• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:35
CET 23:35
KST 07:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1741 users

[Z] How to cheese your way to Master League - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Simberto
Profile Blog Joined July 2010
Germany11786 Posts
February 21 2011 14:23 GMT
#81
On February 21 2011 23:04 opisska wrote:
I am very sorry if I am missing something obvious, but every time 6pooling is discussed here, everyone is so concerned with the wall. Why so? I'm just a pathetic gold player, but rarely loose to 6pools. I just kill the zerglings with the drones, as simple as that. Sure, he killes some of them, but i still usually feel like having an advantage. Why is this so not viable in higher level play?



Because he can micro his lings. They are faster than probes, so he can come in, try to attack, run away, and basically make you lose all of your mining time, while either droning up or reinforcing with additional lings. So unless you have some units coming up, fighting with the probes alone usually does not work. Sure, if he just goes into your mineral line, and lets himself get surrounded, you can kill the lings easily, but most competent cheeser know that, too.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 21 2011 14:26 GMT
#82
On February 21 2011 23:16 dementrio wrote:
Show nested quote +
On February 21 2011 23:04 opisska wrote:
I am very sorry if I am missing something obvious, but every time 6pooling is discussed here, everyone is so concerned with the wall. Why so? I'm just a pathetic gold player, but rarely loose to 6pools. I just kill the zerglings with the drones, as simple as that. Sure, he killes some of them, but i still usually feel like having an advantage. Why is this so not viable in higher level play?



Because a well executed early pool will not suicide the lings into your probes. he can attack your buildings instead, so you will be forced to pull probes, and he can dance around preventing you from mining.


That's why I like to build the buildings directly on the sides of the Nexus, when i don't wall in (i sometimes do, depending on ramp size, distance, somteimes do not of sheer laziness), making pylons unreachable for zerglings and other building quite close for the probes to defend... But maybe it really works only thanks to bad execution on the 6poolers side.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2011-02-21 14:36:18
February 21 2011 14:30 GMT
#83
It amazes me that people want masters league so bad that they would just cheese their way to it... It doesn't really matter that much guys, once you get to masters are you really going to feel that accomplished? I'm in masters and the best part of getting there was being a solid player and knowing the strategy to get there.
Why would you ever choose failure, when success is an option.
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 21 2011 14:36 GMT
#84
terran 2raxes, protoss 4gates, why should zerg never cheese? if they have to be concerned about early zerg aggresion, they will be less greedy -> good for zerg overall
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
GreEny K
Profile Joined February 2008
Germany7312 Posts
February 21 2011 14:40 GMT
#85
On February 21 2011 23:36 Zeon0 wrote:
terran 2raxes, protoss 4gates, why should zerg never cheese? if they have to be concerned about early zerg aggresion, they will be less greedy -> good for zerg overall


I didn't mean zerg in particular. No matter what race it is, I get cheesed by all races so I'm not biased against any one race more than the others.
Why would you ever choose failure, when success is an option.
dehdar
Profile Joined January 2011
170 Posts
February 21 2011 14:48 GMT
#86
On February 21 2011 20:31 zazzn wrote:
there is a better zerg build for the fast rush that allows more.

8 drones, pool, 2 drones, ov.

Pool finishes 3 lings send 1 drone before lings are done to scout, and make a spine on his creep. He will have to pull 3 drones to address the spine. When he does almost kill it cancel it and if it's surrounded click a mineral patch to float by the drones.

When the lings pop send another drone along and make 2 spines the first spine will constantly be making and cancel when low costing him lots of minerals and when your lings get there alot of times it will be half done and you can protect it.

Easily countered by 10 then 2x extractor trick to 12 drones, lord pool. and 2 drones. by the time the pool pops he'll be on the way to your base. pop 3x lings, an make a spine in front of your hatch.

But spine is not necessary and you will be so far ahead it's stupid.


