• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:47
CET 21:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Mechabellum PC Games Sales Thread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1934 users

Protoss - New method of Production?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2007-05-21 16:24:00
May 21 2007 16:23 GMT
#1
Taken from: http://teamliquid.net/forum/viewmessage.php?topic_id=53602

On May 21 2007 23:43 nagash wrote:
I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.

EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.

Check this:

A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).

When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.

So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.

So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.

Here's the proof:

For proof - check the video.
~ 5:20 when he warps the Stalkers in from a Warp Gate
There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!

Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)

Same thing at ~7:10 when he warps the Zealots in from a Warp Gate


So basically, if this info is correct gateways are essentially always building the only thing is that certain units have to wait longer before they can be built, such as 10 secs before a zealot is available to build, 15 secs before an Immortal is available to build, etc. and I assume that once it reaches the maximum build time any unit is available to be built and acts like a queued unit without the wasted money.

Can anyone confirm this? All credit goes to nagash, I'm just making the thread since he cannot yet.

Edit: Shoot mod please move to SC2 forum. T.T
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 21 2007 16:24 GMT
#2
wrong forum~
tehsex
Profile Joined April 2007
296 Posts
May 21 2007 16:34 GMT
#3
lol i was like wtf
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 16:47 GMT
#4
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:

[image loading]


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o
nagash
Profile Joined May 2007
Australia58 Posts
Last Edited: 2007-05-21 16:47:55
May 21 2007 16:47 GMT
#5
EDIT: Nevermind
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 16:48 GMT
#6
too late ;D

And good job noticing this in the first place, nagash. We were all bitching at each other without realizing this awesome concept... especially because Blizzard didn't clearly define it for us.
lamarine
Profile Joined January 2003
587 Posts
May 21 2007 16:49 GMT
#7
i think protoss might have new method of production... but who knows... not me, or anyone here on this forum:D except Pillars maybe
So... BW is back
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 16:49 GMT
#8
Oh, we know.
nagash
Profile Joined May 2007
Australia58 Posts
Last Edited: 2007-05-21 16:56:34
May 21 2007 16:55 GMT
#9
This is also only confirmed by the video for Warp Gates (the upgraded Gateway). I imagine the Gateway acting exactly the same though, otherwise it would be confusing imo.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 21 2007 16:57 GMT
#10
this is typical for blizzard, everyone is bitching about "macro not being macro if u can select multiple buildings". Then they come with this briliant idea and everyone is like :o

They come with the solution from a totally different angle and im loving it.
lamarine
Profile Joined January 2003
587 Posts
May 21 2007 16:59 GMT
#11
ok, i'll take my words back
just wanna add: i think at first gateways will be same as in SC1, and only after warp upgrade or something there will be implemented new method of warping...
So... BW is back
Zironic
Profile Joined May 2007
Sweden341 Posts
May 21 2007 17:00 GMT
#12
The Gateways will first only be able to warp in units in the proximity of the gateway ( I don't know how large area this will be), while the upgrade to warp way will warp in units anywhere in the powergrid.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2007-05-21 17:11:27
May 21 2007 17:05 GMT
#13
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Edit: Also when he is warping in stalkers you can see the number changing looks like it's counting down from 4-0 after he warps in each stalker and he has 4 gateways selected at all times.

Yep, same with the zealots, when he first selects the gateways it looks like the number 16 is next to all of the units but as soon as he warps all of them the number is down to zero.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
-DaJ-
Profile Joined April 2004
Switzerland539 Posts
May 21 2007 17:08 GMT
#14
On May 22 2007 01:23 mahnini wrote:
Taken from: http://teamliquid.net/forum/viewmessage.php?topic_id=53602

Show nested quote +
On May 21 2007 23:43 nagash wrote:
I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.

EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.

Check this:

A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).

When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.

So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.

So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.

Here's the proof:

For proof - check the video.
~ 5:20 when he warps the Stalkers in from a Warp Gate
There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!

Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)

Same thing at ~7:10 when he warps the Zealots in from a Warp Gate


So basically, if this info is correct gateways are essentially always building the only thing is that certain units have to wait longer before they can be built, such as 10 secs before a zealot is available to build, 15 secs before an Immortal is available to build, etc. and I assume that once it reaches the maximum build time any unit is available to be built and acts like a queued unit without the wasted money.

Can anyone confirm this? All credit goes to nagash, I'm just making the thread since he cannot yet.

Edit: Shoot mod please move to SC2 forum. T.T


ok lets assume the cool down for immortals is really 15 and the cooldown for besis is 10.

what happens to the cooldown (of the besis) if you build 4 besis? does it start off fresh? or does it start off with 5 because you already built up these additional 5 seconds waiting for the immortal to load...?
Dear God, my brilliance is becoming a bit of a burden.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 21 2007 17:10 GMT
#15
On May 22 2007 02:05 mahnini wrote:
Show nested quote +
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Huh? No, it is clearly two digits. Look at my picture...
Zironic
Profile Joined May 2007
Sweden341 Posts
May 21 2007 17:10 GMT
#16
Would be fresh.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 21 2007 17:13 GMT
#17
On May 22 2007 02:10 Klogon wrote:
Show nested quote +
On May 22 2007 02:05 mahnini wrote:
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Huh? No, it is clearly two digits. Look at my picture...

Check my edited post, it seems like after warping the number is 0 and 16 before, can you confirm this, the version I have isn't HD. :[
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
HiddenTalent
Profile Joined July 2005
United States246 Posts
May 21 2007 17:14 GMT
#18
Hrm, Im confused now.... :/
nagash
Profile Joined May 2007
Australia58 Posts
May 21 2007 17:15 GMT
#19
On May 22 2007 02:13 mahnini wrote:
Show nested quote +
On May 22 2007 02:10 Klogon wrote:
On May 22 2007 02:05 mahnini wrote:
On May 22 2007 01:47 Klogon wrote:
I'll copy what I posted in that thread:

Okay, went into the HD trailer and looked at it... when he had 4 gateways selected, there was a small "4" next to the build unit icons and the number decreased as he warped in one unit. So that establishes that protoss will build differently than they do right now.

However, that doesn't answer if each unit will have differing "cool down" periods. Example: you can build zealot after 40 seconds, stalkers at 50 seconds, etc. After looking at the time when he had 12 gateways selected, we can conclude the gateways will have differing cool down rates for each unit.

Look at this picture:


Zealots are at 12 but other units are at 10.

EDIT: hold on, looking at the picture more closely... and all the numbers are the same, huh? damn. And seeing as he had 16 gateways selected, the number is probably 16. ;o

Hmm, if you check when he is warping in zealots he has 16 gateways selected as well but the number seems to be 1 digit.

Huh? No, it is clearly two digits. Look at my picture...

Check my edited post, it seems like after warping the number is 0 and 16 before, can you confirm this, the version I have isn't HD. :[


Yes it is. It goes from 4 to 0 on the Stalkers and 16 to 0 on the Zealots.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 21 2007 17:19 GMT
#20
Awesome, I really hope this is true now. It would make things a lot more interesting!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 684
ProTech142
StarCraft: Brood War
Shuttle 222
Dewaltoss 136
Aegong 59
Hyun 59
Mong 40
910 25
Dota 2
PGG 86
Counter-Strike
byalli1492
fl0m1390
Foxcn231
adren_tv92
minikerr13
Heroes of the Storm
Liquid`Hasu417
Other Games
Grubby4356
FrodaN1095
RotterdaM517
B2W.Neo296
C9.Mang0138
mouzStarbuck114
Trikslyr71
ZombieGrub32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 24
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1213
• lizZardDota2108
Other Games
• imaqtpie1329
• Shiphtur180
• tFFMrPink 20
Upcoming Events
The PiG Daily
13m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
13h 13m
WardiTV 2025
14h 13m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
15h 43m
Ladder Legends
22h 13m
BSL 21
23h 13m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 13h
Ladder Legends
1d 20h
BSL 21
1d 23h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.