• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:27
CEST 16:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5044 users

TvP Ghosts - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
DooMeR
Profile Joined July 2003
United States1519 Posts
May 30 2005 04:52 GMT
#21
On May 30 2005 13:03 camooT wrote:
It's not going out of the way. You should already have a sci fac. for upgrades, and it's just 2-3 rax away for ghost production. Did I mention that ghosts are also the be-all end-all of arbitors and shuttles?


u know, why dont we put bicicle tires on our cars? there is less friction from the ground. therefore we get more speed! oh cuz they just wont work! :D
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 05:02 GMT
#22
ghosts basicly suck in every way a unit can suck

they're costly (mostly because of all the tech you're buying, but also because of the sheer gas cost of just one ghost), they take long to tech to, they die easily, they're not very effective, they're not versatile (you have to go out of your way to imagine a situation where they'd be useful), they can't work by themselves and they're as micro intensive as it gets
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 30 2005 05:03 GMT
#23
oh yeah and they're slow
DANCE ALL DAY
Excalibur_Z
Profile Joined October 2002
United States12249 Posts
May 30 2005 05:21 GMT
#24
On May 30 2005 13:43 camooT wrote:
Show nested quote +
On May 30 2005 13:19 JaySmurff wrote:
I've said it before... I'll say it again... 3-3 > Ghosts

Show nested quote +
On May 30 2005 13:10 camooT wrote:
On May 30 2005 13:06 bburn wrote:
I find its generally better to invest the gas that would be needed for ghost on upgrades

That's like saying, "I would rather sacrifice my tank production for upgrades." Keep in mind that carriers are 350 min, 250 gas. If you can use ghosts efficiently (and as I've said, it's NOT hard at all), then your single ghost will be doing damage 3-4 times his value. That allows you to sacrifice goliath or tank production for upgrades.

Excal: If your goliaths can shoot at the carriers, your ghosts can lock them down. unless you're cloning your ghosts, but that's a really bad way to do it.


Cloning your Ghosts is the most effective way to do it unless you want to give up a ton of hotkey slots, which is just not worth it in my opinion. Also Carriers don't run from small Goliath groups, they engage them because they take so little damage. They will run from even individual Ghosts because they pose much more of a threat. Protoss players are much more careful around Ghosts than they are around Goliaths.
Moderator
Kacas
Profile Joined July 2003
Brazil3143 Posts
May 30 2005 05:22 GMT
#25
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:25 GMT
#26
u know, why dont we put bicicle tires on our cars? there is less friction from the ground. therefore we get more speed! oh cuz they just wont work! :D

you're incredibly funny and witty and smart!

grot:
you will already have a sci fac., + 200/200 lockdown (cloaking isn't neccessary because they'll have obs anyway) + 50/50 covert ops, + 25/75 x12. 550 min / 1150. those 12 ghosts only have to take out 5 carriers to make them worth it (250 x 5 = 1250 gas). normally, they will take out at least 6-7, + arbs + shuttles or what not, even goons if you have good enough micro (done it), if you know how to micro them. you will be able to build fewer goliaths and transfer back to vults faster, thus you'll have plenty of gas to get upgrades.

i've done the math. they're costly, but so are carriers.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:26 GMT
#27
On May 30 2005 14:22 Kacas wrote:
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/

why do people think that you're going to send your ghosts away all alone? toss goes carriers because he can't break your land superiority, so do you really think his troops will be able to overwhelm you that easily? if you'd read the thread, i already mentioned that if your goliaths can shoot carriers, then ghost can lock them down.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:29 GMT
#28
i want to reiterate how incredibly simple ghost micro is. here is the demonstration replay (6 ghosts vs 12 carriers, ALL of them lockeddown, even though stacked). notice the hotkey usage, and the fact that i did not use the sci vessel included. this is very representative of a real game scenario except for the sci vessel.

http://s33.yousendit.com/d.aspx?id=320DY6KOFIKBQ1ZD8OW1VYXHY6
http://s33.yousendit.com/d.aspx?id=3FUYK1OHWEPE51S9QM4X2Z3C37
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 05:33 GMT
#29
On May 30 2005 14:21 Excalibur_Z wrote:
Cloning your Ghosts is the most effective way to do it unless you want to give up a ton of hotkey slots, which is just not worth it in my opinion. Also Carriers don't run from small Goliath groups, they engage them because they take so little damage. They will run from even individual Ghosts because they pose much more of a threat. Protoss players are much more careful around Ghosts than they are around Goliaths.

that's a good point. however, protoss can't run forever. if a ghost + goliath combo can scare his carriers off, then you can defend more easily while running over his bases with your ground superiority. there's also the fact that ghosts will almost always suprise the toss player. if you wait until carriers choose to confront your main force over ground, you might get a few lockdowns. still, if there's any disadvantage to ghosts, you've just pointed it out. you can't really figure something like that out without experimenting. i still feel that ghosts will be able to catch the carriers off guard eventually. they can't hide on high ground or water forever.
dsh
Profile Joined June 2004
United States879 Posts
May 30 2005 06:01 GMT
#30
i can see the potiental of ghost in a push with the use of lock down, especially against zelot bombs :D
Purind
Profile Blog Joined April 2004
Canada3562 Posts
May 30 2005 06:14 GMT
#31
For the cost thingy: about how 12 ghosts only need to take down 5-6 carriers for them to make up for their cost: isn't that math a bit wrong because protoss should have more gas than terran?
Trucy Wright is hot
SatAere
Profile Joined April 2005
United States396 Posts
May 30 2005 06:32 GMT
#32
only do it if ur pro or in front of obs if u want to make a show
NWA 4 LYFE http://www.nerdswithattitude.net
Dulse
Profile Joined May 2005
United States4 Posts
May 30 2005 06:35 GMT
#33
Why is nobody even mentioning nukes? I saw this rep of boxer (I think) killing 2 nexuses (nexi?) in about 30 - 60 secs with 1 dropship, 2 ghosts, 2 medics, a vulture, and a science vessel with emp. It was nuts.

