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What are Ultralisks?
Big ass critters that give out hugs of death to kill things and blow things up. They also are one of the most underused and underrated units in the whole game. Why? + Show Spoiler +They supposedly have terrible pathing AI and people believe that a little micro can beat out an ultralisk.
What are their Strengths?
They can destroy most armored units like nobody's business. They are fast melee units so they can close in and hopefully get a good surround on the enemy. If you stay on top of your upgrades and upgrade their armor, and research their unique armor bonus, you can have 6 armored Ultralisks. Their damage if you fully upgrade it is very strong. They also have a lot of hp, and can make good meatshields. They deal splash damage with their rapid attacks, so they can easily decimate any low hp unit they can get their hands...or limbs on.
What are their Weaknesses?
Anything requiring a brain. They cannot really fight at choke points because of their size and that they are melee units. They also take up a lot of supply and might even be hit or miss in terms of effectiveness. Stimmed marauders/marines can take care of an Ultralisk without taking any damage (excluding stim damage). You can prove that in the Challenge Tactical Command.
When Should I use them?
You should use them against Protoss more than Terran because the mainline Protoss unit is Stalkers (for their anti-armor and anti-air abilities). Protoss also has colossi, which are powerful attackers, but rather fragile when they are hit. Get them against mass stalkers, skip them if you see mass Immortals. Against Terran, skip them if they are going bioball as the ball will kite them, but with mech, you might be able to get a flank and hit the tanks hard while the rest of your army takes down the Thors and hellions (and anything else).
When Should I Skip Them?
Skip them if you are facing a turtler. Brood Lords are a better choice, and the broodlings can mess with the AIs of other units so that they focus on the broodlings rather than the Brood Lords. Also, see above. + Show Spoiler +When you respond, type "Ozone" so that I know you read the guide (don't put parentheses).
What is so special about Ultralisks?
They do splash damage and if you let them loose in an opponent's base, you can snipe certain buildings and get them out of their through the Overlord Drop abilities. Besides, they proved good cover for weaker units behind them (hydras, infestors, Broodlords, etc.)
Replays
http://www.sc2replayed.com/replays/148106-2v2-terran-protoss-zerg-scorched-haven http://www.sc2replayed.com/replays/152502-3v3-terran-protoss-zerg-ulaan-deeps If you guys have any replays, feel free to share them and post them here.
Hope I didn't miss anything.
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I don't really understand the point of this thread, are you just suggesting people get Ultralisks more often?
Also, you may want to add to the op that they are ridiculously good at killing PFs.
Ozone.
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confused on the thread purpose, but nevertheless i'll always condone a little ultralisk appreciation. Ultralisks work fine (against terran bio ball) if you're positioning is good. flanking and backstabbing are essential in any Zerg battle, so why presume otherwise for an army with ultras in it. Ozone. I always like a bit of Infestor/Ultra, to trap the bio. and lings to stream in and do the main damage. Zerg forever.
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Personally i feel that you should only use Zerg Hive tech units, after you have a huge lead.
My Definition of a huge lead is that you have more expansions than your opponent and have crushed an army of his.
Hive tech seems to be a way of ending a game, however they don't win you the game.
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Some people need to reread the post.
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i think ultras' size needs to be reduced a little bit... ozone maybe about between the size of a thor and sieged tank
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On March 21 2011 08:59 NoisyNinja wrote: Some people need to reread the post.
Some people don't always have time to put in secret keywords to prove that they read a thread that's not even that long...
You can usually tell who doesn't wholly read a thread by their response anyway.
I agree that ultras are underused, but feel that broodlords would still be a better choice in general because of the tech path you take in ZvP.
Unless you went mass speedling with melee upgrades and infestor, it wouldn't really make sense.
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On March 21 2011 09:03 mizU wrote:Show nested quote +On March 21 2011 08:59 NoisyNinja wrote: Some people need to reread the post. Some people don't always have time to put in secret keywords to prove that they read a thread that's not even that long... You can usually tell who doesn't wholly read a thread by their response anyway. I
True, but some people can bullshit a response that looks like it belongs, but it really doesn't address the point. It's a 5 letter key word that lets me know you actually read it.