Sounds interesting, can you please post a replay so I can update the main thread with it?
dani`
Profile Joined January 2011
Netherlands2402 Posts
February 21 2011 14:50 GMT
#87
On February 21 2011 23:30 GreEny K wrote:
It amazes me that people want masters league so bad that they would just cheese their way to it... It doesn't really matter that much guys, once you get to masters are you really going to feel that accomplished? I'm in masters and the best part of getting there was being a solid player and knowing the strategy to get there.

You can't really blame someone for using a strat that apparently works very well against good players. I know longer macro games are considered 'better' by the community but if this works... why not? The ceiling will be hit quite quickly anyway, as people higher up know how to completely shut it down. To advance from that point he still has to start playing more "solidly".
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
February 21 2011 14:53 GMT
#88
On February 21 2011 07:05 DarKFoRcE wrote:
Show nested quote +
On February 21 2011 06:12 _Aurus_ wrote:
On February 21 2011 00:13 DarKFoRcE wrote:
i would personally recommend to go 7 pool against protoss, but other than that im pretty sure that these builds can get you to a masters if it is well executed. actually even i had a time where i 7 pooled alot in ZvP in ladder to practise it a bit and to see in what situation/spawns etc. it works against what builds and i actually won over 50% of my games and my micro is not even particularly good.


You mean the Build Order 7pool 7overlord or something special, because If I would play protoss, and i see a 7pool i would build cannons too.


7 pool, 2 drones, 8 overlord, of course.


How many zerglings to you typically get before you start droning?
I
TheLaw
Profile Blog Joined December 2010
United States172 Posts
February 21 2011 14:57 GMT
#89
I say the 4 gate is the best way to cheese to masters.
Cowards die in shame.
dehdar
Profile Joined January 2011
170 Posts
Last Edited: 2011-02-21 15:30:05
February 21 2011 15:27 GMT
#90
On February 21 2011 23:53 Gigaudas wrote:
Show nested quote +
On February 21 2011 07:05 DarKFoRcE wrote:
On February 21 2011 06:12 _Aurus_ wrote:
On February 21 2011 00:13 DarKFoRcE wrote:
i would personally recommend to go 7 pool against protoss, but other than that im pretty sure that these builds can get you to a masters if it is well executed. actually even i had a time where i 7 pooled alot in ZvP in ladder to practise it a bit and to see in what situation/spawns etc. it works against what builds and i actually won over 50% of my games and my micro is not even particularly good.


You mean the Build Order 7pool 7overlord or something special, because If I would play protoss, and i see a 7pool i would build cannons too.


7 pool, 2 drones, 8 overlord, of course.


How many zerglings to you typically get before you start droning?


Both 6 pool and 7 pool are "all ins". If you don't defeat your opponent in the first 5-6 minutes you are so far behind that it's almost impossible to catch up with your opponent. The only time you drone up when 6 or 7 pooling is when you realise you can't finish the game and pull back.

On February 21 2011 22:34 leBIGcrab wrote:
Hey all. Long time reader, first time poster.

I actually play in Silver League, and i always use the same cheese Vs. Terran, that gets me about 90% wlr. This is the infamous Dimaga's baneling bust. When i miss it, that's because i did something wrong, like delaying my Baneling Nest. The build i use is up on Liquipedia, and i can't see when T will be able to stop it... My 2 cts for people trying to cheese Terrans, as this is my best cheese match-up wlr. I do play "regularly" my PvZ and my ZvZ.


Baneling bust is a very good strategy, I gave it up because I found that a lot of Terran players knew how to counter it. If you have any replays feel free to upload them.
Flexx
Profile Joined August 2010
United States87 Posts
Last Edited: 2011-02-21 18:48:52
February 21 2011 18:47 GMT
#91
On February 21 2011 21:59 Dhalphir wrote:
So you cheese into Masters. Then what? you don't belong there, obviously, or you wouldn't have had to cheese your way in there to begin with.

