• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:41
CEST 14:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group C KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7336 users

[Z] How to cheese your way to Master League - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2011-02-22 06:24:31
February 22 2011 06:24 GMT
#101
Oh and for zerg cheese I would definitely go with the 3 fast roach rush that got popularized by these forums. I've been seeing it here and there it is very easy to catch a protoss off guard, especially if they lose their initial scouting probe.
kedinik
Profile Joined September 2010
United States352 Posts
February 22 2011 09:13 GMT
#102
On February 22 2011 15:24 Skyro wrote:
Oh and for zerg cheese I would definitely go with the 3 fast roach rush that got popularized by these forums. I've been seeing it here and there it is very easy to catch a protoss off guard, especially if they lose their initial scouting probe.


I'm curious how good protoss players handle the 3-roach + speedling rush.

Actively scout, grab a forge and a few cannons if they plant a really fast roach warren? Or maybe there's enough time to get a few zealots and a few stalkers out if you cut probes?
goldemerald
Profile Joined January 2011
United States39 Posts
February 22 2011 09:18 GMT
#103
My favorite part of this cheese fun time is when I met another cheeser and we had to turn it into a macro game.

Also, I'm like 17 wins and 7 loses so far.
Trying is the first step towards failure.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-22 09:22:53
February 22 2011 09:22 GMT
#104
On February 22 2011 18:13 kedinik wrote:
Show nested quote +
On February 22 2011 15:24 Skyro wrote:
Oh and for zerg cheese I would definitely go with the 3 fast roach rush that got popularized by these forums. I've been seeing it here and there it is very easy to catch a protoss off guard, especially if they lose their initial scouting probe.


I'm curious how good protoss players handle the 3-roach + speedling rush.

Actively scout, grab a forge and a few cannons if they plant a really fast roach warren? Or maybe there's enough time to get a few zealots and a few stalkers out if you cut probes?


this is off topic, but for maximum unit production, it's better to constantly chrono gateway units instead of chronoing your warpgate.

Gateway chronos will net you more units in YOUR base than is possible than chrono'ing warpgate.

Warpgate chronos will net you more units in YOUR OPPONENT's base than is possible by chrono'ing gateways.


If you want to crush the 3RR, just don't chrono your wg at all, and instead make units and chrono the gateways.

Or, you can use your 3rd chrono (after scouting) on your WG so that you have 4 chrono's on WG instead of 3 (for 3-gate expand).
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
CooDu
Profile Blog Joined September 2010
Australia899 Posts
February 22 2011 09:23 GMT
#105
On February 21 2011 00:02 Gfox wrote:
I see how what your doing here might be tasty for some lesser players however the implications for your account after doing this will leave you in a situation where you will never be able to win a standard game in your new masters league. This being said, unless you want to ladder 1v1 again you may as well buy a new account and start over. Is it worth it?


My thoughts exactly on topics like this. Well you can always cheese in Master League 24/7 as well I guess haha. Definitely not worth it.
Just a simple guy, going wherever this journey takes me.
aebriol
Profile Joined April 2010
Norway2066 Posts
February 22 2011 09:27 GMT
#106
On February 22 2011 18:23 CooDu wrote:
Show nested quote +
On February 21 2011 00:02 Gfox wrote:
I see how what your doing here might be tasty for some lesser players however the implications for your account after doing this will leave you in a situation where you will never be able to win a standard game in your new masters league. This being said, unless you want to ladder 1v1 again you may as well buy a new account and start over. Is it worth it?


My thoughts exactly on topics like this. Well you can always cheese in Master League 24/7 as well I guess haha. Definitely not worth it.

I disagree. Definitively worth it.

Just cheese your way to masters, start playing normal games, and study the replays.

In masters, you can actually learn from what your opponent is doing.

That's just not worth it in low diamond and below.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
February 22 2011 09:59 GMT
#107
On February 21 2011 01:06 iamke55 wrote:
Nobody should 6 pool against any race. 7 pool is so far ahead economically that even if you want to bring drones and go all-in, you have 3 more drones to do it with.

You don't 6 pool for the economy, you 6 pool for the speed. Some people do 7 pool, but I find it too slow for my liking. Also, this only works in higher levels because they are less likely to predict a cheese is coming. In Silver and perhaps Gold these would have really low win counts.
An apple a day keeps the Protoss away | TLHF
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 22 2011 10:17 GMT
#108
i think cheesing as zerg is perfectly fine, especially if you are at top of diamond and just need a bunch of fast wins to get you into masters when you are already better than a portion of the players already in masters.

imo i dont want to deal with 40 minute macro games and then have a bunch random losses to something stupid and get my mmr raped and never get promoted. however, i dont really have a good cheese against terran. i do 3roach ling all-in versus toss if the distance is not too far, and go for 7pool ling drone all-in vs. zerg.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Magulina
Profile Joined May 2010
Sweden152 Posts
February 22 2011 10:28 GMT
#109
On February 22 2011 18:13 kedinik wrote:
Show nested quote +
On February 22 2011 15:24 Skyro wrote:
Oh and for zerg cheese I would definitely go with the 3 fast roach rush that got popularized by these forums. I've been seeing it here and there it is very easy to catch a protoss off guard, especially if they lose their initial scouting probe.


