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NASL Details

Forum Index > Community News and Headlines
955 CommentsPost a Reply
1 2 3 4 5 46 47 48 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2011-02-23 17:47:55
February 22 2011 01:27 GMT
#1
g4tv.com did an interview with incontrol about the NASL. It's up on the g4tv thread, but there was a LOT of important information in that interview that isn't anywhere else on TL yet, so I'm going to compile it here.

The full interview can be found here: http://www.g4tv.com/thefeed/blog/post/710588/North-American-Star-League-Exclusive-Interview-with-Geoff-iNcontroL-Robinson.html



Statistics, dates

Playing for: $400,000 over three seasons ($100k for season one, $100k for season two, $200k for season three)

Commentators: Inc, Gretorp, Diggity, others who haven't been confirmed yet.

Dates and times: Starts on April 5th, ends sometime in July. 25 games per week, 5 games per night (approx 3 hours per night).

Structure: Nine weeks of group play, then a 16 man LAN in southern California.

Eligibility: Anyone can apply (including Koreans), as long as they are on a gaming team (not sure if the team has to meet some set level of sponsorship/notoriety) and they commit to go to the July LAN held in California. Incontrol stated that perhaps there will be a cap on Koreans at five max, but this isn't set in stone. There is a cap on the number of players from each team, set at five. EG and Liquid, in other words, can have no more than five players in the event.

There will also be an open tournament that anyone can enter to determine who advances to one of the spots in the final sixteen.

Each team player will be put in a different division, so no one will hit a member of their team in their division so there will be no HuK vs. Ret in divisional play.


Professionalism and backstory

Every player will be required to turn in a profile including a picture and answers to some questions. Creating backstory is a top priority for the people running the NASL.

...every player is supposed to be backed by a $250 refundable fee. Essentially what it is, is every time they're rude or they're late or any kind of unforeseeable problems occur they'll be penalized $25 or $50 and that comes out of the refundable fee of course. But most people, hopefully all, will be completely and immaculately fine and will get that $250 back. But the idea is to make them accountable.

We're already sold on three seasons. The money has been budgeted and secured. There's no like, “well gosh, if season one does really well then season two will be fine.” It's completely secure for three seasons. It's all insured and backed by Blizzard, that kind of stuff. And the idea again is that we laid down the infrastructure, it grows, gets easier as we go, and then if it's a profitable venture we can continue on for four, five, six seasons and beyond.

Tell us about the stream quality.

Sure, that's something we're very proud of. Obviously when you do something like this that's broadcast online, we're selling high octane competition with the best players, but that doesn't mean anything if it doesn't reach the viewers. So we're taking every precaution necessary. We've definitely put together the most comprehensive machines to render and record and stream the activity. But we're also using fiber optics internet and then we're actually partnered with Justin.tv and they are working with us side by side. So there's a lot on the line for Justin.tv. But you know what? They're getting more involved with eSports as well and they're excited for the opportunity to show, as far as they're concerned and as far as we're concerned the best streaming organization there is.


ESPORTS
The owner of Coaching, Russ, he is the mastermind. This is his baby. He partnered with a USC law school graduate named Duncan who's kind of an eSports newbie, he saw a nice business venture and he's excited and learning more about eSports and they backed it and created it.

We're already sold on three seasons. The money has been budgeted and secured. There's no like, “well gosh, if season one does really well then season two will be fine.” It's completely secure for three seasons. It's all insured and backed by Blizzard, that kind of stuff. And the idea again is that we laid down the infrastructure, it grows, gets easier as we go, and then if it's a profitable venture we can continue on for four, five, six seasons and beyond.

But it's definitely a grass roots effort in the sense that we're not hiring out, we're not getting crews to come in here. We're definitely getting trained by professionals but I mean it's gonna be run by Andre (Gretorp) and myself, Russ, Duncan, and the varying people surrounding GosuCoaching and our friends that kind of came together and helped put this together.

Is there a place in the studio for spectators?

motbob's summary: yes, but not too many.

Are you going to be offering a premium stream?

Yes. There's going to be a free low quality stream that will be made available to everybody... And then there will be a premium channel which is going to be behind a pay wall but made very very cheap. A whole season we're looking at maybe $20 to $25.

What other things are the premium members going to get? Is it going to be like GOM where they get VODs?

Yeah pretty much exactly like that. You'll get a season pass and then access to the high quality VODs. We're talking about creating additional content as well like giving them access to replays but then we thought that was kind of silly because it only takes one person to get a replay and then the whole internet has the replay.

Is your plan for broadcasting to be online only or are you going to try for television?

We want the sky to be the limit but we're definitely not shooting for TV and then falling back on stream. The safe bet is streaming, that's what we know we can do so that's what we're doing now.

And then it's kind of the same faces for those that follow this stuff. Xeris is his handle, Duran Parsi, he's the Fnatic team manager. He's the guy that heads up the Coaching league and if you ask anyone StarCraft related he is the premiere organizer for events. So it's no big shock that when it came too putting together the biggest league outside of South Korea, and perhaps even within South Korea, that he was one of the first guy's locked down.

How is this going to interact with MLG? Are you going to schedule around MLG? Competing with MLG? How's that going to work?

I've actually been in contact with MLG for months now trying to figure out when they're holding events and how we can not steps on toes that way and they've been very cooperative. Actually we just had a phone call two days ago where, much to my appreciation, they've going to release kind of their full schedule as far as they see it so that we can allow players to participate in everything.


A Note On Voting
On February 22 2011 10:06 iNcontroL wrote:
The voting is a fun way to get involved and support your favorite players. It helps but by no means WHAT SO EVER decides who gets selected.

