• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:45
CEST 13:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive?
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4771 users

A Bit of Simple Khaydarin Amulet Math - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 Next All
ki11z0ne
Profile Joined January 2011
United States427 Posts
February 27 2011 22:23 GMT
#381
On February 26 2011 16:06 gdalam wrote:
The fact is that the only efficient ways to deal with MM are HTs and Colossi. Colossi are too expensive to just have sitting around your bases to deal with any drops, so HTs are our only real solution to constant Terran harassment. While keeping HTs spread around suspected drop points is doable, it's a bit extreme.

One issue that I haven't seen addressed yet is the movement speed of HTs. The reason that the Amulet is so essential to the Protoss army is that HTs are absurdly slow. We need to be able to warp in our HTs because it just takes too long to run them there.

And on another note, while instant warp ins to storm a mineral line may be a bit much, it really is the only form of Protoss harassment (barring DTs which is countered by a mere turret). It's as difficult for Protoss to keep an eye out for incoming Terran harassment as it is for Terran to watch for HTs at their mineral lines (it's just more forgiving). Why should Terran be immune to keeping an eye out on the minimap?

Of course, none of this addresses the fact that now only a handful of EMPs will completely negate the entire Templar tech tree, as it'll take minutes to be able to Storm after you're EMP'd.



perfectly well stated only thing i could add to this to make everyone happy is for storm not to be a research ghost do not have to research EMP. Sounds like an even trade to me. he is right about harassment, toss has none!

this is a bummer too because I have wanted to ''TRY'' to win games with out colossi HT are a lot more flexible then colossi.
SC > halo
Sephiros
Profile Joined September 2010
United States24 Posts
Last Edited: 2011-02-27 22:43:07
February 27 2011 22:28 GMT
#382
It was completely broken to warp in a templar anywhere on the map and insta storm. I agree with Jinro taking it away completely is a little crazy however the fact remains it's OP to warp in anywhere and insta cast. It needs to be either removed like it is or not as much of an energy buff. Something has to be done.
"Life is like riding a bicycle. You must keep moving to retain balance."
NonY
Profile Blog Joined June 2007
8751 Posts
February 27 2011 22:31 GMT
#383
On February 28 2011 07:28 Sephiros wrote:
This change IS absolutely correct and if you think otherwise it's because your skill cap is too low to understand the complex mechanics of balance at high level play.

Oh, TL.net, don't ever change...
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
February 27 2011 22:35 GMT
#384
I've tried a few games just not using templar since I'm kind of unused to colossus based openings. Defending drops is really hard, especially since you're also going to have to less gateways with colossus based opening. I think even without amulet templar is still going to be the tech path of choice, feedback on dropping medivacs is still game-winning. I think the new strategy is going to involve getting templar, taking a 3rd, defending, and then getting colossi.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-02-27 22:36:37
February 27 2011 22:36 GMT
#385
On February 28 2011 07:23 ki11z0ne wrote:
Show nested quote +
On February 26 2011 16:06 gdalam wrote:
The fact is that the only efficient ways to deal with MM are HTs and Colossi. Colossi are too expensive to just have sitting around your bases to deal with any drops, so HTs are our only real solution to constant Terran harassment. While keeping HTs spread around suspected drop points is doable, it's a bit extreme.

One issue that I haven't seen addressed yet is the movement speed of HTs. The reason that the Amulet is so essential to the Protoss army is that HTs are absurdly slow. We need to be able to warp in our HTs because it just takes too long to run them there.

And on another note, while instant warp ins to storm a mineral line may be a bit much, it really is the only form of Protoss harassment (barring DTs which is countered by a mere turret). It's as difficult for Protoss to keep an eye out for incoming Terran harassment as it is for Terran to watch for HTs at their mineral lines (it's just more forgiving). Why should Terran be immune to keeping an eye out on the minimap?