I'm curious how good protoss players handle the 3-roach + speedling rush.

Actively scout, grab a forge and a few cannons if they plant a really fast roach warren? Or maybe there's enough time to get a few zealots and a few stalkers out if you cut probes?


I've tried the build vs 4-5 3500+ rated players, first time it worked but when I faced the same guy twice the second time he held it off.
aebriol
Profile Joined April 2010
Norway2066 Posts
February 22 2011 11:33 GMT
#110
On February 22 2011 19:17 KimJongChill wrote:
i think cheesing as zerg is perfectly fine, especially if you are at top of diamond and just need a bunch of fast wins to get you into masters when you are already better than a portion of the players already in masters.

imo i dont want to deal with 40 minute macro games and then have a bunch random losses to something stupid and get my mmr raped and never get promoted. however, i dont really have a good cheese against terran. i do 3roach ling all-in versus toss if the distance is not too far, and go for 7pool ling drone all-in vs. zerg.

Against Terran:
- 14 gas 14 pool baneling instead of hatchery at expansion (hatchery then cancel, then build baneling nest on creep).

Then all in at 28 supply or so.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 22 2011 11:52 GMT
#111
It works because people don't expect it, I regularly scout after 13gate while spending all my chrono on probes, hard to defend it after that... Forge FE is another build that gets raped by this.
I will never ever play Mech against Protoss. - MVP
Holdinga
Profile Blog Joined August 2010
Bulgaria300 Posts
February 22 2011 12:10 GMT
#112
Actually, 6 pool CANNOT be countered by a protoss that does not go a fast forge. I assue you, it cannot be countered by two gateways wall off (at 12 ofcourse the first one because you cant scout your opponent to make your gate at 10)
dar0za
Profile Joined November 2010
Canada74 Posts
February 22 2011 12:19 GMT
#113
after watching some recent huk games i started going forge first on a lot of maps. even if you plan to fast expand, don't make the forge a part of your natural's simcity - place it like the cyber in a standard gate/cyber wall. see a quick pool or some form of rr? complete wall off, drop one or two cannons, get +1 attack and you have many options from there.
open your mind a little too much and your brain will fall out. | sansfromage #302
dehdar
Profile Joined January 2011
170 Posts
Last Edited: 2011-02-22 12:34:55
February 22 2011 12:31 GMT
#114
On February 22 2011 10:10 nyc863 wrote:
Show nested quote +

I uploaded a game vs a decent 2-rax terran player. The link is also posted in the main thread.
http://www.sc2replayed.com/replays/142404-1v1-terran-zerg-steppes-of-war


that was a pretty bad T player. yeah he built 2rax, but exposed .. and was bunker rushing you with marines. His first marauder was built after you already had 5 roaches and were building more.

He appeared to be playing a different game: where T expects to face lings, and wants to cap Z at one base right at the start, and doesn't think Z will build an army beyond zerglings ..

edit: I watched the 6pool v P rage replays. I didn't see any where the zealot spawns into a gap where it can attack 1 ling at a time. Got any like that? for example, have you not faced this defense?



and ... Isn't it a bit BM to GG them before they GG (or ragequit, or rage).


1. I've faced the defense that is displayed on your youtube link many times (and lost). In fact in my main thread I posted it as the only viable counter to 6 pool.

If I was the protos player in the youtube video, I would have built a gateway right beneath the forge. If the protos player had done that he would have saved 1 cannon and 3 probes. Not that it would make a difference, since the Zerg player was already so far behind plus he committed to the attack, which is throwing the game.

2. Pretty much all Terran players I meet go marines in the first 5-6 minutes (unless they scout my roach warden), especially when they're 2-rax bunker rushing me. However as I mentioned, when I meet 2-3 marauders at my opponents base, I have to pull back (most of the time). The only reason the Roach rush strategy works is due to most Terran players assuming early zergling aggression.

3. About saying GG before the games end. I tend to meet a lot of players who postpone their defeats, which is really a waste of time. So I guess I've developed a bad habbit of saying GG early because it makes some players respond in kind and leave early. And then there is the fact that I have a little troll in me who has to see daylight every now and then

On February 22 2011 20:52 Zaphid wrote:
It works because people don't expect it, I regularly scout after 13gate while spending all my chrono on probes, hard to defend it after that... Forge FE is another build that gets raped by this.

