Edit: aww skipped the last few posts someone beat me to it : (
[D] Ultralisk Buff Predictions - Page 3
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Munashiimaru
United States26 Posts
Edit: aww skipped the last few posts someone beat me to it : ( | ||
febreze
167 Posts
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Orpheus
United States35 Posts
Balance Changes: Zerg: - Ultralisks are now invincible. | ||
nihlon
Sweden5581 Posts
On May 07 2010 15:37 Orpheus wrote: Patch 12: Balance Changes: Zerg: - Ultralisks are now invincible. - Damage reduced to 0. | ||
HTX
Germany265 Posts
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prototype.
Canada4189 Posts
The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment. Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted... 200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage) | ||
Disarray
United States1164 Posts
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nihlon
Sweden5581 Posts
On May 07 2010 15:56 prototype. wrote: Ultralisks will never work unless you buff it until it's imbalanced. The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment. Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted... 200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage) If you use a tiny bit of imagination I believe you can come up with buffs that stops with being just balanced. And saying something will work while being imbalanced is pretty much an oxymoron. | ||
pyr0ma5ta
United States458 Posts
On May 07 2010 13:57 Chairman Ray wrote: Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win. Epic post of the week. | ||
nitdkim
1264 Posts
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slowmanrunning
Canada285 Posts
On May 07 2010 13:46 synapse wrote: Armor or Speed no longer requires upgrade no ![]() | ||
slowmanrunning
Canada285 Posts
Patch 13: Zerg: - Ultralisks are now flying units - We found having large invinceble ground units could make walls that make ground armies obsolete, so now they fly. So they would do less of nothing. They fly by flapping their legs by the way. | ||
prototype.
Canada4189 Posts
On May 07 2010 16:03 nihlon wrote: If you use a tiny bit of imagination I believe you can come up with buffs that stops with being just balanced. And saying something will work while being imbalanced is pretty much an oxymoron. sorry, what i meant was that ultralisks won't be used until it's imbalanced and that it will never be balanced | ||
Ideas
United States8055 Posts
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Toran7
United States160 Posts
On May 07 2010 16 begin_of_the_skype_highlighting 07 2010 16 end_of_the_skype_highlighting:20 slowmanrunning wrote: Patch 13: Zerg: - Ultralisks are now flying units - We found having large invinceble ground units could make walls that make ground armies obsolete, so now they fly. So they would do less of nothing. They fly by flapping their legs by the way. Haha hooo man you guys are killing me. | ||
ModernAgeShaman
Norway484 Posts
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Pabs
93 Posts
The only other option that makes sense is giving them a combat ability like a charge or warstomp that stuns units. This would certainly make the unit more fun. You would have a tactical use for the fat asses in stead of spending all your time trying to move the damn thing into melle range. | ||
Hasudk
Denmark78 Posts
On May 07 2010 16:33 Ideas wrote: turned to flying units, given range 9, damage decreased slightly, broodlings spawn on each attack. I C Wut u did thare !1!one´ | ||
Badjas
Netherlands2038 Posts
Upright walking allows ultras to move into battle in a more compact formation. When ultras need to fight, they need to get back on all fours, claiming space and pushing units aside/forward. (It would look quite crazy visually, maybe even hinting at a melee type air attack, but give it some real thought ![]() | ||
NeoLearner
Belgium1847 Posts
A sort of trample. It would be something like the charge ability of the zealots. When activated they would run straight into the enemy causing damage, but run through (forcefields?) and across units (zerglings?) or something. Would be awesome if the did AoE damage where they trample. Could be friendly damage for all I care. I find this the most likely, another ability. Charge just works on ultralisk lore wise. They even headbutt buildings, how more "Charge" can you get? Armour upgrade standard. It's weird how the ultralisk gets screwed over because it is armoured. Making it normal biological/massive seems weird to me. How can the ultralisk, one of the higher armoured units in the game, not be armoured... | ||
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