• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:31
CEST 21:31
KST 04:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7308 users

On the topic of NA-KR lag... - Page 2

Forum Index > PokerStrategy.com TSL3 Forum
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
nekuodah
Profile Joined August 2010
England2409 Posts
March 26 2011 23:48 GMT
#21
JINRO I LOVE YOU, great write up and im glad we have a proper view from someone who has experienced the lag on how bad it is, thanks for clearing this issue up <3
ConsummateK
Profile Joined April 2010
United States98 Posts
March 26 2011 23:49 GMT
#22
Good to hear, thanks for the info sir!
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
March 26 2011 23:50 GMT
#23
I've heard rumors that the 9.0 EQ in Japan may have attributed to worse lag playing on NA than prior due to the under-ocean connection. Can you discuss a little about the lag possibly being worse now than it was previously? We used to watch Cella stream on NA and he never had problems but lately he's complained more about lag on NA than before.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 26 2011 23:50 GMT
#24
aka. If they lost because of some sort of delay, that's just because they didn't prepare for it.

Thank you mr Jinro.
♥ The world needs more hearts! ♥
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-03-26 23:56:25
March 26 2011 23:51 GMT
#25
I 100% agree that if they played a bunch of games on NA leading up to their matches, they would have performed much much better. Becoming familiar with the latency is very important. Expecting one reaction time from the game and getting a different one will mess up micro more than having a slow reaction time. When expectations are in sync with what's actually happening, the player can be comfortable and play pretty damn well.

The only raw disadvantage imposed on the Koreans is a reaction time that simply cannot be overcome. If they need to react to something by 1000ms, and they are able to react in 900ms, and their latency is 150ms, then they fail and it's not their fault. It's the latency's fault. If their latency is 60ms, then they succeed and everyone is happy. These situations were extremely rare today.

For the most part, we saw players who were very unfamiliar with the latency and obviously experiencing a general feeling of discomfort and perhaps frustration that starts affecting all aspects of their play. Better preparation would have prevented this.

Also I know for a fact that TSL staff recommended to the Korean players that they practice a bit on NA to accustom themselves to the latency. They even offered guest accounts so that neither the Koreans nor their teams would have to purchase NA accounts (though I think it's clear that NA accounts would be a good investment for KR players).
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
rixaN
Profile Joined January 2011
United States12 Posts
March 26 2011 23:51 GMT
#26
Thank you very much for making this post. I was hoping you would go ahead and clarify for all of us non-koreans just how bad the lag actually is.
imjorman
Profile Blog Joined December 2010
United States580 Posts
March 26 2011 23:51 GMT
#27
Thanks Jinro! Nice to see some people in this community can still articulate their thoughts clearly and accurately.
People who want power shouldn't have it.
NonY
Profile Blog Joined June 2007
8751 Posts
March 26 2011 23:56 GMT
#28
Also I know for a fact that TSL staff recommended to the Korean players that they practice a bit on NA to accustom themselves to the latency. They even offered guest accounts so that neither the Koreans nor their teams would have to purchase NA accounts (though I think it's clear that NA accounts would be a good investment for KR players).

(editing this in to my other post)
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 26 2011 23:59 GMT
#29
deL: What are your views on foreign/non-Korean players in general? What are the major differences, where do foreigners lack, and where are they strong?

ZephyrPrime: I think they are very good at macro things but little bit bad at micro control than Koreans. While they have good strategies, they lack of multi-control. But Koreans are very good ad micro, multi-control, so I think that is the major difference between them.


I think the Prime coach's explanation of the difference between Koreans and foreigners explains what happened quite nicely. Both sides had some lag (Koreans slightly more as Jinro explained) so the game came down to strategies over micro and the foreigners delivered.
Hellspawnl
Profile Joined June 2010
Sweden103 Posts
Last Edited: 2011-03-27 00:00:39
March 26 2011 23:59 GMT
#30
Thanks for making it clear Jinro, I assume a lot wanted to know about the condition for Koreans.

A huge factor also I think is that the Koreans have a hard time to get replays and info of the players. I assume they are not used to find intel on foreigners. I actually think most of them haven't even made any special preparation like changing their training pattern specifically for TSL. I know for sure that the Swedish players have invested quite a lot for this and players like Tyler who really puts a lot of effort into this benefit tons.