Of course, none of this addresses the fact that now only a handful of EMPs will completely negate the entire Templar tech tree, as it'll take minutes to be able to Storm after you're EMP'd.



perfectly well stated only thing i could add to this to make everyone happy is for storm not to be a research ghost do not have to research EMP. Sounds like an even trade to me. he is right about harassment, toss has none!

this is a bummer too because I have wanted to ''TRY'' to win games with out colossi HT are a lot more flexible then colossi.



im tired of argueing around in these balance threads so ill just point out one thing.


what does this have to do with storming min lines? you realize the warp prism can load units? how about just loading a templar with energy up and dropping it?


are people really that spoiled by easy mechanics that they forget what their units do or do you guys just complain before thinking for a second how to adapt?

life of lively to live to life of full life thx to shield battery
W2
Profile Blog Joined January 2011
United States1177 Posts
February 27 2011 22:36 GMT
#386
On February 28 2011 07:31 Liquid`Tyler wrote:
Show nested quote +
On February 28 2011 07:28 Sephiros wrote:
This change IS absolutely correct and if you think otherwise it's because your skill cap is too low to understand the complex mechanics of balance at high level play.

Oh, TL.net, don't ever change...


The best part is when he says "Good Day, sir" at the end. Hahahahaha
Hi
Slago
Profile Joined August 2010
Canada726 Posts
February 27 2011 22:39 GMT
#387
It seems blizz only wants collosi to be used, I personally loved to see HT's even though we never see them much, like jinro said at lease make the starting energy a bit more because ur gonna need HT's on the battlefield well before any engagment which will render them useless to warp in
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
NearPerfection
Profile Joined October 2010
232 Posts
Last Edited: 2011-02-27 22:47:04
February 27 2011 22:45 GMT
#388
Wait wait, so, If i'm actually high enough level to make a Warp Prism, and actually fly it to one of your expos without getting shot down. After I go into powering mode and wap in 3 High Templar. You have 44.4 Seconds to

A. EMP Stim 1a entire Protoss Army dead, games over. so what if you lose 20 SCV

B. Send 1 Marine and have enough DPS to kill all 3 HT without stimming before 44.4 second is there.

C. Kill the HT with SCV's cause even that would work in 44.4 seconds

D. do nothing for 44.4 seconds and when psi storm is actually casted maybe move the SCV cause Psi storm can't instantly kill 30 probes like blue flame hellions can.

90% of top level players think this change is a joke. I wonder why.
Noev
Profile Blog Joined January 2010
United States1105 Posts
February 27 2011 22:46 GMT
#389
On February 28 2011 07:31 Liquid`Tyler wrote:
Show nested quote +
On February 28 2011 07:28 Sephiros wrote:
This change IS absolutely correct and if you think otherwise it's because your skill cap is too low to understand the complex mechanics of balance at high level play.

Oh, TL.net, don't ever change...


Hahahahaha Tyler your a good sport with all of this.
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2011-02-27 22:53:13
February 27 2011 22:47 GMT
#390
I personally would have preferred a Nerf to Warp Gates as opposed to High Templars/Khaydarin Amulet. They don't get nearly enough usage imo, plus they already nerfed storm to begin with. Thirty seconds extra on stimpack research, but then they turn around and nerf both other races casters significantly. I thought that was the reasoning behind the HT trade-off Blizzard implemented. A nerf to storm to compensate for being able to warp in an instant HT to defend an expo/engagement/etc.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
February 27 2011 22:47 GMT
#391
On February 28 2011 07:45 NearPerfection wrote:
Wait wait, so, If i'm actually high enough level to make a Warp Prism, and actually fly it to one of your expos without getting shot down. After I go into powering mode and wap in 3 High Templar. You have 44.4 Seconds to

A. EMP Stim 1a entire Protoss Army dead, games over. so what if you lose 20 SCV

B. Send 1 Marine and have enough DPS to kill all 3 HT without stimming before 44.4 second is there.

C. Kill the HT with SCV's cause even that would work in 44.4 seconds


90% of top level players think this change is a joke. I wonder why.


you can drop them you dumbass wtf


You dont need to warp them in. ITS A WARP PRISM NOT JUST A FLOATING PYLON.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
NearPerfection
Profile Joined October 2010
232 Posts
February 27 2011 22:51 GMT
#392
On February 28 2011 07:47 Sadist wrote:
Show nested quote +
On February 28 2011 07:45 NearPerfection wrote:
Wait wait, so, If i'm actually high enough level to make a Warp Prism, and actually fly it to one of your expos without getting shot down. After I go into powering mode and wap in 3 High Templar. You have 44.4 Seconds to

A. EMP Stim 1a entire Protoss Army dead, games over. so what if you lose 20 SCV

B. Send 1 Marine and have enough DPS to kill all 3 HT without stimming before 44.4 second is there.

C. Kill the HT with SCV's cause even that would work in 44.4 seconds


90% of top level players think this change is a joke. I wonder why.


you can drop them you dumbass wtf


You dont need to warp them in. ITS A WARP PRISM NOT JUST A FLOATING PYLON.



