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Banshee versus Dark Templar [Extended Serious]

Forum Index > Closed
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dacthehork
Profile Blog Joined February 2008
United States2000 Posts
March 10 2011 11:15 GMT
#1
Dark Templar
[image loading]

- Permanently Cloak
- Warps in anywhere on the map that has a pylon / warp prism.
- One shots workers
- Created from the most common Protoss Building


vs




Banshee

[image loading]

- Must have energy to cloak
- Must be created in a Starport with Tech lab addon
- Two shots workers
- Ranged and Flying
- Must Research Cloak


Poll: Would you rather have DTs or Banshees for your race?

Banshees - <3 incontrol/nony (685)
 
62%

DT - <3 painuser (427)
 
38%

1112 total votes

Your vote: Would you rather have DTs or Banshees for your race?

(Vote): Banshees - <3 incontrol/nony
(Vote): DT - <3 painuser



Whose side are you on, painuser's or incontrol's?
Warturtle - DOTA 2 is KING
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
March 10 2011 11:17 GMT
#2
DTs are more badass, but I still feel that cloaked banshees are more deadly and easier to transition out of.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
Deekin[
Profile Joined December 2010
Serbia1713 Posts
March 10 2011 11:18 GMT
#3
Burrow? nvm sucks compared to DTs or Bans/-/ees :3
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
March 10 2011 11:20 GMT
#4
archon. nuff said
"Opportunities multiply as they are seized."
PHWhiteFox
Profile Blog Joined March 2011
Canada60 Posts
March 10 2011 11:21 GMT
#5
DEEETEEE FTW, they're permanently cloacked, and can warp in anywhere .
I'm the leader of Power House gaming, go to http://phgaming.spruz.com/
Barett
Profile Joined May 2010
Canada454 Posts
March 10 2011 11:22 GMT
#6
I do understand both arguments, but just pure statistics it is way easier to transition out of Banshees without being way behind.

Every time any Protoss goes DT's and does no damage you are pretty far behind. Banshees you are also behind, I realize that, but you are not really far behind, you just teched a little faster then normal and spent little more money on 2 Banshees/cloak. It isn't near as much of a investment as DT's are.

The fact that Banhsees are ranged and flying is a huge bonus too. Pretty easy to get them away without loosing them.
Gym, Video Games, Laundry.
coddan
Profile Joined May 2010
Estonia890 Posts
March 10 2011 11:22 GMT
#7
I think your pros and cons aren't very fair. You only list the good things about the DT, while you list several of the bad things about the banshee. Why would you list Startport+Tech Lab as something bad, when it's way more handicapping to tech to Dark Srhine?
Tiax;mous
Profile Blog Joined July 2010
669 Posts
March 10 2011 11:23 GMT
#8
If you're rushing for them for harass etc , banshee's are better I guess.

But if you ask which one would i prefer as a part of my army composition late game , dt no doubt.
hi im new
Profile Joined May 2010
Germany150 Posts
March 10 2011 11:23 GMT
#9
dts man its so easy just build 5 cannoons and have a few units back and you hold off a banshee
dts fucking unstoppable, sure you could leave back 1 marine per 6 dts and kill them all but, man, thats just too much effort.

dt > banshee
Axeinst
Profile Joined March 2011
Belize281 Posts
March 10 2011 11:24 GMT
#10
Its hard call, because both have own tech path which doesnt go with general builds.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 10 2011 11:24 GMT
#11
All you have to do is watch GSL and see how many more games of PvT that we see DTs used instead of Banshee. DT > Banshee in all but very, very early game situations, 'cause DT takes longer to tech to and are easy to defend on 1 base (but hard on many).
I play Random - HuK, DRG + Liquid fan
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
March 10 2011 11:24 GMT
#12
2 banshees should be able to morph into a battlecruiser.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
March 10 2011 11:25 GMT
#13
Banshees early game, DT's late game. DT's are worth 100 times more than banshees late game without a doubt.
Consolidate
Profile Joined February 2010
United States829 Posts
March 10 2011 11:25 GMT
#14
San vs scfou series just showed the power of dts.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
Axeinst
Profile Joined March 2011
Belize281 Posts
March 10 2011 11:26 GMT
#15
late game dt is indeed very powerful but late game banshee is just as powerful too
Zefa
Profile Joined May 2010
United States297 Posts
March 10 2011 11:27 GMT
#16
I predict 33% (Terran) vote for dts and 67% (Zerg and Protoss) vote for banshees
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
March 10 2011 11:27 GMT
#17
banshees are basically flying DT, banshees harass is very powerful and if u micro well u can win a game with 1 banshee only.
U can't micro DT and the poll seems biased against DT.
lol
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
Last Edited: 2011-03-10 11:28:38
March 10 2011 11:28 GMT
#18
It's not really fair to compare these units though. They both have strengths and weaknesses.

DTs may be worse at the start but that's not really their strength in my opinion. Late game when you have the mass production and warp-in let's you control the map and defend pretty well.

On the other hand, banshees are an air unit with range and can also just mix with the army well.
fusihunter
Profile Joined September 2010
Australia208 Posts
March 10 2011 11:28 GMT
#19
On March 10 2011 20:25 Consolidate wrote:
San vs scfou series just showed the power of dts.



Just what i was going to say!

Banshees early.

DT's late game.
"I actually don't like games. I just like beating people." - Idra
TheMasster
Profile Joined July 2010
United States34 Posts
March 10 2011 11:28 GMT
#20
On March 10 2011 20:17 MaRkieMarK wrote:
DTs are more badass, but I still feel that cloaked banshees are more deadly and easier to transition out of.


DTs have a simple transition into zealot templar which is a really strong combination against bio terran and small mech balls and can punish a terran in econ at every turn(mule, scv death and or losing mining time) espcially on big maps

On small maps banishees shine more imo because of they cant be warped in and can start doing damage faster it forces ether cannons or observer


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