This sounds like the kind of thing a bunch of kiddies would be likely to do so they can tell their friends they're in Masters league.

I'd sooner not play this game than advance my ladder rank through cheese. Cheesing one or two games every now and then to keep yourself knowing how to do it if necessary, sure. Cheesing every game specifically to advance is stupidity of the highest order.

tl;dr - this is a bad thread and you are a bad person


Christ, you kid's bitching about cheese is seriously sad.


This is an extremely well made, intelligent thread that shows both how to execute the strategies, and defend against them.

Come down off your high horse and realize that "cheese" is a part of SC, and is pretty important for match play. If you do the same shit every game against the same opponent.. guess what.. you will get beaten (aka, out of the tourney) if he is just straight up better than you. If you're playing for money, or a qualification spot,then you do what need to do to win.

Good players don't lose to cheese because they either scout it, have a superior build, or just have great reaction/micro. Learning to do it, and defend against it can ONLY make you better.
Doing it all the way to Master's is lame.. but so what? It's his life, and game career. IF he legitimately has cheesed to masters, and sucks otherwise, then why the hell do you care? You will roflstomp him when you play.

TL;DR - Stop bitching about a well made thread on a relevant topic to the SC community. Take your bad attitude elsewhere.
Bonham
Profile Joined November 2010
Canada655 Posts
February 21 2011 21:53 GMT
#92
As a nub toss, I have a question about the best response to a held-off sixpool. After I wall in totally, what's the quickest way to capitalize on my advantage? The OP mentions stalkers; would 3-gate blink play (so you can get out of your base without breaking your wall down for zergling fun times) be correct?
dehdar
Profile Joined January 2011
170 Posts
February 21 2011 22:52 GMT
#93
On February 22 2011 06:53 Bonham wrote:
As a nub toss, I have a question about the best response to a held-off sixpool. After I wall in totally, what's the quickest way to capitalize on my advantage? The OP mentions stalkers; would 3-gate blink play (so you can get out of your base without breaking your wall down for zergling fun times) be correct?


That's what I would do. Or you could go for fast phoenix and force the Zerg player to make at least 2 queens (to prepare for void rays), 1 evo chamber and at least 1 spore crawlers to deal with the phoenix. The Zerg player won't be able to get a spire up or a hydralisk den to respond, so by launching a quick phoenix harassment you'll set back the failed 6 pool zerg even more, plus you'll be able to deny him/her map control since all overlords outside his/her base will get destroyed/pulled back.

Follow that up with a stalker blink attack and it's gg for sure.
Bonham
Profile Joined November 2010
Canada655 Posts
February 21 2011 23:04 GMT
#94
On further reflection, I think 2 chrono'd voidrays would also be a good move. Unless he just blindly makes 2 queens, he shouldn't be able to build enough AA in time, and if he tries to base-trade in response you can rally your next void to your choke and maybe build a few more cannons if you need to.

Anyway, thanks.
nyc863
Profile Blog Joined January 2011
200 Posts
Last Edited: 2011-02-22 01:39:04
February 22 2011 01:10 GMT
#95

I uploaded a game vs a decent 2-rax terran player. The link is also posted in the main thread.
http://www.sc2replayed.com/replays/142404-1v1-terran-zerg-steppes-of-war


that was a pretty bad T player. yeah he built 2rax, but exposed .. and was bunker rushing you with marines. His first marauder was built after you already had 5 roaches and were building more.

He appeared to be playing a different game: where T expects to face lings, and wants to cap Z at one base right at the start, and doesn't think Z will build an army beyond zerglings ..

edit: I watched the 6pool v P rage replays. I didn't see any where the zealot spawns into a gap where it can attack 1 ling at a time. Got any like that? for example, have you not faced this defense?



and ... Isn't it a bit BM to GG them before they GG (or ragequit, or rage).
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 22 2011 02:04 GMT
#96
Defending a 7pool is not as simple as you are all making it out to be.

