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[Z] How to cheese your way to Master League

Forum Index > StarCraft 2 Strategy
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dehdar
Profile Joined January 2011
170 Posts
Last Edited: 2011-03-19 14:35:36
February 20 2011 14:53 GMT
#1
Background Information:

I advanced to Master League yesterday following 3 build orders against Z/P/T, which not only proved successful, but I won 15 out of my last 21 games using these build orders against high diamond and mostly master players.

The build orders are cheesy and requires no skill pulling off, but you must know when/how/what to engage/harass. It requires some training and some micro, and after you've perfected this cheesy way of playing, you can pretty much dominate everything in diamond and many players in masters, simply because they don't expect such lousy strategies to be pulled off.

Opponent: Protoss.

+ Show Spoiler +
Strategy: 6 pool

Why it works & How to counter:

As all other cheese strategies, people in Diamond and Master league rarely expect to see it, so they don't prepare/scout for it. Am I joking? No! The truth is, it's very hard to counter 6 pool unless you scout for it and get a forge up as soon as possible. Youtube commentators such as Force are giving people wrong counters against this, so here is what you want to do.

Scout at 6-10 supply (depending on the map size). If you see a low amount of drones do this:

1. Build a forge as soon as possible.
2. Build a gateway next to the forge to wall off completely.
3. Get a cannon up as soon as possible.
4. Watch the zerg players lose all his zerglings to your cannons or watch him/her pull their zerglings back.

At this point you'll be so far ahead that you can just go mass stalkers and end the game with ease. This is the only way I've lost to protos players when I was 6 pooling. People who try to counter by walling off with two Gateways lose 9 out of 10 times.

How to execute this strategy:

1. Make a spawning pool as soon as possible.
2. Make 2 drones (if you're playing a 4 player map, use the first drone to scout for his location).
3. When your spawning pool is finished you should have 7/10 supply, 150 minerals and 3xlarva. At this point you want to set your rally to your opponents base and pump out 3x2 zerglings.
4. As soon as you have your first 75 minerals you'll have 1 larva. Take 1 gas and make 1x2 zergling.
5. When you hit 75 minerals again do the same.
6. Cancel both extractors. You should be at 10/12 supply now.
7. As soon as you can make an overlord, so you can continue making zerglings.

When 6 pooling it's alpha omega that you engage his zealots as soon as you can get a surrounding. It's also very important you don't lose your zerglings to his probes, unless you can kill 2-3 probes for every zergling you lose. If he has blocked off with 2 gateways, time your attacks so both will get destroyed at the same time. What you want to attack first when entering his base, is always any spawning cannons, the Gateways and finally the Forge. Don't attack the pylons unless 1 pylon is powering 2 or more buildings.

Remember these are just guidelines, you must determine what the best thing to target is yourself depending on the situation.

Watch some of my replays and you'll get the idea.

Replays:

http://www.sc2replayed.com/replays/141906-1v1-protoss-zerg-delta-quadrant
http://www.sc2replayed.com/replays/141911-1v1-protoss-zerg-blistering-sands
http://www.sc2replayed.com/replays/141910-1v1-protoss-zerg-xelnaga-caverns
http://www.sc2replayed.com/replays/141909-1v1-protoss-zerg-steppes-of-war
http://www.sc2replayed.com/replays/141908-1v1-protoss-zerg-steppes-of-war




Opponent: Terran.

+ Show Spoiler +

Strategy: 13-14 Pool Roaches.

Why it works & How to counter:

The typical Terran will go marines and tanks against zerg players. Some will try to reaper rush and others will go early banshee harassment. All these builds will lose to roach attack. However the counter is pretty easy and requires almost no effort.

The Terran players who were able to counter my attacks (forcing me to pull back and go into mid/late game) did the following.

1. Continous scouting for Roach Warden, meaning even when I killed or forced them to back off their first SCV they either sent more or scanned my base, which most don't since mules have such a huge impact on the terran economy.
2. Made marauders instantly (as soon as they saw my roach warden). Mix a few marauders with marines and roaches become worthless in an early push.