+1

On February 22 2011 11:32 michaelhasanalias wrote:
Show nested quote +
On February 21 2011 19:06 dehdar wrote:
On February 21 2011 08:44 michaelhasanalias wrote:
Thanks for sharing this. I've been cheesing my way along SEA Ladder to burn my bonus pool and collect some data, but I haven't found a zvt strat I liked until now.


edit:

Okay, I'm watching these zvt replays and I'm a bit sad:


Game 1: Your opponent opens 1rax OC into 2rax expand with no hint of aggression and plays at 20 apm.

Game 2: Your opponent opens 1-1-1 on steppes of war and loses to early aggression at 20 apm.

Game 3: Your opponent opens 1-1-1 and loses to early aggression.

Game 4: Your opponent opens 1-1-expand and loses to early aggression while significantly supply blocking himself. You also break his rocks (shak) instead of his ramp, although you could easily have broken his ramp as well.

Game 5: Your opponent finanlly opens 2-rax FE. While your opponent opted to 2-rax into your base after manner blocking you (a poor decision), I do think this is a great example of the strategy you mention.



My biggest question after watching this is: do terrans not 2-rax in tvz on NA server now? 90% of the games I've played on SEA, the terran opens 2-rax aggression blindly every game, usually into 2-rax FE.

Games 1-4 show stupid openers vs. zerg with poor scouting (given the information they had). Here, when they know you haven't expanded, they open 1-1-1 or some silly tech/expand without any defense to hold off 1-base aggression that is obviously coming.

Game 5 shows a below average 2-rax expand that gets owned, although it does look like you'd have won anyway.


My second question is: Do you typically lose to "2-rax --> turtle" with this build, or did you just not post the replays?

I've usually been doing 7RR which is admittedly much easier to scout and prepare for, and I like where this is going, as it hits a couple overlapping timing windows on terran's side (before banshee/siege, before expo from 2-rax, before drop shenanigans).

Would you care to share a few more replays, even losses? I would much appreciate it.


A lot of players do 2-rax (marine + bunker) and when they do, I end the game quite often. However players who set for an early (5-6min) M&M rush will destroy this built.

I don't have many replays where I lose and the ones I have, is all mid/late game losses, but I'll save and upload vidoes of when my cheese is countered in the future.

Usually when I do lose to 2-rax, 1-1-1, 2 gateway walls or 14 pool on 2 player maps, it's because I make minor micro mistakes or mess up my build order. When I'm not 100 percent focused all of these strategies tend to be less effective for obvious reasons

I uploaded a game vs a decent 2-rax terran player. The link is also posted in the main thread.
http://www.sc2replayed.com/replays/142404-1v1-terran-zerg-steppes-of-war



While half-watching this game, it looked like solid terran play. Then when I paused at 6:48 and saw he had 14 scvs, i cringed a little. 6:48 is the 30-worker saturation time for a one-basing terran player. He lost 2 scvs (maybe 3?) in the game, and obviously had to cut a little bit, but this guy cut 16 workers, and with a lot of money in the bank.

Still, in spite of how horrid this guy's play was, I think I'm sold enough on your strategy to try it myself for a while and see how it works. I'll post some replays if/when I have time to play some games today.


If you're interested at all, this is the build I've been using for 'quick-win' in zvz:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192260

And for zvp I've been using a mix between the wzp 3rr+speedling and just a standard 7RR with OL spotting.

Don't know if that's relevant for your OP.

Thanks again for sharing.


Thanks, I'll post the link on the main thread. The ZvsZ build looks like a solid way to end the game early or at least set your opponent back. The only counter I see on first glimpse is a 10-14 pool player who is prepared (has scouted, like with all other cheese) and has superior micro
Skyro
Profile Joined May 2010
United States1823 Posts
February 22 2011 16:37 GMT
#115
On February 22 2011 18:13 kedinik wrote:
Show nested quote +
On February 22 2011 15:24 Skyro wrote:
Oh and for zerg cheese I would definitely go with the 3 fast roach rush that got popularized by these forums. I've been seeing it here and there it is very easy to catch a protoss off guard, especially if they lose their initial scouting probe.


I'm curious how good protoss players handle the 3-roach + speedling rush.

Actively scout, grab a forge and a few cannons if they plant a really fast roach warren? Or maybe there's enough time to get a few zealots and a few stalkers out if you cut probes?


Scout low probe count/high larve and/or roach warren going down (warren goes down before lings pop out). The warren goes down around the same time you would throw down your core in a standard opener. Once scouted do a complete wall-off by adding a 2nd gate and chrono out stalkers. Rebuild your wall as necessary.

