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OGN League's new map.

Forum Index > BW General
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[BOyGiRl]ShaRp
Profile Joined July 2004
Korea (S)1912 Posts
Last Edited: 2004-12-10 15:19:25
December 10 2004 10:54 GMT
#1
[image loading]


It's called the "Dream of Balhae." There was a rumor that it's english name is Russian Roulette, but nothing is proven since OGN hasn't officially introduced the map. I got hold of this image from www.Fighterforum.com and no one labeled it as fake so it is very likely that this is the image of the new map.

The map was made trying to favor Protoss players. It's a semi-island map and kind of reminds me of Paradox.

In the main, there are 8 minerals and gas, and just in front of the main there is a nat with gas and 7 minerals. Other gas expos are at 3, 9 and there is a 2 gas 12 mineral super multi in the center (which reminds me of Neo Jungle Story)

People say this map is very good for Protoss but I think its the best for zerg. First of all zerg won't have to be nervous of early attacks and can easily take second hatchery before pool, and even 3 hatchery. Also this will allow zerg to get 2 gas very early but for Protoss and Terran they will have to do 2 or 3 command/nexus. I'm not gosu or anything and I'm just expressing my thoughts so no flaming please.

Personally I think this map is nono. I hate island maps and I think there will be very boring games here. T-T

Hexatron Bba!!
Empyrean
Profile Blog Joined September 2004
17029 Posts
December 10 2004 10:59 GMT
#2
It looks a bit empty, with lots of empty space in the land portion of the map. Personally I think it would favour Zerg as well, but I'm just a newbie =/
Moderator
Emlary
Profile Blog Joined December 2002
China3334 Posts
December 10 2004 11:08 GMT
#3
why OGN havent released it yet? or they intend to release it after new leagues start?
No more SKT1, it's SKP2.
Nal_Testie
Profile Joined April 2004
Canada1257 Posts
December 10 2004 11:08 GMT
#4
It's a random players map.
:D
The fact that we have flamethrowers means at some point someone said to himself - Gee I sure would like to set those people on fire over there but im just not close enough to get the job done, if only I had something that would throw the flame on them
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 10 2004 11:16 GMT
#5
lol Protoss is going to crush everyone on this map.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
yosh
Profile Joined November 2004
United States285 Posts
December 10 2004 11:19 GMT
#6
this map is unfair for all 3 races, seriously
forever mech
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 10 2004 11:20 GMT
#7
Oh wait let me replace "Protoss" with Reach lol.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
bigMommA
Profile Joined March 2003
1985 Posts
Last Edited: 2004-12-10 11:32:15
December 10 2004 11:28 GMT
#8
lol gryff.

i agree, the map is hollow as hell. it's like a donut w/o sugar.

i was highly anticipating a semi-map that was as balanced and beautiful as NFZ.

oh well, at least we still have Alchemy and Neo Guillotine (although this name is so vicious for such a nice-looking map).
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
December 10 2004 11:37 GMT
#9
I like it.
We are vigilant.
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 10 2004 12:14 GMT
#10
On December 10 2004 20:37 Arbiter[frolix] wrote:
I like it.


And what are you?

Oh yeah, Reach sympathizer.

But then again, who isn't ;D.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
December 10 2004 12:23 GMT
#11
On December 10 2004 20:28 bigMommA wrote:
lol gryff.

i agree, the map is hollow as hell. it's like a donut w/o sugar.

i was highly anticipating a semi-map that was as balanced and beautiful as NFZ.

oh well, at least we still have Alchemy and Neo Guillotine (although this name is so vicious for such a nice-looking map).

Actually. I like the donuts without sugar better than ones with it. Eh, I don't really like this map a lot. It sucks for T with all the open space and islands, and it looks kinda boring.
bigMommA
Profile Joined March 2003
1985 Posts
Last Edited: 2004-12-10 12:30:54
December 10 2004 12:30 GMT
#12
bad analogy

alright, it's like candy w/o the sweets.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 10 2004 14:31 GMT
#13
the gas and minerals at the 'nat' are too far from each other to have optimal mining...

wonder why?
Moderatormy tatsu loops r fuckin nice
tfeign
Profile Joined June 2004
United States2980 Posts
Last Edited: 2004-12-10 14:40:44
December 10 2004 14:33 GMT
#14
On December 10 2004 19:54 [BOyGiRl]ShaRp wrote:
People say this map is very good for Protoss but I think its the best for zerg. First of all zerg won't have to be nervous of early attacks and can easily take second hatchery before pool, and even 3 hatchery. Also this will allow zerg to get 2 gas very early but for Protoss and Terran they will have to do 2 or 3 command/nexus. I'm not gosu or anything and I'm just expressing my thoughts so no flaming please.


