• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:48
CET 17:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2027 users

TvP Ghosts

Forum Index > Closed
Post a Reply
1 2 3 4 5 6 7 Next All
camooT
Profile Joined October 2004
United States1354 Posts
Last Edited: 2005-05-30 03:58:40
May 30 2005 03:52 GMT
#1
first of all:
http://teamliquid.net/forum/viewmessage.php?topic_id=23622&currentpage=2#29

I think that ghosts are severely underrated. Most of the objections to ghosts have to do with one of the following:

1.) Gas
2.) Micro

The argument is that no one will have the micro to be able to do a ghost vs carrier push, and that ghosts are a waste of gas. However, if each ghost locked down just one carrier, they've just killed double their value in units. I don't see how locking down carriers is difficult, especially when the toss player has just 5-6, and is harassing your expos etc.

First of all, carriers are ENORMOUS targets. Interceptors rarely fly over them, so you're not going to accidently lock one down. It can be more difficult when they're stacked, but 12 ghosts will be able to get at least 5-6, depending on skill of micro. You have to hotkey your ghosts from 1-0, but usually it's worth the inconvenience. Being able to press 1l2l3l4l5l6l7l8l9l0l is probably the most difficult part, but I've learned to do this in a little more than one second
just from practicing pregame (1a2a3a4a5a6a7a8a9a0a).

Anyways, I'm not the greatest player, but I'd like to start this discussion again.

p.s. i have a demo replay of me locking down 12 carriers with 6 ghosts on a test map, where can I upload?
p.s.s. i also have an example of this in a real game.
SainT
Profile Joined February 2005
Chile1067 Posts
May 30 2005 03:58 GMT
#2
well maybe u cna upload it on gosureplys.net, and if u want to check some lockdown stuff, check boxers replay pack or his lockdown pack too
Well i'm a lucky man...
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 30 2005 03:58 GMT
#3
imo ghosts really rock vs heavy carrier toss
and its not that hard to do.the problem is that normally u dont have the tech and vs evrything else than carrs they suck.

but if u already have acad ,sf and ur confident with ur cloning/speed/micro whatever do it
life of lively to live to life of full life thx to shield battery
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 30 2005 03:59 GMT
#4
I use them if I have a solid eco sometimes :o You dont need to key them, just clone by scanning carriers and sending them from afar ;>
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 30 2005 03:59 GMT
#5
On May 30 2005 12:58 SainT wrote:
well maybe u cna upload it on gosureplys.net, and if u want to check some lockdown stuff, check boxers replay pack or his lockdown pack too

Lockdown pack?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
inkblot
Profile Joined December 2004
United States1250 Posts
May 30 2005 04:00 GMT
#6
No one will argue that they don't have potential. Most people just don't want to go out of their way for ghost tech and then micro'ing them.

IMO they are pretty useful, either for nukes or lockdown, mostly because protoss aren't used to dealing with them.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 04:03 GMT
#7
It's not going out of the way. You should already have a sci fac. for upgrades, and it's just 2-3 rax away for ghost production. Did I mention that ghosts are also the be-all end-all of arbitors and shuttles?
May
Profile Joined May 2004
China458 Posts
May 30 2005 04:04 GMT
#8
I don't think so much ghosts are under-rated, but they are certainly under-used.

Theoretically they would serve ideally against BC's and Carriers, and I guess even Drop shuttles. Personally, I feel I overlook them, because simply they aren't the conventional way of playing, and since I haven't used them in the past, I feel it to be somewhat of a risk. Also, considering the efffort placed in buid/tech time/resources (e.g. sight range, lockdown, build ghost) in obtaining functional ghosts, and then the probability of messing up the micro, otherwise making the effort seemingly futile, it would indeed put you back quite abit in the game.
vDp]Fighting_uk
bburn
Profile Joined September 2004
United States1039 Posts
May 30 2005 04:06 GMT
#9
I find its generally better to invest the gas that would be needed for ghost on upgrades
banana[AfO]
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 04:10 GMT
#10
On May 30 2005 13:06 bburn wrote:
I find its generally better to invest the gas that would be needed for ghost on upgrades

That's like saying, "I would rather sacrifice my tank production for upgrades." Keep in mind that carriers are 350 min, 250 gas. If you can use ghosts efficiently (and as I've said, it's NOT hard at all), then your single ghost will be doing damage 3-4 times his value. That allows you to sacrifice goliath or tank production for upgrades.
Cygnus
Profile Joined February 2004
United States848 Posts
May 30 2005 04:19 GMT
#11
I've said it before... I'll say it again... 3-3 > Ghosts
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
May 30 2005 04:19 GMT
#12
I had somewhere a replay, TvT, what was an awesome game. Anyway other T made BCs, and was expoing to 12 on LT. Other had Wraiths + Ghost, dropshipped ghosts to there, lockdowned all about 8-10 BC:s and Wraiths killed all. It was pure art
It takes a fool to remain sane.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 30 2005 04:21 GMT
#13
I tried to go Ghosts against a Carrier toss and it failed miserably. If they have Observers or any forward units, they will see your Ghosts coming and flee, usually taking out another one of your bases in the process. Carriers are faster than Ghosts. Ghosts are great against BCs though.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 30 2005 04:22 GMT
#14
On May 30 2005 13:19 iNsaNe- wrote:
I had somewhere a replay, TvT, what was an awesome game. Anyway other T made BCs, and was expoing to 12 on LT. Other had Wraiths + Ghost, dropshipped ghosts to there, lockdowned all about 8-10 BC:s and Wraiths killed all. It was pure art