How to execute this strategy::

1. At 10 supply send a drone to scout/harass and make an overlord. Usually when you scout early, your opponent will feel more comfortable about preparing for mid game + harassing your opponents SCVs might mess up his/her timing and sometimes even build order.
2. At 13 or 14 supply make a spawning pool followed by an extractor.
3. At 15 supply make an overlord.
4. At 16 supply make a queen.
5. At 18-20 supply make 1x2 or 2x2 zerglings, to deny scouting and for map control.
6. At 20-22 supply, drop a Roach Warden and make an overlord.
7. Stop all drone/zergling production and pump out roaches as soon as you can in a continous stream. Remember to make overlords in order not to get supply blocked.

Here are 4 critical factors that are decisive and will make this strategy work most of the time:

1. Hide your Roach Warden for as long as possible! Don't allow the terran player to scout it.
2. Get an overlord near your opponents ramp, so you can target his/her units/structures without having to enter the ramp to get vision. Otherwise the marines will outnumber your roaches since only 3-4 of your roaches will be able to deal damage when engaged by the marines.
3. Attack as soon as you have 6-7 roaches. Otherwise tanks will come into play, which means you'll need to pull back and pray.
4. Keep pumping larva. The first wave of Roaches won't be able to end the game. It's important you don't get supply blocked so you can keep them coming!

Replays:

http://www.sc2replayed.com/replays/141912-1v1-terran-zerg-lost-temple
http://www.sc2replayed.com/replays/141914-1v1-terran-zerg-steppes-of-war
http://www.sc2replayed.com/replays/141915-1v1-terran-zerg-blistering-sands
http://www.sc2replayed.com/replays/141917-1v1-terran-zerg-shakuras-plateau
http://www.sc2replayed.com/replays/141918-1v1-terran-zerg-delta-quadrant
http://www.sc2replayed.com/replays/142404-1v1-terran-zerg-steppes-of-war




Opponent: Zerg.

+ Show Spoiler +
Strategy: 7 pool + 2 spine crawlers.

Why it works & How to counter:

I hate losing to this and so does a lot of Zerg players and it's so easy to counter if you scout early, but in ZvsZ most zerg players either try to finish the game by early banelings, early roaches or 14-15 hatch. This is why 7 pooling is so effective followed by 2 spine crawlers.

To counter this on 4 player maps, you can get away with 14 pooling. On 2 player maps I would recommend to scout at 8 supply and use the extractor trick to go 12 pool. However here is the most simple and safe way to deal with this.

1. Scout at 8 supply.
2. At 10 supply make a spawning pool.
3. At 10 supply make an overlord.
4. Get 3 zerglings and a queen as soon as possible.
5. Make 2 spine crawlers behind your base.
6. When your spine crawlers are done, move them to the front of your base, so they'll be in range of your opponents spine crawlers. You should have enough zerglings to match your opponents zerglings, plus you have a queen and at least 10 drones. Pull them all into the attack, and it's GG.

You could use your queen to get extra zerglings or to heal your spine crawlers. I would recommend extra zerglings. After you've destroyed his 2 spine crawlers, you'll have two spine crawlers in your own base, plus more drones, plus a queen, plus a few zerglings. Your opponent on the other hand will have nothing and it's GG.

How to execute this strategy::

1. At 7 supply you make a spawning pool.
2. At 7 supply make an overlord.
3. Once your spawning pool is done you should be at 7/18 supply, have 3 larva and 150 minerals. You then proceed to make 3 zerglings and continue to make more. You set your rally point to the edge of your opponents base and as soon as your first 3 zerglings spawn, you move two drones to your opponents base and make spine crawlers while harassing with your zerglings.

Here are 4 critical factors that are decisive and will make this strategy work most of the time:

1. Do not lose your zerglings unless you can take out pretty much all of your opponents drones.
2. Don't let your spine crawlers die!
3. Harass his drones all the time.
4. When your opponent moves all of his units to defend against your attack, for the sake of god, micro and get a good surrounding on his zerglings. If you can do that, it's pretty much autowin for you 99 percent of the time.