Alternatively you can also wall-in w/ a forge + cannon as soon as you see it which is not optimal but easier to perform as the timing isn't as tight.
CryMore
Profile Joined March 2010
United States497 Posts
February 22 2011 18:15 GMT
#116
You actually don't have to wall-off to defend against a 6/7-pool. You can place a cannon that covers all your structures and your mineral line and sim city. This way your cannon is super safe because your probes can protect it. What you can do is build the first plyon close, then wall off with Cyber + Quick 2nd gate against speedling expand, delaying the 2nd gas a little bit.

Doing this completely shuts down the stupid bring drone to block the wall then all-in version, as cannon+probes > lings + drones. This is pretty much the best way to deal with 6/7-pool on scrap unless you scout at 8.

Master League/Pro players lose to cheese because we are greedy/lazy/drunk and expect our opponents to be upstanding citizens of the Starcraft community, upholding the noble tradition of macro games and good manner.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
dehdar
Profile Joined January 2011
170 Posts
Last Edited: 2011-02-22 18:25:15
February 22 2011 18:23 GMT
#117
double post >.<
dehdar
Profile Joined January 2011
170 Posts
Last Edited: 2011-02-22 18:24:26
February 22 2011 18:24 GMT
#118
On February 23 2011 03:15 xixecal wrote:
You actually don't have to wall-off to defend against a 6/7-pool. You can place a cannon that covers all your structures and your mineral line and sim city. This way your cannon is super safe because your probes can protect it. What you can do is build the first plyon close, then wall off with Cyber + Quick 2nd gate against speedling expand, delaying the 2nd gas a little bit.

Doing this completely shuts down the stupid bring drone to block the wall then all-in version, as cannon+probes > lings + drones. This is pretty much the best way to deal with 6/7-pool on scrap unless you scout at 8.

Master League/Pro players lose to cheese because we are greedy/lazy/drunk and expect our opponents to be upstanding citizens of the Starcraft community, upholding the noble tradition of macro games and good manner.


This is very true indeed. Now that you mentioned it, I remember having two players defend themselves using this exact same strategy. The only downfall is the zerg will be able to scout you at all time, knowing what to expect and when to expect it... on the contrary we (the cheesers) are so far behind at this point, we can't react to it.

I'll quote you in the main thread, thanks for your input.
hocash
Profile Joined December 2010
United States82 Posts
February 22 2011 18:58 GMT
#119
Ever since you posted this I have been owned at least 5 times by Zerg 6 pooling me despite my belief I knew how to hold it off. Damn.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
February 22 2011 19:11 GMT
#120
Just my 2 cents that these cheeses are not all that and a bag of chips, at least at high diamond/low masters level.

I've been stuck at #1 Diamond (3000 pts) for about 3 weeks now, so I thought I'd try some of these cheeses, what the heck. Well... it was a disaster, I lost 5 straight. I think I went 1-10. Every protoss spotted the rush and had a cannon waiting for me. For some reason's Blizz's match maker put me on Steppes 40% of the games. I had removed my downvote for that map thinking 3RR, etc.. would be better on it, but I think it made it too easy for my opponent to scout my early pool and prepare defenses.

I'm usually pretty solid when I've rushed/cheesed in the past, maybe zergs have been reading this thread and there is a ton of cheesing going on right now on ladder, making my opponents on guard, haha.

Anyway, I threw in the towel, and am back to my old macro style and doing much better.

battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko435
StarCraft: Brood War
Britney 45777
Calm 7521
Shuttle 2051
Jaedong 864
Horang2 856
EffOrt 545
Soma 542
Mini 430
Soulkey 285
Light 260
[ Show more ]
Stork 243
Last 128
Larva 126
ZerO 110
Shine 108
hero 105
Pusan 103
Rush 69
[sc1f]eonzerg 61
sorry 60
Killer 44
soO 28
Sexy 22
Aegong 21
sSak 19
yabsab 17
ajuk12(nOOB) 14
910 14
Icarus 6
Dota 2
The International125514
Gorgc10303
singsing3391
KheZu97
Counter-Strike
fl0m4539
olofmeister1810
shoxiejesuss1293
byalli833
x6flipin342
edward20
Super Smash Bros
Mew2King117
Other Games
B2W.Neo561
crisheroes325
hiko320
PiGStarcraft203
DeMusliM158
Liquid`LucifroN99
Trikslyr12
Organizations
StarCraft: Brood War
UltimateBattle 651
Kim Chul Min (afreeca) 500
Other Games
BasetradeTV169
StarCraft: Brood War
lovetv 13
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH328
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV157
League of Legends
• Jankos1366
Upcoming Events
Replay Cast
11h 19m
Escore
21h 19m
PiG Sty Festival
23h 19m
Serral vs Reynor
HeRoMaRinE vs herO
CranKy Ducklings
1d 21h
PiG Sty Festival
1d 23h
Zoun vs Solar
SHIN vs Maru
Patches Events
2 days
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
4 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.