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mufin
United States616 Posts
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vx70GTOJudgexv
United States3161 Posts
On March 27 2011 09:48 CoFran wrote: If lag was such an issue for KR->US, I think korean teams could invest some of their income to get a business prioritized ISP with a good routing to US west and EU. KT has MPLS for example, its probly not cheap but with 10ish Code A/Code S crushing thru foreigners tournaments 24/7, its peanuts to pay. It's an issue with the B.net servers, not their ISPs.... | ||
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BluemoonSC
SoCal8907 Posts
note that i am a HUGE nestea fan and this disappointed me greatly, but as a fan i recognize that this had everything to do with a few mistakes adding up to cause him to lose. such is life and starcraft. better luck next time. nestea fighting! | ||
The_Piper42
United States426 Posts
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Kahuna.
Canada196 Posts
On March 27 2011 09:15 TheBJ wrote: qxc played amazing , and so did adel ( altough mvp wasnt at his best for sure ). Stop taking credit away from the players. Agreed. I would add Goody to that list as well though. Phenomenal play by the foreigners. | ||
JayConn
United States408 Posts
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CoFran
Canada342 Posts
On March 27 2011 10:19 vx70GTOJudgexv wrote: Show nested quote + On March 27 2011 09:48 CoFran wrote: If lag was such an issue for KR->US, I think korean teams could invest some of their income to get a business prioritized ISP with a good routing to US west and EU. KT has MPLS for example, its probly not cheap but with 10ish Code A/Code S crushing thru foreigners tournaments 24/7, its peanuts to pay. It's an issue with the B.net servers, not their ISPs.... what? how is it an issue with bnet servers? | ||
Jakkerr
Netherlands2549 Posts
On March 27 2011 08:30 Liquid`Jinro wrote: I mean, I dont want to downplay the effects too much because when you are used to the game behaving one way and then having it behave another, everything is going to get thrown off, you will start missing depots etc... But my point is more that its possible to practice for this - I think - by playing more on the US server. If events like this become the standard, we will probably see some better performances out of the Koreans if they take to practicing that way. How much better, its hard to say. I guess you pretty much stated one of the problems there. I dunno if you have any real info about this but I don't think the koreans practiced on the NA server or EU server for this tourney? | ||
archlol
Sweden12 Posts
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kheldorin
Singapore539 Posts
On March 27 2011 09:42 Jibba wrote: Show nested quote + By this logic, Ace should have gone undefeated in GSL too and would've had no problem qualifying in the past.On March 27 2011 09:33 kheldorin wrote: Then I don't understand how Ace was so consistent in IEM. He was undefeated in group stages and went on to win. If the game and the players are as volatile as you seem to think it is, shouldn't he have lost more games? If Koreans are consistently better in a LAN setting while the rest are better when playing the in these higher-lagged conditions, then the only conclusion one can derive is that lag does play a huge factor. . He hit a good stretch of play during that weekend, likewise oGs TOP hit a bad stretch when he went to Dreamhack and fizzled out with his teammate. Ace loss twice in a row in GSL. It's consistent and not volatile. It just furthers proves my point. You're saying everyone has equal skill. What matters is their form? And it's just a coincidence their form sucks when playing in an online tournament but not in a LAN tournament? The thing is audiences aren't interested in knowing about a players' form but how good they actually are. As they say "Form is temporary but class is permanent". IMO, oGs Top didn't hit a bad stretch, he was outplayed. | ||
cujo2k
Canada1044 Posts
On March 27 2011 10:19 vx70GTOJudgexv wrote: Show nested quote + On March 27 2011 09:48 CoFran wrote: If lag was such an issue for KR->US, I think korean teams could invest some of their income to get a business prioritized ISP with a good routing to US west and EU. KT has MPLS for example, its probly not cheap but with 10ish Code A/Code S crushing thru foreigners tournaments 24/7, its peanuts to pay. It's an issue with the B.net servers, not their ISPs.... O_O pretty sure it's an ISP related problem. A korean posted that most korean ISPs are routed through Japan in order to get to US, but some are routed through China instead, so they'd probably have a better connection. | ||
Catch]22
Sweden2683 Posts
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Tula
Austria1544 Posts