Replays:

http://www.sc2replayed.com/replays/141921-1v1-zerg-xelnaga-caverns
http://www.sc2replayed.com/replays/141920-1v1-zerg-xelnaga-caverns
http://www.sc2replayed.com/replays/141919-1v1-zerg-blistering-sands




Closing comments:

The reason for this thread is not to encourage zerg players to cheese, quite the contrary. However if you do choose to cheese, by all means be my guest. I only did it because I figured it was the easiest and fastest way to get into Masters. Now that I'm here, I want to play my passive expanding style.

And for everyone who is about to whine or flame, please keep in mind that early scouting will prevent you from losing to cheese, so there is really nothing to whine/flame/complain about

If you have any replays where you counter cheese in an effective way or execute something similar, upload it here and I'll update/insert them in my main thread.



User uploaded replays:

+ Show Spoiler +
michaelhasanalias's ZvsZ builds:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192260
michaelhasanalias's ZvsT builds:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=195296


User input:

+ Show Spoiler +
On February 21 2011 00:13 morimacil wrote:
Its worth noting that if you early pool against toss, you really want to take 2 drones with you along with the 6 lings.
A lot of protoss players dont realize that a full wallin is needed, and will try to hold off your lings with a hold position chronoboosted zealot. Having 2 drones allows you to phase through the zealot by clicking on the mineral line, and then attack him from behind with the drones, while the lings attack from the front. Thus you easily get a surround, get much more dps on the zealot, and it falls much faster.
Having an early drone scout hanging out at his choke blocking buildings from being placed there can also help a ton.


On February 23 2011 03:15 xixecal wrote:
You actually don't have to wall-off to defend against a 6/7-pool. You can place a cannon that covers all your structures and your mineral line and sim city. This way your cannon is super safe because your probes can protect it. What you can do is build the first plyon close, then wall off with Cyber + Quick 2nd gate against speedling expand, delaying the 2nd gas a little bit.

Doing this completely shuts down the stupid bring drone to block the wall then all-in version, as cannon+probes > lings + drones. This is pretty much the best way to deal with 6/7-pool on scrap unless you scout at 8.

Master League/Pro players lose to cheese because we are greedy/lazy/drunk and expect our opponents to be upstanding citizens of the Starcraft community, upholding the noble tradition of macro games and good manner.


On March 13 2011 12:44 proxY_ wrote:
I'll just say that the 3rr into mass speedling cheese is much better than a 6 pool against p. Most Ps at lower levels are actively afraid of a 6 pool and will scout on like 9 against it. If they see it and know to throw up a forge you're screwed. Read Travis's thread on the 3rr into mass speedlings, stopping it requires some really precise micro. Much harder than stopping a 6 pool.

The 7rr works on a terran that does a pretty blind two rax into expand gasless build (close to the most popular build you see in in zvt) but generally the terran should scout it and they should be able to deal with it (any terran worth anything will see that you haven't expanded and prepare for an all-in with bunkers). A much better build is a July-esque 2 base mass speedling baneling attack. It's a later all-in but it's a lot harder for the terran to scout it. You can hit a weird timing window where the terran will have likely expanded and probably won't have siege tanks yet. If they haven't expanded then you can probably play a straight up game and beat them as you'll have your natural running already, you just have to defend the likely all-in.

The 7 pool with 2 spines against z is a good cheese though, I have to question the people saying it's easy to stop with a 14 pool. It requires some really precise drone micro and frankly really superb execution. Certainly much easier to execute than to stop.








Edit: New Terran video added
Edit: New ZvsZ strategy added (see User uploaded replays)
Edit: New Protoss Counter vs 6 pool added (see User input)
Edit: New ZvsT strategy added (see User uploaded replays)
Edit: Constructive critique and alternative strategies added (see User input)
Flyingpants
Profile Joined February 2011
79 Posts
February 20 2011 14:58 GMT
#2
All the terren has to do is make a bunker or two and be able to repair it, to hold off any agression like this.

In ZvZ, sure 7 pool will get you far, in zvp, i don't think 6 pool is that strong, maybe in diamond or below.

