Guys I've got it. You know how when silencer is near a kill he steals int?
When SB is near a kill, he steals -move speed-.
Done annnn done.
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Fleetfeet
Canada2613 Posts
Guys I've got it. You know how when silencer is near a kill he steals int? When SB is near a kill, he steals -move speed-. Done annnn done. | ||
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Sn0_Man
Tebellong44238 Posts
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Buckyman
1364 Posts
On September 20 2014 02:53 CosmicSpiral wrote: Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs. Broodmother is currently literally unplayable, at least in a serious -CM environment. | ||
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Comeh
United States18919 Posts
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Fleetfeet
Canada2613 Posts
On September 20 2014 03:22 Buckyman wrote: Show nested quote + On September 20 2014 02:53 CosmicSpiral wrote: Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs. Broodmother is currently unplayable, at least in a serious -CM environment. Really? She's one of the biggest space creators and lane dominators out there, and there are tons of heroes in the current meta that need space. Surely there would be a way to make brood work, and she's neither the strongest she's ever been nor the weakest, right now. | ||
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Fleetfeet
Canada2613 Posts
On September 20 2014 03:21 Sn0_Man wrote: Dunno, PL's definitely still a hero. But he's like an awful version of terrorblade or splitpush naga. Terrorblade at least has early presence without having to graft a kotl to his side. | ||
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Plansix
United States60190 Posts
On September 20 2014 03:25 Comeh wrote: I dunno, I'm of the belief that Nightstalker is the worst hero in dota right now. He isn't great, but he at least does something and has a silence. SB does one thing and he doesn't do it that well. | ||
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wooozy
3813 Posts
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Trustworthy-Tony
Tanzania187 Posts
edit: icefrog pls make it so that silencer doesnt steal int even though its usually of limited impact its so painful and unnecessary | ||
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Mandalor
Germany2362 Posts
On September 20 2014 03:26 Fleetfeet wrote: But he's like an awful version of terrorblade or splitpush naga. Terrorblade at least has early presence without having to graft a kotl to his side. I feel like PL just needs a ton more farm to get online, but then again if he does he's much stronger than Naga or TB. It's just the meta right now that is very much not favoring 4 protect 1 which PL excels at. If that is changed even one bit in the next patch, I'm sure we'll see a PL resurgence. Not saying that's good tho ![]() | ||
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bluzi
4703 Posts
its just not reasonable that the only way to reveal it , is actually run into them .... | ||
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CosmicSpiral
United States15275 Posts
On September 20 2014 03:02 Plansix wrote: A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down. Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase). I don't like it because it hurts him where he's strong. Void's uniqueness as a carry comes from his ability to self-initiate a fight without items; in fact, it's the only interesting thing about the hero. In exchange he gets garbage stat gain, a steroid that only truly kicks in once every minute and a half (with items), no decent CC without his ultimate, and no inherent farming tools. I'd rather preserve his defining trait and nerf the other things that have made it too easy to pick him. Honestly I want Valve to buff the heroes that mess with him. Those old counters hardly show up anymore except for Bane and Shadow Demon, and the latter is an European fad. On September 20 2014 03:22 Buckyman wrote: Show nested quote + On September 20 2014 02:53 CosmicSpiral wrote: Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs. Broodmother is currently literally unplayable, at least in a serious -CM environment. Sometimes things fall through the cracks. Brood is hard to fine-tune due to her design alone and as much as I would love to see her in a Starladder final, I can understand why Valve is looking for all the alternative perks instead of addressing the stuff everyone complains about. | ||
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Zorgaz
Sweden2951 Posts
Buff Broodmother and Huskarr. Nerf Void, revert atleast on of the latest buffs. Stupid hero atm. Tinker might need a slight nerf aswell. | ||
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nooboon
2602 Posts
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Plansix
United States60190 Posts
On September 20 2014 03:52 CosmicSpiral wrote: Show nested quote + On September 20 2014 03:02 Plansix wrote: A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down. Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase). I don't like it because it hurts him where he's strong. Void's uniqueness as a carry comes from his ability to self-initiate a fight without items; in fact, it's the only interesting thing about the hero. In exchange he gets garbage stat gain, a steroid that only truly kicks in once every minute and a half (with items), no decent CC without his ultimate, and no inherent farming tools. I'd rather preserve his defining trait and nerf the other things that have made it too easy to pick him. Honestly I want Valve to buff the heroes that mess with him. Those old counters hardly show up anymore except for Bane and Shadow Demon, and the latter is an European fad. I agree with you on the buff department. I am just saying if he is nerfed, I want it to be in a way that provides the other teams with options to deal with him, rather than just making him worse. If anything, I think being able for forcestaff people in chrono would be super helpful and if you could turn on BKB while under chrono. But I would rather every else be buffed to usefulness than heroes be nerfed into the ground. | ||
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Sn0_Man
Tebellong44238 Posts
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FHDH
United States7023 Posts
On September 20 2014 03:57 nooboon wrote: Kill/ death streak counter when spectating a game. While we're at it, how about showing potential gold bounty if hero would die. While we're discussing spectator mode: Keybind-toggleable per-team (color-coded?) vision-radius indicators: when watching two groups collide you can intuitively determine who sees who but for casters I think this would be a good tool.*** Move the play bar so it doesn't overlap the inspect button and other interface items. Fix the bugs with inspect mode, including disappearing hair/outfits and heroes that are at the wrong scale in the window. Just improve inspect mode in general. When a player is selected show items that are on a courier. Improve the ground-level camera including the ugly implementation of fog-of-war. Show the same disables under top-interface health bars you would see over a hero's head. I had some other improvements in mind but I forgot many of them. *** Yes I know you can go all vision/dire vision/radiant vision but I'm talking about a mode that would show by shades or borders where each team's vision is simultaneously. | ||
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SoylentGamer
United States250 Posts
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CosmicSpiral
United States15275 Posts
On September 20 2014 04:05 Plansix wrote: Show nested quote + On September 20 2014 03:52 CosmicSpiral wrote: On September 20 2014 03:02 Plansix wrote: A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down. Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase). I don't like it because it hurts him where he's strong. Void's uniqueness as a carry comes from his ability to self-initiate a fight without items; in fact, it's the only interesting thing about the hero. In exchange he gets garbage stat gain, a steroid that only truly kicks in once every minute and a half (with items), no decent CC without his ultimate, and no inherent farming tools. I'd rather preserve his defining trait and nerf the other things that have made it too easy to pick him. Honestly I want Valve to buff the heroes that mess with him. Those old counters hardly show up anymore except for Bane and Shadow Demon, and the latter is an European fad. I agree with you on the buff department. I am just saying if he is nerfed, I want it to be in a way that provides the other teams with options to deal with him, rather than just making him worse. If anything, I think being able for forcestaff people in chrono would be super helpful and if you could turn on BKB while under chrono. But I would rather every else be buffed to usefulness than heroes be nerfed into the ground. From what I remember in the change-logs over the past few patches, it's obvious Icefrog wants to replicate the Dota 1 Pause state within Chronosphere. I don't see him doing anything to contradict that. | ||
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ahw
Canada1099 Posts
unless the team has the right counterpick she goes beast mode and can 1v2 or 1v3 most lanes, starves the supports out with wards, can safely clear the enemy jungle. obviously if u first pick her in AP or whatever someone will counterpick hard, but she's still very strong in the hands of a good player if added to CM she would still be legit as a 5th pick offlaner | ||
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