Protoss wasn't having much success doing all-ins anymore so they started getting a deathball which Zerg learned how to deal with (it's still really not easy) and nothing new is coming out from Protoss.
Try another route paperboy.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
June 29 2011 20:35 GMT
#30
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-06-29 20:37:36
June 29 2011 20:36 GMT
#31
On June 30 2011 05:32 Steel wrote:
Show nested quote +
On June 30 2011 05:14 blade55555 wrote:
On June 30 2011 05:12 stormchaser wrote:
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.


In the GSL were seeing a lot of protoss losing because their 2 base all-in or deathball push fails.

I think that P needs to do something else than doing an all-in or turteling. You know like apply pressure, like Terrans do in TvZ. You seriously never see a blink pressure build, just to take map control in the mid-game. It's always a really heavy all-in. For example, the games of San vs Sheth could of went differently if San only got one less gate, applied pressure with his blink stalkers and expanded.

Basically Protoss wasn't having much success doing all-ins anymore so they started getting a deathball which Zerg learned how to deal with (it's still really not easy) and nothing new is coming out from Protoss.


You have to be very careful with what you are pressuring with lest you lose all your units.

I do see white-ra pressure here and there with blink stalkers to great effect. But still, you gotta remember, even blink stalkers can't get away from speedlings over great distances, and will take heavy casualties to roaches on a big blanket of creep.

Generally I think map control is mostly done with dts.
KillerPlague
Profile Joined June 2010
United States1386 Posts
June 29 2011 20:39 GMT
#32
i've noticed early zerg timing attacks in close positions are much more difficult to hold, because even if you scout it warp gates wont finish in time, but mid/late game have no effect since no timings actually changed after warp gate..
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
oogieogie
Profile Joined June 2011
United States3657 Posts
June 29 2011 20:39 GMT
#33
On June 30 2011 05:32 Steel wrote:
Show nested quote +
On June 30 2011 05:14 blade55555 wrote:
On June 30 2011 05:12 stormchaser wrote:
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.


In the GSL were seeing a lot of protoss losing because their 2 base all-in or deathball push fails.

I think that P needs to do something else than doing an all-in or turteling. You know like apply pressure, like Terrans do in TvZ. You seriously never see a blink pressure build, just to take map control in the mid-game. It's always a really heavy all-in. For example, the games of San vs Sheth could of went differently if San only got one less gate, applied pressure with his blink stalkers and expanded.

Basically Protoss wasn't having much success doing all-ins anymore so they started getting a deathball which Zerg learned how to deal with (it's still really not easy) and nothing new is coming out from Protoss.

i don't think you can expect drop play from protoss though just because of how warp prism is (really low health), but i do agree that some kind of blink pressure or maybe just atking to snipe a expo then retreat would be good for protoss.
L3gendary
Profile Joined October 2010
Canada1470 Posts
June 29 2011 20:40 GMT
#34
On June 30 2011 05:24 oogieogie wrote:
Show nested quote +
On June 30 2011 05:19 L3gendary wrote:
Well protoss are mostly struggling and against roach ling all ins and trying to balance safety with not allowing zergs to get too greedy early game. Late game deathballs still favour protoss. That's why both sides are complaining about the matchup. The warpgate timing doesn't really affect 3 gate expand tho because of the sentry timing buff, I think it's just a shift in strategy.

Maybe it is just me watching mostly pros play, but when a toss 3 gate expands n zerg does the roach ling allins the P is still able to hold it pretty well with decent forcefields. (yes it depends on map and if scouted etc.)


You are right it's perfectly defendable but you usually need a stargate or dts to hold it (on maps like xel-naga), so even though it's very safe it can put you behind economically. The zerg can either all in or double expo and power drone.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
KgKris
Profile Joined April 2011
United States164 Posts
June 29 2011 20:40 GMT
#35
On June 30 2011 05:35 Piski wrote:
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.


Thanks for being an avid contributor to the discussion, sorry I didn't include the words imbalanced, OP or whine in the thread title.
"The spider comes."
sefio
Profile Joined June 2011
103 Posts
June 29 2011 20:46 GMT
#36
You should've named the thread 'did the warp gate nerf change PvZ' instead of just 4 gate. Surely the warp gate nerf slows down 3 gate expand builds as well as every other build and probe production 'cause you need to get the warp gate tech up and if you don't chrono the core, it takes forever.
KgKris
Profile Joined April 2011
United States164 Posts
Last Edited: 2011-06-29 20:51:00
June 29 2011 20:50 GMT
#37
On June 30 2011 05:46 sefio wrote:
You should've named the thread 'did the warp gate nerf change PvZ' instead of just 4 gate. Surely the warp gate nerf slows down 3 gate expand builds as well as every other build and probe production 'cause you need to get the warp gate tech up and if you don't chrono the core, it takes forever.