If you want to cheese all the way to masters, you would be better off doing it as terren and just making proxy rax and bunkers.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
February 20 2011 15:02 GMT
#3
I see how what your doing here might be tasty for some lesser players however the implications for your account after doing this will leave you in a situation where you will never be able to win a standard game in your new masters league. This being said, unless you want to ladder 1v1 again you may as well buy a new account and start over. Is it worth it?
"What is this TeamSupportGroup?" - mahnini.
Gemini_19
Profile Joined June 2010
United States1261 Posts
February 20 2011 15:06 GMT
#4
6 pooling vs protoss isn't very good at all. Anyone that knows what their doing can easily stop it as long as they can scout it.

The only benefit I see of doing a 6pool is if you don't rely on the 6 pool as aggression but as containment, allowing you to easily expand and get mutas after you know he's gonna be forced inside his base.

I'm all in all a bit confused on exactly why you posted this. You say show how to cheese to masters..but then discourage people from cheesing to masters. O_o
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
NacRuno
Profile Joined July 2010
44 Posts
February 20 2011 15:07 GMT
#5
Against 6 pool as P, walling of with gateways work just fine even if you are walling in with a single gateway and a cybercore. You just need the rally outside for zealots. When backed by a gateway two zealots are more than enough to kill all the zerglings you can send.
dehdar
Profile Joined January 2011
170 Posts
February 20 2011 15:08 GMT
#6
On February 20 2011 23:58 Flyingpants wrote:
All the terren has to do is make a bunker or two and be able to repair it, to hold off any agression like this.

In ZvZ, sure 7 pool will get you far, in zvp, i don't think 6 pool is that strong, maybe in diamond or below.

If you want to cheese all the way to masters, you would be better off doing it as terren and just making proxy rax and bunkers.


Yes but keep in mind with an overlord giving you vision, you don't have to engage 2 bunkers at the same time. 7 Roaches on 1 bunker and it goes down fast. If you have SCVs repairing it, target the SCVs and you will hurt his/her economy. If however the bunkers are placed perfectly, yes... you might be able to pull off such a defense.

Of all the strategies I posted, I feel like 6 pool vs protos is the strongest. If pulled off correctly it will give you a victory in at least 3 out of 4 games.

If you have any replays of proxy rax and bunkers, please post them I find it that pushing with marine marauder (3rax) , marines only (4rax) or marauder only (3x) is also very powerful. But I haven't played terran for a long time, so I have no replays

On February 21 2011 00:02 Gfox wrote:
I see how what your doing here might be tasty for some lesser players however the implications for your account after doing this will leave you in a situation where you will never be able to win a standard game in your new masters league. This being said, unless you want to ladder 1v1 again you may as well buy a new account and start over. Is it worth it?


I don't think it will be a problem winning standard games, since I have some strong training partners and a lot of experience in passive/expanding style of playing. Plus I have 1 free name change, but thanks for your concern
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
February 20 2011 15:13 GMT
#7
i would personally recommend to go 7 pool against protoss, but other than that im pretty sure that these builds can get you to a masters if it is well executed. actually even i had a time where i 7 pooled alot in ZvP in ladder to practise it a bit and to see in what situation/spawns etc. it works against what builds and i actually won over 50% of my games and my micro is not even particularly good.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
morimacil
Profile Joined March 2010
France921 Posts
February 20 2011 15:13 GMT
#8
Its worth noting that if you early pool against toss, you really want to take 2 drones with you along with the 6 lings.
A lot of protoss players dont realize that a full wallin is needed, and will try to hold off your lings with a hold position chronoboosted zealot. Having 2 drones allows you to phase through the zealot by clicking on the mineral line, and then attack him from behind with the drones, while the lings attack from the front. Thus you easily get a surround, get much more dps on the zealot, and it falls much faster.
Having an early drone scout hanging out at his choke blocking buildings from being placed there can also help a ton.
dehdar
Profile Joined January 2011
170 Posts
February 20 2011 15:17 GMT
#9
On February 21 2011 00:06 Gemini_19 wrote:
The only benefit I see of doing a 6pool is if you don't rely on the 6 pool as aggression but as containment, allowing you to easily expand and get mutas after you know he's gonna be forced inside his base.