There is no real way to know whether he is making those 6 lings and following them up with more, or whether it was an economic 7pool opening, making the pool, droning up to 9 drones then using the double extractor cancel trick to make the initial 6 lings. If he does that, he only has to do 400 minerals of economic damage to you for it to have been a successful opening. If you throw down a forge and even only one cannon, thats 300 minerals right there, and if you throw down even one more cannon or he manages to sneak in and kill one or two probes or a pylon, he's ahead and will take his expansion while you're cannoned in.

it is much better to practise trying to beat off a 7pool using only zealots and probes, because if you overreact to what you think is an all-in, and it turns out to be an economic 7pool, you're going to be in trouble.

Remember, a 7pool not only gets very early zerglings, but it also gets a very early queen and if you cannon yourself in or hard-wall yourself in expecting an all-in 7pool, and he sends his first 6 lings and then makes a queen to drone hard, he will be ahead of you economically in no time at all.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Tsuycc
Profile Joined February 2011
Canada269 Posts
February 22 2011 02:15 GMT
#97
This is a awful thread in my opinion, we should be promoted how to get into master through strategies and good mechanics, not flipping a coin on a win or loss
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 22 2011 02:32 GMT
#98
On February 21 2011 19:06 dehdar wrote:
Show nested quote +
On February 21 2011 08:44 michaelhasanalias wrote:
Thanks for sharing this. I've been cheesing my way along SEA Ladder to burn my bonus pool and collect some data, but I haven't found a zvt strat I liked until now.


edit:

Okay, I'm watching these zvt replays and I'm a bit sad:


Game 1: Your opponent opens 1rax OC into 2rax expand with no hint of aggression and plays at 20 apm.

Game 2: Your opponent opens 1-1-1 on steppes of war and loses to early aggression at 20 apm.

Game 3: Your opponent opens 1-1-1 and loses to early aggression.

Game 4: Your opponent opens 1-1-expand and loses to early aggression while significantly supply blocking himself. You also break his rocks (shak) instead of his ramp, although you could easily have broken his ramp as well.

Game 5: Your opponent finanlly opens 2-rax FE. While your opponent opted to 2-rax into your base after manner blocking you (a poor decision), I do think this is a great example of the strategy you mention.



My biggest question after watching this is: do terrans not 2-rax in tvz on NA server now? 90% of the games I've played on SEA, the terran opens 2-rax aggression blindly every game, usually into 2-rax FE.

Games 1-4 show stupid openers vs. zerg with poor scouting (given the information they had). Here, when they know you haven't expanded, they open 1-1-1 or some silly tech/expand without any defense to hold off 1-base aggression that is obviously coming.

Game 5 shows a below average 2-rax expand that gets owned, although it does look like you'd have won anyway.


My second question is: Do you typically lose to "2-rax --> turtle" with this build, or did you just not post the replays?

I've usually been doing 7RR which is admittedly much easier to scout and prepare for, and I like where this is going, as it hits a couple overlapping timing windows on terran's side (before banshee/siege, before expo from 2-rax, before drop shenanigans).

Would you care to share a few more replays, even losses? I would much appreciate it.


A lot of players do 2-rax (marine + bunker) and when they do, I end the game quite often. However players who set for an early (5-6min) M&M rush will destroy this built.

I don't have many replays where I lose and the ones I have, is all mid/late game losses, but I'll save and upload vidoes of when my cheese is countered in the future.

Usually when I do lose to 2-rax, 1-1-1, 2 gateway walls or 14 pool on 2 player maps, it's because I make minor micro mistakes or mess up my build order. When I'm not 100 percent focused all of these strategies tend to be less effective for obvious reasons

I uploaded a game vs a decent 2-rax terran player. The link is also posted in the main thread.
http://www.sc2replayed.com/replays/142404-1v1-terran-zerg-steppes-of-war



While half-watching this game, it looked like solid terran play. Then when I paused at 6:48 and saw he had 14 scvs, i cringed a little. 6:48 is the 30-worker saturation time for a one-basing terran player. He lost 2 scvs (maybe 3?) in the game, and obviously had to cut a little bit, but this guy cut 16 workers, and with a lot of money in the bank.