I do think that after this first round that the Koreans do realize that they have to prepare more in the same way as they do for a GSL-match.

This is based on assumptions but the combination with not being used to the ping difference is affecting the outcome slightly. Still I'm extremely impressed by the performance especially against the Koreans and no it wasn't a big upset to me that some of them got defeated considering the situation.
@Hellspawnlord - hellspawn@rakaka.se - Editor of Rakaka.se - Head Admin of Dreamhack Starcraft 2
RiGun
Profile Joined February 2010
Argentina155 Posts
March 26 2011 23:59 GMT
#31
Does anyone know what the latency is from Korea to the US bnet server? Is it over 250ms?
Phaint
Profile Joined May 2010
Canada211 Posts
March 27 2011 00:00 GMT
#32
On March 27 2011 08:51 Liquid`Tyler wrote:
Better preparation would have prevented this.


I think this is the point we need to hit home. I get the feeling that most of the Koreans came to play the TSL thinking it was a "walkover" at least in the first round (read: MC's TSL interview). Very few of these players probably prepared for the names they were playing, and seemingly not on the North American server. Who's fault is that? Its theirs. They lost because of this. But its a loss, and nothing should be taken from the winners. They did indeed beat the GSL Champions that played. Those GSL champions agreed to the terms of the tournament and played as hard as they could. When IdrA or whatever have a big tournament, they go practice on the server that they need to practice on to prepare. Preparation is key.

If you look at the FXOpen, many koreans toppled European and North American players. What does everyone expect? TeamLiquid is supposed to fly all these players to a studio? If they were to do that then most of these players wouldn't even be able to take part in the tournament. I'm severely enjoying the tournament, the games, the match ups, the upsets and thats all that matters.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 27 2011 00:02 GMT
#33
On March 27 2011 08:51 Liquid`Tyler wrote:
I 100% agree that if they played a bunch of games on NA leading up to their matches, they would have performed much much better. Becoming familiar with the latency is very important. Expecting one reaction time from the game and getting a different one will mess up micro more than having a slow reaction time. When expectations are in sync with what's actually happening, the player can be comfortable and play pretty damn well.

The only raw disadvantage imposed on the Koreans is a reaction time that simply cannot be overcome. If they need to react to something by 1000ms, and they are able to react in 900ms, and their latency is 150ms, then they fail and it's not their fault. It's the latency's fault. If their latency is 60ms, then they succeed and everyone is happy. These situations were extremely rare today.

For the most part, we saw players who were very unfamiliar with the latency and obviously experiencing a general feeling of discomfort and perhaps frustration that starts affecting all aspects of their play. Better preparation would have prevented this.

Also I know for a fact that TSL staff recommended to the Korean players that they practice a bit on NA to accustom themselves to the latency. They even offered guest accounts so that neither the Koreans nor their teams would have to purchase NA accounts (though I think it's clear that NA accounts would be a good investment for KR players).


Do you know if they took advantage of this? As an aside, it may be difficult to get the proper training off of a guest account (unless they were a borrowed account at Masters League, and not just a guest pass).

In any manner, I wouldn't be surprised at a general lack of preparation from the Koreans heading into TSL3. I doubt they put the same stake into a "foreign" tournament as they would into a Korean one. Hopefully once they realize that we are actually at their level in a lot of cases this will change
TRUEESPORTS || your days as a respected member of team liquid are over
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
March 27 2011 00:04 GMT
#34
Boxer knew. All hail the Emperor!
"Eyes in the sky."
SoBeDragon
Profile Joined October 2010
United States192 Posts
Last Edited: 2011-03-27 00:07:03
March 27 2011 00:04 GMT
#35
Q: Many fans are saying the Koreans will dominate this tournament. Do you feel that this is inevitable or do the international players have a good chance?

