• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:34
CEST 13:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)39Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? ASL22 General Discussion Bot on ladder BW General Discussion a Announcement on the JEDI Ringing
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10320 users

On the topic of NA-KR lag... - Page 2

Forum Index > PokerStrategy.com TSL3 Forum
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
nekuodah
Profile Joined August 2010
England2409 Posts
March 26 2011 23:48 GMT
#21
JINRO I LOVE YOU, great write up and im glad we have a proper view from someone who has experienced the lag on how bad it is, thanks for clearing this issue up <3
ConsummateK
Profile Joined April 2010
United States98 Posts
March 26 2011 23:49 GMT
#22
Good to hear, thanks for the info sir!
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
March 26 2011 23:50 GMT
#23
I've heard rumors that the 9.0 EQ in Japan may have attributed to worse lag playing on NA than prior due to the under-ocean connection. Can you discuss a little about the lag possibly being worse now than it was previously? We used to watch Cella stream on NA and he never had problems but lately he's complained more about lag on NA than before.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 26 2011 23:50 GMT
#24
aka. If they lost because of some sort of delay, that's just because they didn't prepare for it.

Thank you mr Jinro.
♥ The world needs more hearts! ♥
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-03-26 23:56:25
March 26 2011 23:51 GMT
#25
I 100% agree that if they played a bunch of games on NA leading up to their matches, they would have performed much much better. Becoming familiar with the latency is very important. Expecting one reaction time from the game and getting a different one will mess up micro more than having a slow reaction time. When expectations are in sync with what's actually happening, the player can be comfortable and play pretty damn well.

The only raw disadvantage imposed on the Koreans is a reaction time that simply cannot be overcome. If they need to react to something by 1000ms, and they are able to react in 900ms, and their latency is 150ms, then they fail and it's not their fault. It's the latency's fault. If their latency is 60ms, then they succeed and everyone is happy. These situations were extremely rare today.

For the most part, we saw players who were very unfamiliar with the latency and obviously experiencing a general feeling of discomfort and perhaps frustration that starts affecting all aspects of their play. Better preparation would have prevented this.

Also I know for a fact that TSL staff recommended to the Korean players that they practice a bit on NA to accustom themselves to the latency. They even offered guest accounts so that neither the Koreans nor their teams would have to purchase NA accounts (though I think it's clear that NA accounts would be a good investment for KR players).
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
rixaN
Profile Joined January 2011
United States12 Posts
March 26 2011 23:51 GMT
#26
Thank you very much for making this post. I was hoping you would go ahead and clarify for all of us non-koreans just how bad the lag actually is.
imjorman
Profile Blog Joined December 2010
United States580 Posts
March 26 2011 23:51 GMT
#27
Thanks Jinro! Nice to see some people in this community can still articulate their thoughts clearly and accurately.
People who want power shouldn't have it.
NonY
Profile Blog Joined June 2007
8751 Posts
March 26 2011 23:56 GMT
#28
Also I know for a fact that TSL staff recommended to the Korean players that they practice a bit on NA to accustom themselves to the latency. They even offered guest accounts so that neither the Koreans nor their teams would have to purchase NA accounts (though I think it's clear that NA accounts would be a good investment for KR players).

(editing this in to my other post)
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 26 2011 23:59 GMT
#29
deL: What are your views on foreign/non-Korean players in general? What are the major differences, where do foreigners lack, and where are they strong?

ZephyrPrime: I think they are very good at macro things but little bit bad at micro control than Koreans. While they have good strategies, they lack of multi-control. But Koreans are very good ad micro, multi-control, so I think that is the major difference between them.


I think the Prime coach's explanation of the difference between Koreans and foreigners explains what happened quite nicely. Both sides had some lag (Koreans slightly more as Jinro explained) so the game came down to strategies over micro and the foreigners delivered.
Hellspawnl
Profile Joined June 2010
Sweden103 Posts
Last Edited: 2011-03-27 00:00:39
March 26 2011 23:59 GMT
#30
Thanks for making it clear Jinro, I assume a lot wanted to know about the condition for Koreans.

A huge factor also I think is that the Koreans have a hard time to get replays and info of the players. I assume they are not used to find intel on foreigners. I actually think most of them haven't even made any special preparation like changing their training pattern specifically for TSL. I know for sure that the Swedish players have invested quite a lot for this and players like Tyler who really puts a lot of effort into this benefit tons.

I do think that after this first round that the Koreans do realize that they have to prepare more in the same way as they do for a GSL-match.

