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[D] Ultralisk Buff Predictions - Page 4

Forum Index > Closed
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Rucky
Profile Joined February 2008
United States717 Posts
May 07 2010 08:25 GMT
#61
I want to see an ultralisk stand on its hind legs and take a bite out of non massive air units and then bring the whole unit down to the ground where it can stomp on it.
Beyond the Game
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50936 Posts
May 07 2010 08:29 GMT
#62
On May 07 2010 13:57 Chairman Ray wrote:
Ultralisks will get an ability where they can shoot 2 special missiles out of their eyes. Upon impact, these missiles open up to form a giant megalaser per missile. Megalasers have 200 hp and fires at 20 damage per second, piercing targets and damaging everything in a vertical line. When it kills an enemy unit, the enemy unit will become a zombie. These zombies spawn giant Stalin Robots that corrupt enemies with communist beliefs. You can combine 10 giant Stalin Robots to form a giant Lenin robot. The Lenin robot shoots robot stalin's as ammunition which could be further turned into Stalin Robots. A Lenin Robot, 4 Stalin Robots, and a giant megalaser can all be combined in a Power Rangers fashion to create an even larger robot. That robot shoots out Chuck Norrises as ammunition. Each Chuck Norris does over 9000 damage upon impact and can roundhouse kick the Overmind into oblivion. When there are over 100 Chuck Norrises ingame, the game crashes because it is unable to process that much win.


I lol'd so hard at this.


Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Nubsis
Profile Joined May 2010
Sweden21 Posts
May 07 2010 08:32 GMT
#63
'Morph to Ultrabanelisk'. Period.
Random is a way of life
trueg0x
Profile Joined April 2010
South Africa86 Posts
Last Edited: 2010-05-07 08:37:52
May 07 2010 08:36 GMT
#64
ultras should be able to run over non massive units similar to the colossis but without the not terrain walking. just small unit and FF walking. The ultras biggest problem is that it cant get to where it needs to be.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 08:40 GMT
#65
On May 07 2010 17:32 Nubsis wrote:
'Morph to Ultrabanelisk'. Period.


And that would be like a nuke on legs which can also attack?

I'm calling it: Trample. I don't lile ultras just being able to run across your own units. Give them a charge-like ability, micro FTW.
Bankai - Correlation does not imply causation
savysmith
Profile Joined April 2010
Canada44 Posts
Last Edited: 2010-05-07 09:44:41
May 07 2010 09:08 GMT
#66
Reactive Armour:
In some modern military vehicles, there is a layer of explosive material sandwiched inside the armour plating. The result is that the armour actually blows itself up when the explosive layer is penetrated. This effectively neutralizes the damage of armour-piercing weapons.
If this were somehow a biological ability of an ultralisk, the result would be to negate the bonus to armoured that some attackers have. They would still take the rest of the damage normally. The "reactive armour" should only be able to handle a few shots before needing time for the ultralisk to regenerate. In a battle, this might give a player the time needed to focus-down any units with bonus damage to armour.
This could also allow for an extra explosion animation whenever Ultralisks are getting hit by armour-piercing attackers and more explosions are always cooler than less explosions.
I think this should be an upgrade at the ultralisk cavern, but maybe replace the existing armour upgrade.

Edit: spelling
Before you set out on a journey of revenge, dig two graves.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-05-07 09:48:10
May 07 2010 09:47 GMT
#67
it's funny how you can tell who came from wc3, besides checking their post count. (no offence though, i very much respect wc3
http://www.twitch.tv/czelpredy
savysmith
Profile Joined April 2010
Canada44 Posts
May 07 2010 10:05 GMT
#68
On May 07 2010 18:47 PredY wrote:
it's funny how you can tell who came from wc3, besides checking their post count. (no offence though, i very much respect wc3


I'll admit to having a rather low post count, but I'm afraid I've never played wc3... Reactive armour is real
Before you set out on a journey of revenge, dig two graves.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 07 2010 10:15 GMT
#69
i actually meant some of the post on the first page, sorry
http://www.twitch.tv/czelpredy
vibemytribe
Profile Joined April 2010
Israel29 Posts
May 07 2010 10:29 GMT
#70
when ultra low on hp it will go into rage mode that will give it god mode for 5 sec and and when it dies then from the boody of comes out zerglings about 15 of them and the other zerg units can eat the reamins of the ultralisk to gain life...or make it push units personly i think option 1 is way coolr
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
May 07 2010 10:32 GMT
#71
do an upgrade, just like in one of the SC2 Map editor video, where the ultralisk had like 6 creep colony on his back and was raping everything
n_n
Kratisto
Profile Joined June 2008
United States199 Posts
May 07 2010 10:37 GMT
#72
Research for Dark Swarm-like ability which costs a lot of energy, but moves with the Ultra.
or remove the upgrade for speed or armour and just give it to them.

Also improve pathing.
Kvz
Profile Joined March 2010
United States463 Posts
May 07 2010 10:48 GMT
#73
I think someone else mentioned in earlier, but the realistic fix to ultras would be to remove their armor modifier. As it is right now, they get completely destroyed by units that do extra damage to armored (marauders etc).

However, this change might very well make ultralisks overpowered
NrG.Kvz
bull0563
Profile Blog Joined April 2010
112 Posts
May 07 2010 10:52 GMT
#74
Cliffjumping.
Think about it
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 07 2010 11:05 GMT
#75
All jokes aside,
the best way to fix them imo, is to let them be able to walk over units just like the colossus can, perhaps tack in on to one of the upgrades. Their pathing and completely getting stuck is what makes them so damn hard to use. Offcourse just granting them one of the 2 upgrades for free would do as well, it's a bit silly that a unit with no abilities needs 2 upgrades to be really effective.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 07 2010 11:09 GMT
#76
Eating your units to gain stim-like bonus. How long does it last depends on unit consumed (short effect with zergling, but if he eats whole ultralisk he will be cracked up for like 1 minute straight )
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
chroniX
Profile Blog Joined January 2008
517 Posts
Last Edited: 2010-05-07 11:33:18
May 07 2010 11:32 GMT
#77
On May 07 2010 20:09 Scipaeus121212 wrote:
Eating your units to gain stim-like bonus. How long does it last depends on unit consumed (short effect with zergling, but if he eats whole ultralisk he will be cracked up for like 1 minute straight )


haha i like that one!

Cannibalism
The Ultralisk consumes a zerg unit and gains the "Blood of the Brood" buff increasing his movement and attack speed by 50% for 10 seconds.
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
May 07 2010 11:32 GMT
#78
On May 07 2010 20:09 Scipaeus121212 wrote:
Eating your units to gain stim-like bonus. How long does it last depends on unit consumed (short effect with zergling, but if he eats whole ultralisk he will be cracked up for like 1 minute straight )


Now the latter of them is a sight I really wanna see.
Flying Tushin!!
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 07 2010 11:41 GMT
#79
Research an extra pair of digging claws on the front of the ultralisk that allow it to scale cliffs. These claws will fold back onto the ultralisk and look sorta like wings giving it a bit more family resemblance to the speedling. The research will be 210 seconds and cost 100/100. Cost is negligable, but you have to really want to spend that time researching.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 07 2010 11:57 GMT
#80
Um I've used a LOT of ultras in ZvP [Hint, If I use a T3 its 90% ultra 10% broodlords] and situationally in ZvT. They're damn good already. Now a +0 ultra is better than a pre patch +3 ultra. And now they gain +3 per upgrade. Its gonna be sick. The only problem is that blink stalkers and marauders run rings around them so you need a lot of lings to back them up.
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