• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:16
CET 14:16
KST 22:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool22Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL Gypsy to Korea BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9197 users

TvP Ghosts - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
DooMeR
Profile Joined July 2003
United States1519 Posts
May 30 2005 04:52 GMT
#21
On May 30 2005 13:03 camooT wrote:
It's not going out of the way. You should already have a sci fac. for upgrades, and it's just 2-3 rax away for ghost production. Did I mention that ghosts are also the be-all end-all of arbitors and shuttles?


u know, why dont we put bicicle tires on our cars? there is less friction from the ground. therefore we get more speed! oh cuz they just wont work! :D
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 05:02 GMT
#22
ghosts basicly suck in every way a unit can suck

they're costly (mostly because of all the tech you're buying, but also because of the sheer gas cost of just one ghost), they take long to tech to, they die easily, they're not very effective, they're not versatile (you have to go out of your way to imagine a situation where they'd be useful), they can't work by themselves and they're as micro intensive as it gets
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 05:03 GMT
#23
oh yeah and they're slow
DANCE ALL DAY
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 30 2005 05:21 GMT
#24
On May 30 2005 13:43 camooT wrote:
Show nested quote +
On May 30 2005 13:19 JaySmurff wrote:
I've said it before... I'll say it again... 3-3 > Ghosts

Show nested quote +
On May 30 2005 13:10 camooT wrote:
On May 30 2005 13:06 bburn wrote:
I find its generally better to invest the gas that would be needed for ghost on upgrades

That's like saying, "I would rather sacrifice my tank production for upgrades." Keep in mind that carriers are 350 min, 250 gas. If you can use ghosts efficiently (and as I've said, it's NOT hard at all), then your single ghost will be doing damage 3-4 times his value. That allows you to sacrifice goliath or tank production for upgrades.

Excal: If your goliaths can shoot at the carriers, your ghosts can lock them down. unless you're cloning your ghosts, but that's a really bad way to do it.


Cloning your Ghosts is the most effective way to do it unless you want to give up a ton of hotkey slots, which is just not worth it in my opinion. Also Carriers don't run from small Goliath groups, they engage them because they take so little damage. They will run from even individual Ghosts because they pose much more of a threat. Protoss players are much more careful around Ghosts than they are around Goliaths.
Moderator
Kacas
Profile Joined July 2003
Brazil3143 Posts
May 30 2005 05:22 GMT
#25
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:25 GMT
#26
u know, why dont we put bicicle tires on our cars? there is less friction from the ground. therefore we get more speed! oh cuz they just wont work! :D

you're incredibly funny and witty and smart!

grot:
you will already have a sci fac., + 200/200 lockdown (cloaking isn't neccessary because they'll have obs anyway) + 50/50 covert ops, + 25/75 x12. 550 min / 1150. those 12 ghosts only have to take out 5 carriers to make them worth it (250 x 5 = 1250 gas). normally, they will take out at least 6-7, + arbs + shuttles or what not, even goons if you have good enough micro (done it), if you know how to micro them. you will be able to build fewer goliaths and transfer back to vults faster, thus you'll have plenty of gas to get upgrades.

i've done the math. they're costly, but so are carriers.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:26 GMT
#27
On May 30 2005 14:22 Kacas wrote:
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/

why do people think that you're going to send your ghosts away all alone? toss goes carriers because he can't break your land superiority, so do you really think his troops will be able to overwhelm you that easily? if you'd read the thread, i already mentioned that if your goliaths can shoot carriers, then ghost can lock them down.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:29 GMT
#28
i want to reiterate how incredibly simple ghost micro is. here is the demonstration replay (6 ghosts vs 12 carriers, ALL of them lockeddown, even though stacked). notice the hotkey usage, and the fact that i did not use the sci vessel included. this is very representative of a real game scenario except for the sci vessel.

http://s33.yousendit.com/d.aspx?id=320DY6KOFIKBQ1ZD8OW1VYXHY6
http://s33.yousendit.com/d.aspx?id=3FUYK1OHWEPE51S9QM4X2Z3C37
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:33 GMT
#29
On May 30 2005 14:21 Excalibur_Z wrote:
Cloning your Ghosts is the most effective way to do it unless you want to give up a ton of hotkey slots, which is just not worth it in my opinion. Also Carriers don't run from small Goliath groups, they engage them because they take so little damage. They will run from even individual Ghosts because they pose much more of a threat. Protoss players are much more careful around Ghosts than they are around Goliaths.

that's a good point. however, protoss can't run forever. if a ghost + goliath combo can scare his carriers off, then you can defend more easily while running over his bases with your ground superiority. there's also the fact that ghosts will almost always suprise the toss player. if you wait until carriers choose to confront your main force over ground, you might get a few lockdowns. still, if there's any disadvantage to ghosts, you've just pointed it out. you can't really figure something like that out without experimenting. i still feel that ghosts will be able to catch the carriers off guard eventually. they can't hide on high ground or water forever.
dsh
Profile Joined June 2004
United States879 Posts
May 30 2005 06:01 GMT
#30
i can see the potiental of ghost in a push with the use of lock down, especially against zelot bombs :D
Purind
Profile Blog Joined April 2004
Canada3562 Posts
May 30 2005 06:14 GMT
#31
For the cost thingy: about how 12 ghosts only need to take down 5-6 carriers for them to make up for their cost: isn't that math a bit wrong because protoss should have more gas than terran?
Trucy Wright is hot
SatAere
Profile Joined April 2005
United States396 Posts
May 30 2005 06:32 GMT
#32
only do it if ur pro or in front of obs if u want to make a show
NWA 4 LYFE http://www.nerdswithattitude.net
Dulse
Profile Joined May 2005
United States4 Posts
May 30 2005 06:35 GMT
#33
Why is nobody even mentioning nukes? I saw this rep of boxer (I think) killing 2 nexuses (nexi?) in about 30 - 60 secs with 1 dropship, 2 ghosts, 2 medics, a vulture, and a science vessel with emp. It was nuts.

