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[D] Ultralisk Buff Predictions - Page 3

Forum Index > Closed
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Munashiimaru
Profile Joined March 2010
United States26 Posts
Last Edited: 2010-05-07 06:36:25
May 07 2010 06:34 GMT
#41
uberlisk upgrade imo

Edit: aww skipped the last few posts someone beat me to it : (
The large print giveth and the small print taketh away.
febreze
Profile Joined April 2010
167 Posts
May 07 2010 06:35 GMT
#42
Ultralisks will stack on top of lings.
Beauty in truth, deception with dogma, meaning through life.
Orpheus
Profile Joined April 2010
United States35 Posts
May 07 2010 06:37 GMT
#43
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.
It begins...
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 06:41 GMT
#44
On May 07 2010 15:37 Orpheus wrote:
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.

- Damage reduced to 0.
Banelings are too cute to blow up
HTX
Profile Joined February 2010
Germany265 Posts
May 07 2010 06:45 GMT
#45
Ultras are huge and fat, they should be useful as a bridge from low to high ground for zerglings.
The internet: a horrible collective liar
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 07 2010 06:56 GMT
#46
Ultralisks will never work unless you buff it until it's imbalanced.

The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment.

Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted...
200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage)
( ・´ー・`)
Disarray
Profile Blog Joined December 2007
United States1164 Posts
May 07 2010 06:58 GMT
#47
don't make them "armored" and they're fixed.
Input limit reached. Please wait to perform more actions.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 07 2010 07:03 GMT
#48
On May 07 2010 15:56 prototype. wrote:
Ultralisks will never work unless you buff it until it's imbalanced.

The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment.

Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted...
200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage)


If you use a tiny bit of imagination I believe you can come up with buffs that stops with being just balanced. And saying something will work while being imbalanced is pretty much an oxymoron.
Banelings are too cute to blow up
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 07 2010 07:08 GMT
#49
On May 07 2010 13:57 Chairman Ray wrote:
Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win.


Epic post of the week.
"I made you a zergling, but I eated it." - Defiler
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 07 2010 07:11 GMT
#50
Make it so that u can plant spine/spore crawlers on top of ultralisks. duh -.-
PM me if you want random korean images translated.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 07 2010 07:17 GMT
#51
On May 07 2010 13:46 synapse wrote:
Armor or Speed no longer requires upgrade

no im a z player, but that should still not happen.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 07 2010 07:20 GMT
#52
On May 07 2010 15:41 nihlon wrote:
Show nested quote +
On May 07 2010 15:37 Orpheus wrote:
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.

- Damage reduced to 0.

Patch 13:
Zerg:
- Ultralisks are now flying units
- We found having large invinceble ground units could make walls that make ground armies obsolete, so now they fly. So they would do less of nothing. They fly by flapping their legs by the way.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 07 2010 07:25 GMT
#53
On May 07 2010 16:03 nihlon wrote:
Show nested quote +
On May 07 2010 15:56 prototype. wrote:
Ultralisks will never work unless you buff it until it's imbalanced.

The fact that the 2 other races both have units often/always used in the army composition that does amazing damage to armored type units makes ultralisks a bad investment.

Fat, slow, melee (ground units), requires additional upgrades, easily focus targetted...
200 GAS (as if i didn't have enough units to spend gas on, because zerglings are garbage)


If you use a tiny bit of imagination I believe you can come up with buffs that stops with being just balanced. And saying something will work while being imbalanced is pretty much an oxymoron.

sorry, what i meant was that ultralisks won't be used until it's imbalanced and that it will never be balanced
( ・´ー・`)
Ideas
Profile Blog Joined April 2008
United States8142 Posts
May 07 2010 07:33 GMT
#54
turned to flying units, given range 9, damage decreased slightly, broodlings spawn on each attack.
Free Palestine
Toran7
Profile Joined March 2010
United States160 Posts
May 07 2010 07:43 GMT
#55
On May 07 2010 16 begin_of_the_skype_highlighting              07 2010 16      end_of_the_skype_highlighting:20 slowmanrunning wrote:
Show nested quote +
On May 07 2010 15:41 nihlon wrote:
On May 07 2010 15:37 Orpheus wrote:
Patch 12:

Balance Changes:

Zerg:
- Ultralisks are now invincible.

- Damage reduced to 0.

Patch 13:
Zerg:
- Ultralisks are now flying units
- We found having large invinceble ground units could make walls that make ground armies obsolete, so now they fly. So they would do less of nothing. They fly by flapping their legs by the way.



Haha hooo man you guys are killing me.

ModernAgeShaman
Profile Joined January 2008
Norway484 Posts
May 07 2010 07:52 GMT
#56
think the main issue with ultralisks especially in zvt is that the terran has a counter that they mass in 90% of games anyway that's cheap and low tech... the marauder. it's not that the utralisks are a bad unit in themselves (although they are too big for their own good and require 2 expensive upgrades to be useful) it's just that the counters are too easily availible and too good. still no reason to build ultralisks over broodlords even with the broodlord nerfs imo
Pabs
Profile Joined April 2010
93 Posts
May 07 2010 07:53 GMT
#57
Ultralisks suffer from mobility problems. It would be great to see them stack with other units, but I doubt Blizzard will do this if it looks visually akward. Colassus can stack because they walk on stilts thus allowing visibility of surrounding units. Imagine a fat ass ultra hiding your army composition... I'm guessing just zerglings stack.

The only other option that makes sense is giving them a combat ability like a charge or warstomp that stuns units. This would certainly make the unit more fun. You would have a tactical use for the fat asses in stead of spending all your time trying to move the damn thing into melle range.
Opinions Are like assholes; Everyone has one and they all stink
Hasudk
Profile Joined October 2009
Denmark78 Posts
May 07 2010 07:56 GMT
#58
On May 07 2010 16:33 Ideas wrote:
turned to flying units, given range 9, damage decreased slightly, broodlings spawn on each attack.

I C Wut u did thare !1!one´
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
May 07 2010 08:01 GMT
#59
New ability: Upright walking.

Upright walking allows ultras to move into battle in a more compact formation. When ultras need to fight, they need to get back on all fours, claiming space and pushing units aside/forward.

(It would look quite crazy visually, maybe even hinting at a melee type air attack, but give it some real thought )
I <3 the internet, I <3 you
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 08:09 GMT
#60
Possibilities I could see:

A sort of trample. It would be something like the charge ability of the zealots. When activated they would run straight into the enemy causing damage, but run through (forcefields?) and across units (zerglings?) or something.
Would be awesome if the did AoE damage where they trample. Could be friendly damage for all I care.
I find this the most likely, another ability. Charge just works on ultralisk lore wise. They even headbutt buildings, how more "Charge" can you get?

Armour upgrade standard. It's weird how the ultralisk gets screwed over because it is armoured. Making it normal biological/massive seems weird to me. How can the ultralisk, one of the higher armoured units in the game, not be armoured...
Bankai - Correlation does not imply causation
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