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[M] (2)Crossfire SE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Jacky_
Profile Blog Joined March 2011
Korea (South)47 Posts
April 12 2011 15:34 GMT
#1
[image loading]

[image loading]

[image loading]

(2)Crossfire SE

Playable 108×160
Published KR / NA,EU,SEA,TW (Crossfire SE)

Modified by JackyPrime

http://www.gomtv.net

www.SC2Prime.net
cafe.naver.com/xlalc

In GSL May.
Jacky || Starcraft2 Official Map Designer || Master of JACKMADE || jackmade.tistory.com/ || twitter.com/JackSolute
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 12 2011 16:04 GMT
#2
This map has potential, too many chokes in the middle tho. Never liked it, just a nightmare to engage for Zerg.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 12 2011 16:57 GMT
#3
What was modified?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
superezekiel
Profile Joined November 2010
United States35 Posts
April 12 2011 20:49 GMT
#4
Saw some games on this map, I think it was Destiny versus somebody, and I LOVED them. Very different games and the fights were really very interesting. Though the limited amount of movement space makes a lot of the encounters pretty hard to pull away from, but it's easier to keep people at bay with the distances you're able to abuse against each other.

Really loved it. But what IronMacSC said, what was modified? I can't tell just by looking at it.
Victory Goes To The Winner!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-04-12 21:45:33
April 12 2011 21:42 GMT
#5
COMPARISON PICS:
+ Show Spoiler +
[image loading]
[image loading]


What was changed? I cant find anything other than the green tileset...

EDIT: the areas around the very side blue bases are a bit less open in SE
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 12 2011 22:03 GMT
#6
you can't siege the natural from the center is the main change
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 13 2011 19:35 GMT
#7
maverick that makes no sense. Nothing looks different about the center. Clarify?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 13 2011 20:07 GMT
#8
Watch the comparison pix and check the distance between the back of the nat and the closest middle path ... OH ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 13 2011 20:44 GMT
#9
I was expecting at least 1 DR removal :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 13 2011 21:03 GMT
#10
Well the destructible rocks were there for a reason. There was a mineral block in Brood War Sin Peaks of Baekdu but they replaced it with rocks for crossfire.

Also, the main ramp is the normal small ramp instead of scrap-station size ramp.
eloist
Profile Joined September 2010
United States1017 Posts
May 18 2011 14:27 GMT
#11
I am convinced that this map is heavily zerg favored.

There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 18 2011 14:38 GMT
#12
On May 18 2011 23:27 eloist wrote:
I am convinced that this map is heavily zerg favored.

There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons.


Have you seen games on this map? Where zerg have the air, toss and terran have the ground.
KCCO!
eloist
Profile Joined September 2010
United States1017 Posts
May 18 2011 15:00 GMT
#13
On May 18 2011 23:38 ihasaKAROT wrote:
Show nested quote +
On May 18 2011 23:27 eloist wrote:
I am convinced that this map is heavily zerg favored.

There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons.


Have you seen games on this map? Where zerg have the air, toss and terran have the ground.

Yes, that's what I'm talking about?
Figgy
Profile Joined February 2011
Canada1788 Posts
July 30 2011 13:24 GMT
#14
On May 18 2011 23:38 ihasaKAROT wrote:
Show nested quote +
On May 18 2011 23:27 eloist wrote:
I am convinced that this map is heavily zerg favored.

There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons.


Have you seen games on this map? Where zerg have the air, toss and terran have the ground.


Every gsl game!

This map is the most Zerg favored in the pool by a long shot.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 30 2011 13:46 GMT
#15
this is imo the best textured map yet in sc2. ive copied alot of the subtleties here.

though wouldnt it be better to have that highground split be connected?
FlaShFTW
Profile Blog Joined February 2010
United States10528 Posts
July 30 2011 17:16 GMT
#16
is this the copy of sin beaks of baekdu???

http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 30 2011 20:07 GMT
#17
not an exact copy but an sc2-ized version of the map, yes.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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