Please stop looking for ways to make this a bad thing.
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ModeratorGood content always wins.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 22 2011 01:31 GMT
#2
Thanks for that. The information takes a while to find.

I'd lke to point out that the showmatch vods are up at
http://www.justin.tv/incontroltv/b/280118590
http://grooveshark.com/#/deltrus/music
Clamev
Profile Blog Joined January 2010
Germany498 Posts
February 22 2011 01:31 GMT
#3
Goooooo Moletrap!
6Pool or die trying
Dahlian
Profile Joined July 2010
Germany37 Posts
February 22 2011 01:32 GMT
#4
I'm really looking forward to this. Starcraft II goes west! (even more)
Intuit these souls allowed to shine.
tok
Profile Joined April 2010
United States691 Posts
February 22 2011 01:32 GMT
#5
I hope it's not another GSL. I will admit I am looking forward to it, mlg has been real boring lately and GSTL was a bit of a snoozefest.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
February 22 2011 01:33 GMT
#6
so will the player list be invite or will it come down to the voting? ;D
anyways thx a lot motbob for this !
www.root-gaming.com
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 22 2011 01:33 GMT
#7
Thanks for the compilation! it's great to have it all in one place..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
CodECleaR
Profile Joined November 2010
United States395 Posts
February 22 2011 01:33 GMT
#8
Awesome, thanks for compiling the info into one tidy post! very helpful!
Looking forward to who exactly gets in through the open tournaments, maybe we'll have some not so familiar names playing :D
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
February 22 2011 01:33 GMT
#9
So only 1 player from the 1,000 man open qualifier gets to get into the RO16 Automatically?
http://www.teamliquid.net/video/streams/Trowabarton756
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
February 22 2011 01:33 GMT
#10
Great summary, thanks for this.
alurlol
Profile Joined October 2010
England197 Posts
February 22 2011 01:34 GMT
#11
Thanks for the summary, looking good.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2011-02-22 02:08:14
February 22 2011 01:34 GMT
#12
I don't get the maximum 5 players per team thing wouldn't mind hearing more on it. I can think of maybe 2-3 teams who can line up 6 players that can all make a deep run in such a tournament. This whole rule seems to have a rather small impact on the tournament but it badly hurts a few individual players, and I don't see the gain in removing 2 world class players from your tournament because they share a team tag with 5 others. If they're good enough they're good enough.

Probably missing something about this rule but can't figure out what. Can't wait for additional information to come out.

Editing this in:
On February 22 2011 10:44 Nevy wrote:
They're making it so people from the same team won't face each other early on. That might be part of the reason why.

I assume they try to avoid team battles to do the teams a favor. Excluding one of the players is not doing any team a favor so it's hard to imagine that being the reason.

Maybe it's that players of a single team often have similar fans and you want to reach out to the various groups of fans. If there were a couple teams each dominating the scene with a lineup of 10 players then maybe that would lead to less viewers. Realistically however that rule will benefit the tournament way too sporadically compared to the harm it causes.
Administrator
Karthane
Profile Joined June 2010
United States1183 Posts
February 22 2011 01:34 GMT
#13
On February 22 2011 10:32 tok wrote:
I hope it's not another GSL. I will admit I am looking forward to it, mlg has been real boring lately and GSTL was a bit of a snoozefest.


So what are you saying? You don't want a high-end tournament? If it is anything close to GSL this will be a HUGE deal for the west.

So fucking excited.
-vVvTitan-
Profile Joined August 2010
United States473 Posts
February 22 2011 01:35 GMT
#14
On February 22 2011 10:32 tok wrote:
I hope it's not another GSL. I will admit I am looking forward to it, mlg has been real boring lately and GSTL was a bit of a snoozefest.


Troll? GSTL was absolutely amazing, but, I guess--- To Each His Own. I'm excited about this league but also skeptical. I'm not completely sold just yet...
vVv.Titan @ vVv-Gaming.com
sylverfyre
Profile Joined May 2010
United States8298 Posts
February 22 2011 01:35 GMT
#15
9 weeks of divisional play!!?!? ... whoa. This isn't some single-elim slugfest, this is the real deal! I love it!

Also I love hearing that MLG has been cooperating strongly - this isn't competition over the esports scene, the scene needs to cooperate to grow :D
Brad
Profile Joined April 2010
2754 Posts
February 22 2011 01:36 GMT
#16
On February 22 2011 10:33 drewbie.root wrote:
so will the player list be invite or will it come down to the voting? ;D
anyways thx a lot motbob for this !


iNcontroL said that invites are not purely due to voting.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Stenstyren
Profile Blog Joined April 2010
Sweden619 Posts
Last Edited: 2011-02-22 01:42:32
February 22 2011 01:36 GMT
#17
I'm hyped.

EDIT: Got to flesh this out a little bit.

I'm hyped for several reasons but first and foremost because we will finally get a benchmark where western Starcraft 2 players can be judged. MLG, IEM, ESL etc. are all fine but since not every player participate in those tournaments it's hard to see how good a player actually is in comparison to the rest of the field.
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
February 22 2011 01:36 GMT
#18
I'd love to see Diggity & Moletrap get in on the casting action. Though it's only a dream, breaking Cholera and Klazart out of retirement would be freakin glorious too
#starcraft.ie on Quakenet, Irish SC2ers assemble
laguu
Profile Joined October 2009
Finland278 Posts
February 22 2011 01:36 GMT
#19
Any info on are they going to cast the games live as played or from replays?
Arguing with a fool proves there are two.
Brad
Profile Joined April 2010
2754 Posts
February 22 2011 01:37 GMT
#20
On February 22 2011 10:36 laguu wrote:
Any info on are they going to cast the games live as played or from replays?


Live.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
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