6 pool is all in. You can't rely on it as containment (maybe in bronze/silver). If you don't end the game with 6 pool within the first 5-6 minutes against a protos player, you have lost.

On February 21 2011 00:07 NacRuno wrote:
Against 6 pool as P, walling of with gateways work just fine even if you are walling in with a single gateway and a cybercore. You just need the rally outside for zealots. When backed by a gateway two zealots are more than enough to kill all the zerglings you can send.


Hmmm might work. But the zerglings can damage your structures and kill your probes that are used for blocking before you get your first zealot out and after it is out, you can pull your zergs back and only attack the buildings forcing you to move your zealot ahead to engage, giving the zerg player the possibility to get a surrounding and kill it. However if you get 2 zealots out in time before the gateway is destroyed, you'll be succesful, but I haven't seen it happen before.
Gemini_19
Profile Joined June 2010
United States1261 Posts
Last Edited: 2011-02-20 15:20:02
February 20 2011 15:18 GMT
#10
On February 21 2011 00:13 morimacil wrote:
Its worth noting that if you early pool against toss, you really want to take 2 drones with you along with the 6 lings.
A lot of protoss players dont realize that a full wallin is needed, and will try to hold off your lings with a hold position chronoboosted zealot. Having 2 drones allows you to phase through the zealot by clicking on the mineral line, and then attack him from behind with the drones, while the lings attack from the front. Thus you easily get a surround, get much more dps on the zealot, and it falls much faster.
Having an early drone scout hanging out at his choke blocking buildings from being placed there can also help a ton.


And how many is that? The only time I have seen some one not fully wall off vs a 6pool is HuK vs TLO at MLG when he couldn't scout it fast enough and when people in bronze try to play...


On February 21 2011 00:17 dehdar wrote:
Show nested quote +
On February 21 2011 00:06 Gemini_19 wrote:
The only benefit I see of doing a 6pool is if you don't rely on the 6 pool as aggression but as containment, allowing you to easily expand and get mutas after you know he's gonna be forced inside his base.


6 pool is all in. You can't rely on it as containment (maybe in bronze/silver). If you don't end the game with 6 pool within the first 5-6 minutes against a protos player, you have lost.


Well then I must have been doing something terribly wrong...because he had a crapton of muta's flying around the map not too long after I got my natural up.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
dehdar
Profile Joined January 2011
170 Posts
February 20 2011 15:19 GMT
#11
On February 21 2011 00:13 morimacil wrote:
Its worth noting that if you early pool against toss, you really want to take 2 drones with you along with the 6 lings.
A lot of protoss players dont realize that a full wallin is needed, and will try to hold off your lings with a hold position chronoboosted zealot. Having 2 drones allows you to phase through the zealot by clicking on the mineral line, and then attack him from behind with the drones, while the lings attack from the front. Thus you easily get a surround, get much more dps on the zealot, and it falls much faster.
Having an early drone scout hanging out at his choke blocking buildings from being placed there can also help a ton.


Very good point. I'll quote you in the main thread.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-02-20 15:22:09
February 20 2011 15:19 GMT
#12
Love it when z tries to 6-pool me.. Such a freewin in this game, forges go up so fast. :D


On February 21 2011 00:06 Gemini_19 wrote:
6 pooling vs protoss isn't very good at all. Anyone that knows what their doing can easily stop it as long as they can scout it.

The only benefit I see of doing a 6pool is if you don't rely on the 6 pool as aggression but as containment, allowing you to easily expand and get mutas after you know he's gonna be forced inside his base.