You're right, sorry I can't change it now. I just always remember that the whole reason for slowing down warpgate tech was because of how strong 4 gate used to be (still is?) in PvP.
"The spider comes."
Piski
Profile Blog Joined April 2010
Finland3461 Posts
June 29 2011 20:50 GMT
#38
On June 30 2011 05:40 KgKris wrote:
Show nested quote +
On June 30 2011 05:35 Piski wrote:
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.


Thanks for being an avid contributor to the discussion, sorry I didn't include the words imbalanced, OP or whine in the thread title.


No offence but I feel I contributed more than you with that OP.
You're not the first to not include the words imbalanced so don't think you've done something new here. You're still implying it.
I could be totally wrong and this could be a good discussion and I will be actually following it.
I did actually ask you to elaborate why do you think protoss is struggling besides that match and you decided that instead of answering you would do a smartass response to my post. Way to go.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
June 29 2011 20:52 GMT
#39
On June 30 2011 05:36 travis wrote:
Show nested quote +
On June 30 2011 05:32 Steel wrote:
On June 30 2011 05:14 blade55555 wrote:
On June 30 2011 05:12 stormchaser wrote:
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.


In the GSL were seeing a lot of protoss losing because their 2 base all-in or deathball push fails.

I think that P needs to do something else than doing an all-in or turteling. You know like apply pressure, like Terrans do in TvZ. You seriously never see a blink pressure build, just to take map control in the mid-game. It's always a really heavy all-in. For example, the games of San vs Sheth could of went differently if San only got one less gate, applied pressure with his blink stalkers and expanded.

Basically Protoss wasn't having much success doing all-ins anymore so they started getting a deathball which Zerg learned how to deal with (it's still really not easy) and nothing new is coming out from Protoss.


You have to be very careful with what you are pressuring with lest you lose all your units.

I do see white-ra pressure here and there with blink stalkers to great effect. But still, you gotta remember, even blink stalkers can't get away from speedlings over great distances, and will take heavy casualties to roaches on a big blanket of creep.

Generally I think map control is mostly done with dts.


Yeah there's definitely a lot of DT play working very well right now. Still, I feel like Blink Stalkers are extremely powerful for controlling the map especially on some specific maps.
Try another route paperboy.
Lennox
Profile Joined January 2011
Lithuania36 Posts
June 29 2011 20:53 GMT
#40
yes it effected a lot from now protoss dont do stupid shit so often, so their win rate increased significantly
KgKris
Profile Joined April 2011
United States164 Posts
June 29 2011 20:54 GMT
#41
On June 30 2011 05:50 Piski wrote:
Show nested quote +
On June 30 2011 05:40 KgKris wrote:
On June 30 2011 05:35 Piski wrote:
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.


Thanks for being an avid contributor to the discussion, sorry I didn't include the words imbalanced, OP or whine in the thread title.


No offence but I feel I contributed more than you with that OP.
You're not the first to not include the words imbalanced so don't think you've done something new here. You're still implying it.
I could be totally wrong and this could be a good discussion and I will be actually following it.
I did actually ask you to elaborate why do you think protoss is struggling besides that match and you decided that instead of answering you would do a smartass response to my post. Way to go.



Here you go:

[image loading]

Not that you really deserve a response, I was just going to let your attitude speak for itself.
"The spider comes."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2011-06-29 21:01:10
June 29 2011 20:58 GMT
#42
On June 30 2011 05:54 KgKris wrote:
Show nested quote +
On June 30 2011 05:50 Piski wrote:
On June 30 2011 05:40 KgKris wrote:
On June 30 2011 05:35 Piski wrote:
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.


Thanks for being an avid contributor to the discussion, sorry I didn't include the words imbalanced, OP or whine in the thread title.


No offence but I feel I contributed more than you with that OP.
You're not the first to not include the words imbalanced so don't think you've done something new here. You're still implying it.
I could be totally wrong and this could be a good discussion and I will be actually following it.
I did actually ask you to elaborate why do you think protoss is struggling besides that match and you decided that instead of answering you would do a smartass response to my post. Way to go.