Ace had a killer streak going during IEM. He played in top form, and won convincingly. But during his GSL matches he didn't play nearly as good and as a result he lost. Frankly a single tournament is never enough to really judge how good a player is. We've had a ton of players who won a single event while they were in top form and then fizzled out, the true masters are those who can achieve similar results consistently. So far we haven't had a single player achieve that, the only one who comes close has been MC, but frankly even he has only played at his best for 4 months now and in that period he also dropped some key games. Regarding your point about audiences being interested only in true skills compared to daily performance, i'd really like to know what you are thinking of. Do you ever watch any sport at all? Pretty much all you can see as an audience is how good they are playing at that specific day, nothing more nothing less. The decision how good someone really is (as you phrased it) is always done over a longish period of time instead of a single event. Remember the worldcup where zidane made a really stupid mistake in the final and got thrown out of the game. If you go by "class" he'd still be a top player, but if you go by "form" then his form cost his team the game (debatable), so for almost any sport audience the form while they are playing is far more interesting than some theories about who is better on paper. (edit) regarding the bnet servers being an issue, the server is exactly the same for both players, the only difference is their routing to the server. Honestly that is not a problem you can blame on Blizzard. | ||
CaptainFwiffo
United States576 Posts
On March 26 2011 16:08 oGsMC wrote via twitter: today TSL My gaming MInd Shock! i think Korean progamer better than forienger progamers but today i played FX Open & seeing TSL forienger progamers rank upgrade.. i need practice ^^ I don't see MC blaming things on lag, for what it's worth. | ||
tuestresfat
2555 Posts
thanks for the post jinro :D:D | ||
Skyze
Canada2324 Posts
the game lagged, sure.. but did it change the outcome of the game? No. They just played bad. The koreans who won, played good. End of story really. | ||
cuppatea
United Kingdom1401 Posts
I mean, I'm watching oGsZenio and oGsSuperNova play pretty well in the FXOpen, whereas MVP and MKP are microing their units on the NA server like they're playing SC2 for the first time. Would the latency you (Jinro) experienced playing against Morrow in the TSL explain MVP's inability to kite slow zealots with marauders or probes with reapers? Or Genius throwing down forcefields seconds after the army he's trying to trap has already retreated? MVP's micro against Adelscott was SO bad (as in legitimately not even diamond level) that it looked more like "it's impossible to control my units" than "I'm playing with a slightly higher latency than usual." | ||
Golgotha
Korea (South)8418 Posts
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BlueNox
6 Posts
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Maurader
2 Posts
Also tyler knows how lag effects the game as well cause shortly after the earth quake he was playing on korean server. He was in a base trade with a zerg and lost and then even he acknowledged that the lag was terrible and the reason he lost. http://www.teamliquid.net/forum/viewmessage.php?topic_id=189994¤tpage=28#548 On February 04 2011 16:03 Liquid`Jinro wrote: Microing vikings in lag is a fucking joke -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=189994¤tpage=29#564 On February 04 2011 16:19 Liquid`Jinro wrote: Show nested quote + On February 04 2011 16:10 gaston116 wrote: On February 04 2011 16:03 Liquid`Jinro wrote: Microing vikings in lag is a fucking joke -- What did you think of SjoWs play? Uhm, he played fine of course? Its not like I went into either game expecting anything else. Select played great, but its fucking annoying to play vs the way he plays when it lags this much. Its like, in perfect situations his playstyle is annoying to deal with, then you add lag and it makes you want to kill yourself. http://www.teamliquid.net/forum/viewmessage.php?topic_id=189994¤tpage=29#574 On February 04 2011 16:30 Liquid`Jinro wrote: Show nested quote + On February 04 2011 16:27 Ezze wrote: On February 04 2011 16:10 gaston116 wrote: On February 04 2011 16:03 Liquid`Jinro wrote: Microing vikings in lag is a fucking joke -- What did you think of SjoWs play? Ouch man. But yea I kind of agree. I didn't see any lag issues in the first game. I would probably give some credit to SeleCT there Jinro instead of blaming the loss on lag. Lol, why do you think it took THREE scans to kill 1 banshee in the first game? That doesnt mean I think they are bad, but theres just no way Im going to beat a player who is as good as me in this lag -- Im not gonna lie and say "oh the lag was fine", that doesnt mean they didnt play good and might very well have won anyways. I can also mention that a big reason I won game 1 was because my hellions luckboxed and saw his dropship going out. Making excuses sucks, it makes you look terrible but I m too frustrated to not bring it up. Yes, I knew it was gonna lag when I agreed to play but that doesnt change anything about how you feel after games like these. User was banned for this post. Mod note: he wasn't banned for the criticism, he's banned for stating he will be banned. Anytime a user "martyrs" he is automatically banned. | ||
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