I play you on ladder get more skill and stop being so baised.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
February 27 2011 22:52 GMT
#393
On February 28 2011 07:51 NearPerfection wrote:
Show nested quote +
On February 28 2011 07:47 Sadist wrote:
On February 28 2011 07:45 NearPerfection wrote:
Wait wait, so, If i'm actually high enough level to make a Warp Prism, and actually fly it to one of your expos without getting shot down. After I go into powering mode and wap in 3 High Templar. You have 44.4 Seconds to

A. EMP Stim 1a entire Protoss Army dead, games over. so what if you lose 20 SCV

B. Send 1 Marine and have enough DPS to kill all 3 HT without stimming before 44.4 second is there.

C. Kill the HT with SCV's cause even that would work in 44.4 seconds


90% of top level players think this change is a joke. I wonder why.


you can drop them you dumbass wtf


You dont need to warp them in. ITS A WARP PRISM NOT JUST A FLOATING PYLON.



I play you on ladder get more skill and stop being so baised.



I think you have me confused with someone else, and besides I dont give a shit about this from a terrans perspective anyway because I mech and Templars dont do shit against me =) You still are an idiot for not realizing you can drop templars with your warp prism rofl
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
NearPerfection
Profile Joined October 2010
232 Posts
February 27 2011 22:58 GMT
#394
your from clan tQ aren't you? Back up your claims with facts, and even then you don't play at a high enough skill level to say anything about balance. No shit you can load up a 200 mineral warp prism with 150 minerals 450 gas before amulet is finished, I do it all the time.

But to think I should have the foresight to know exactly when your about to attack or your vikings are not patrolling makes this game alot more random Herp Derp i lost the game cause my 350/450 resource harassment took 120 damage. Herp Derp.

Harassing before khadarin amulet is very risky, as it is, to say that Terran should be that heavily rewarded at every single stage of the game for taking out a warp prism is just stupid talk.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
Last Edited: 2011-02-27 23:31:54
February 27 2011 23:18 GMT
#395
On February 28 2011 07:58 NearPerfection wrote:
your from clan tQ aren't you? Back up your claims with facts, and even then you don't play at a high enough skill level to say anything about balance. No shit you can load up a 200 mineral warp prism with 150 minerals 450 gas before amulet is finished, I do it all the time.

But to think I should have the foresight to know exactly when your about to attack or your vikings are not patrolling makes this game alot more random Herp Derp i lost the game cause my 350/450 resource harassment took 120 damage. Herp Derp.

Harassing before khadarin amulet is very risky, as it is, to say that Terran should be that heavily rewarded at every single stage of the game for taking out a warp prism is just stupid talk.



I know its risky, but you made it sound as if it were your only option, you can load it up and go harass, and you know nothing about my skill level especially my tvp =). What skill level do I need to be at to critique balance or great protoss player. What skill level are you at? What is YOUR ID on NA?

Anyway, this thread isnt about us but if youd gladly PM me your ID we can continue it.

edit OHHHHHHHH

You are Perfect.

[image loading]

:|
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
NearPerfection
Profile Joined October 2010
232 Posts
February 27 2011 23:25 GMT
#396
On February 28 2011 08:18 Sadist wrote:
Show nested quote +
On February 28 2011 07:58 NearPerfection wrote:
your from clan tQ aren't you? Back up your claims with facts, and even then you don't play at a high enough skill level to say anything about balance. No shit you can load up a 200 mineral warp prism with 150 minerals 450 gas before amulet is finished, I do it all the time.

But to think I should have the foresight to know exactly when your about to attack or your vikings are not patrolling makes this game alot more random Herp Derp i lost the game cause my 350/450 resource harassment took 120 damage. Herp Derp.

Harassing before khadarin amulet is very risky, as it is, to say that Terran should be that heavily rewarded at every single stage of the game for taking out a warp prism is just stupid talk.



I know its risky, but you made it sound as if it were your only option, you can load it up and go harass, and you know nothing about my skill level especially my tvp =). What skill level do I need to be at to critique balance or great protoss player. What skill level are you at? What is YOUR ID on NA?

Anyway, this thread isnt about us but if youd gladly PM me your ID we can continue it.



