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Questions for HotS Preview - Page 8

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Pewt
Profile Joined June 2010
Canada201 Posts
May 25 2011 05:31 GMT
#141
On May 25 2011 13:52 Yoshi Kirishima wrote:
Show nested quote +
Yes, please ask about this. Brutal was far too easy for anyone that was already an active rts player when wol came out, the experienced player base will be even bigger this time around.


As a long time RTS player and masters level player in multiplayer, I thought most of the brutal missions were... brutal, especially if you wanted to get all the achievements.
But perhaps that is because I played the campaign before I upgraded my graphics card, in which the game could actually play at 100% Normal speed instead of a laggy 70% Normal speed, which is like 50% of Faster xD

Brutal missions weren't really easy so much as solvable--if you had passable mechanics the challenge was working out whatever strange unit mix would be best for it (which you'd usually know by the end of your first time through the mission) and once you figured that out it was easy.
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
May 25 2011 12:00 GMT
#142
My questions list.
Please modify the tone as you see fit.


********************

Did Blizzard notice all those poor sods making up their own campaign achievements because Brutal wasn't tough enough?
In HoTS can some of these be built in?

Related threads:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=178662
http://www.teamliquid.net/forum/viewmessage.php?topic_id=182459
http://www.teamliquid.net/forum/viewmessage.php?topic_id=155237

********************

Did Blizzard notice the confusion over what counted as '8 hours' for 'Hurry up it's raid night'?

Related Threads:
Improvements that could be made to achievements:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=152646

********************

WoL Context:
In 'Gates of Hell' some lame excuse was made for why supply depots weren't needed, but then 2 missions later they were needed, half of which some numb-nut had built on a vulnerable flank.

HoTS Question:
Will the HoTS editor be improved to the point where I can choose where I want my first buildings at the start of a mission?

********************

What will the HoTS equivalent of Lost Viking be?

********************

What lessons were learned from the way missions were chosen in WoL?

Eg: “Welcome to the Jungle” could be done with 2/2 upgrades available if you were lucky and “The Great Train Robbery” could be done without Siege Tanks if you were unlucky

As Cerebrates (or whatever we will be) can we have more choice over how we approach a mission?

So rather than just attacking "a planet" or "a facility" we should attack different areas first (like the choice for Belly of the Beast vs Shatter the Sky only every mission would have 3 or 4 areas to weaken). But for achievements like Raid night we would not have time and the central mission would be 5 times tougher!

********************

With the HoTS equivalent of the Laboratory can we have a choice whether to make Kerrigan powerful or our army?

********************

WoL context:
So if Stetman had to do all that research to unlock Tech-Reactors why did the dominion already have them in missions like "Breakout"? Why didn't we just capture and torture a dominion scientist?

HoTS question:
Can we have missions where Changelings need to infiltrate facilities to get research? Can they capture a scientist and torture him?

********************

Context:
In Star Wars 1-3 old Jedi run around with light-sabres just like the young bucks. Now really dedicated Star Wars fans can 'explain' why the slow fight between Obi Wan and Darth Vader in Star Wars IV 'makes sense'. But that's because they are really dedicated, not because it actually makes sense.
In the same way really forgiving Blizzard fans can overlook every plot hole, every inconsistency, every everything in WoL. But that's because they are forgiving, not because they're right.


Question:
Just for a change, can Blizzard please get 10 detail orientated, fussy-fuss-pot, anal-retentive people* to check everything before releasing the game.

*yes we are annoying but we can be useful, albeit only to other fusspots, I guess no-one else notices


Related Threads:
Improvements for UI:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=204977

The Can't Unsee Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=206724

********************
lololol
Profile Joined February 2006
5198 Posts
May 25 2011 12:55 GMT
#143
Do they want to remove unit blobs?
I'll call Nada.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
May 25 2011 13:01 GMT
#144
This has probably already been said, but: (in the part about sneaking a few multiplayer questions in there) will Zerg get the Lurker/Scourge back and will we ever get a viable early game defense against air units?

And will Gabriel Tosh go insane like Nova said? I'm genuinly curious about that. :S
If you can't jam with the best, then you have to slam with the rest.
Denis Lachance
Profile Joined June 2010
Canada162 Posts
May 25 2011 14:05 GMT
#145
Because it hasn't been said enough:

Will we see the Overmind play a more prominent role in the story? That was such a cool character. Sure he's dead, but that never stopped anyone before.
Eppur si muove
Elasticity
Profile Blog Joined June 2010
3420 Posts
May 25 2011 14:12 GMT
#146
- Any new units?
- Is the story gonna continue or will it be another side of the story that already happened
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50110 Posts
May 25 2011 14:22 GMT
#147
On May 25 2011 23:12 minhchi1211 wrote:
- Any new units?
- Is the story gonna continue or will it be another side of the story that already happened


its a continuation,it picks up where WoL left off..
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
May 25 2011 17:09 GMT
#148
There has been a lot success corncerning the competitive side of sc2. However, there has been noted that there were some shortcomings with the gameplay. Does HOTS plan to implement a mod for mp, such as a promod, that will allow for more skills to be shown? Such examples are removal off mbs, takng awat automining, max unit control and such. With these changes, would there be a different ladder rating and would people have the options to play on both ladders? Could tournaments also choose what style of mp mod to use?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-05-25 17:12:19
May 25 2011 17:12 GMT
#149
On May 26 2011 02:09 amazingxkcd wrote:
There has been a lot success corncerning the competitive side of sc2. However, there has been noted that there were some shortcomings with the gameplay. Does HOTS plan to implement a mod for mp, such as a promod, that will allow for more skills to be shown? Such examples are removal off mbs, takng awat automining, max unit control and such. With these changes, would there be a different ladder rating and would people have the options to play on both ladders? Could tournaments also choose what style of mp mod to use?



kind of like http://www.sc2promod.com/
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 25 2011 17:12 GMT
#150
On May 25 2011 06:15 Daralii wrote:
Show nested quote +
On May 25 2011 02:17 Madkipz wrote:
Will Praetor Fenix play a part in HotS?

