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[D] Ultralisk Buff Predictions

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wonksaggin
Profile Joined March 2010
United States73 Posts
May 07 2010 04:43 GMT
#1
So, Blizzard claimed in the recent Patch 11 that Ultralisk will receive another buff in the upcoming patch. What are some of your predictions and or what would you like to see the Ultralisk have?

I'll start it off: Since the Ultralisk has two hornlike slicers, it might be nice to see them do x2 damage. Kind of like how Banshees missles are but melee, and also adding splash damage since those horns slice like scissors.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 07 2010 04:46 GMT
#2
Armor or Speed no longer requires upgrade
:)
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-05-07 04:47:04
May 07 2010 04:46 GMT
#3
It doesn't matter how they buff Ultra damage or hp or stats. It won't fix it unless they made it imbalanced through stat tweaking.

The issue with ultras are that they are enormously expensive as an investment and don't give a very good return on that investment. In addition, they're in credibly fat, which really screws with army pathing and makes it way to easy for them to be countered.

I think the only way they're going to make them more useful is to either give one or both of their upgrades by default or to make the model size smaller (at the cost of some stat nerfs).
ccou
Profile Joined December 2008
United States681 Posts
May 07 2010 04:52 GMT
#4
It's not going to happen, but it'd be funny to see ultras headbut air units.
Wake up Mr. B!
Zeno
Profile Joined May 2010
United States40 Posts
Last Edited: 2010-05-07 04:54:25
May 07 2010 04:54 GMT
#5
It's gotta be something that affects the animation/graphics, or else they would likely have done it in this patch. My prediction is allowing ultras to walk above roaches/lings to have less clutter.

A cliff walk ability would be sweet too, but with the current changes i think it's unlikely.
poor newb
Profile Joined April 2004
United States1879 Posts
May 07 2010 04:55 GMT
#6
they should smash force fields by walking over them
How do you mine minerals?
xnub
Profile Joined August 2009
Canada610 Posts
May 07 2010 04:56 GMT
#7
On May 07 2010 13:55 poor newb wrote:
they should smash force fields by walking over them


and push supply depos into the ground mode : O lol
Loving the beta !! Weeeeeeee
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 07 2010 04:57 GMT
#8
Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win.
Equalizer
Profile Joined April 2010
Canada115 Posts
May 07 2010 04:57 GMT
#9
An interesting idea that I remember seeing that seems to have been burried is to give ultralisks the ability to "push" units out of their way (your own and enemy's).
After all it is primaily pathing that hinders ultralisks.

As I see it Blizzard could use the game engine machanics that are used for sentry force field.
The person who says it cannot be done, should not interrupt the person doing it.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
May 07 2010 04:58 GMT
#10
Take away the Armored modifier and just make it Biological/Massive. That way Ultras tank through everything like they were designed to do.

I think that along with some of the commonly suggested pathing ideas (let lings walk under) would fix it and make it a useful unit. It could probably keep the same speed if you're sure it's going to get through to melee range and draw fire.
FestiveLemur
Profile Joined April 2010
United States19 Posts
May 07 2010 05:08 GMT
#11
Give a pounce, trample, or charge ability.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
May 07 2010 05:08 GMT
#12
they can cast darkswarm
Entusman #51
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 07 2010 05:09 GMT
#13
Increase base movement speed to that of a speed upgraded zergling. Allow an upgrade to let ultralisks fly (over force fields).
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 07 2010 05:10 GMT
#14
Consume zerglings to regain health.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Baerinho
Profile Joined February 2010
Germany257 Posts
Last Edited: 2010-05-07 05:11:43
May 07 2010 05:10 GMT
#15
i would prefer three changes, and non are stat related:

-makes them slightly smaller

-allow zerglings to run under them similar to collossi, but just the lings

-speed upgrade comes in the serial model
jeebuzzx
Profile Joined January 2010
Canada365 Posts
May 07 2010 05:12 GMT
#16
ultras start with +2 armor upgrade so you dont have to research
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
May 07 2010 05:16 GMT
#17
perhaps the ultralisk deserves an ability? such as taunt maybe? taunt ability forces units affected to focus fire on the ultralisk, making it a more efficient 'tank' unit as opposed to a mega sized, clumsier but bigger hp pool version of the zergling
1a2a3a4z5z6d7d8d9p0p
0neder
Profile Joined July 2009
United States3733 Posts
May 07 2010 05:17 GMT
#18
Ultralisks can cliff walk, deform terrain, move while burrowed, attack air units, and can swallow zerg units to heal (kodo beast!)
BlackHat
Profile Joined April 2010
United States264 Posts
May 07 2010 05:18 GMT
#19
On May 07 2010 13:56 xnub wrote:
Show nested quote +
On May 07 2010 13:55 poor newb wrote:
they should smash force fields by walking over them


and push supply depos into the ground mode : O lol


Rofl. Awesome ideas. Ultras now "F your wall Terrans, screw your forcefields Protoss!"