I don't want to spend more time unproductively, just making fun the OP, Even if Khadarian amulet gave 73 energy on warp in instead of 75 its still a bad change. April fools joke over a month early.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-02-27 23:36:42
February 27 2011 23:29 GMT
#397
Guys you don't understand. Khaydarin amulet lets you warp in INSTANT STORMS, ANYWHERE ON THE MAP, FOR FREE, INSTANTLY! This one time, I was playing tvp and a guy researched it. He then warped in 200/200 food of templars and covered the ENTIRE MAP (except for his main and nat) with storms. All of my worker lines died and so did my WHOLE ARMY. I was left with 0/200, never had a chance to EMP, and he proceeded to laugh at me and make fun of my mom's colon cancer. I forgot to save the replay though. I'm glad they made this change, it was getting out of hand. If you don't support this change you are a rapist and have no higher than 83 IQ.


+ Show Spoiler +
Phoenix openings and phoenix+colossus+blink stalker play hasn't been fully explored, maybe that will be the substitute at high levels. At sub-masters nobody really drops intelligently and colossus+gateway units vs a terran that never drops or does so poorly make it much easier for toss. Every time I see phoenix+colossus in GSL they go way overboard in phoenixes, don't get enough stalkers, and get crushed by mass viking+marauder though, I don't know how this will turn out.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
February 27 2011 23:30 GMT
#398
44 seconds is an eternity in game time to wait for the first storm. Bio will own again and matchup diversity will be diminished. Some sort of nerf is needed for late game but this is too much.
Yhamm is the god of predictions
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
February 27 2011 23:32 GMT
#399
As a masters level toss, i'm switching to terran

my whole pvt was based around storm and this completely deters me from going HT instead of colossus.. but I think colossei are pretty terrible in pvt comparably. It's unfortunate that the gold level complaining on the blizzard terran forums forced them to make this decision because IMO it's completely gamebreaking. No longer can I deal with double drops in the late game that are meant to snipe nexus's. Just because the diamond terran on the blizzard forums aren't smart enough to use ghosts doesn't justify this huge nerf.
ExoD
Profile Joined December 2010
United States37 Posts
February 27 2011 23:37 GMT
#400
Blizzard have a system they use when they want to nerf or buff something. They roll a dice.If they get a 3 or lower,it's a nerf. 5 or higher it's a buff.

"HT got nerfed because storm harassment is op!"
Yes and blue flame hellion/banshee costs more and does less damage /trollface.

Doesn't EMP do more damage than storm(to protoss units) and its instant and also counters HT storm?

Even Fungal does more dps now I think, and infestors can cast it without waiting.
Prev 1 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
#19 - Day 2
Percival vs Cure
Classic vs Clem
IntoTheiNu 1014
WardiTV526
LiquipediaDiscussion
OSC
10:00
Vespene Cup #3
deth7
Liquipedia
The PondCast
10:00
Episode 104
CranKy Ducklings32
LiquipediaDiscussion
KCM Race Survival
10:00
Season 3 Week 5
Kim Chul Min (afreeca) 1250
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko324
deth 7
StarCraft: Brood War
Britney 22758
Bisu 1438
firebathero 777
Soulkey 668
EffOrt 464
BeSt 296
Light 251
Soma 215
Larva 182
Mong 180
[ Show more ]
Stork 165
Snow 129
Last 115
ggaemo 114
Dewaltoss 113
hero 107
ZerO 106
actioN 101
Rush 80
JYJ 77
Pusan 76
Hyun 57
Mind 57
Sea.KH 38
Sharp 37
[sc1f]eonzerg 36
JulyZerg 29
ToSsGirL 27
sorry 24
Bale 22
Icarus 22
Sexy 21
Barracks 19
soO 18
ajuk12(nOOB) 16
Liquid`Ret 16
Sacsri 16
Noble 15
NotJumperer 9
Dota 2
BananaSlamJamma180
League of Legends
JimRising 283
Counter-Strike
shoxiejesuss1919
olofmeister1542
ScreaM1416
byalli838
kRYSTAL_37
Super Smash Bros
Mew2King80
Other Games
singsing2281
B2W.Neo238
Liquid`LucifroN132
ZerO(Twitch)20
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 76
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1504
Upcoming Events
Replay Cast
12h 15m
Escore
22h 15m
IntoTheTV X SOOP
23h 15m
RSL Revival
1d 21h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
2 days
WardiTV Weekly
3 days
The Patches Monday
4 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
[ Show More ]
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.