Still, in spite of how horrid this guy's play was, I think I'm sold enough on your strategy to try it myself for a while and see how it works. I'll post some replays if/when I have time to play some games today.


If you're interested at all, this is the build I've been using for 'quick-win' in zvz:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192260

And for zvp I've been using a mix between the wzp 3rr+speedling and just a standard 7RR with OL spotting.

Don't know if that's relevant for your OP.

Thanks again for sharing.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Skyro
Profile Joined May 2010
United States1823 Posts
February 22 2011 06:22 GMT
#99
On February 22 2011 11:04 Dhalphir wrote:
Defending a 7pool is not as simple as you are all making it out to be.

There is no real way to know whether he is making those 6 lings and following them up with more, or whether it was an economic 7pool opening, making the pool, droning up to 9 drones then using the double extractor cancel trick to make the initial 6 lings. If he does that, he only has to do 400 minerals of economic damage to you for it to have been a successful opening. If you throw down a forge and even only one cannon, thats 300 minerals right there, and if you throw down even one more cannon or he manages to sneak in and kill one or two probes or a pylon, he's ahead and will take his expansion while you're cannoned in.

it is much better to practise trying to beat off a 7pool using only zealots and probes, because if you overreact to what you think is an all-in, and it turns out to be an economic 7pool, you're going to be in trouble.

Remember, a 7pool not only gets very early zerglings, but it also gets a very early queen and if you cannon yourself in or hard-wall yourself in expecting an all-in 7pool, and he sends his first 6 lings and then makes a queen to drone hard, he will be ahead of you economically in no time at all.


You have no idea what you're talking about. It's impossible to stop a 6 pool on SoW w/o forge + cannon if you pylon scout (which is what you should do, contrary to OP saying to scout even earlier than that). Also the scouting probe will see your extra 3 drones which clues him in, as well as even if you do 400 minerals of damage you will still be behind because he would still have more workers who have been mining longer.

The video posted above you also made some subtle mistakes. He should've moved one of his probes to prepare to make a gateway/forge WHILE his probe scout made it over to their base, since whatever you scout you will be throwing down some building regardless. If he did this his cannon would not have went down. Also 2 cannons are not needed, again contrary to the video. 1 cannon will buy you enough time to get the necessary zealots. Once this holds I usually go blink stalkers, which it pretty much impossible to stop as zerg at that point.
PrinceVegeta
Profile Joined February 2011
United States118 Posts
February 22 2011 06:23 GMT
#100
Any decent player can scout and kill a 6 pool. Just because you cheesed your way to the master league does not make you a good player at all. Learn to play starcraft the way it was meant to be played and please don't ever call yourself a good player
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft187
elazer 117
SteadfastSC 78
Codebar 17
CosmosSc2 12
StarCraft: Brood War
Artosis 337
LancerX 20
Dota 2
monkeys_forever270
Counter-Strike
fl0m5182
Super Smash Bros
PPMD19
AZ_Axe13
Liquid`Ken8
Heroes of the Storm
Liquid`Hasu391
Other Games
summit1g5743
Grubby3562
shahzam350
C9.Mang0147
ZombieGrub144
ToD111
Trikslyr46
UpATreeSC34
JuggernautJason10
deth5
Organizations
Dota 2
PGL Dota 2 - Main Stream31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 166
• davetesta27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1191
Upcoming Events
Sparkling Tuna Cup
11h 25m
Afreeca Starleague
11h 25m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 10h
Afreeca Starleague
1d 11h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 12h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
Proleague 2026-03-23
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.