I would add to this by giving them the ability to hit Terran buildings into liftoff mode.
Borsalino for life.
shalafiend
Profile Joined April 2010
United States62 Posts
May 07 2010 05:19 GMT
#20
upon death ultras spawn broodlings, much like destroyed zerg buildings
upon attacking, ultras have a 25 percent chance to stun for 2 seconds
upon being attacked, ultras gain increased attack/ or increased defense

dam is nerfed back to 18
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 07 2010 05:22 GMT
#21
Something I'd like to see is for ultralisks to fill in the unit role that roaches used to: Ridiculously hard to kill because of regeneration buffs. Give ultras the regen that roaches used to have and they'd be pretty good at their role.

Other than that, something funny would be to give them leap attack like the barbarian from d2. Ultras flying through the air is something worth seeing at least once.
Be versatile, know when to retreat, and carry a big gun.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
May 07 2010 05:23 GMT
#22
Absorb Banelings. Ultralisks can not absorb Banelings and explode. The more Banelings consumed, the bigger the explosion!
this is my quote.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
May 07 2010 05:23 GMT
#23
give ultras an aoe charge/pushback like kraken on hon
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
arkanoid
Profile Blog Joined April 2010
United States35 Posts
May 07 2010 05:29 GMT
#24
How about the power... to move you?
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 05:33 GMT
#25
On May 07 2010 13:46 Ryuu314 wrote:
It doesn't matter how they buff Ultra damage or hp or stats. It won't fix it unless they made it imbalanced through stat tweaking.

The issue with ultras are that they are enormously expensive as an investment and don't give a very good return on that investment. In addition, they're in credibly fat, which really screws with army pathing and makes it way to easy for them to be countered.

I think the only way they're going to make them more useful is to either give one or both of their upgrades by default or to make the model size smaller (at the cost of some stat nerfs).


So the fact that they are expensive can't be changed? Okey...

Banelings are too cute to blow up
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
May 07 2010 05:35 GMT
#26
Ultralisk blows itself up to do terrible, terrible damage.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 07 2010 05:50 GMT
#27
It'll have frikin' lazers attached to its head.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 07 2010 05:56 GMT
#28
@shalafiend if there is a % that kinda bases too much on luk. not a fan of this. the broodlings idea is ok though.
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 07 2010 06:00 GMT
#29
they are gonna fly...

jk but i dunno wat they can do, with the dmg upgrade they seem pretty strong vs units but like said above lrg size seem to be its downfall
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
May 07 2010 06:02 GMT
#30
- remove armored
- let lings run under them
- decrease production cost to something like... 200/150

add all 3 of these and ultras will be used all the time...
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
xMondox
Profile Joined May 2010
United States8 Posts
May 07 2010 06:03 GMT
#31
If they gave it the ability to scale walls it'd be worth a lot.
I don't see why it can't already, it's huge.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 07 2010 06:03 GMT
#32
Ultralisks can be loaded up with banelings like a Surinam toad carries eggs on its back:
[image loading]


It can then use its beast HP to ferry the flimsy banelings into battle where they can be unloaded in every direction. RAAAR

This ability would also enhance the Ultra's synergy with the zergling, which I believe is their intended use.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Vei
Profile Joined March 2010
United States2845 Posts
May 07 2010 06:03 GMT
#33
rofl at ultras destroying FF's and pushing down supply depots, im down.
www.justin.tv/veisc2 ~ 720p + commentary
Tone_
Profile Joined May 2009
United Kingdom554 Posts
May 07 2010 06:07 GMT
#34
On May 07 2010 14:19 shalafiend wrote:
upon attacking, ultras have a 25 percent chance to stun for 2 seconds
upon being attacked, ultras gain increased attack/ or increased defense


Proposing a new WoW class?
Hasta La Victoria Siempre | 톤
Ozarugold
Profile Blog Joined February 2008
2716 Posts
May 07 2010 06:10 GMT
#35
I got another one!

