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OGN League's new map.

Forum Index > BW General
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[BOyGiRl]ShaRp
Profile Joined July 2004
Korea (S)1912 Posts
Last Edited: 2004-12-10 15:19:25
December 10 2004 10:54 GMT
#1
[image loading]


It's called the "Dream of Balhae." There was a rumor that it's english name is Russian Roulette, but nothing is proven since OGN hasn't officially introduced the map. I got hold of this image from www.Fighterforum.com and no one labeled it as fake so it is very likely that this is the image of the new map.

The map was made trying to favor Protoss players. It's a semi-island map and kind of reminds me of Paradox.

In the main, there are 8 minerals and gas, and just in front of the main there is a nat with gas and 7 minerals. Other gas expos are at 3, 9 and there is a 2 gas 12 mineral super multi in the center (which reminds me of Neo Jungle Story)

People say this map is very good for Protoss but I think its the best for zerg. First of all zerg won't have to be nervous of early attacks and can easily take second hatchery before pool, and even 3 hatchery. Also this will allow zerg to get 2 gas very early but for Protoss and Terran they will have to do 2 or 3 command/nexus. I'm not gosu or anything and I'm just expressing my thoughts so no flaming please.

Personally I think this map is nono. I hate island maps and I think there will be very boring games here. T-T

Hexatron Bba!!
Empyrean
Profile Blog Joined September 2004
17021 Posts
December 10 2004 10:59 GMT
#2
It looks a bit empty, with lots of empty space in the land portion of the map. Personally I think it would favour Zerg as well, but I'm just a newbie =/
Moderator
Emlary
Profile Blog Joined December 2002
China3334 Posts
December 10 2004 11:08 GMT
#3
why OGN havent released it yet? or they intend to release it after new leagues start?
No more SKT1, it's SKP2.
Nal_Testie
Profile Joined April 2004
Canada1257 Posts
December 10 2004 11:08 GMT
#4
It's a random players map.
:D
The fact that we have flamethrowers means at some point someone said to himself - Gee I sure would like to set those people on fire over there but im just not close enough to get the job done, if only I had something that would throw the flame on them
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 10 2004 11:16 GMT
#5
lol Protoss is going to crush everyone on this map.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
yosh
Profile Joined November 2004
United States285 Posts
December 10 2004 11:19 GMT
#6
this map is unfair for all 3 races, seriously
forever mech
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 10 2004 11:20 GMT
#7
Oh wait let me replace "Protoss" with Reach lol.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
bigMommA
Profile Joined March 2003
1985 Posts
Last Edited: 2004-12-10 11:32:15
December 10 2004 11:28 GMT
#8
lol gryff.

i agree, the map is hollow as hell. it's like a donut w/o sugar.

i was highly anticipating a semi-map that was as balanced and beautiful as NFZ.

oh well, at least we still have Alchemy and Neo Guillotine (although this name is so vicious for such a nice-looking map).
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
December 10 2004 11:37 GMT
#9
I like it.
We are vigilant.
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 10 2004 12:14 GMT
#10
On December 10 2004 20:37 Arbiter[frolix] wrote:
I like it.


And what are you?

Oh yeah, Reach sympathizer.

But then again, who isn't ;D.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
December 10 2004 12:23 GMT
#11
On December 10 2004 20:28 bigMommA wrote:
lol gryff.

i agree, the map is hollow as hell. it's like a donut w/o sugar.

i was highly anticipating a semi-map that was as balanced and beautiful as NFZ.

oh well, at least we still have Alchemy and Neo Guillotine (although this name is so vicious for such a nice-looking map).

Actually. I like the donuts without sugar better than ones with it. Eh, I don't really like this map a lot. It sucks for T with all the open space and islands, and it looks kinda boring.
bigMommA
Profile Joined March 2003
1985 Posts
Last Edited: 2004-12-10 12:30:54
December 10 2004 12:30 GMT
#12
bad analogy

alright, it's like candy w/o the sweets.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 10 2004 14:31 GMT
#13
the gas and minerals at the 'nat' are too far from each other to have optimal mining...

wonder why?
Moderatormy tatsu loops r fuckin nice
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-12-10 14:40:44
December 10 2004 14:33 GMT
#14
On December 10 2004 19:54 [BOyGiRl]ShaRp wrote:
People say this map is very good for Protoss but I think its the best for zerg. First of all zerg won't have to be nervous of early attacks and can easily take second hatchery before pool, and even 3 hatchery. Also this will allow zerg to get 2 gas very early but for Protoss and Terran they will have to do 2 or 3 command/nexus. I'm not gosu or anything and I'm just expressing my thoughts so no flaming please.


I disagree with you here. You can replace "zerg" with "toss" or "terran" and it will still make alot of sense. And actually, allowing protoss to take a second nexus without fear of early attacks is much more dangerous than allowing zerg to take a second hatch without fear of early attacks. This map does seem to favor protoss over zerg. Protoss can double nexus and quickly tech to sair+reaver and it will be very tough for zerg to overcome it.


Also, how does Alchemist look like?
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 10 2004 14:48 GMT
#15
--- Nuked ---
bigMommA
Profile Joined March 2003
1985 Posts
December 10 2004 14:50 GMT
#16
Alchemist v1.0:
[image loading]


Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.
bigMommA
Profile Joined March 2003
1985 Posts
December 10 2004 14:55 GMT
#17
Like Leg said, Alchemist is imbalance at position 3.

The other positions are interconnected by flat surfaces (easier to exp and manuever), while position 3 are connected by ramps and bridges.
Geval
Profile Joined September 2004
788 Posts
December 10 2004 15:58 GMT
#18
On December 10 2004 23:50 bigMommA wrote:
Alchemist v1.0:
[image loading]


Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.

Not sure about that. Toss can double cannon expantions -->mass sairs, reavers
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
Geval
Profile Joined September 2004
788 Posts
December 10 2004 16:00 GMT
#19
On December 10 2004 23:55 bigMommA wrote:
Like Leg said, Alchemist is imbalance at position 3.

The other positions are interconnected by flat surfaces (easier to exp and manuever), while position 3 are connected by ramps and bridges.

that makes it harder to take...
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
Geval
Profile Joined September 2004
788 Posts
December 10 2004 16:01 GMT
#20
Ah finally someone took care of toss
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
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