I'll start it off: Since the Ultralisk has two hornlike slicers, it might be nice to see them do x2 damage. Kind of like how Banshees missles are but melee, and also adding splash damage since those horns slice like scissors.
[D] Ultralisk Buff Predictions
Forum Index > Closed |
wonksaggin
United States73 Posts
I'll start it off: Since the Ultralisk has two hornlike slicers, it might be nice to see them do x2 damage. Kind of like how Banshees missles are but melee, and also adding splash damage since those horns slice like scissors. | ||
synapse
China13814 Posts
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Ryuu314
United States12679 Posts
The issue with ultras are that they are enormously expensive as an investment and don't give a very good return on that investment. In addition, they're in credibly fat, which really screws with army pathing and makes it way to easy for them to be countered. I think the only way they're going to make them more useful is to either give one or both of their upgrades by default or to make the model size smaller (at the cost of some stat nerfs). | ||
ccou
United States681 Posts
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Zeno
United States40 Posts
A cliff walk ability would be sweet too, but with the current changes i think it's unlikely. | ||
poor newb
United States1879 Posts
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xnub
Canada610 Posts
On May 07 2010 13:55 poor newb wrote: they should smash force fields by walking over them and push supply depos into the ground mode : O lol | ||
Chairman Ray
United States11903 Posts
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Equalizer
Canada115 Posts
After all it is primaily pathing that hinders ultralisks. As I see it Blizzard could use the game engine machanics that are used for sentry force field. | ||
Seiuchi
United States931 Posts
I think that along with some of the commonly suggested pathing ideas (let lings walk under) would fix it and make it a useful unit. It could probably keep the same speed if you're sure it's going to get through to melee range and draw fire. | ||
FestiveLemur
United States19 Posts
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Mobius
Canada1268 Posts
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Saracen
United States5139 Posts
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WorkersOfTheWorld
United States619 Posts
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Baerinho
Germany257 Posts
-makes them slightly smaller -allow zerglings to run under them similar to collossi, but just the lings -speed upgrade comes in the serial model | ||
jeebuzzx
Canada365 Posts
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MrStorkie
United Kingdom697 Posts
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0neder
United States3733 Posts
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BlackHat
United States264 Posts
On May 07 2010 13:56 xnub wrote: and push supply depos into the ground mode : O lol Rofl. Awesome ideas. Ultras now "F your wall Terrans, screw your forcefields Protoss!" I would add to this by giving them the ability to hit Terran buildings into liftoff mode. | ||
shalafiend
United States62 Posts
upon attacking, ultras have a 25 percent chance to stun for 2 seconds upon being attacked, ultras gain increased attack/ or increased defense dam is nerfed back to 18 | ||
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