This is based on assumptions but the combination with not being used to the ping difference is affecting the outcome slightly. Still I'm extremely impressed by the performance especially against the Koreans and no it wasn't a big upset to me that some of them got defeated considering the situation.
@Hellspawnlord - hellspawn@rakaka.se - Editor of Rakaka.se - Head Admin of Dreamhack Starcraft 2
RiGun
Profile Joined February 2010
Argentina155 Posts
March 26 2011 23:59 GMT
#31
Does anyone know what the latency is from Korea to the US bnet server? Is it over 250ms?
Phaint
Profile Joined May 2010
Canada211 Posts
March 27 2011 00:00 GMT
#32
On March 27 2011 08:51 Liquid`Tyler wrote:
Better preparation would have prevented this.


I think this is the point we need to hit home. I get the feeling that most of the Koreans came to play the TSL thinking it was a "walkover" at least in the first round (read: MC's TSL interview). Very few of these players probably prepared for the names they were playing, and seemingly not on the North American server. Who's fault is that? Its theirs. They lost because of this. But its a loss, and nothing should be taken from the winners. They did indeed beat the GSL Champions that played. Those GSL champions agreed to the terms of the tournament and played as hard as they could. When IdrA or whatever have a big tournament, they go practice on the server that they need to practice on to prepare. Preparation is key.

If you look at the FXOpen, many koreans toppled European and North American players. What does everyone expect? TeamLiquid is supposed to fly all these players to a studio? If they were to do that then most of these players wouldn't even be able to take part in the tournament. I'm severely enjoying the tournament, the games, the match ups, the upsets and thats all that matters.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 27 2011 00:02 GMT
#33
On March 27 2011 08:51 Liquid`Tyler wrote:
I 100% agree that if they played a bunch of games on NA leading up to their matches, they would have performed much much better. Becoming familiar with the latency is very important. Expecting one reaction time from the game and getting a different one will mess up micro more than having a slow reaction time. When expectations are in sync with what's actually happening, the player can be comfortable and play pretty damn well.

The only raw disadvantage imposed on the Koreans is a reaction time that simply cannot be overcome. If they need to react to something by 1000ms, and they are able to react in 900ms, and their latency is 150ms, then they fail and it's not their fault. It's the latency's fault. If their latency is 60ms, then they succeed and everyone is happy. These situations were extremely rare today.

For the most part, we saw players who were very unfamiliar with the latency and obviously experiencing a general feeling of discomfort and perhaps frustration that starts affecting all aspects of their play. Better preparation would have prevented this.

Also I know for a fact that TSL staff recommended to the Korean players that they practice a bit on NA to accustom themselves to the latency. They even offered guest accounts so that neither the Koreans nor their teams would have to purchase NA accounts (though I think it's clear that NA accounts would be a good investment for KR players).


Do you know if they took advantage of this? As an aside, it may be difficult to get the proper training off of a guest account (unless they were a borrowed account at Masters League, and not just a guest pass).

In any manner, I wouldn't be surprised at a general lack of preparation from the Koreans heading into TSL3. I doubt they put the same stake into a "foreign" tournament as they would into a Korean one. Hopefully once they realize that we are actually at their level in a lot of cases this will change
TRUEESPORTS || your days as a respected member of team liquid are over
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
March 27 2011 00:04 GMT
#34
Boxer knew. All hail the Emperor!
"Eyes in the sky."
SoBeDragon
Profile Joined October 2010
United States192 Posts
Last Edited: 2011-03-27 00:07:03
March 27 2011 00:04 GMT
#35
Q: Many fans are saying the Koreans will dominate this tournament. Do you feel that this is inevitable or do the international players have a good chance?

A: The Koreans are better players and the best Koreans have the higher seed and latency advantage on the best international players so the top Koreans will probably dominate the tournament.

heh, couldn't help but re-read Idra's interview after seeing this. Thanks Jinro & Tyler for your insight. =D
If at first you don't succeed, redefine the parameters for success.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-03-27 00:06:25
March 27 2011 00:05 GMT
#36
ogsmc said it in his twitter acc that he will train now for 2nd round we'll see
if he wont ra will clean the floor with him (sry to say but ciara was no real enemy)

i would like see taylors post in jinros 1st post cause its so damn well too !!

look fxopen mc lose 0-2 vs cloud, marineking 0-2 vs socke, and inca 0-2 vs cruncher and 1-2 vs naugrim that shows you .. theres no skill gap ! at least they should train more

also look what jinro said ... expect MC nearly all of the invites was 1. round out or even went down to code A (expect jinro and mc i think?)

for me it also seems that

Boxer seemed to be a bit more prepared, and nightend totaly missunderstand the lag issue while playing no attack whole game style and lost in 1 big fight while others try to make nonstop action
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
sc2olorin
Profile Joined November 2010
292 Posts
Last Edited: 2011-03-27 00:07:58
March 27 2011 00:05 GMT
#37
It would be nice to know whether the Koreans in the TSL were aware of the importance of practicing on the US server to get used to lag beforehand, or whether it all came as a surprise to them the day of their matches.

