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It's called the "Dream of Balhae." There was a rumor that it's english name is Russian Roulette, but nothing is proven since OGN hasn't officially introduced the map. I got hold of this image from www.Fighterforum.com and no one labeled it as fake so it is very likely that this is the image of the new map.
The map was made trying to favor Protoss players. It's a semi-island map and kind of reminds me of Paradox.
In the main, there are 8 minerals and gas, and just in front of the main there is a nat with gas and 7 minerals. Other gas expos are at 3, 9 and there is a 2 gas 12 mineral super multi in the center (which reminds me of Neo Jungle Story)
People say this map is very good for Protoss but I think its the best for zerg. First of all zerg won't have to be nervous of early attacks and can easily take second hatchery before pool, and even 3 hatchery. Also this will allow zerg to get 2 gas very early but for Protoss and Terran they will have to do 2 or 3 command/nexus. I'm not gosu or anything and I'm just expressing my thoughts so no flaming please.
Personally I think this map is nono. I hate island maps and I think there will be very boring games here. T-T
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17029 Posts
It looks a bit empty, with lots of empty space in the land portion of the map. Personally I think it would favour Zerg as well, but I'm just a newbie =/
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China3334 Posts
why OGN havent released it yet? or they intend to release it after new leagues start?
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It's a random players map. :D
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lol Protoss is going to crush everyone on this map.
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this map is unfair for all 3 races, seriously
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Oh wait let me replace "Protoss" with Reach lol.
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lol gryff.
i agree, the map is hollow as hell. it's like a donut w/o sugar.
i was highly anticipating a semi-map that was as balanced and beautiful as NFZ.
oh well, at least we still have Alchemy and Neo Guillotine (although this name is so vicious for such a nice-looking map).
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United Kingdom2674 Posts
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On December 10 2004 20:37 Arbiter[frolix] wrote: I like it.
And what are you?
Oh yeah, Reach sympathizer.
But then again, who isn't ;D.
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On December 10 2004 20:28 bigMommA wrote: lol gryff.
i agree, the map is hollow as hell. it's like a donut w/o sugar.
i was highly anticipating a semi-map that was as balanced and beautiful as NFZ.
oh well, at least we still have Alchemy and Neo Guillotine (although this name is so vicious for such a nice-looking map). Actually. I like the donuts without sugar better than ones with it. Eh, I don't really like this map a lot. It sucks for T with all the open space and islands, and it looks kinda boring.
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bad analogy
alright, it's like candy w/o the sweets.
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Valhalla18444 Posts
the gas and minerals at the 'nat' are too far from each other to have optimal mining...
wonder why?
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On December 10 2004 19:54 [BOyGiRl]ShaRp wrote: People say this map is very good for Protoss but I think its the best for zerg. First of all zerg won't have to be nervous of early attacks and can easily take second hatchery before pool, and even 3 hatchery. Also this will allow zerg to get 2 gas very early but for Protoss and Terran they will have to do 2 or 3 command/nexus. I'm not gosu or anything and I'm just expressing my thoughts so no flaming please.
I disagree with you here. You can replace "zerg" with "toss" or "terran" and it will still make alot of sense. And actually, allowing protoss to take a second nexus without fear of early attacks is much more dangerous than allowing zerg to take a second hatch without fear of early attacks. This map does seem to favor protoss over zerg. Protoss can double nexus and quickly tech to sair+reaver and it will be very tough for zerg to overcome it.
Also, how does Alchemist look like?
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Alchemist v1.0:
Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it.
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Like Leg said, Alchemist is imbalance at position 3.
The other positions are interconnected by flat surfaces (easier to exp and manuever), while position 3 are connected by ramps and bridges.
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On December 10 2004 23:50 bigMommA wrote:Alchemist v1.0: Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it. Not sure about that. Toss can double cannon expantions -->mass sairs, reavers
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On December 10 2004 23:55 bigMommA wrote: Like Leg said, Alchemist is imbalance at position 3.
The other positions are interconnected by flat surfaces (easier to exp and manuever), while position 3 are connected by ramps and bridges. that makes it harder to take...
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Ah finally someone took care of toss
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OMFG that Alchemist v1.0 sux. Position 3 is pretty imbalance like bigMommA said.
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United States33503 Posts
if they cared about toss they would have used the map in the challenge league prelim -_-
and haven't they learned their lesson from paradoxxx -_-
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The new map doesn't seem to favor z since the 2nd gaz is enough near from main : With toss or terran you can put a gaz there and mining with like 6 or 7 peons ? it doesn't really matter if you wanted to put your peons in the minerals or the gaz, especially when you have a lot of peons.
Just my thought.
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Sweden33719 Posts
Dream of Balhae -> Dream of Valhalla, yes? ^_^
The middle is exactly like valhalla, same kinds of mains too
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its a weirdo map , for weirdo players.... suits korean leagues well, im sure they think of some weird strategy for it.