Here you go:

Not that you really deserve a response, I was just going to let your attitude speak for itself.


Outdated statistics.

From Dreamhack, which boasted quite a significant number of games...

Despite compromising less than a third of all invited players, a whopping 6 of the 8 starting groups were won by Protoss, with Naniwa, Sase, MC, White-Ra, and Huk all ripping through 5-0 without dropping a single series, leading to an Ro16 and Ro8 that were both half Protoss.

It seemed that over the entire tournament any player caught building a pylon had his winning percentage boosted significatly: Protoss held winning records against both Zerg (50-34, 59%) and Terran (58-33, 63%).


March was when players started using banelings vs Protoss. March/April was when Protoss had no fucking clue to do vs it, and also when the Roach/Ling allin vs 3gate expand became the most popular (I believe, not positive). Protoss players are both significantly more prepared for those styles of play now.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-06-29 21:01:10
June 29 2011 21:00 GMT
#43
Imba, Imba. Metagame. 4gate. Imbalance. Artosis. Forcefield you SeE?
20 seconds, 1/3 minute, Metagame once again. 3 pylon block rush. gtlBaBY.
Imba dt roach, Void Ray Cybernetics for make better Cybersports.

The only thing that the change impacts heavily outside of 4gate is when toss is taking their natural at a "safe" time. In order to get the 6 minute "money" timing of the WG in conjunction with their nexus, they must chronoboost their WG almost exclusively. If they do not, they are expanding with a zealot and 2 sentries blindly; they don't know how many speed lings the zerg made; if they cut drones and made a whole bunch of zerglings, protoss has a larger window where their nexus in jepeordy of cancelation and the window of a risky expansion is MUCH larger.

EDIT: timing attack
get rich or die mining
TL+ Member
Piski
Profile Blog Joined April 2010
Finland3461 Posts
Last Edited: 2011-06-29 21:03:09
June 29 2011 21:01 GMT
#44
+ Show Spoiler +
On June 30 2011 05:54 KgKris wrote:
Show nested quote +
On June 30 2011 05:50 Piski wrote:
On June 30 2011 05:40 KgKris wrote:
On June 30 2011 05:35 Piski wrote:
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.


Thanks for being an avid contributor to the discussion, sorry I didn't include the words imbalanced, OP or whine in the thread title.


No offence but I feel I contributed more than you with that OP.
You're not the first to not include the words imbalanced so don't think you've done something new here. You're still implying it.
I could be totally wrong and this could be a good discussion and I will be actually following it.
I did actually ask you to elaborate why do you think protoss is struggling besides that match and you decided that instead of answering you would do a smartass response to my post. Way to go.



Here you go:

[image loading]

Not that you really deserve a response, I was just going to let your attitude speak for itself.


If those are your only reasoning for protoss struggling why not discuss it in the thread those are posted?
Why are you even that defencive. I'm not trying to crucify you.
I see those stats and raise you protoss winning two latest major foreigner tournaments. For me non of those really decisively say anything.
I do think Alicia is a better player than CoCa but then again I think July is better than Trickster.
Just because I'm not confriming your thoughts doesn't mean I am an asshole who wants this thread closed and you banned.
I'm sure even you want this thread having a direction rather than just say "discuss" and see what happens when a forum full of Protoss and Zergs start to fight how the other race is imbalance.

Edit: Put the pic post in spoilers not to take too much room.
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 29 2011 21:01 GMT
#45
Annoyingly enough, it made roach/ling all-ins harder to deal with, because if you get Hallucination after Warpgate, then you won't scout in time to prepare for the attack. Don't think it changed that much otherwise though; nobody was really doing straight up 4gates anyway, and you can still cancel a Nexus at 99% and still have a very powerful attack.

On June 30 2011 05:32 Steel wrote:
Show nested quote +
On June 30 2011 05:14 blade55555 wrote:
On June 30 2011 05:12 stormchaser wrote:
On June 30 2011 05:10 Kira__ wrote:
Protoss doesnt seem to be struggling against zerg outside of korea. Maybe it has something to do with the myth about koreans being amazing at refining builds, but not being very creative. Perhaps it will take the korean protosses some time to catch up.