Nukes are almost never used, and I think they are even more underated than ghosts. I don't think they are a waist of money (as many think) against P (cause of EMP), if you're good enough to use em.
camooT
Profile Joined October 2004
United States1354 Posts
Last Edited: 2005-05-30 06:45:07
May 30 2005 06:44 GMT
#34
On May 30 2005 15:14 Purind wrote:
For the cost thingy: about how 12 ghosts only need to take down 5-6 carriers for them to make up for their cost: isn't that math a bit wrong because protoss should have more gas than terran?

he should? besides, 5-6 carriers is a minimum. you ought to be able to get much more.

also, 12 ghosts is much more than you need, unless he has a fuckload of carriers. i wouldn't get more than 8 or 9..
Empyrean
Profile Blog Joined September 2004
17052 Posts
May 30 2005 06:57 GMT
#35
Carriers are faster than ghosts. A single Ghost will prompt Carriers to run, while the other units (Zealot/Templar, Dragoon, etc.) will kill the Ghosts.

Simple as that.
Moderator
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
May 30 2005 07:00 GMT
#36
On May 30 2005 13:37 Malmis wrote:
Show nested quote +
On May 30 2005 13:22 Excalibur_Z wrote:
On May 30 2005 13:19 iNsaNe- wrote:
I had somewhere a replay, TvT, what was an awesome game. Anyway other T made BCs, and was expoing to 12 on LT. Other had Wraiths + Ghost, dropshipped ghosts to there, lockdowned all about 8-10 BC:s and Wraiths killed all. It was pure art


Sounds like Boxer vs Chunsang to me -_-

I am pretty sure it was Boxer vs Zodiac (don't hate me if they are the same person!)

Possibly.
I'm sure most people have seen it before, since it's on Pimpest Plays 2002.
http://sclegacy.com/features/pimpestplays_2002.php#2
bburn
Profile Joined September 2004
United States1039 Posts
May 30 2005 09:29 GMT
#37
On May 30 2005 14:26 camooT wrote:
Show nested quote +
On May 30 2005 14:22 Kacas wrote:
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/

why do people think that you're going to send your ghosts away all alone? toss goes carriers because he can't break your land superiority, so do you really think his troops will be able to overwhelm you that easily? if you'd read the thread, i already mentioned that if your goliaths can shoot carriers, then ghost can lock them down.


I am confused, are you implying you should get the ghosts, after they have carriers, or do you get the premeptivly?
banana[AfO]
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 30 2005 09:43 GMT
#38
Of course when you scan his carrier tech.

What you just said is like saying in PvZ:

"He may go hard lurker contain so i should go reaver push on him and demolish his expo"

then mutalisks arrive at your base.
Moderator<:3-/-<
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 09:44 GMT
#39
as soon as you see gates, if you can hold your position while sacrificing tank production. if he surprises you, you dont have time for ghosts.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 09:51 GMT
#40
On May 30 2005 15:57 Empyrean wrote:
Carriers are faster than ghosts. A single Ghost will prompt Carriers to run, while the other units (Zealot/Templar, Dragoon, etc.) will kill the Ghosts.

Simple as that.

Range of lockdown is barely less than the ghost's vision. Ghosts are faster than carriers. Carriers have to accelerate to get to full speed as well. If a ghost is anywhere near a carrier when you lockdown, that carrier is VERY unlikely to get away.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV667
TKL 167
IndyStarCraft 124
3DClanTV 42
musti20045 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko348
ProTech195
TKL 167
SortOf 138
IndyStarCraft 119
StarCraft: Brood War
Britney 40426
Sea 2095
Jaedong 643
BeSt 625
EffOrt 586
Killer 560
Larva 530
Mini 517
Rush 506
Soma 387
[ Show more ]
Stork 331
Light 300
Snow 233
ZerO 229
hero 110
Sharp 87
Mind 80
ToSsGirL 65
Barracks 40
Shine 39
Backho 33
[sc1f]eonzerg 28
Bale 26
soO 20
Movie 18
Icarus 17
Terrorterran 13
eros_byul 1
Dota 2
Gorgc457
BananaSlamJamma253
League of Legends
JimRising 75
Counter-Strike
fl0m2320
pashabiceps1822
Fnx 1328
x6flipin495
oskar49
Super Smash Bros
Mew2King63
Westballz33
Other Games
singsing3030
B2W.Neo928
hiko505
shoxiejesuss332
crisheroes291
XaKoH 201
ToD116
Happy85
QueenE60
Trikslyr24
djWHEAT19
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV234
• lizZardDota2117
League of Legends
• Jankos1649
Upcoming Events
Big Brain Bouts
3h 44m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
13h 44m
RSL Revival
20h 44m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 1h
BSL
1d 6h
RSL Revival
1d 20h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.