150 Minerals 150 Gas 110s Research Time
Gives High Templar 25 more starting energy
Important FACTS to consider:
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*Every unit in Starcraft 2 regenerates energy at 0.5625 energy per second (Except for Point Defense Drone, which regenerates energy at 1.0 energy per second)
*A High Templar warps in with 50 starting energy. And has a maximum pool of 200 energy.
*It takes a High Templar 50 energy to cast Feedback, 75 energy to cast Psionic Storm.
*A High Templar can cast storm the moment it warps in with the Amulet upgrade.
*A High Templar has a 55s Build Time, 36.6667s Chrono Boosted with two Chrono Boosts in a Gateway.
It has a 50s Build Time, 33.3333s Chrono Boosted with two Chrono Boosts and a 5s warp in time in a Warpgate.
*A High Templar warps in with 50 starting energy. And has a maximum pool of 200 energy.
*It takes a High Templar 50 energy to cast Feedback, 75 energy to cast Psionic Storm.
*A High Templar can cast storm the moment it warps in with the Amulet upgrade.
*A High Templar has a 55s Build Time, 36.6667s Chrono Boosted with two Chrono Boosts in a Gateway.
It has a 50s Build Time, 33.3333s Chrono Boosted with two Chrono Boosts and a 5s warp in time in a Warpgate.
What this means:
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^Therefore, it takes a High Templar, starting at 50 energy, 44.4444s to regenerate 25 energy to have enough energy for its first storm.
It takes 177.7778s to regenerate 100 energy to have enough energy to cast its first two storms at the same time.
It takes 133.3333s to regenerate 75 energy to have enough energy to cast a single storm from a "spent" high templar.
^A High Templar with Amulet upgrade, starting at 75 energy, does not need to wait to cast its first storm.
It takes 133.3333s to regenerate 75 energy to have enough energy to cast its first two storms at the same time.
It takes 133.3333s to regenerate 75 energy to have enough energy to cast a single storm from a "spent" high templar.
^At maximum energy (Which takes 266.6667s starting at 50 energy, 222.2222s starting at 75 energy), a High Templar can cast two storms and have 50 energy left over. It can not cast a third storm. It would have to wait another 44.4444s to regenerate 25 energy.
^In the time it takes either Amulet or Storm to research, 110s, a HT would have regenerated 61 energy (111 total), allowing for its first storm and 36 energy left over.
^In the time it takes to both Amulet and Storm to research, 220s, a HT would have regenerated 123 energy (173 total), allowing for its first two storms at the same time and 23 energy left over.
^In the time it takes to warp in a High Templar, 50s Build Time + 5s warp in, a previously warped High Templar would have regenerated 30 energy (80 total), allowing for its first storm and 5 energy left over.
^In the time it takes to warp in a Chrono Boosted High Templar, 33.3333s Build Time + 5s warp in, a previously warped High Templar would have regenerated 21 energy (71 total), it must wait 7.1111s to regenerate 4 energy needed for its first storm.
^With the Amulet upgrade, we essentially save 44.4444s to cast the first storm from a "fresh" High Templar. The Amulet upgrade is essentially useless for every storm after the first, unless two storms are cast at the same time. And in the time it takes to research, we would already have energy for storm.
It takes 177.7778s to regenerate 100 energy to have enough energy to cast its first two storms at the same time.
It takes 133.3333s to regenerate 75 energy to have enough energy to cast a single storm from a "spent" high templar.
^A High Templar with Amulet upgrade, starting at 75 energy, does not need to wait to cast its first storm.
It takes 133.3333s to regenerate 75 energy to have enough energy to cast its first two storms at the same time.
It takes 133.3333s to regenerate 75 energy to have enough energy to cast a single storm from a "spent" high templar.
^At maximum energy (Which takes 266.6667s starting at 50 energy, 222.2222s starting at 75 energy), a High Templar can cast two storms and have 50 energy left over. It can not cast a third storm. It would have to wait another 44.4444s to regenerate 25 energy.
^In the time it takes either Amulet or Storm to research, 110s, a HT would have regenerated 61 energy (111 total), allowing for its first storm and 36 energy left over.
^In the time it takes to both Amulet and Storm to research, 220s, a HT would have regenerated 123 energy (173 total), allowing for its first two storms at the same time and 23 energy left over.
^In the time it takes to warp in a High Templar, 50s Build Time + 5s warp in, a previously warped High Templar would have regenerated 30 energy (80 total), allowing for its first storm and 5 energy left over.
^In the time it takes to warp in a Chrono Boosted High Templar, 33.3333s Build Time + 5s warp in, a previously warped High Templar would have regenerated 21 energy (71 total), it must wait 7.1111s to regenerate 4 energy needed for its first storm.
^With the Amulet upgrade, we essentially save 44.4444s to cast the first storm from a "fresh" High Templar. The Amulet upgrade is essentially useless for every storm after the first, unless two storms are cast at the same time. And in the time it takes to research, we would already have energy for storm.
†Please note, all time is in Starcraft 2 Game Time, which is 1.38 times faster than real time on the "faster" setting. Meaning the 44.4444 seconds in Starcraft 2 is actually 32.2222 in real time.