I doubt Fenix would do much given that he's dead, but you could probably ask the same for any of the SC1/BW characters that haven't gotten much attention in WoL. I'm really hoping they didn't bring back Tassadar's ghost and promote Artanis just to have them deliver a few lines of dialogue and then never appear again.


WELL Jimbo swore vengeance upon kerrigan on the dead corpse of his old pal fenix. Bromances go deeper than romances.
"Mudkip"
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2011-05-25 17:16:47
May 25 2011 17:15 GMT
#151
On May 26 2011 02:12 GHOSTCLAW wrote:
Show nested quote +
On May 26 2011 02:09 amazingxkcd wrote:
There has been a lot success corncerning the competitive side of sc2. However, there has been noted that there were some shortcomings with the gameplay. Does HOTS plan to implement a mod for mp, such as a promod, that will allow for more skills to be shown? Such examples are removal off mbs, takng awat automining, max unit control and such. With these changes, would there be a different ladder rating and would people have the options to play on both ladders? Could tournaments also choose what style of mp mod to use?



kind of like http://www.sc2promod.com/


That's what i was trying to say but i didn't want to just say is sc2promod going to be used
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
May 26 2011 07:45 GMT
#152
Ghostclaw, any chance you can tell us when the NDA expires?
"En taro adun, Executor."
Herper
Profile Joined January 2011
501 Posts
Last Edited: 2011-05-26 07:53:58
May 26 2011 07:52 GMT
#153
On May 26 2011 02:12 GHOSTCLAW wrote:
Show nested quote +
On May 26 2011 02:09 amazingxkcd wrote:
There has been a lot success corncerning the competitive side of sc2. However, there has been noted that there were some shortcomings with the gameplay. Does HOTS plan to implement a mod for mp, such as a promod, that will allow for more skills to be shown? Such examples are removal off mbs, takng awat automining, max unit control and such. With these changes, would there be a different ladder rating and would people have the options to play on both ladders? Could tournaments also choose what style of mp mod to use?



kind of like http://www.sc2promod.com/


Is that for real? lol
CortoMontez
Profile Joined October 2010
Australia608 Posts
May 26 2011 08:17 GMT
#154
With two professional zerg players being invited for HoTS (Sen and Cella), are any non-zergs also going to be consulted, since consulting pros would be most relevant to multiplayer where each race would presumably require equal attention?
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2011-05-26 09:03:26
May 26 2011 09:01 GMT
#155
Will you add more feats of strength?
Nova's mission was really cool, do you plan to add more stealth missions?
High Risk Low Reward
Daralii
Profile Joined March 2010
United States16991 Posts
May 26 2011 09:03 GMT
#156
On May 26 2011 02:12 Madkipz wrote:
Show nested quote +
On May 25 2011 06:15 Daralii wrote:
On May 25 2011 02:17 Madkipz wrote:
Will Praetor Fenix play a part in HotS?

I doubt Fenix would do much given that he's dead, but you could probably ask the same for any of the SC1/BW characters that haven't gotten much attention in WoL. I'm really hoping they didn't bring back Tassadar's ghost and promote Artanis just to have them deliver a few lines of dialogue and then never appear again.


WELL Jimbo swore vengeance upon kerrigan on the dead corpse of his old pal fenix. Bromances go deeper than romances.

Still, they didn't bring up Fenix when Jimmy was going out of his way to "save" Kerrigan, I doubt Blizz is going to bring him up now.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 26 2011 09:08 GMT
#157
Any chance of a form of Coop campaign that I can do with my friends?
<3 | Dota 2 | DayZ | <3
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
May 26 2011 10:48 GMT
#158
On May 24 2011 06:38 `ChroMaTe_ wrote:
LAN?


Yes?
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
May 26 2011 11:04 GMT
#159
On May 26 2011 16:45 Chriscras wrote:
Ghostclaw, any chance you can tell us when the NDA expires?


On May 24 2011 17:13 iamke55 wrote:
Will there be any missions in the campaign played as a third person shooter, or with any other features that take advantage of the map editor's capabilities to a similar extent?



On May 24 2011 23:22 Probe1 wrote:
I (Some players) are deeply dissatisfied with Blizzards trend of worse and cheaper plots. The overmind is dead so he wasn't the arch bad guy. Kerrigan wanted free afterall! And so on. I was touched more by that marine, rocking back and forth in the trenches while DuGalles battlecruiser left for orbit than any of the million dollar shots in WoL. The "Sudden unexpected plot twists!" are shallow and forgettable.

Are you keeping the same writers and are they still writing from the same approach, heavily involving static (and mostly filler) characters? Will there ever be a return to the simpler but much more touching style of cinematics from the original game?

Remember the words of Lester and Sarge.


(Obviously i'm much to abrasive and opinionated so if there were any chance of this being asked.. well, I would completely expect it to be rephrased into a gentler one.)

These are my three favorite questions, and one of them can be answered immediately!

Seriously though, it would be great if HotS didnt have a storline that was as shitty as WoL.
WeeEEeeEEEeeEEEeeeEEee!!
bEwArE
Profile Joined March 2011
United Kingdom121 Posts
May 26 2011 11:06 GMT
#160
LAN LAN LAN
IMMVP #1 Terran
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