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A Bit of Simple Khaydarin Amulet Math - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 All
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
Last Edited: 2011-02-28 00:02:08
February 27 2011 23:44 GMT
#401
On February 28 2011 08:37 ExoD wrote:
Blizzard have a system they use when they want to nerf or buff something. They roll a dice.If they get a 3 or lower,it's a nerf. 5 or higher it's a buff.

"HT got nerfed because storm harassment is op!"
Yes and blue flame hellion/banshee costs more and does less damage /trollface.

Doesn't EMP do more damage than storm(to protoss units) and its instant and also counters HT storm?

Even Fungal does more dps now I think, and infestors can cast it without waiting.


u for real? lol

anyways, lets see how the change impacts PTR, even tho noone is like ever on it, im sure something will change before it hits live, even tho as zerg i think HT lategame vs T was too sttrong
Oldboysctv
Profile Joined August 2010
Canada58 Posts
February 28 2011 01:00 GMT
#402
ht late game was only too strong if the terran player stays on bio all game long, a tier 3 unit should be able to beat a tier 1 unit any day, and any terran that complained about HT being too powerful late game clearly sticks with bio all game long. i think with the amount of time that it takes for a Ht to storm after it warps in is way to long, Ht drops are a good way of harassing the terran player late game, and with a player with good map vision will see the drop coming and react in time even with the upgrade.

im actually very curious what protoss will do late game now against terran, as Hts were the transition out of colli due to the viking ball being to easy to mass once they scout colli. it might go into heavy immortal speed zealot with sentry play since you have the extra gas from not using the Hts, or heavy pheonix colli play, where you have more pheonix than vikings and lift up seige tanks. since not to many people will get Hts if this patch goes live.
I believe the OP said it takes around 44.4 seconds of game seconds which is around 30 or so seconds in real time, which is way to long of a time for being able to use HTs effectively, you might see protoss having to be more agressive all game long in order to keep the bio ball smaller and keep the armies smaller, in order to utilize the synergy of the gateway units.

my personal opinion is disagree with this change from blizzard, i think removing the upgrade and adding a energy regen increase upgrade in place where it would take 10-15 seconds to warp in new templar to storm, or put a cooldown on storm when first warped in for a 10 second cooldown, i mean that would of been a much better idea, then you cant just warp in units and storm them right away you have some time to react to a storm drop, heck even a 5 second real time cooldown SHOULD be enough time for someone to check their mini map and react to it.

even after all this talk about storm and HT being OP, i find it kinda funny cause i think back to beta where people thought storm was too weak and needed to be buffed and then it got even more nerfed, and people still complained about it being to weak, and nothing has changed since then with the unit, yet now it is too strong,

i honestly dont think HTs would be very strong if terrans would transition out of bio into something else, and i think the best thing would be blue flame hellions for late game, once the protoss gets out of colli, just trade the marines for blue flame hellions and that deals with zealots and HTs, and give you mobility for harassment, since the protoss army has to be a ball. throw in some maruaders for anything else on the ground.
There will always be better and worse players then yourself
willeesmalls
Profile Joined March 2010
United States477 Posts
February 28 2011 01:02 GMT
#403
I say remove marines and marauders and we'll give up the HT.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 28 2011 01:04 GMT
#404
I play you on ladder get more skill and stop being so baised.


Rofl. So many logical fallacies...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
squintz
Profile Blog Joined April 2010
Canada217 Posts
February 28 2011 01:07 GMT
#405
On February 28 2011 08:18 Sadist wrote:
Show nested quote +
On February 28 2011 07:58 NearPerfection wrote:
your from clan tQ aren't you? Back up your claims with facts, and even then you don't play at a high enough skill level to say anything about balance. No shit you can load up a 200 mineral warp prism with 150 minerals 450 gas before amulet is finished, I do it all the time.

But to think I should have the foresight to know exactly when your about to attack or your vikings are not patrolling makes this game alot more random Herp Derp i lost the game cause my 350/450 resource harassment took 120 damage. Herp Derp.

