• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:15
CET 07:15
KST 15:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11987 users

TvP Ghosts - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 18:27 GMT
#61
the ability to lockdown 6 carriers is a huge amount given the small relative price of a ghost with regards to the price of the cars themselves.

you will already have a sci fac., + 200/200 lockdown (cloaking isn't neccessary because they'll have obs anyway) + 50/50 covert ops, + 25/75 x12. 550 min / 1150. those 12 ghosts only have to take out 5 carriers to make them worth it (250 x 5 = 1250 gas). normally, they will take out at least 6-7, + arbs + shuttles or what not, even goons if you have good enough micro (done it), if you know how to micro them. you will be able to build fewer goliaths and transfer back to vults faster, thus you'll have plenty of gas to get upgrades.

(you can actually take off about 300 gas because you only need 8, not 12 ghosts)

referring to your post earlier, i meant that you are talking about how to prevent toss from getting carriers, when the thread is about a situation where you're sure toss is already going air.

tfeign is right on with the hallucination, i think. that's a perfect counter for lockdown, but very few players will do that. not to mention the fact that ghosts can surprise the toss player easily, and that you'll probably get his carriers before he has time to research hallucinate/get temps/wait 100 ticks for energy.
Liquid`Drone
Profile Joined September 2002
Norway28929 Posts
May 30 2005 18:41 GMT
#62
yes ghosts are awesome and there's no denying that. the main reason why they're not built is simply the inconvenience of building a covert ops, (if there is even a science facility present in the first place) and the fact that normally your barrack is floating around somewhere.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 30 2005 18:44 GMT
#63
On May 30 2005 13:21 Excalibur_Z wrote:
I tried to go Ghosts against a Carrier toss and it failed miserably. If they have Observers or any forward units, they will see your Ghosts coming and flee, usually taking out another one of your bases in the process. Carriers are faster than Ghosts. Ghosts are great against BCs though.

You should scan like a whore anyways, gols will see the obs :O

+ Ghosts = P is way restricted in how and where he can attack
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 18:44 GMT
#64
On May 31 2005 03:41 Liquid`Drone wrote:
yes ghosts are awesome and there's no denying that. the main reason why they're not built is simply the inconvenience of building a covert ops, (if there is even a science facility present in the first place) and the fact that normally your barrack is floating around somewhere.

sarcasm? can't tell :\.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2005-05-30 18:48:43
May 30 2005 18:46 GMT
#65
No, I think drone likes ghosts

Also, carriers are not bad exalted -_- And there are plenty of situations where they are the superior choice, AND (sorry grot ;o) with the correct timing, terran won't always be able to stop P from getting them.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
May 30 2005 18:54 GMT
#66
Before I started just copying the more effective builds of pro replays, I used to get ghosts mid game and bring them when I cliff a protoss who just expanded to their natural (assuming LT). When the one or two dropships show up, I would lockdown before they unload. This guaranteed ownage of the expo. I've been trying to think of more practical applications for ghosts TvP. What about when you push late game, bringing ghosts to lockdown zealot bombs? Do you think ghosts are too slow for this?
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2005-05-30 19:04:34
May 30 2005 19:04 GMT
#67
Gah double post!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 30 2005 19:04 GMT
#68
Not at all :O That could work
But a goliath would work better late game
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Drone
Profile Joined September 2002
Norway28929 Posts
May 30 2005 19:33 GMT
#69
adding ghosts with your drops is fucking awesome as hell if you keep them hotkeyed and you are the kind of person who constantly watches the minimap
shutting down an expansion with 4 ghosts and 1 tank is a million times more satisfactory than shutting it down with goliaths+tanks.
Moderator
SatAere
Profile Joined April 2005
United States396 Posts
May 30 2005 19:34 GMT
#70
i wonder why ive only seen boxer use them if they are so good..

PS:ghosts rock!
NWA 4 LYFE http://www.nerdswithattitude.net
Liquid`Drone
Profile Joined September 2002
Norway28929 Posts
May 30 2005 19:38 GMT
#71
because boxer is the only pro terran who thinks during the game.
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 30 2005 20:38 GMT
#72
Hehe aren't you being a little harsh now ?
I think there's a few of them who thinks.. )is(attack comes to mind :D I remember he tried to counter Intotherain's carriers with ghosts on legacy of char in some wcg prelim. He failed though.