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FrozenArbiter so nostalgia=gaema=lt because of same centers? I think that u cant say that Dream of Balhae is equal to it only because of that center...And dont try to tell me that mains are same, i never see Valhalla with 2 gas
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the maps are too weired to analyse lets see the final version, and wait some progamers games XD
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On December 11 2004 00:58 Geval wrote:Show nested quote +On December 10 2004 23:50 bigMommA wrote:
Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it. Not sure about that. Toss can double cannon expantions -->mass sairs, reavers
What I meant was the natural geyser is not right up the ass to a possible natural expansion. It would probably take 6/7scv or probe to mine it if the expansion is built right next to the natural's minerals. So I guess that might balance for Zerg a bit b/c they can build a 3rd hatch right next to the natural geyser and have the minimum 3 drones in them.
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The concept of a natural gas further away is pretty clever, for race balancing. The mapmaker should also try it on a landmap with fairly easy to defend main/natural.
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Sweden33719 Posts
On December 11 2004 06:31 bio.dante wrote: FrozenArbiter so nostalgia=gaema=lt because of same centers? I think that u cant say that Dream of Balhae is equal to it only because of that center...And dont try to tell me that mains are same, i never see Valhalla with 2 gas Balhae = VALHALLA It's probably spelled almsot identically in korean AND the map is probably supposed to be from the same world -_-
I never said it's the same map =[
And nostalgia, LTs and gaemas centers aren't even similiar to eachother?
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actually I think I like the map... having the natural inside the main we can see from experience favours toss a lot, but making that gas further away favours zerg, since only they will be able to properly mine it, while at the same time semi-islands, particularly raised ground island like that where terran doesn't even need to float a building or use a scanner for vision to shoot into it is going to favour terran. I think it will be pretty fair.
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Ehh? I thought in the other thread, Uhjoo called the map "Parhae's Dream", which is a reference to a period in Korean history. Google turns up this on it.
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Sweden33719 Posts
Well balhae sounded like valhalla :D! I thought he just translated it like that O_o
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Dream of Balhae's gas distance allows for a 3 hatch Zerg to utilize the main's area better. But the negative for Zerg is the low cliff, which allows for early game punishment if 3 hatch. Should actually provide some nice early game micro.
Aside from the 2nd gas being most helpful for the Zerg, i think that the Zerg race has it the worst on this map. Where as Terran has it the easiest. Ofcourse this is just my initial assessment.
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balhae = parhae b=p,r=l
it looks bogus as a mother.. gunna be some boring mass-fest games there. 
zvt = fast fast fast defiler drops
pvz = boring sair/reaver (unless zerg's go devours.. that could be chill)
tvp = sorry terran, you lose. 
yay! map isn't that bad after all. :p
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That map oficially suck ass.
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''this map is made to favor protoss'' huh... the lone protoss
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I think it looks okay...
Dunno if I am thinking correctly but could that gas be there too actually favour Protoss? cause P don't need second gas so fast, at least not in PvT. Obvious problem is then PvZ but most probable Z strategy would be 3 hatch + hydds and dropp right? So P just needs to go a fast expo to reaver/sair strategy and sacrifice some peons to maximize gas income which wont hurt the economy cause u almost always get too much minerals when u go this strategy on for example a normal map with regular geysers.
So basically you will just have to play it safe and take the other mains and hinder the Z from expanding, starving him. True or false?
Either way I can see how this is supposed to favour P =O
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On December 11 2004 07:01 bigMommA wrote:Show nested quote +On December 11 2004 00:58 Geval wrote:On December 10 2004 23:50 bigMommA wrote:
Dream of Balhae favor Zerg a bit from previous island maps b/c to fully take advantage of the natural geyser, zerg can build a 3rd hatch close to it. Not sure about that. Toss can double cannon expantions -->mass sairs, reavers What I meant was the natural geyser is not right up the ass to a possible natural expansion. It would probably take 6/7scv or probe to mine it if the expansion is built right next to the natural's minerals. So I guess that might balance for Zerg a bit b/c they can build a 3rd hatch right next to the natural geyser and have the minimum 3 drones in them. upps I thought you are talking about Alchemist v1.0: , but anyway fast exr -reaver sairs would also work on Dream of Balhae. hmm 6/7 workers vs 3 workers?? thats 200 min diference (thats nothing believe me) hm yeah but it balance a "little" (very little) and will not be enought to save zergs from toss.
Waxangel I said "finally", challenge league prelim was bofore that ^_^ And whats wrong with Paradoxx? dont you love it ?
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Bill307
Canada9103 Posts
On December 11 2004 12:01 Bladox wrote: ''this map is made to favor protoss'' huh... the lone protoss
Then I'm sure it would also be used during the next Challenge League and Duel Tournament so that there won't be a lone protoss in the next Starleague.
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