I disagree with you here. You can replace "zerg" with "toss" or "terran" and it will still make alot of sense. And actually, allowing protoss to take a second nexus without fear of early attacks is much more dangerous than allowing zerg to take a second hatch without fear of early attacks. This map does seem to favor protoss over zerg. Protoss can double nexus and quickly tech to sair+reaver and it will be very tough for zerg to overcome it.


Also, how does Alchemist look like?
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 10 2004 14:48 GMT
#15
--- Nuked ---
bigMommA
Profile Joined March 2003
1985 Posts
December 10 2004 14:50 GMT
#16
Alchemist v1.0:
[image loading]


Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.
bigMommA
Profile Joined March 2003
1985 Posts
December 10 2004 14:55 GMT
#17
Like Leg said, Alchemist is imbalance at position 3.

The other positions are interconnected by flat surfaces (easier to exp and manuever), while position 3 are connected by ramps and bridges.
Geval
Profile Joined September 2004
788 Posts
December 10 2004 15:58 GMT
#18
On December 10 2004 23:50 bigMommA wrote:
Alchemist v1.0:
[image loading]


Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.

Not sure about that. Toss can double cannon expantions -->mass sairs, reavers
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
Geval
Profile Joined September 2004
788 Posts
December 10 2004 16:00 GMT
#19
On December 10 2004 23:55 bigMommA wrote:
Like Leg said, Alchemist is imbalance at position 3.

The other positions are interconnected by flat surfaces (easier to exp and manuever), while position 3 are connected by ramps and bridges.

that makes it harder to take...
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
Geval
Profile Joined September 2004
788 Posts
December 10 2004 16:01 GMT
#20
Ah finally someone took care of toss
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
December 10 2004 17:01 GMT
#21
OMFG that Alchemist v1.0 sux.
Position 3 is pretty imbalance like bigMommA said.
Nick Cave & the Bad Seeds
Waxangel
Profile Blog Joined September 2002
United States33503 Posts
December 10 2004 18:41 GMT
#22
if they cared about toss they would have used the map in the challenge league prelim -_-

and haven't they learned their lesson from paradoxxx -_-
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
RaiZ
Profile Blog Joined April 2003
2813 Posts
December 10 2004 20:21 GMT
#23
The new map doesn't seem to favor z since the 2nd gaz is enough near from main : With toss or terran you can put a gaz there and mining with like 6 or 7 peons ? it doesn't really matter if you wanted to put your peons in the minerals or the gaz, especially when you have a lot of peons.

Just my thought.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 10 2004 20:42 GMT
#24
Dream of Balhae -> Dream of Valhalla, yes? ^_^

The middle is exactly like valhalla, same kinds of mains too
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pro.NT_Knight
Profile Joined November 2004
Australia539 Posts
December 10 2004 20:49 GMT
#25
its a weirdo map , for weirdo players.... suits korean leagues well, im sure they think of some weird strategy for it.
Op Pro.NT Usa West
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
December 10 2004 21:31 GMT
#26
FrozenArbiter so nostalgia=gaema=lt because of same centers? I think that u cant say that Dream of Balhae is equal to it only because of that center...And dont try to tell me that mains are same, i never see Valhalla with 2 gas
#1 bio.dante fan
Kacas
Profile Joined July 2003
Brazil3143 Posts
December 10 2004 21:57 GMT
#27
the maps are too weired to analyse
lets see the final version, and wait some progamers games
XD
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
bigMommA
Profile Joined March 2003
1985 Posts
December 10 2004 22:01 GMT
#28
On December 11 2004 00:58 Geval wrote:
Show nested quote +
On December 10 2004 23:50 bigMommA wrote:

Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.

Not sure about that. Toss can double cannon expantions -->mass sairs, reavers


What I meant was the natural geyser is not right up the ass to a possible natural expansion. It would probably take 6/7scv or probe to mine it if the expansion is built right next to the natural's minerals. So I guess that might balance for Zerg a bit b/c they can build a 3rd hatch right next to the natural geyser and have the minimum 3 drones in them.
Luhh
Profile Joined October 2003
Sweden2974 Posts
December 10 2004 22:40 GMT
#29
The concept of a natural gas further away is pretty clever, for race balancing. The mapmaker should also try it on a landmap with fairly easy to defend main/natural.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2004-12-10 23:26:00
December 10 2004 23:25 GMT
#30
On December 11 2004 06:31 bio.dante wrote:
FrozenArbiter so nostalgia=gaema=lt because of same centers? I think that u cant say that Dream of Balhae is equal to it only because of that center...And dont try to tell me that mains are same, i never see Valhalla with 2 gas