Opinions (Flamebait):
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Considering that the Amulet saved 44.4444 seconds per High Templar, and that was all it did and it doesn't help for subsequent storms. Blizzard's decision can be seen as somewhat reasonable. And considering you are waiting 110 seconds for the Amulet Research time and 55 seconds to warp in a HT anyway. Timings to have HTs in your army with storm ready should still be okay.
But the removal of the upgrade means the removal of "warp-in storms", which is a huge hit to the usefulness of High Templar. High Templars can no longer defend against drops or become warp-in reinforcements mid battle. Saving two storms per HT timing is also affected. This changes the way High Templars are used and may result in a shift of playstyles.
High Templars will now have to wait to cast its first storm, "warp-in storms" are gone, but storm is still just as powerful when used in a typical engagement, devastating bio balls will feel no different. If anything at all, protoss users will just need to be more careful when aiming storms and try not spamming them as much.
Concerns about protoss becoming more Colossus orientated late game do come to mind, but maybe just simply out of misinformation about the extent of the nerf.
More thoughts:
*If High Templars are getting a nerf, Archons should at least get a buff?
*Why not just reduce the damage of storm? Or increase the duration of it, but keeping the damage output the same?
*HT's Feedback may be pretty cool if BCs really do catch on with their buff.
But the removal of the upgrade means the removal of "warp-in storms", which is a huge hit to the usefulness of High Templar. High Templars can no longer defend against drops or become warp-in reinforcements mid battle. Saving two storms per HT timing is also affected. This changes the way High Templars are used and may result in a shift of playstyles.
High Templars will now have to wait to cast its first storm, "warp-in storms" are gone, but storm is still just as powerful when used in a typical engagement, devastating bio balls will feel no different. If anything at all, protoss users will just need to be more careful when aiming storms and try not spamming them as much.
Concerns about protoss becoming more Colossus orientated late game do come to mind, but maybe just simply out of misinformation about the extent of the nerf.
More thoughts:
*If High Templars are getting a nerf, Archons should at least get a buff?
*Why not just reduce the damage of storm? Or increase the duration of it, but keeping the damage output the same?
*HT's Feedback may be pretty cool if BCs really do catch on with their buff.
I actually did all the maths for a suggestion I posted over at PTR forums to be ignored by Blizzard... A lot of the info is a direct copy paste from there, so unless you want to read my suggestion it won't be necessary. But it's basically to increase energy regen rate. [Link]
Edited/Added:
Extra Math:
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High Templars cost 50 Minerals, 150 Gas and have a 55 second build time.
Two fully saturated bases with 8 Patches and 2 Geysers per base will harvest ~27.2 Minerals and ~7.6 Gas per second.
In 110 seconds, the time it takes to research either Amulet or Storm, we would harvest 836 Gas.
We are not using any Gas on anything else other than HTs and assume we start with 0 Gas...
Then, we can make 5 HTs in that time.
1st HT at ~20 seconds + 5 seconds warp in time.
2nd HT at ~39 seconds + 5 seconds warp in time.
3rd HT at ~59 seconds + 5 seconds warp in time.
4th HT at ~79 seconds + 5 seconds warp in time.
5th HT at ~99 seconds + 5 seconds warp in time.
The HTs start to regenerate energy after the finish warping in, therefore in the 110 seconds it takes to research Amulet or Storm.
1st HT will have ~85 seconds to regenerate energy, having 47 regenerated energy.
2nd HT will have ~66 seconds to regenerate energy, having 37 regenerated energy.
3rd HT will have ~46 seconds to regenerate energy, having 25 regenerated energy.
4th HT will have ~26 seconds to regenerate energy, having 14 regenerated energy.
5th HT will have ~6 seconds to regenerate energy, having 3 regenerated energy.
Therefore, the first 3 HTs, would have the the energy necessary to storm, off of two fully saturated bases.
That isn't very good.
Two fully saturated bases with 8 Patches and 2 Geysers per base will harvest ~27.2 Minerals and ~7.6 Gas per second.
In 110 seconds, the time it takes to research either Amulet or Storm, we would harvest 836 Gas.
We are not using any Gas on anything else other than HTs and assume we start with 0 Gas...
Then, we can make 5 HTs in that time.
1st HT at ~20 seconds + 5 seconds warp in time.
2nd HT at ~39 seconds + 5 seconds warp in time.
3rd HT at ~59 seconds + 5 seconds warp in time.
4th HT at ~79 seconds + 5 seconds warp in time.
5th HT at ~99 seconds + 5 seconds warp in time.
The HTs start to regenerate energy after the finish warping in, therefore in the 110 seconds it takes to research Amulet or Storm.
1st HT will have ~85 seconds to regenerate energy, having 47 regenerated energy.
2nd HT will have ~66 seconds to regenerate energy, having 37 regenerated energy.
3rd HT will have ~46 seconds to regenerate energy, having 25 regenerated energy.
4th HT will have ~26 seconds to regenerate energy, having 14 regenerated energy.
5th HT will have ~6 seconds to regenerate energy, having 3 regenerated energy.
Therefore, the first 3 HTs, would have the the energy necessary to storm, off of two fully saturated bases.
That isn't very good.
Edit2: Added a bit more to consider, in terms of HT's Build Time.
Do you guys still think this is a huge nerf? Or is it exaggerated?
and guys, guess what? Protoss still have collosus+phoenix+stalker ball, which a large majority of the time is better than high templar anyways...now it's just you can't get that ball PLUS high templar storm immediately from warp-ins.