I'm not sure if this is true. I mean it was only a few weeks ago that on SOTG, all the tosses on there were complaining about PvZ. I think it's just a very volatile matchup that can be frustrating to alot of people.


well that was on state of the game. Tosses did amazing at dreamhack (8 of the 16 were protoss) and top 3 were protoss at the homestory cup. But in Korea protosses are struggling alot.


In the GSL were seeing a lot of protoss losing because their 2 base all-in or deathball push fails.

I think that P needs to do something else than doing an all-in or turteling. You know like apply pressure, like Terrans do in TvZ. You seriously never see a blink pressure build, just to take map control in the mid-game. It's always a really heavy all-in. For example, the games of San vs Sheth could of went differently if San only got one less gate, applied pressure with his blink stalkers and expanded.

Basically Protoss wasn't having much success doing all-ins anymore so they started getting a deathball which Zerg learned how to deal with (it's still really not easy) and nothing new is coming out from Protoss.


There's a good reason you don't see "pressure" or "harassment" from Protoss that often. The race is simply designed to promote Warpgate all-ins or turtling, especially against Zerg. If you pressure as Protoss and you lose your whole army, you have lost the game, period. It's a lot of risk for not that much reward. Blink is becoming so popular right now not because of how good or bad Blink Stalkers are, but because they can actually retreat and move around the map with a degree of freedom, as opposed to every other Protoss unit.

Compare this to a Terran, who will often be happy to trade his Marine/Tank push for a bunch of Mutalisks and Banelings, and will usually be cost-effective at that.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
KgKris
Profile Joined April 2011
United States164 Posts
June 29 2011 21:03 GMT
#46
On June 30 2011 05:58 FabledIntegral wrote:
Show nested quote +
On June 30 2011 05:54 KgKris wrote:
On June 30 2011 05:50 Piski wrote:
On June 30 2011 05:40 KgKris wrote:
On June 30 2011 05:35 Piski wrote:
Actually we lasted a pretty hood while before someone made a balance whine *cough* sorry, balanca discussion thread.

To actually answer the OP I would say how is protoss struggling? Winning tournaments isn't doesn't really say much but DH and HMCIII went to protoss and with a good amount of protoss players in the end.
I'm not saying this automatically means protoss is OP but I would say this game is closest to balance than it has ever been. I would like to hear more reasons why the OP feels PvZ is imbalance and participate to his own discussion. You just point us to one match and ask if this means there is imbalance.


Thanks for being an avid contributor to the discussion, sorry I didn't include the words imbalanced, OP or whine in the thread title.


No offence but I feel I contributed more than you with that OP.
You're not the first to not include the words imbalanced so don't think you've done something new here. You're still implying it.
I could be totally wrong and this could be a good discussion and I will be actually following it.
I did actually ask you to elaborate why do you think protoss is struggling besides that match and you decided that instead of answering you would do a smartass response to my post. Way to go.



Here you go:

Not that you really deserve a response, I was just going to let your attitude speak for itself.


Outdated statistics.

From Dreamhack, which boasted quite a significant number of games...
Show nested quote +

Despite compromising less than a third of all invited players, a whopping 6 of the 8 starting groups were won by Protoss, with Naniwa, Sase, MC, White-Ra, and Huk all ripping through 5-0 without dropping a single series, leading to an Ro16 and Ro8 that were both half Protoss.

It seemed that over the entire tournament any player caught building a pylon had his winning percentage boosted significatly: Protoss held winning records against both Zerg (50-34, 59%) and Terran (58-33, 63%).


March was when players started using banelings vs Protoss. March/April was when Protoss had no fucking clue to do vs it, and also when the Roach/Ling allin vs 3gate expand became the most popular (I believe, not positive). Protoss players are both significantly more prepared for those styles of play now.


Sorry I should have specified. That chart is from May (a few weeks after 1.3.3 was released) and only covers games from the GSL/Korea. Here is a link to the description:

http://twitpic.com/4sdkpv

Honestly, I have watched enough GSL to believe that this trend continued through May and June.
"The spider comes."
Saracen
Profile Blog Joined December 2007
United States5139 Posts
June 29 2011 21:04 GMT
#47
On June 30 2011 05:02 KgKris wrote:
I just watch a GSL game so I conclude that Z > P imba b/c u cant 4gate anymore b/c warpgate sooooo slowwww (even tho, you kinda still can) discuss!

Please don't turn TL into the B.net forums.
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