• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:12
CEST 01:12
KST 08:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors6Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1108 users

TvP Ghosts - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
DooMeR
Profile Joined July 2003
United States1519 Posts
May 30 2005 04:52 GMT
#21
On May 30 2005 13:03 camooT wrote:
It's not going out of the way. You should already have a sci fac. for upgrades, and it's just 2-3 rax away for ghost production. Did I mention that ghosts are also the be-all end-all of arbitors and shuttles?


u know, why dont we put bicicle tires on our cars? there is less friction from the ground. therefore we get more speed! oh cuz they just wont work! :D
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 05:02 GMT
#22
ghosts basicly suck in every way a unit can suck

they're costly (mostly because of all the tech you're buying, but also because of the sheer gas cost of just one ghost), they take long to tech to, they die easily, they're not very effective, they're not versatile (you have to go out of your way to imagine a situation where they'd be useful), they can't work by themselves and they're as micro intensive as it gets
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 05:03 GMT
#23
oh yeah and they're slow
DANCE ALL DAY
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 30 2005 05:21 GMT
#24
On May 30 2005 13:43 camooT wrote:
Show nested quote +
On May 30 2005 13:19 JaySmurff wrote:
I've said it before... I'll say it again... 3-3 > Ghosts

Show nested quote +
On May 30 2005 13:10 camooT wrote:
On May 30 2005 13:06 bburn wrote:
I find its generally better to invest the gas that would be needed for ghost on upgrades

That's like saying, "I would rather sacrifice my tank production for upgrades." Keep in mind that carriers are 350 min, 250 gas. If you can use ghosts efficiently (and as I've said, it's NOT hard at all), then your single ghost will be doing damage 3-4 times his value. That allows you to sacrifice goliath or tank production for upgrades.

Excal: If your goliaths can shoot at the carriers, your ghosts can lock them down. unless you're cloning your ghosts, but that's a really bad way to do it.


Cloning your Ghosts is the most effective way to do it unless you want to give up a ton of hotkey slots, which is just not worth it in my opinion. Also Carriers don't run from small Goliath groups, they engage them because they take so little damage. They will run from even individual Ghosts because they pose much more of a threat. Protoss players are much more careful around Ghosts than they are around Goliaths.
Moderator
Kacas
Profile Joined July 2003
Brazil3143 Posts
May 30 2005 05:22 GMT
#25
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:25 GMT
#26
u know, why dont we put bicicle tires on our cars? there is less friction from the ground. therefore we get more speed! oh cuz they just wont work! :D

you're incredibly funny and witty and smart!

grot:
you will already have a sci fac., + 200/200 lockdown (cloaking isn't neccessary because they'll have obs anyway) + 50/50 covert ops, + 25/75 x12. 550 min / 1150. those 12 ghosts only have to take out 5 carriers to make them worth it (250 x 5 = 1250 gas). normally, they will take out at least 6-7, + arbs + shuttles or what not, even goons if you have good enough micro (done it), if you know how to micro them. you will be able to build fewer goliaths and transfer back to vults faster, thus you'll have plenty of gas to get upgrades.

i've done the math. they're costly, but so are carriers.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:26 GMT
#27
On May 30 2005 14:22 Kacas wrote:
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/

why do people think that you're going to send your ghosts away all alone? toss goes carriers because he can't break your land superiority, so do you really think his troops will be able to overwhelm you that easily? if you'd read the thread, i already mentioned that if your goliaths can shoot carriers, then ghost can lock them down.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:29 GMT
#28
i want to reiterate how incredibly simple ghost micro is. here is the demonstration replay (6 ghosts vs 12 carriers, ALL of them lockeddown, even though stacked). notice the hotkey usage, and the fact that i did not use the sci vessel included. this is very representative of a real game scenario except for the sci vessel.

http://s33.yousendit.com/d.aspx?id=320DY6KOFIKBQ1ZD8OW1VYXHY6
http://s33.yousendit.com/d.aspx?id=3FUYK1OHWEPE51S9QM4X2Z3C37
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:33 GMT
#29
On May 30 2005 14:21 Excalibur_Z wrote:
Cloning your Ghosts is the most effective way to do it unless you want to give up a ton of hotkey slots, which is just not worth it in my opinion. Also Carriers don't run from small Goliath groups, they engage them because they take so little damage. They will run from even individual Ghosts because they pose much more of a threat. Protoss players are much more careful around Ghosts than they are around Goliaths.