When an Ultralisk dies it rips ass casting a Dark Swarm on the battlefield!
this is my quote.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 07 2010 06:15 GMT
#36
On May 07 2010 13:56 xnub wrote:
Show nested quote +
On May 07 2010 13:55 poor newb wrote:
they should smash force fields by walking over them


and push supply depos into the ground mode : O lol


lol!!!

burrowed ultralisks should form into raised ground/slope. Allowing you to park a burrowed ultralisk next to a ridge and use it as a ramp to funnel units into the base.
Also, ultras should be able to walk over other units, and special ability to roar like a nydus just to fuck with people.
~\(。◕‿‿◕。)/~,,,,,,,,>
Tone_
Profile Joined May 2009
United Kingdom554 Posts
May 07 2010 06:15 GMT
#37
Ultralisk replaced with
Hasta La Victoria Siempre | 톤
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 07 2010 06:19 GMT
#38
Ultralisks aren't big enough. They should take up the entire screen and instantly kill anything they walk over, including cliffs, trees, kakaru, and protoss players.
Half man, half bear, half pig.
Frost.stropheum
Profile Joined April 2010
United States71 Posts
May 07 2010 06:28 GMT
#39
Maybe some sort of trample ability will be added, allowing them to deal linear splash damage, running through all ground units in a specified distance. I for one think that'd be sick nasty
My lips are sealed
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 06:34 GMT
#40
When in problem, attach wings.
Banelings are too cute to blow up
Munashiimaru
Profile Joined March 2010
United States26 Posts
Last Edited: 2010-05-07 06:36:25
May 07 2010 06:34 GMT
#41
uberlisk upgrade imo

Edit: aww skipped the last few posts someone beat me to it : (
The large print giveth and the small print taketh away.
febreze
Profile Joined April 2010
167 Posts
May 07 2010 06:35 GMT
#42
Ultralisks will stack on top of lings.
Beauty in truth, deception with dogma, meaning through life.
Orpheus
Profile Joined April 2010
United States35 Posts
May 07 2010 06:37 GMT
#43
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.
It begins...
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 06:41 GMT
#44
On May 07 2010 15:37 Orpheus wrote:
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.

- Damage reduced to 0.
Banelings are too cute to blow up
HTX
Profile Joined February 2010
Germany265 Posts
May 07 2010 06:45 GMT
#45
Ultras are huge and fat, they should be useful as a bridge from low to high ground for zerglings.
The internet: a horrible collective liar
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 07 2010 06:56 GMT
#46
Ultralisks will never work unless you buff it until it's imbalanced.

The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment.

Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted...
200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage)
( ・´ー・`)
Disarray
Profile Blog Joined December 2007
United States1164 Posts
May 07 2010 06:58 GMT
#47
don't make them "armored" and they're fixed.
Input limit reached. Please wait to perform more actions.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 07:03 GMT
#48
On May 07 2010 15:56 prototype. wrote:
Ultralisks will never work unless you buff it until it's imbalanced.

The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment.

Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted...
200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage)


If you use a tiny bit of imagination I believe you can come up with buffs that stops with being just balanced. And saying something will work while being imbalanced is pretty much an oxymoron.
Banelings are too cute to blow up
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 07 2010 07:08 GMT
#49
On May 07 2010 13:57 Chairman Ray wrote:
Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win.


Epic post of the week.
"I made you a zergling, but I eated it." - Defiler
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 07 2010 07:11 GMT
#50
Make it so that u can plant spine/spore crawlers on top of ultralisks. duh -.-
PM me if you want random korean images translated.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 07 2010 07:17 GMT
#51
On May 07 2010 13:46 synapse wrote:
Armor or Speed no longer requires upgrade

no im a z player, but that should still not happen.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 07 2010 07:20 GMT
#52
On May 07 2010 15:41 nihlon wrote:
Show nested quote +
On May 07 2010 15:37 Orpheus wrote:
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.

- Damage reduced to 0.

Patch 13:
Zerg:
- Ultralisks are now flying units
- We found having large invinceble ground units could make walls that make ground armies obsolete, so now they fly. So they would do less of nothing. They fly by flapping their legs by the way.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 07 2010 07:25 GMT
#53
On May 07 2010 16:03 nihlon wrote:
Show nested quote +
On May 07 2010 15:56 prototype. wrote:
Ultralisks will never work unless you buff it until it's imbalanced.

The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment.

Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted...
200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage)


If you use a tiny bit of imagination I believe you can come up with buffs that stops with being just balanced. And saying something will work while being imbalanced is pretty much an oxymoron.

sorry, what i meant was that ultralisks won't be used until it's imbalanced and that it will never be balanced
( ・´ー・`)
Ideas
Profile Blog Joined April 2008
United States8166 Posts
May 07 2010 07:33 GMT
#54
turned to flying units, given range 9, damage decreased slightly, broodlings spawn on each attack.
Free Palestine
Toran7
Profile Joined March 2010
United States160 Posts
May 07 2010 07:43 GMT
#55
On May 07 2010 16 begin_of_the_skype_highlighting              07 2010 16      end_of_the_skype_highlighting:20 slowmanrunning wrote:
Show nested quote +
On May 07 2010 15:41 nihlon wrote:
On May 07 2010 15:37 Orpheus wrote:
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.

- Damage reduced to 0.

Patch 13:
Zerg:
- Ultralisks are now flying units
- We found having large invinceble ground units could make walls that make ground armies obsolete, so now they fly. So they would do less of nothing. They fly by flapping their legs by the way.



Haha hooo man you guys are killing me.

ModernAgeShaman
Profile Joined January 2008
Norway484 Posts
May 07 2010 07:52 GMT
#56
think the main issue with ultralisks especially in zvt is that the terran has a counter that they mass in 90% of games anyway that's cheap and low tech... the marauder. it's not that the utralisks are a bad unit in themselves (although they are too big for their own good and require 2 expensive upgrades to be useful) it's just that the counters are too easily availible and too good. still no reason to build ultralisks over broodlords even with the broodlord nerfs imo
Pabs
Profile Joined April 2010
93 Posts
May 07 2010 07:53 GMT
#57
Ultralisks suffer from mobility problems. It would be great to see them stack with other units, but I doubt Blizzard will do this if it looks visually akward. Colassus can stack because they walk on stilts thus allowing visibility of surrounding units. Imagine a fat ass ultra hiding your army composition... I'm guessing just zerglings stack.

The only other option that makes sense is giving them a combat ability like a charge or warstomp that stuns units. This would certainly make the unit more fun. You would have a tactical use for the fat asses in stead of spending all your time trying to move the damn thing into melle range.
Opinions Are like assholes; Everyone has one and they all stink
Hasudk
Profile Joined October 2009
Denmark78 Posts
May 07 2010 07:56 GMT
#58
On May 07 2010 16:33 Ideas wrote:
turned to flying units, given range 9, damage decreased slightly, broodlings spawn on each attack.

I C Wut u did thare !1!one´
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
May 07 2010 08:01 GMT
#59
New ability: Upright walking.

Upright walking allows ultras to move into battle in a more compact formation. When ultras need to fight, they need to get back on all fours, claiming space and pushing units aside/forward.

(It would look quite crazy visually, maybe even hinting at a melee type air attack, but give it some real thought )
I <3 the internet, I <3 you
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 08:09 GMT
#60
Possibilities I could see:

A sort of trample. It would be something like the charge ability of the zealots. When activated they would run straight into the enemy causing damage, but run through (forcefields?) and across units (zerglings?) or something.
Would be awesome if the did AoE damage where they trample. Could be friendly damage for all I care.
I find this the most likely, another ability. Charge just works on ultralisk lore wise. They even headbutt buildings, how more "Charge" can you get?

Armour upgrade standard. It's weird how the ultralisk gets screwed over because it is armoured. Making it normal biological/massive seems weird to me. How can the ultralisk, one of the higher armoured units in the game, not be armoured...
Bankai - Correlation does not imply causation
Rucky
Profile Joined February 2008
United States717 Posts
May 07 2010 08:25 GMT
#61
I want to see an ultralisk stand on its hind legs and take a bite out of non massive air units and then bring the whole unit down to the ground where it can stomp on it.
Beyond the Game
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50641 Posts
May 07 2010 08:29 GMT
#62
On May 07 2010 13:57 Chairman Ray wrote:
Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win.


I lol'd so hard at this.


Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Nubsis
Profile Joined May 2010
Sweden21 Posts
May 07 2010 08:32 GMT
#63
'Morph to Ultrabanelisk'. Period.
Random is a way of life
trueg0x
Profile Joined April 2010
South Africa86 Posts
Last Edited: 2010-05-07 08:37:52
May 07 2010 08:36 GMT
#64
ultras should be able to run over non massive units similar to the colossis but without the not terrain walking. just small unit and FF walking. The ultras biggest problem is that it cant get to where it needs to be.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 08:40 GMT
#65
On May 07 2010 17:32 Nubsis wrote:
'Morph to Ultrabanelisk'. Period.


And that would be like a nuke on legs which can also attack?