Harassing before khadarin amulet is very risky, as it is, to say that Terran should be that heavily rewarded at every single stage of the game for taking out a warp prism is just stupid talk.



I know its risky, but you made it sound as if it were your only option, you can load it up and go harass, and you know nothing about my skill level especially my tvp =). What skill level do I need to be at to critique balance or great protoss player. What skill level are you at? What is YOUR ID on NA?

Anyway, this thread isnt about us but if youd gladly PM me your ID we can continue it.

edit OHHHHHHHH

You are Perfect.

[image loading]

:|


HAHAHAHAHAHA. delicious protoss tears. protoss not wanting any risk in loading a drop? herp derp. what if there's a templar right at the ridge ready to 1 shot my medivac with feedback?! IM SUPPOSE TO LOSE 500minerals/100gas for nothing!? lololololol
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 28 2011 01:09 GMT
#406
I just think it's funny how HT is the strongest caster. Cheapest caster (at 50/150) can warp in anywhere in 7 seconds, and deal instant death to a 30-50+ supply army with only 2-4 supply on two storms.

Ghosts? 150/150, plus 100/100 for upgrade, plus 45 seconds to build, then travel time, then EMP has to hit well.

Infestors 100/150, 100/100 upgrade (I think), 45-50 second build time, then travel time, then travel time for FG.

HT is just the most simple caster to use.

/rant.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
squintz
Profile Blog Joined April 2010
Canada217 Posts
February 28 2011 01:14 GMT
#407
On February 28 2011 10:09 iAmJeffReY wrote:
I just think it's funny how HT is the strongest caster. Cheapest caster (at 50/150) can warp in anywhere in 7 seconds, and deal instant death to a 30-50+ supply army with only 2-4 supply on two storms.

Ghosts? 150/150, plus 100/100 for upgrade, plus 45 seconds to build, then travel time, then EMP has to hit well.

Infestors 100/150, 100/100 upgrade (I think), 45-50 second build time, then travel time, then travel time for FG.

HT is just the most simple caster to use.

/rant.


You forgot about turning them into Archons to soak damage too after they've used all their energy. What does a ghost / infestor usually do after it has casted its spells? IT DIES.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 28 2011 01:18 GMT
#408
On February 28 2011 10:07 squintz wrote:
Show nested quote +
On February 28 2011 08:18 Sadist wrote:
On February 28 2011 07:58 NearPerfection wrote:
your from clan tQ aren't you? Back up your claims with facts, and even then you don't play at a high enough skill level to say anything about balance. No shit you can load up a 200 mineral warp prism with 150 minerals 450 gas before amulet is finished, I do it all the time.

But to think I should have the foresight to know exactly when your about to attack or your vikings are not patrolling makes this game alot more random Herp Derp i lost the game cause my 350/450 resource harassment took 120 damage. Herp Derp.

Harassing before khadarin amulet is very risky, as it is, to say that Terran should be that heavily rewarded at every single stage of the game for taking out a warp prism is just stupid talk.



I know its risky, but you made it sound as if it were your only option, you can load it up and go harass, and you know nothing about my skill level especially my tvp =). What skill level do I need to be at to critique balance or great protoss player. What skill level are you at? What is YOUR ID on NA?

Anyway, this thread isnt about us but if youd gladly PM me your ID we can continue it.

edit OHHHHHHHH

You are Perfect.

[image loading]

:|


HAHAHAHAHAHA. delicious protoss tears. protoss not wanting any risk in loading a drop? herp derp. what if there's a templar right at the ridge ready to 1 shot my medivac with feedback?! IM SUPPOSE TO LOSE 500minerals/100gas for nothing!? lololololol


If your medivac has any energy left, you are not one of the terran players I have been playing. Medivacs are always low on energy, because there is always a marine/marauder around with low hp. If that isn't the case you must be producing medivacs off of 2 reactored starports.
Freeeeeeedom
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
February 28 2011 01:20 GMT
#409
you guys have descended down into flaming. locked, for lack of productive, thoughtful discussion.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
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