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ZvP Ultralisks do terrible vs zealots and immortals and void rays, which is what a good protoss can get if there's reason for zerg to get ultralisks, expecting the zerg to get ultralisk, or sees the zerg with ultralisks or ROACHES (a staple zerg unit).
ZvT they aren't cost efficient, but can be used effectively as a good money sink late game to hammer the terran down if you've already won. They are only effective (cost-efficient rather than just an expensive roach tank) vs balled-up thors/tanks, not spaced out thors/tanks with support units.
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Compltely off-topic but I caught on because that's a really weird word to choose and it blatantly stands out if two posters post Ozone by itself in odd places.
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On March 21 2011 09:33 rust.oxide wrote: Compltely off-topic but I caught on because that's a really weird word to choose and it blatantly stands out if two posters post Ozone by itself in odd places.
Though assuming people don't read the whole OP thoroughly chances are they don't read the replies either.
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On March 21 2011 09:02 Giwoon wrote: i think ultras' size needs to be reduced a little bit... ozone maybe about between the size of a thor and sieged tank
Unfortunately Blizzard would never buff units just because they are frustrating to use, even if it's a minor one.
Oh wait...
Question. What is more frustrating,to move around, a big range 7 unit or a big melee unit? Blizzard answered this question for you in the spoiler tag.
+ Show Spoiler +Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius. We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=125183
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Judging by my match history and being cheesed all day today and going on a big ass fucking lose streak, I won't ever be needing to make Ultras because the game won't last that fucking long because people only ever know how to fucking cheese.
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Well that might be the first time I've seen an OP derail his own thread.
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iNfeRnaL
Germany1908 Posts
On March 21 2011 14:55 mizU wrote: Well that might be the first time I've seen an OP derail his own thread. lmfao
edit: why the hell is there no black line under the quote while there is definitely a [/quote] at the end of my post? O_O
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On March 21 2011 09:25 Xapti wrote: ZvP Ultralisks do terrible vs zealots and immortals and void rays, which is what a good protoss can get if there's reason for zerg to get ultralisks, expecting the zerg to get ultralisk, or sees the zerg with ultralisks or ROACHES (a staple zerg unit).
ZvT they aren't cost efficient, but can be used effectively as a good money sink late game to hammer the terran down if you've already won. They are only effective (cost-efficient rather than just an expensive roach tank) vs balled-up thors/tanks, not spaced out thors/tanks with support units.
This is really bad advice all around.
Ultras are extremely effective when used in conjunction with banelings and zerglings, and even roaches. As with any unit, en masse by itself it's not good.
It is only through this veil of misconception that your post is written, and why threads like this come up.
Ultras are good at staying alive because they have heavy armor and soak a lot of damage. If they can get close, they do pretty solid damage.
Protoss and Terran players that aggress will be balled up, and ultras + bling + lings are great at exploiting this.
No fool is going to only make ultralisks. 5-7 or even a dozen late game isn't a poor idea when you balance your army composition.
On March 21 2011 13:51 NoisyNinja wrote: Judging by my match history and being cheesed all day today and going on a big ass fucking lose streak, I won't ever be needing to make Ultras because the game won't last that fucking long because people only ever know how to fucking cheese.
Try not centering your entire game strategy for the first 15-20 minutes around "I'm going to get ultras in this game" and you might fare better.
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On March 21 2011 15:02 iNfeRnaL wrote:Show nested quote +On March 21 2011 14:55 mizU wrote: Well that might be the first time I've seen an OP derail his own thread. lmfao edit: why the hell is there no black line under the quote while there is definitely a at the end of my post? O_O
It's there! No worries.
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What is this ozone business?
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I don't really get the whole point of this post besides telling what/why Ultralisks.
Recently though I found that making Ultralisk and Hydralisk (instead of Corruptor because of VR) against Protoss who goes Collosus, Stalker and Void Ray works really well. Hydralisk stay in back while focusing those VR while Ultralisk... do their thing.
Aside from that I found Ultralisks is kind of a hit and miss and they're pathing is so so bad that sometimes I cry when I'm microing them. I just wish they have no collision.
Ozone.
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seriously what is this ozone buisness?
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