I'm all in all a bit confused on exactly why you posted this. You say show how to cheese to masters..but then discourage people from cheesing to masters. O_o

Wait.. You think spending the first 200 minerals and a drone on spawning pool transitions well into macro?
letsroll
Profile Joined June 2009
23 Posts
February 20 2011 15:21 GMT
#13
I hate all these builds when they r done against me because they do work. Its a coin toss when doing these allin cheese builds but if done right and the other person dont scout it in time no matter the skill level then its most likely a win for sure. Getting to masters like this to some might sound like cheating but cheese is part of the game no matter how mad it makes you. Fighting off builds like these makes u a better player and makes for some fun and and fast games.
DuckS
Profile Joined September 2010
United States845 Posts
February 20 2011 15:26 GMT
#14
only 6 pool that ever gets me is when it's a blind 6 pool on a 4player map when I do a forge fe or nexus first build (shakuras, lost temple).
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Gemini_19
Profile Joined June 2010
United States1261 Posts
February 20 2011 15:29 GMT
#15
On February 21 2011 00:19 hifriend wrote:
Love it when z tries to 6-pool me.. Such a freewin in this game, forges go up so fast. :D


Show nested quote +
On February 21 2011 00:06 Gemini_19 wrote:
6 pooling vs protoss isn't very good at all. Anyone that knows what their doing can easily stop it as long as they can scout it.

The only benefit I see of doing a 6pool is if you don't rely on the 6 pool as aggression but as containment, allowing you to easily expand and get mutas after you know he's gonna be forced inside his base.

I'm all in all a bit confused on exactly why you posted this. You say show how to cheese to masters..but then discourage people from cheesing to masters. O_o

Wait.. You think spending the first 200 minerals and a drone on spawning pool transitions well into macro?


Unless that game I played was vs a 7pool or something...it seemed to work fairly well.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 20 2011 15:30 GMT
#16
On February 21 2011 00:21 letsroll wrote:
I hate all these builds when they r done against me because they do work. Its a coin toss when doing these allin cheese builds but if done right and the other person dont scout it in time no matter the skill level then its most likely a win for sure. Getting to masters like this to some might sound like cheating but cheese is part of the game no matter how mad it makes you. Fighting off builds like these makes u a better player and makes for some fun and and fast games.


How is this a coin toss?

Whomever has better scouting and micro wins, just like almost every other strategy that exists. Except these come much earlier.
morimacil
Profile Joined March 2010
France921 Posts
February 20 2011 15:32 GMT
#17
And how many is that? The only time I have seen some one not fully wall off vs a 6pool is HuK vs TLO at MLG when he couldn't scout it fast enough and when people in bronze try to play...

A surprisingly high amount to be honest. Some people are decent, but just dont know the proper response to some cheeses, because it hasnt been done against them since they got out of the lower leagues, and so has never benn actually done properly against them.


Well then I must have been doing something terribly wrong...because he had a crapton of muta's flying around the map not too long after I got my natural up.

Case in point, you dont seem to know how to respond to a 6pool, even after it does 0 damage to you.
On top of not knowing how to take advantage of a failed 6pool (like you), a lot of players also dont know how to actually stop it from doing damage, or killing you.
Gemini_19
Profile Joined June 2010
United States1261 Posts
February 20 2011 15:35 GMT
#18
On February 21 2011 00:32 morimacil wrote:
Show nested quote +
And how many is that? The only time I have seen some one not fully wall off vs a 6pool is HuK vs TLO at MLG when he couldn't scout it fast enough and when people in bronze try to play...

A surprisingly high amount to be honest. Some people are decent, but just dont know the proper response to some cheeses, because it hasnt been done against them since they got out of the lower leagues, and so has never benn actually done properly against them.

Show nested quote +

Well then I must have been doing something terribly wrong...because he had a crapton of muta's flying around the map not too long after I got my natural up.

Case in point, you dont seem to know how to respond to a 6pool, even after it does 0 damage to you.
On top of not knowing how to take advantage of a failed 6pool (like you), a lot of players also dont know how to actually stop it from doing damage, or killing you.


Point taken. Very well done sir.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
Last Edited: 2011-02-20 15:56:00
February 20 2011 15:55 GMT
#19
Actually, I'm not surprised that the cheese works. I know someone who 6-pools against Z and P all the time and it has taken down masters and diamond players. This is because many don't know the proper responses to it as they haven't faced it enough.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
February 20 2011 16:06 GMT
#20
Nobody should 6 pool against any race. 7 pool is so far ahead economically that even if you want to bring drones and go all-in, you have 3 more drones to do it with.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
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