I'm calling it: Trample. I don't lile ultras just being able to run across your own units. Give them a charge-like ability, micro FTW.
Bankai - Correlation does not imply causation
savysmith
Profile Joined April 2010
Canada44 Posts
Last Edited: 2010-05-07 09:44:41
May 07 2010 09:08 GMT
#66
Reactive Armour:
In some modern military vehicles, there is a layer of explosive material sandwiched inside the armour plating. The result is that the armour actually blows itself up when the explosive layer is penetrated. This effectively neutralizes the damage of armour-piercing weapons.
If this were somehow a biological ability of an ultralisk, the result would be to negate the bonus to armoured that some attackers have. They would still take the rest of the damage normally. The "reactive armour" should only be able to handle a few shots before needing time for the ultralisk to regenerate. In a battle, this might give a player the time needed to focus-down any units with bonus damage to armour.
This could also allow for an extra explosion animation whenever Ultralisks are getting hit by armour-piercing attackers and more explosions are always cooler than less explosions.
I think this should be an upgrade at the ultralisk cavern, but maybe replace the existing armour upgrade.

Edit: spelling
Before you set out on a journey of revenge, dig two graves.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-05-07 09:48:10
May 07 2010 09:47 GMT
#67
it's funny how you can tell who came from wc3, besides checking their post count. (no offence though, i very much respect wc3
http://www.twitch.tv/czelpredy
savysmith
Profile Joined April 2010
Canada44 Posts
May 07 2010 10:05 GMT
#68
On May 07 2010 18:47 PredY wrote:
it's funny how you can tell who came from wc3, besides checking their post count. (no offence though, i very much respect wc3


I'll admit to having a rather low post count, but I'm afraid I've never played wc3... Reactive armour is real
Before you set out on a journey of revenge, dig two graves.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 07 2010 10:15 GMT
#69
i actually meant some of the post on the first page, sorry
http://www.twitch.tv/czelpredy
vibemytribe
Profile Joined April 2010
Israel29 Posts
May 07 2010 10:29 GMT
#70
when ultra low on hp it will go into rage mode that will give it god mode for 5 sec and and when it dies then from the boody of comes out zerglings about 15 of them and the other zerg units can eat the reamins of the ultralisk to gain life...or make it push units personly i think option 1 is way coolr
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
May 07 2010 10:32 GMT
#71
do an upgrade, just like in one of the SC2 Map editor video, where the ultralisk had like 6 creep colony on his back and was raping everything
n_n
Kratisto
Profile Joined June 2008
United States199 Posts
May 07 2010 10:37 GMT
#72
Research for Dark Swarm-like ability which costs a lot of energy, but moves with the Ultra.
or remove the upgrade for speed or armour and just give it to them.

Also improve pathing.
Kvz
Profile Joined March 2010
United States463 Posts
May 07 2010 10:48 GMT
#73
I think someone else mentioned in earlier, but the realistic fix to ultras would be to remove their armor modifier. As it is right now, they get completely destroyed by units that do extra damage to armored (marauders etc).

However, this change might very well make ultralisks overpowered
NrG.Kvz
bull0563
Profile Blog Joined April 2010
112 Posts
May 07 2010 10:52 GMT
#74
Cliffjumping.
Think about it
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 07 2010 11:05 GMT
#75
All jokes aside,
the best way to fix them imo, is to let them be able to walk over units just like the colossus can, perhaps tack in on to one of the upgrades. Their pathing and completely getting stuck is what makes them so damn hard to use. Offcourse just granting them one of the 2 upgrades for free would do as well, it's a bit silly that a unit with no abilities needs 2 upgrades to be really effective.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 07 2010 11:09 GMT
#76
Eating your units to gain stim-like bonus. How long does it last depends on unit consumed (short effect with zergling, but if he eats whole ultralisk he will be cracked up for like 1 minute straight )
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
chroniX
Profile Blog Joined January 2008
517 Posts
Last Edited: 2010-05-07 11:33:18
May 07 2010 11:32 GMT
#77
On May 07 2010 20:09 Scipaeus121212 wrote:
Eating your units to gain stim-like bonus. How long does it last depends on unit consumed (short effect with zergling, but if he eats whole ultralisk he will be cracked up for like 1 minute straight )


haha i like that one!

