KR playing on KR: Lan latency in SC1
EU playing on US: Low latency in SC1
KR playing on US: High latency in SC1
KR playing on EU: Extra high latency in SC1
And you know what, Id even say its a little bit smaller of a difference than that (and its actually not as bad as high latency was in SC1 at all, Im just using it for scale really).
On March 27 2011 07:58 Dingo22 wrote:
All this rage on today's victors is silly. To blame lag for MVP's loss is dumb (Adel is in France, MVP in Korea... both played on NA servers... equal lag). The same holds true in Nestea v. Goody.
All this rage on today's victors is silly. To blame lag for MVP's loss is dumb (Adel is in France, MVP in Korea... both played on NA servers... equal lag). The same holds true in Nestea v. Goody.
Its not equal lag, the connection between EU and US is better... But its not like the lag is as bad as a lot of people are trying to make it out to be -_-;
Its gonna play a role sometimes, but if you actually practice enough on the server to get used to how the timings differ (because the timings at which you have to do certain things ARE going to differ), it can most likely become very minimal.
When people talk about latency, it always brings to mind an article or quote I read somewhere, about how what matters the most is really not absolute latency, but rather stability. As long as you can get used to it, its not gonna be too bad for your game I think.
If your first game on NA is your TSL games, then I would say its a pretty big disadvantage but its your own fault.
On March 27 2011 08:04 Logo2010 wrote:
Does anyone believe Mvp, Nestea, Genius played well today? And therefore lost straight up? Whatever about other issues. In a gaming sense, how do you account for Mvp losing a reaper and marine to probes after 15 nexus. Is that good play or bad play? Genius fighting sieged tanks and marines vs sentries. Is that good play or bad play?
Nestea banelings vs mech. Moving spinecrawlers into sieged tanks and marines? Is that good play or bad play?
Yeah to imply Goody would tear up the GSL when players like SlayersMin, Seed and Bomber aren't even in the GSL, well is that a smart statement or a stupid statement?
Grats to the winning players today but lets not go overboard. Also realise there's the GSL World Championship beginning in two days and some of the players playing today have their mind on that competition.
Does anyone believe Mvp, Nestea, Genius played well today? And therefore lost straight up? Whatever about other issues. In a gaming sense, how do you account for Mvp losing a reaper and marine to probes after 15 nexus. Is that good play or bad play? Genius fighting sieged tanks and marines vs sentries. Is that good play or bad play?
Nestea banelings vs mech. Moving spinecrawlers into sieged tanks and marines? Is that good play or bad play?
Yeah to imply Goody would tear up the GSL when players like SlayersMin, Seed and Bomber aren't even in the GSL, well is that a smart statement or a stupid statement?
Grats to the winning players today but lets not go overboard. Also realise there's the GSL World Championship beginning in two days and some of the players playing today have their mind on that competition.
Didnt see MVPs games, but he does seem to have a tough time v Ps lately (1-2 alica, 0-2 genius to drop down to Code A)....
Only saw the last game for Genius vs QXC, but it seemed to me like Genius hadnt really adapted to the new patch very well (I think upgrades are a lot more important than they ever were, having a shit-ton of gas saved up for templars isnt really as good now for obvious reasons).
Missed most of game 2 of nestea vs goody, but well... He did seem to waste an awful lot of stuff, but I dont think he played so bad that you need to take anything away from Goody - Nestea doesnt play flawlessly in other games either.
As for dominating GSL, no I dont think Goody would do that - if he wins this TSL, yes we can start thinking about it but he has a lot of rounds left to go.
I mean, these are all good players that are losing, really big ones actually but... Come on, last GSL results for players in TSL:
Me: Ro16
Boxer: Out in groups, down to code A
Nestea: Out in groups, retained code S
MVP: Out in groups, down to code A
Fruitdealer: Out in groups, retained code S
Genius: Out in groups, retained code S
NaDa: RO8
MC: Won last GSL
HuK: Made code S
I think all we can take from this is that
1) SC2 is currently really volatile in terms of players form changing really quickly from day to day, and the game is perhaps not as well figured out as we sometimes like to think.
2) The guys that won played good.
Another thing I want to mention here is that when you lose in slightly laggy settings, and to make it worse, slightly laggy settings that you usually never play in... You are going to blame it on this. You are not going to go "Oh, I was off my game because IIm not used to these conditions and it got in my head".
No, you go "FUck this MOTHER FUCKING LAG, and FUCK this stupid server". And its natural, but keep this in mind when someone complains about lag. It probably did lag, and it probably did affect him a little, but as someone who at first felt that playing on the US was a complete joke, and now think its "a little annoying but mostly not game deciding"... Well, its just going to feel a lot worse than it actually was.