Anyways, I think most of them think but boxer is just the kind of person who isn't afraid to actually go through with it or think about something that isn't standard, I mean, most other terrans probably think A LOT but not about the same things as boxer
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Drone
Profile Joined September 2002
Norway28929 Posts
May 30 2005 21:00 GMT
#73
okay then
the other terrans try to think but fail at thinking

I mean of course there are situations where ghosts are not viable/necessary, like if you're incredibly low on gas, although countering a good amount of carriers is kinda impossible then..

Moderator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 21:15 GMT
#74
drone what do you mean by inconvenience of building a covert ops?

On May 31 2005 03:46 FrozenArbiter wrote:
No, I think drone likes ghosts

Also, carriers are not bad exalted -_- And there are plenty of situations where they are the superior choice, AND (sorry grot ;o) with the correct timing, terran won't always be able to stop P from getting them.


that's reasonable <3 frozenarbiter
DANCE ALL DAY
Liquid`Drone
Profile Joined September 2002
Norway28929 Posts
May 30 2005 21:22 GMT
#75
I mean that it's not something people are accustomed to doing, and most people who have played thousands of games find it hard to stray away from their normal way of playing.

it took me lots of games (30+) where I had to force myself to use queens before they became a natural part of my game.. ghosts I'm not accustomed to building in "normal" games so I don't build them as often as I should, even if my opponent is going carrier or arbiter. however if I started forcing myself to tech all the way to ghosts in every game regardless of what my opponent was doing then it would be completely natural for me to do so against carrier/arb as well.

bw is for most players with thousands of games a very automatic thing.
Moderator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 21:27 GMT
#76
I think it's all about the simple "pay for something you'll only get in x minutes" thing again.. also if you say "i only need 8 ghosts" the lockdown cost and new barracks cost is really big in relevance to the 8 units that are going to get it


it can be said that some players would accumulate ridiculous amounts of gas during a tvp game and never really use it, but most players like tanks and have all their gas spent


a common scenario for a tank happy player I think is that they are mining from 2 bases during mid game, expand to two mineral only bases because his slowpush passed those expansions by and made them safe, and suddenly drops in gas very very hard and has nothing left


maybe a vulture happy player could conceivably make some kind of use of ghosts, I personally find it pretty unlikely, especially with the huge amount of time it takes after you started production before they become useful, that's really the biggest drawback, the price is actually reasonable


for example drone when you talk about getting an expansion down with a ghost making lockdowns, that's more expensive, WAY harder (i'd seriously miss the shuttle on the minimap when I still played) and less effective than simply putting goliaths up in the first place
DANCE ALL DAY
Holorin
Profile Joined April 2005
France227 Posts
May 30 2005 21:32 GMT
#77
Storm rips the hell out of terran infantery anyhow, no joke
Yes, templar ? errr ... nothing [ je t ai casser la ]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2005-05-30 22:14:22
May 30 2005 22:14 GMT
#78
On May 31 2005 06:22 Liquid`Drone wrote:
I mean that it's not something people are accustomed to doing, and most people who have played thousands of games find it hard to stray away from their normal way of playing.

it took me lots of games (30+) where I had to force myself to use queens before they became a natural part of my game.. ghosts I'm not accustomed to building in "normal" games so I don't build them as often as I should, even if my opponent is going carrier or arbiter. however if I started forcing myself to tech all the way to ghosts in every game regardless of what my opponent was doing then it would be completely natural for me to do so against carrier/arb as well.

bw is for most players with thousands of games a very automatic thing.

Very true I've been trying to force myself to use Dark archons but then whenever I get into a game I resort to the normal way of playing as soon as I'm put under pressure!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 22:46 GMT
#79
yeah lots of people using queens for the first time lose them to a bunch of m&m trying to ensnare them, hehe
DANCE ALL DAY
x2fst
Profile Blog Joined August 2004
1272 Posts
May 30 2005 22:54 GMT
#80
On May 31 2005 07:46 GroT wrote:
yeah lots of people using queens for the first time lose them to a bunch of m&m trying to ensnare them, hehe


MAKE THE MEMORIES STOP!
muda, is a crime for me to wear a shirt, cos I is so good lookin
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft546
RuFF_SC2 263
StarCraft: Brood War
Noble 21
Rock 13
LuMiX 1
League of Legends
JimRising 699
Reynor54
Counter-Strike
xp32
Other Games
summit1g9134
NeuroSwarm107
Organizations
Other Games
BasetradeTV162
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2179
League of Legends
• Rush1569
Upcoming Events
Sparkling Tuna Cup
3h 45m
WardiTV Invitational
5h 45m
IPSL
10h 45m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
13h 45m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 3h
soO vs FanTaSy
WardiTV Weekly
1d 5h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.