Sounds like Boxer vs Chunsang to me -_-
Moderator
Empyrean
Profile Blog Joined September 2004
17038 Posts
May 30 2005 04:22 GMT
#15
What, Boxer vs. Chunsang?

Anyway, I think the main argument is the fact that unless the Protoss goes pure Carrier, Ghosts aren't worth the investment. Carrier/Dragoon or Carrier/Zealot/Templar is more likely than pure Carrier, and other units or another upgrade will be more effective in dealing with the situation.
Moderator
Empyrean
Profile Blog Joined September 2004
17038 Posts
May 30 2005 04:36 GMT
#16
Same time post
Moderator
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
May 30 2005 04:37 GMT
#17
On May 30 2005 13:22 Excalibur_Z wrote:
Show nested quote +
On May 30 2005 13:19 iNsaNe- wrote:
I had somewhere a replay, TvT, what was an awesome game. Anyway other T made BCs, and was expoing to 12 on LT. Other had Wraiths + Ghost, dropshipped ghosts to there, lockdowned all about 8-10 BC:s and Wraiths killed all. It was pure art


Sounds like Boxer vs Chunsang to me -_-

I am pretty sure it was Boxer vs Zodiac (don't hate me if they are the same person!)
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 04:43 GMT
#18
On May 30 2005 13:19 JaySmurff wrote:
I've said it before... I'll say it again... 3-3 > Ghosts

On May 30 2005 13:10 camooT wrote:
Show nested quote +
On May 30 2005 13:06 bburn wrote:
I find its generally better to invest the gas that would be needed for ghost on upgrades

That's like saying, "I would rather sacrifice my tank production for upgrades." Keep in mind that carriers are 350 min, 250 gas. If you can use ghosts efficiently (and as I've said, it's NOT hard at all), then your single ghost will be doing damage 3-4 times his value. That allows you to sacrifice goliath or tank production for upgrades.

Excal: If your goliaths can shoot at the carriers, your ghosts can lock them down. unless you're cloning your ghosts, but that's a really bad way to do it.
Empyrean
Profile Blog Joined September 2004
17038 Posts
May 30 2005 04:45 GMT
#19
Camoot: If your Ghosts can lockdown the carriers, then your Goliaths can shoot them down.

Also, I'd rather have 3/3 upgrades than 12 Ghosts.
Moderator
camooT
Profile Joined October 2004
United States1354 Posts
Last Edited: 2005-05-30 04:49:34
May 30 2005 04:47 GMT
#20
On May 30 2005 13:45 Empyrean wrote:
Camoot: If your Ghosts can lockdown the carriers, then your Goliaths can shoot them down.

Also, I'd rather have 3/3 upgrades than 12 Ghosts.

Goliaths are 100/50. Ghosts are 25/75. Ghosts need only 1 shot. Goliaths need many. Goliaths can't cloak.

Yes, ghosts die more easily, but carriers wont have time to manually target all of them before they unleash lockdown.

ok, let me go over the argument with upgrades again. If you produce ghosts, you will need less goliaths than normal. You can use the money saved from less goliath production for upgrades.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Classic vs ClemLIVE!
herO vs TBD
WardiTV1924
IndyStarCraft 234
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 231
ProTech122
JuggernautJason75
StarCraft: Brood War
Calm 3112
Rain 2720
Horang2 928
GuemChi 474
Shuttle 473
ggaemo 290
firebathero 215
BeSt 212
Snow 207
Dewaltoss 151
[ Show more ]
Hyuk 135
Soulkey 127
Zeus 78
Backho 71
Hyun 69
Mind 40
Movie 32
scan(afreeca) 23
Yoon 15
910 12
HiyA 11
Free 10
Dota 2
Gorgc5282
qojqva3170
Dendi556
Counter-Strike
fl0m3275
olofmeister1803
Other Games
gofns6531
B2W.Neo1186
Beastyqt653
ceh9364
Mlord361
RotterdaM285
allub259
crisheroes239
Harstem216
KnowMe213
Fuzer 144
DeMusliM124
QueenE109
ArmadaUGS95
Mew2King86
Livibee73
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• Laughngamez YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4169
• WagamamaTV827
League of Legends
• Jankos2845
• TFBlade1141
Other Games
• Shiphtur193
Upcoming Events
RongYI Cup
18h 13m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 18h
SHIN vs Creator
Classic vs Percival
OSC
1d 20h
BSL 21
1d 22h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.