Balhae =
VALHALLA
It's probably spelled almsot identically in korean AND the map is probably supposed to be from the same world -_-

I never said it's the same map =[

And nostalgia, LTs and gaemas centers aren't even similiar to eachother?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
December 10 2004 23:44 GMT
#31
actually I think I like the map... having the natural inside the main we can see from experience favours toss a lot, but making that gas further away favours zerg, since only they will be able to properly mine it, while at the same time semi-islands, particularly raised ground island like that where terran doesn't even need to float a building or use a scanner for vision to shoot into it is going to favour terran. I think it will be pretty fair.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Sir Alex
Profile Joined March 2004
United States159 Posts
December 10 2004 23:49 GMT
#32
Ehh? I thought in the other thread, Uhjoo called the map "Parhae's Dream", which is a reference to a period in Korean history. Google turns up this on it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 11 2004 00:23 GMT
#33
Well balhae sounded like valhalla :D! I thought he just translated it like that O_o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SW)RIF
Profile Joined December 2003
United States563 Posts
December 11 2004 01:34 GMT
#34
Dream of Balhae's gas distance allows for a 3 hatch Zerg to utilize the main's area better. But the negative for Zerg is the low cliff, which allows for early game punishment if 3 hatch. Should actually provide some nice early game micro.

Aside from the 2nd gas being most helpful for the Zerg, i think that the Zerg race has it the worst on this map. Where as Terran has it the easiest. Ofcourse this is just my initial assessment.
worst.player
Profile Joined July 2004
625 Posts
December 11 2004 01:52 GMT
#35
balhae = parhae b=p,r=l

it looks bogus as a mother.. gunna be some boring mass-fest games there.

zvt = fast fast fast defiler drops

pvz = boring sair/reaver (unless zerg's go devours.. that could be chill)

tvp = sorry terran, you lose.

yay! map isn't that bad after all. :p
sztuczyn
Profile Joined October 2003
Poland694 Posts
December 11 2004 02:09 GMT
#36
That map oficially suck ass.
:(
Bladox
Profile Joined February 2003
Canada763 Posts
December 11 2004 03:01 GMT
#37
''this map is made to favor protoss''
huh... the lone protoss
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 11 2004 03:08 GMT
#38
I think it looks okay...

Dunno if I am thinking correctly but could that gas be there too actually favour Protoss? cause P don't need second gas so fast, at least not in PvT. Obvious problem is then PvZ but most probable Z strategy would be 3 hatch + hydds and dropp right? So P just needs to go a fast expo to reaver/sair strategy and sacrifice some peons to maximize gas income which wont hurt the economy cause u almost always get too much minerals when u go this strategy on for example a normal map with regular geysers.

So basically you will just have to play it safe and take the other mains and hinder the Z from expanding, starving him. True or false?

Either way I can see how this is supposed to favour P =O
Hello=)
Geval
Profile Joined September 2004
788 Posts
Last Edited: 2004-12-11 04:02:32
December 11 2004 03:54 GMT
#39
On December 11 2004 07:01 bigMommA wrote:
Show nested quote +
On December 11 2004 00:58 Geval wrote:
On December 10 2004 23:50 bigMommA wrote:

Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.

Not sure about that. Toss can double cannon expantions -->mass sairs, reavers


What I meant was the natural geyser is not right up the ass to a possible natural expansion. It would probably take 6/7scv or probe to mine it if the expansion is built right next to the natural's minerals. So I guess that might balance for Zerg a bit b/c they can build a 3rd hatch right next to the natural geyser and have the minimum 3 drones in them.

upps I thought you are talking about Alchemist v1.0:, but anyway fast exr -reaver sairs would also work on Dream of Balhae.
hmm 6/7 workers vs 3 workers?? thats 200 min diference (thats nothing believe me)
hm yeah but it balance a "little" (very little) and will not be enought to save zergs from toss.

Waxangel I said "finally", challenge league prelim was bofore that ^_^
And whats wrong with Paradoxx? dont you love it ?
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2004 04:53 GMT
#40
On December 11 2004 12:01 Bladox wrote:
''this map is made to favor protoss''
huh... the lone protoss


Then I'm sure it would also be used during the next Challenge League and Duel Tournament so that there won't be a lone protoss in the next Starleague.
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