Cannibalism
The Ultralisk consumes a zerg unit and gains the "Blood of the Brood" buff increasing his movement and attack speed by 50% for 10 seconds.
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
May 07 2010 11:32 GMT
#78
On May 07 2010 20:09 Scipaeus121212 wrote:
Eating your units to gain stim-like bonus. How long does it last depends on unit consumed (short effect with zergling, but if he eats whole ultralisk he will be cracked up for like 1 minute straight )


Now the latter of them is a sight I really wanna see.
Flying Tushin!!
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 07 2010 11:41 GMT
#79
Research an extra pair of digging claws on the front of the ultralisk that allow it to scale cliffs. These claws will fold back onto the ultralisk and look sorta like wings giving it a bit more family resemblance to the speedling. The research will be 210 seconds and cost 100/100. Cost is negligable, but you have to really want to spend that time researching.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 07 2010 11:57 GMT
#80
Um I've used a LOT of ultras in ZvP [Hint, If I use a T3 its 90% ultra 10% broodlords] and situationally in ZvT. They're damn good already. Now a +0 ultra is better than a pre patch +3 ultra. And now they gain +3 per upgrade. Its gonna be sick. The only problem is that blink stalkers and marauders run rings around them so you need a lot of lings to back them up.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 07 2010 12:07 GMT
#81
Give us the uberlisk
really?
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 12:15 GMT
#82
On May 07 2010 20:57 Slayer91 wrote:
Um I've used a LOT of ultras in ZvP [Hint, If I use a T3 its 90% ultra 10% broodlords] and situationally in ZvT. They're damn good already. Now a +0 ultra is better than a pre patch +3 ultra. And now they gain +3 per upgrade. Its gonna be sick. The only problem is that blink stalkers and marauders run rings around them so you need a lot of lings to back them up.


How do you handle FF together with either Collossus, Immortal or Stalker?
Bankai - Correlation does not imply causation
Caos2
Profile Joined November 2008
United States1728 Posts
Last Edited: 2010-05-07 12:43:44
May 07 2010 12:30 GMT
#83
On May 07 2010 13:57 Chairman Ray wrote:
Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win.


Amazing.
[Leo]Se7en
Profile Joined November 2009
United States50 Posts
May 07 2010 12:38 GMT
#84
i hope its a buff that allows them to walk over units. like how the colossus walks over and above friendly units... its been a real pain having lings and ultras just mill around trying to bust a ramp
JulyZerg AKA "God of War", Effort, Movie, SkyHigh! You can do it Maestro !
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-05-07 12:45:32
May 07 2010 12:44 GMT
#85
Zerg tier 1 units can walk under the ultralisk.
Ultralisk somewhat decreased in size.
Ultralisk hp reduced to 400, regeneration increased to three times the current.
Speed upgrade is now already permanently researched.
Melee range increased (with such huge tusks they should be able to reach enemies behind another unit, like melees in front and ranged in the back)
Ultralisks armor nullifies the bonus dmg units have against it. (e.g. a couple marauders dont almost instagib an ultralisk).
Wut
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 07 2010 12:49 GMT
#86
ultras won't be good unless they aren't armored, it's completely disgusting how fast an ultra dies to a late game terran army. Someone went ultras against me & my friend in 2v2 when he was marauder/medivac/thor, the ultras ran into range of the marauders and died pretty much instantly. A "tank" unit like an ultra shouldn't have a specific armor type or this will happen every time.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
May 07 2010 12:54 GMT
#87
How about charge similar to zealots? Or maybe now the ultralisk can push enemy units away because its so big
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Snozzwangler
Profile Joined April 2010
United States3 Posts
May 07 2010 12:56 GMT
#88
Make the ultralisk model large to the point that it actually covers up zerg's entire army and makes it impossible for the opponent to focus fire anything but the ultralisk.

But, in all seriousness though, ultras do need a rather drastic buff. Since they're severly underpowered now, I would probably try to make them OP, and then tweak from there. And since this game is all about counters, and since they need a definitive role, I'd aim to make them very good against MMM ball, while getting wrecked by some mech units (tanks) (and battlecruisers!). Some things that could be adjusted:

1. Faster base move speed or a 'charge' ability
2. The ability to walk over cliffs
3. Removal of the 'armored' trait (so that marauders don't just wreck them). Possibly by removing the base armor, and having a large armor boost be an upgrade
4. In general, have their upgrades make them amazing (possibilities: charge/+attack speed/big +armor boost). Maybe make the zergling adrenal gland upgrade also affect ultras.

And as a bonus, if ultras do end up being amazing against MMM, then it'd give more incentive for Terran players to mix in more mech units, or experiment more with mech play.
...
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 07 2010 12:59 GMT
#89
charge and stun would be cool^^
keep it deep! @zulison
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 07 2010 13:08 GMT
#90
On May 07 2010 21:15 NeoLearner wrote:
Show nested quote +
On May 07 2010 20:57 Slayer91 wrote:
Um I've used a LOT of ultras in ZvP [Hint, If I use a T3 its 90% ultra 10% broodlords] and situationally in ZvT. They're damn good already. Now a +0 ultra is better than a pre patch +3 ultra. And now they gain +3 per upgrade. Its gonna be sick. The only problem is that blink stalkers and marauders run rings around them so you need a lot of lings to back them up.