that's a good point. however, protoss can't run forever. if a ghost + goliath combo can scare his carriers off, then you can defend more easily while running over his bases with your ground superiority. there's also the fact that ghosts will almost always suprise the toss player. if you wait until carriers choose to confront your main force over ground, you might get a few lockdowns. still, if there's any disadvantage to ghosts, you've just pointed it out. you can't really figure something like that out without experimenting. i still feel that ghosts will be able to catch the carriers off guard eventually. they can't hide on high ground or water forever.
dsh
Profile Joined June 2004
United States879 Posts
May 30 2005 06:01 GMT
#30
i can see the potiental of ghost in a push with the use of lock down, especially against zelot bombs :D
Purind
Profile Blog Joined April 2004
Canada3562 Posts
May 30 2005 06:14 GMT
#31
For the cost thingy: about how 12 ghosts only need to take down 5-6 carriers for them to make up for their cost: isn't that math a bit wrong because protoss should have more gas than terran?
Trucy Wright is hot
SatAere
Profile Joined April 2005
United States396 Posts
May 30 2005 06:32 GMT
#32
only do it if ur pro or in front of obs if u want to make a show
NWA 4 LYFE http://www.nerdswithattitude.net
Dulse
Profile Joined May 2005
United States4 Posts
May 30 2005 06:35 GMT
#33
Why is nobody even mentioning nukes? I saw this rep of boxer (I think) killing 2 nexuses (nexi?) in about 30 - 60 secs with 1 dropship, 2 ghosts, 2 medics, a vulture, and a science vessel with emp. It was nuts.

Nukes are almost never used, and I think they are even more underated than ghosts. I don't think they are a waist of money (as many think) against P (cause of EMP), if you're good enough to use em.
camooT
Profile Joined October 2004
United States1354 Posts
Last Edited: 2005-05-30 06:45:07
May 30 2005 06:44 GMT
#34
On May 30 2005 15:14 Purind wrote:
For the cost thingy: about how 12 ghosts only need to take down 5-6 carriers for them to make up for their cost: isn't that math a bit wrong because protoss should have more gas than terran?

he should? besides, 5-6 carriers is a minimum. you ought to be able to get much more.

also, 12 ghosts is much more than you need, unless he has a fuckload of carriers. i wouldn't get more than 8 or 9..
Empyrean
Profile Blog Joined September 2004
17058 Posts
May 30 2005 06:57 GMT
#35
Carriers are faster than ghosts. A single Ghost will prompt Carriers to run, while the other units (Zealot/Templar, Dragoon, etc.) will kill the Ghosts.

Simple as that.
Moderator
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
May 30 2005 07:00 GMT
#36
On May 30 2005 13:37 Malmis wrote:
Show nested quote +
On May 30 2005 13:22 Excalibur_Z wrote:
On May 30 2005 13:19 iNsaNe- wrote:
I had somewhere a replay, TvT, what was an awesome game. Anyway other T made BCs, and was expoing to 12 on LT. Other had Wraiths + Ghost, dropshipped ghosts to there, lockdowned all about 8-10 BC:s and Wraiths killed all. It was pure art


Sounds like Boxer vs Chunsang to me -_-

I am pretty sure it was Boxer vs Zodiac (don't hate me if they are the same person!)

Possibly.
I'm sure most people have seen it before, since it's on Pimpest Plays 2002.
http://sclegacy.com/features/pimpestplays_2002.php#2
bburn
Profile Joined September 2004
United States1039 Posts
May 30 2005 09:29 GMT
#37
On May 30 2005 14:26 camooT wrote:
Show nested quote +
On May 30 2005 14:22 Kacas wrote:
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/

why do people think that you're going to send your ghosts away all alone? toss goes carriers because he can't break your land superiority, so do you really think his troops will be able to overwhelm you that easily? if you'd read the thread, i already mentioned that if your goliaths can shoot carriers, then ghost can lock them down.


I am confused, are you implying you should get the ghosts, after they have carriers, or do you get the premeptivly?
banana[AfO]
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
May 30 2005 09:43 GMT
#38
Of course when you scan his carrier tech.

What you just said is like saying in PvZ:

"He may go hard lurker contain so i should go reaver push on him and demolish his expo"

then mutalisks arrive at your base.
Moderator<:3-/-<
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 09:44 GMT
#39
as soon as you see gates, if you can hold your position while sacrificing tank production. if he surprises you, you dont have time for ghosts.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 09:51 GMT
#40
On May 30 2005 15:57 Empyrean wrote:
Carriers are faster than ghosts. A single Ghost will prompt Carriers to run, while the other units (Zealot/Templar, Dragoon, etc.) will kill the Ghosts.

Simple as that.

Range of lockdown is barely less than the ghost's vision. Ghosts are faster than carriers. Carriers have to accelerate to get to full speed as well. If a ghost is anywhere near a carrier when you lockdown, that carrier is VERY unlikely to get away.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 111
PiGStarcraft39
CosmosSc2 31
StarCraft: Brood War
Artosis 516
NaDa 26
910 23
Dota 2
monkeys_forever544
Counter-Strike
minikerr16
Super Smash Bros
Mew2King123
PPMD117
Other Games
summit1g4868
Liquid`RaSZi1325
shahzam794
JimRising 350
C9.Mang0268
ZombieGrub127
UpATreeSC73
NightEnD27
Maynarde3
ToD0
Organizations
Other Games
gamesdonequick664
BasetradeTV437
Dota 2
PGL Dota 2 - Main Stream78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 50
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21149
League of Legends
• imaqtpie2505
Upcoming Events
Replay Cast
48m
Sparkling Tuna Cup
10h 48m
Afreeca Starleague
10h 48m
Snow vs Flash
WardiTV Invitational
11h 48m
SHIN vs Nicoract
Solar vs Nice
PiGosaur Cup
1d
GSL
1d 10h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
GSL
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.