A: The Koreans are better players and the best Koreans have the higher seed and latency advantage on the best international players so the top Koreans will probably dominate the tournament.

heh, couldn't help but re-read Idra's interview after seeing this. Thanks Jinro & Tyler for your insight. =D
If at first you don't succeed, redefine the parameters for success.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-03-27 00:06:25
March 27 2011 00:05 GMT
#36
ogsmc said it in his twitter acc that he will train now for 2nd round we'll see
if he wont ra will clean the floor with him (sry to say but ciara was no real enemy)

i would like see taylors post in jinros 1st post cause its so damn well too !!

look fxopen mc lose 0-2 vs cloud, marineking 0-2 vs socke, and inca 0-2 vs cruncher and 1-2 vs naugrim that shows you .. theres no skill gap ! at least they should train more

also look what jinro said ... expect MC nearly all of the invites was 1. round out or even went down to code A (expect jinro and mc i think?)

for me it also seems that

Boxer seemed to be a bit more prepared, and nightend totaly missunderstand the lag issue while playing no attack whole game style and lost in 1 big fight while others try to make nonstop action
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
sc2olorin
Profile Joined November 2010
292 Posts
Last Edited: 2011-03-27 00:07:58
March 27 2011 00:05 GMT
#37
It would be nice to know whether the Koreans in the TSL were aware of the importance of practicing on the US server to get used to lag beforehand, or whether it all came as a surprise to them the day of their matches.

Because if they had ample warning ahead of time that lag would be involved, then they could have done what most of the foreigners have been doing for the past few weeks and practiced on foreign servers to familiarize themselves with the latency.

But just from reading the comments Koreans have been leaving regarding the TSL, it just seems that Koreans in general are very ignorant of the way lag and latency work, so I believe the top Koreans in the TSL may not have had the knowledge necessary to know that practicing on the US server would have been so crucial to their success.

All that said, though, I want to take nothing away from the foreigners who beat these Korean giants, as they did it primarily with strategy and tactics from what I watched, so placing too much importance on the latency is being unfair to these guys.


EDIT: Just read Tyler's post above mine, which he made while I was typing this up. So that definitely shows that Koreans HAD the forewarning and just didn't take advantage of it. Though I do think perhaps a general lack in understanding of the effects of latency could be to blame for why they didn't heed the warning.
Baltor
Profile Blog Joined September 2010
United States171 Posts
March 27 2011 00:05 GMT
#38
Jinro pretty much summed up my thoughts on the matter. I play on a really trashy laptop that makes my game terribly slow, and as a result, I'm extremely used to playing in these conditions. But whenever I ladder on my friend's fancy computer for fun, I actually get thrown off cause I'm used to lag (lol). But I'm usually able to adapt after a few matches. It should be somewhat similar for pro players; they just have to get used to conditions, and if they aren't, their gameplay deficiencies are also partly their fault.

It's also very nice to get the insight of a player who's obviously had experience with these issues before. Thanks for clarifying things, Jinro.
strength
Profile Blog Joined September 2010
United States493 Posts
March 27 2011 00:06 GMT
#39
thank you very much good sir. everyone needed this.
underdawg
Profile Joined January 2011
United States399 Posts
March 27 2011 00:07 GMT
#40
ok well makes sense. the games ARE affected quite a bit by latency, but can be compensated for in a way?
Prev 1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
EmpressLilyy71
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 1013
BRAT_OK 77
mouzStarbuck 53
MindelVK 18
StarCraft: Brood War
Britney 15710
Calm 2860
Mini 621
EffOrt 536
Shuttle 291
Jaedong 291
ggaemo 127
BeSt 123
Dewaltoss 105
firebathero 90
[ Show more ]
Sea.KH 47
actioN 44
scan(afreeca) 37
Rock 16
HiyA 13
Purpose 7
Dota 2
syndereN116
Counter-Strike
ScreaM4418
byalli948
Other Games
FrodaN907
Beastyqt798
ceh9618
ArmadaUGS187
shahzam141
Mew2King78
Trikslyr43
Organizations
StarCraft 2
TaKeTV 517
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 89
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki30
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4169
• TFBlade995
Other Games
• imaqtpie861
• Shiphtur240
Upcoming Events
Bombastic Starleague
29m
Douyu Cup 2020
9h 29m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
20h 29m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 9h
Maestros of the Game
1d 16h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 18h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
4 days
Bombastic Starleague
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.