How do you handle FF together with either Collossus, Immortal or Stalker?


Its important you transition to ultralisk AFTER the first couple battles. After that, the big gas pool built up early game by protoss which is spent on sentries is NOT there any more and he cannot afford both sentries and a lot immortals/stalkers. Colossus and completely a non issue ultralisks tear them up. I use ultralisks to defeat a colossus or templar heavy protoss. These are the types that give roach/hydra/ling trouble but are no problem for ultra.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 07 2010 13:11 GMT
#91
On May 07 2010 22:08 Slayer91 wrote:
Show nested quote +
On May 07 2010 21:15 NeoLearner wrote:
On May 07 2010 20:57 Slayer91 wrote:
Um I've used a LOT of ultras in ZvP [Hint, If I use a T3 its 90% ultra 10% broodlords] and situationally in ZvT. They're damn good already. Now a +0 ultra is better than a pre patch +3 ultra. And now they gain +3 per upgrade. Its gonna be sick. The only problem is that blink stalkers and marauders run rings around them so you need a lot of lings to back them up.


How do you handle FF together with either Collossus, Immortal or Stalker?


Its important you transition to ultralisk AFTER the first couple battles. After that, the big gas pool built up early game by protoss which is spent on sentries is NOT there any more and he cannot afford both sentries and a lot immortals/stalkers. Colossus and completely a non issue ultralisks tear them up. I use ultralisks to defeat a colossus or templar heavy protoss. These are the types that give roach/hydra/ling trouble but are no problem for ultra.


Reps?
Lighioana
Profile Joined March 2010
Norway466 Posts
Last Edited: 2010-05-07 13:16:18
May 07 2010 13:12 GMT
#92
On May 07 2010 13:55 poor newb wrote:
they should smash force fields by walking over them


On May 07 2010 13:56 xnub wrote:
and push supply depos into the ground mode : O lol


Both sound fun! :D

Imbalisk FTW!
[image loading]

Some range attack as upgrade would also be nice:
[image loading]
And forgive me nothing for I truly meant it all
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-05-07 13:18:53
May 07 2010 13:18 GMT
#93
That first picture might be the single most scary thing in the SC universe

The second picture is from the Omegalisk. It used to randomly skewer marines and small bio units. It was removed because of the "random".


Bankai - Correlation does not imply causation
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 07 2010 13:22 GMT
#94
they can jump cliffs and when falling from high ground to low ground they realese an abbility called shockwave that stuns all enemy units for 2 seconds?
Think you got lag? It took Jesus 3 days to respawn.
Xinliben
Profile Joined May 2009
United States931 Posts
May 07 2010 13:30 GMT
#95
"Gallop"
When the ultralisk was young he dreamed of being a a ballet dancer. Having been told he was too fat he took it upon himself to learn to dance. The result is a bumbling charge that shakes the ground and slows all ground units within a 2 range radius from the ultralisk. While using Gallop the ultralisk can walk over small zerg units.
Lasts 6 seconds. 40 second cooldown. Researched at Ultralisk Cavern.
"life of lively to live to life of full life thx to shield battery"
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 07 2010 13:33 GMT
#96
i think it wold be sweet to see an upgrade allowing the ultra to attack flying units, granted itd be a weaker attack, but considering its a 'massive' unit im sure itd be able to reach up and nab a flying unit...maybe instead of a regular attack it would be an energy per use ability allowing you to grab 1 air unit - ala reverse phoenix
Never do today what you can put off until tomorrow
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 07 2010 13:41 GMT
#97
* Ultralisk kaiser blades are redrawn in rainbow colors to better match their attack sound.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
lololol
Profile Joined February 2006
5198 Posts
May 07 2010 13:44 GMT
#98
This thread reminded me of:

Zerg Ultralisk

Current Role: Kicking Ass

Current Flaws: Doesn't have a Jetpack

+jetpack?
I'll call Nada.
Tanatos
Profile Joined April 2010
United States381 Posts
May 07 2010 13:46 GMT
#99
Now Ultrarisk can move while burrowed
Longshank
Profile Joined March 2010
1648 Posts
May 07 2010 13:51 GMT
#100
Armor upgrade given by default
Add research to change armor type from armored-bio-massive to just bio-massive.
brocoli
Profile Joined February 2010
Brazil264 Posts
May 07 2010 13:53 GMT
#101
Ultralisk can now run grab banelings, and use them as turbo propultion.
They can also grab destructible rocks and throw them at the opponent.
Also, they can jump down cliffs.
Finally, they have liftoff, because if terran buildings can, ultralisks can too. Requires baneligs to move in the air though.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 14:03 GMT
#102
On May 07 2010 22:41 Zato-1 wrote:
* Ultralisk kaiser blades are redrawn in rainbow colors to better match their attack sound.