Because if they had ample warning ahead of time that lag would be involved, then they could have done what most of the foreigners have been doing for the past few weeks and practiced on foreign servers to familiarize themselves with the latency.

But just from reading the comments Koreans have been leaving regarding the TSL, it just seems that Koreans in general are very ignorant of the way lag and latency work, so I believe the top Koreans in the TSL may not have had the knowledge necessary to know that practicing on the US server would have been so crucial to their success.

All that said, though, I want to take nothing away from the foreigners who beat these Korean giants, as they did it primarily with strategy and tactics from what I watched, so placing too much importance on the latency is being unfair to these guys.


EDIT: Just read Tyler's post above mine, which he made while I was typing this up. So that definitely shows that Koreans HAD the forewarning and just didn't take advantage of it. Though I do think perhaps a general lack in understanding of the effects of latency could be to blame for why they didn't heed the warning.
Baltor
Profile Blog Joined September 2010
United States171 Posts
March 27 2011 00:05 GMT
#38
Jinro pretty much summed up my thoughts on the matter. I play on a really trashy laptop that makes my game terribly slow, and as a result, I'm extremely used to playing in these conditions. But whenever I ladder on my friend's fancy computer for fun, I actually get thrown off cause I'm used to lag (lol). But I'm usually able to adapt after a few matches. It should be somewhat similar for pro players; they just have to get used to conditions, and if they aren't, their gameplay deficiencies are also partly their fault.

It's also very nice to get the insight of a player who's obviously had experience with these issues before. Thanks for clarifying things, Jinro.
strength
Profile Blog Joined September 2010
United States493 Posts
March 27 2011 00:06 GMT
#39
thank you very much good sir. everyone needed this.
underdawg
Profile Joined January 2011
United States399 Posts
March 27 2011 00:07 GMT
#40
ok well makes sense. the games ARE affected quite a bit by latency, but can be compensated for in a way?
Prev 1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 111
CranKy Ducklings42
CranKy Ducklings SOOP24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
StarCraft: Brood War
Britney 23703
Shuttle 2816
Bisu 1038
Horang2 802
Jaedong 584
BeSt 414
Hyuk 352
actioN 315
firebathero 290
Light 243
[ Show more ]
Zeus 203
Stork 200
Mini 188
Soulkey 174
Soma 138
Last 135
EffOrt 117
Leta 115
ggaemo 87
ZerO 86
Rush 82
Pusan 74
hero 56
Mong 55
Snow 55
Killer 40
Sexy 39
Aegong 39
Mind 36
Sea.KH 34
Shine 29
NaDa 28
Sharp 26
Bale 24
Shinee 22
ToSsGirL 19
soO 18
PianO 15
JulyZerg 13
Free 13
sorry 13
Terrorterran 10
zelot 8
HiyA 8
ajuk12(nOOB) 7
Noble 7
Dota 2
qojqva1149
Gorgc864
Dendi685
Fuzer 121
XaKoH 61
League of Legends
Reynor87
Counter-Strike
olofmeister1426
shoxiejesuss679
x6flipin266
Heroes of the Storm
Khaldor2116
crisheroes751
Other Games
gofns36998
singsing2246
B2W.Neo470
XBOCT322
DeMusliM189
Mew2King144
Livibee112
ArmadaUGS109
Liquid`LucifroN85
QueenE65
Chillindude12
ZerO(Twitch)12
Railgan8
Organizations
Dota 2
PGL Dota 2 - Main Stream294
StarCraft: Brood War
lovetv 6
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 46
• Letter143
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2163
• TFBlade452
Other Games
• WagamamaTV105
Upcoming Events
OSC
1h 27m
Stellar Fest
1h 27m
OSC
12h 27m
Stellar Fest
1d 1h
CranKy Ducklings
1d 22h
Online Event
1d 23h
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-28
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.