Nukes are almost never used, and I think they are even more underated than ghosts. I don't think they are a waist of money (as many think) against P (cause of EMP), if you're good enough to use em.
camooT
Profile Joined October 2004
United States1354 Posts
Last Edited: 2005-05-30 06:45:07
May 30 2005 06:44 GMT
#34
On May 30 2005 15:14 Purind wrote:
For the cost thingy: about how 12 ghosts only need to take down 5-6 carriers for them to make up for their cost: isn't that math a bit wrong because protoss should have more gas than terran?

he should? besides, 5-6 carriers is a minimum. you ought to be able to get much more.

also, 12 ghosts is much more than you need, unless he has a fuckload of carriers. i wouldn't get more than 8 or 9..
Empyrean
Profile Blog Joined September 2004
17077 Posts
May 30 2005 06:57 GMT
#35
Carriers are faster than ghosts. A single Ghost will prompt Carriers to run, while the other units (Zealot/Templar, Dragoon, etc.) will kill the Ghosts.

Simple as that.
Moderator
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
May 30 2005 07:00 GMT
#36
On May 30 2005 13:37 Malmis wrote:
Show nested quote +
On May 30 2005 13:22 Excalibur_Z wrote:
On May 30 2005 13:19 iNsaNe- wrote:
I had somewhere a replay, TvT, what was an awesome game. Anyway other T made BCs, and was expoing to 12 on LT. Other had Wraiths + Ghost, dropshipped ghosts to there, lockdowned all about 8-10 BC:s and Wraiths killed all. It was pure art


Sounds like Boxer vs Chunsang to me -_-

I am pretty sure it was Boxer vs Zodiac (don't hate me if they are the same person!)

Possibly.
I'm sure most people have seen it before, since it's on Pimpest Plays 2002.
http://sclegacy.com/features/pimpestplays_2002.php#2
bburn
Profile Joined September 2004
United States1039 Posts
May 30 2005 09:29 GMT
#37
On May 30 2005 14:26 camooT wrote:
Show nested quote +
On May 30 2005 14:22 Kacas wrote:
probaly the toss will fly away with the carriers, and the zea+goon mix with kill all your ghosts before u can use them
=/

why do people think that you're going to send your ghosts away all alone? toss goes carriers because he can't break your land superiority, so do you really think his troops will be able to overwhelm you that easily? if you'd read the thread, i already mentioned that if your goliaths can shoot carriers, then ghost can lock them down.


I am confused, are you implying you should get the ghosts, after they have carriers, or do you get the premeptivly?
banana[AfO]
IntoTheWow
Profile Blog Joined May 2004
is awesome32280 Posts
May 30 2005 09:43 GMT
#38
Of course when you scan his carrier tech.

What you just said is like saying in PvZ:

"He may go hard lurker contain so i should go reaver push on him and demolish his expo"

then mutalisks arrive at your base.
Moderator<:3-/-<
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 09:44 GMT
#39
as soon as you see gates, if you can hold your position while sacrificing tank production. if he surprises you, you dont have time for ghosts.
camooT
Profile Joined October 2004
United States1354 Posts
May 30 2005 09:51 GMT
#40
On May 30 2005 15:57 Empyrean wrote:
Carriers are faster than ghosts. A single Ghost will prompt Carriers to run, while the other units (Zealot/Templar, Dragoon, etc.) will kill the Ghosts.

Simple as that.

Range of lockdown is barely less than the ghost's vision. Ghosts are faster than carriers. Carriers have to accelerate to get to full speed as well. If a ghost is anywhere near a carrier when you lockdown, that carrier is VERY unlikely to get away.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group C
Krystianer vs CureLIVE!
herO vs Solar
PiGStarcraft1156
IntoTheiNu 877
TaKeTV 341
BRAT_OK 96
3DClanTV 60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1214
PiGStarcraft1156
Rex 166
BRAT_OK 96
SHIN 19
StarCraft: Brood War
Britney 64679
BeSt 806
EffOrt 749
Zeus 670
firebathero 458
Hyuk 413
Leta 277
Rush 277
ZerO 259
hero 127
[ Show more ]
Mong 125
PianO 88
ToSsGirL 73
Last 69
Free 64
Sharp 59
Sexy 49
Bonyth 44
HiyA 36
zelot 27
Bale 21
Rock 17
Sacsri 14
Dota 2
The International56591
singsing5904
Dendi716
KheZu150
Counter-Strike
fl0m3752
Super Smash Bros
Mew2King122
Other Games
B2W.Neo645
Lowko411
DeMusliM216
Liquid`VortiX133
ArmadaUGS34
Trikslyr27
KnowMe26
UpATreeSC21
Chillindude15
ZerO(Twitch)12
Organizations
StarCraft 2
ComeBackTV 528
[ Show 13 non-featured ]
StarCraft 2
• HappyZerGling 63
• mYiSmile18
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1686
• Nemesis1208
Upcoming Events
IPSL
1h 33m
Sparkling Tuna Cup
19h 33m
PiG Sty Festival
21h 33m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 1h
OSC
1d 9h
Afreeca Starleague
1d 19h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 20h
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.