Rainbow power! Why should Diablo3 have all the color-controversy fun!
Bankai - Correlation does not imply causation
Vykenos
Profile Joined September 2009
United States56 Posts
May 07 2010 14:10 GMT
#103
I think there are a lot of good ideas. I like the idea of zerglings and such being able to run under them. There are just overall stat buffs they could do as well.

I would like it if Ultras has a sigh blocking mechanic. Since they are so big they act like the treelines where you cant see anything from behind them. Easily countered but also provides a new mechanic to be explored.

The stun was a good idea too. Maybe an Ultralisk stomp ability that stuns all units around it for 2 seconds or something.
The Mothership has been altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will gravitate toward enemy units that have been in play for 18-21 minutes and bring them back to nearest friendly base.
iSiN
Profile Blog Joined March 2009
United States1075 Posts
May 07 2010 14:16 GMT
#104
I think the armor upgrade should be changed

Chitinous Plating 200/200/110
+1 Armor
If a unit would deal Bonus damage to the ultralisk prevent half of that damage.

Unfortunately even with this change the ultra doesn't mesh well with available compositions and brood lords will probably be a better unit choice.
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
May 07 2010 14:26 GMT
#105
about 90% of the suggestion sound like dota (wc 3) or hon / lol crap.

makin em smaller / moving on top of own units ftw
Looonski
Profile Joined February 2010
United States15 Posts
May 07 2010 14:27 GMT
#106
I'd like to see the ultra's be able to crawl over buildings, and maaaaybe even crawl up onto high ground like Colossi. It would be cool if they could eat Zerglings for health, like the old defilers in BW.

Whatever Bliz does I just hope they try to make them useful, like Thor or Colossi, so that Zerg players will have a high incentive to throw them into their army composition. They are one of my favorite units, and I'd love to see them used more. Whenever Savior got Ultra's into his army you KNEW there was an awesome swarm coming along with a hell of a beat down. I want that feeling again haha.
One more time around might do it
onmach
Profile Blog Joined March 2009
United States1241 Posts
May 07 2010 14:27 GMT
#107
I don't think people realize how powerful they are now. They do 25 (+3) when they used to do 18 (+2). That means with full upgrades, they do 34 damage per hit, with a very very fast attack rate, with splash radius that could hit 5 or 6 stalkers abreast, easily. They are like giant lawnmowers of death. Add in armour upgrades and the fact that they are faster than almost any other ground unit other than zergling or hellion. That is one hell of a combo.
iSiN
Profile Blog Joined March 2009
United States1075 Posts
May 07 2010 14:33 GMT
#108
On May 07 2010 23:27 onmach wrote:
I don't think people realize how powerful they are now. They do 25 (+3) when they used to do 18 (+2). That means with full upgrades, they do 34 damage per hit, with a very very fast attack rate, with splash radius that could hit 5 or 6 stalkers abreast, easily. They are like giant lawnmowers of death. Add in armour upgrades and the fact that they are faster than almost any other ground unit other than zergling or hellion. That is one hell of a combo.


And they still die in 1 swing because everyone plays so marauder heavy in the only matchup where they might be viable
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Savio
Profile Joined April 2008
United States1850 Posts
May 07 2010 15:02 GMT
#109
On May 07 2010 13:46 synapse wrote:
Armor or Speed no longer requires upgrade



That would be awesome right there. Especially if combined with the ability to walk over smaller units.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Savio
Profile Joined April 2008
United States1850 Posts
May 07 2010 15:10 GMT
#110
On May 07 2010 15:03 Vei wrote:
rofl at ultras destroying FF's and pushing down supply depots, im down.


lol, those are 2 of the most interesting suggestiong yet to come out of this thread. That would be awesome to see and make you ultras feel "manly".
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
danbel1005
Profile Joined February 2008
United States1319 Posts
May 07 2010 15:13 GMT
#111
On May 07 2010 13:46 synapse wrote:
Armor or Speed no longer requires upgrade

What the **** o.O?
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
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