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(2)Crossfire SE
Playable 108×160
Published KR / NA,EU,SEA,TW (Crossfire SE)
Modified by JackyPrime
http://www.gomtv.net
www.SC2Prime.net
cafe.naver.com/xlalc
In GSL May.
| Forum Index > SC2 Maps & Custom Games |
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Jacky_
Korea (South)47 Posts
![]() ![]() ![]() (2)Crossfire SE Playable 108×160 Published KR / NA,EU,SEA,TW (Crossfire SE) Modified by JackyPrime http://www.gomtv.net www.SC2Prime.net cafe.naver.com/xlalc In GSL May. | ||
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Ragoo
Germany2773 Posts
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IronManSC
United States2119 Posts
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superezekiel
United States35 Posts
Really loved it. But what IronMacSC said, what was modified? I can't tell just by looking at it. | ||
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sob3k
United States7572 Posts
+ Show Spoiler + ![]() What was changed? I cant find anything other than the green tileset... EDIT: the areas around the very side blue bases are a bit less open in SE | ||
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MavercK
Australia2181 Posts
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IronManSC
United States2119 Posts
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dezi
Germany1536 Posts
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FlopTurnReaver
Switzerland1980 Posts
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neobowman
Canada3324 Posts
Also, the main ramp is the normal small ramp instead of scrap-station size ramp. | ||
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eloist
United States1017 Posts
There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons. | ||
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ihasaKAROT
Netherlands4730 Posts
On May 18 2011 23:27 eloist wrote: I am convinced that this map is heavily zerg favored. There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons. Have you seen games on this map? Where zerg have the air, toss and terran have the ground. | ||
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eloist
United States1017 Posts
On May 18 2011 23:38 ihasaKAROT wrote: Show nested quote + On May 18 2011 23:27 eloist wrote: I am convinced that this map is heavily zerg favored. There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons. Have you seen games on this map? Where zerg have the air, toss and terran have the ground. Yes, that's what I'm talking about? | ||
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Figgy
Canada1788 Posts
On May 18 2011 23:38 ihasaKAROT wrote: Show nested quote + On May 18 2011 23:27 eloist wrote: I am convinced that this map is heavily zerg favored. There are so many spots where mutas can hover without being touched. Marines can never catch them. Likewise is it difficult to split units. The third seems incredibly hard to hold for these reasons. Have you seen games on this map? Where zerg have the air, toss and terran have the ground. Every gsl game! This map is the most Zerg favored in the pool by a long shot. | ||
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WniO
United States2706 Posts
though wouldnt it be better to have that highground split be connected? | ||
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FlaShFTW
United States10528 Posts
http://www.teamliquid.net/tlpd/korean/maps/6_Sin_Peaks_of_Baekdu | ||
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prodiG
Canada2016 Posts
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