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In-Game Standard Hero Builds Project - Page 241

Forum Index > The Tavern
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Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
November 23 2015 23:16 GMT
#4801
Huskar mid guide has a funny typo on the satanic item :D
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 23 2015 23:39 GMT
#4802
On November 24 2015 08:16 Howie_Dewitt wrote:
Huskar mid guide has a funny typo on the satanic item :D


I'll fix it now, thanks
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-11-24 01:19:07
November 24 2015 00:48 GMT
#4803
Yeah that kka lane guide is really weird. Your skill build is for hard support but you're buying carry items.

To me, lane kka is either a support or a pubby offlane core in a dual lane. If you want the 4041 support you should be building blink greaves etc and redo the text to make it clear he's a support that focuses on long-range initiation.

If you want him to build carry stuff I think you should max tidebringer. In newbie pubs where lanes are static to 7+ and people are bad at dodging the harass really stacks up. Ideally you send him offlane if you're doing this.

Technically the correct safelane core play would be to go x-0-x and hold the spare points, and then dump them into tidebringer when you start shoving lane to rotate jungle. That's not really applicable for the guides though.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-11-24 02:51:01
November 24 2015 02:47 GMT
#4804
Was going to type out a post about the weird disconnect between support Kunkka skills and carry Kunkka items, but Belisarius already said everything I was going to mention.

On November 24 2015 02:07 Sn0_Man wrote:
I don't think kunkka mid is a mango hero since he's a bottle hero i'm pretty sure like every other mid hero.
dunno about lane i'm a mango non-believer on most heroes tbh .

Mid shouldn't get a Mango regardless because if you can afford to spend 125 gold on something that's not stats/stout/tango/salve, then that 125 gold should just be banked for a faster Bottle which gives you the things that the Mango is for anyway.

On November 24 2015 02:07 Sn0_Man wrote:
Level 2 ult is situationally quite skippable. 100 dmg is nice true but the cd reduction is quite irrelevant and the mana cost increase is non-negligible. Plus depending on your build i'd rather be 2-4-4-1 at 11 than taking a point out of x or tidebringer (tidebringer 4 is a notable value point).

I think 4-4-1-2 is just the build for core Kunkka in this version because at this point your first item is pretty much always going to be an engagement item. The times where you need extra X range on TOP of that are situational.

4-0-4-1 is for support Kunkka, I thought that was clear from the discussion before.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 24 2015 18:38 GMT
#4805
Let me apply the changes (once more) momentarily. I appreciate the help a lot.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-25 14:43:05
November 25 2015 04:41 GMT
#4806
Medusa
Added Healing Salve to Medusa
Added Ring of Basilius to Early Game
Moved Power Treads to Early Game
Moved Magic Wand to Early Game
Moved Ring of Aquila to Core Items
Moved Drums of Endurance to Core Items
Removed Tango (x1)

Tusk
New Skill Build: Q W Q W Q R Q W W E R E E E R (1. Ice Shards 2. Snowball 3. Frozen Sigil)
Created New Tab: "Luxury Items"
Added Iron Branch to Starting Items
Added Enchanted Mango to Starting Items
Added Arcane Boots to Core Items
Added Mekansm to Core Items
Added Force Staff to Situational Items
Added Guardian Greaves to Extension Items
Added Glimer Cape to Extension Items
Added Vladmir's Offering to Extension Items
Moved Blink Dagger to Extension Items
Moved Black King Bar to "Luxury Items"
Moved Aghanim's Scepter to "Luxury Items"
Moved Assault Cuirass to "Luxury Items:
Removed Bottle
Removed Power Treads
Removed Heaven's Halberd
Removed Desolator

Juggernaut
Added Magic Wand to Core Items
Moved Manta Style to Situational Items
Moved Sange and Yasha to Core Items

Weaver (Lane)
Moved Linken's Sphere to Extension Items
Removed Clarity
Removed Solar Crest

Weaver (Middle)
Added Bottle to Situational Items
Moved Linken's Sphere to Extension Items
Removed Clarity
Removed Solar Crest

Gyrocopter (Lane)
New Skill Build: E Q Q E Q R Q E E W R W W W R (1. Rocket Barrage 2. Flak Cannon 3. Homing Missile)
Created New Tab: "Early Game"
Added Clarity to Starting Items
Added Boots of Speed to "Early Game"
Moved Ring of Aquila to "Early Game"
Moved Sange and Yasha to Core Items

Gyrocopter (Middle)
New Skill Build: E Q Q E Q R Q E E W R W W W R (1. Rocket Barrage 2. Flak Cannon 3. Homing Missile)
Moved Helm of the Dominator to Core Items
Moved Sange and Yasha to Core Items
Removed Shadow Blade
Removed Silver Edge

Treant Protector
Added Guardian Greaves to Extension Items
Moved Blink Dagger to Extension Items
Moved Vladmir's Offering to Extension Items
Removed Boots of Speed
Removed Eul's Scepter of Divinity
Removed Mekansm
Removed Refresher Orb
Removed Shiva's Guard
Removed Necromonicon 3

Rubick
Added Glimmer Cape to Situational Items
Moved Force Staff to Core Items
Moved Blink Dagger to Extension Items
Moved Ghost Scepter to Extension Items
Moved Eul's Scepter of Divinity to Extension Items
Removed Shiva's Guard
Removed Aghanim's Scepter

Kunkka (Lane)
New Skill Build: Q W W E W R W E E E R Q Q Q R (1. Tidebringer 2. X Marks the Spot 3. Torrent)



# of Hero Texts Updated: 122
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LEFT TO DO:
Earth Spirit (Lane)
Earth Spirit (Middle)

Lina (Lane)
Lina (Middle)

Lone Druid (Lane)
Lone Druid (Jungle)

Lycan (Lane)
Lycan (Jungle)

Meepo

Naga Siren (Lane)
Naga Siren (Middle)

Night Stalker

Omniknight

Outworld Devourer

Shadow Demon

Shadow Shaman (Lane)
Shadow Shaman (Middle)

Silencer (Lane)
Silencer (Middle)

Skywrath Mage (Lane)
Skywrath Mage (Middle)

Storm Spirit

Tinker
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 25 2015 05:03 GMT
#4807
I assume the Mid. version of Kunkka is fine.

Cloud Server is bugged. Can't publish Kunkka (Lane)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-11-25 08:19:08
November 25 2015 08:15 GMT
#4808
Gyro (Lane)
"Satanic ensures you can recuperate any damage receive(?)"
"We rush Monkey King Bar" - not anymore.

Also, I'd like to know what Flak is for at level 1.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-11-25 09:35:03
November 25 2015 09:16 GMT
#4809
Yeah maybe there's some new trend I'm missing but lv1 Q is absurdly strong on gyro. Skipping it seems the exception rather than the norm.

Mid kunkka's fine, yeah.

Why are you removing aghs on Rubick? It's not for every game but it's very strong, and there haven't really been any changes that make it less so aside from Rubick himself being a rare-ish pick.

Doom looks fine. He's a bit of a tough hero because you can pretty much close your eyes, pick an item at random and do just fine, so his optimal build is really fluid. I would maybe say Midas to situational and add sny back into extension, but whatever really. It's doom.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-25 14:35:42
November 25 2015 14:34 GMT
#4810
On November 25 2015 17:15 Buckyman wrote:
Gyro (Lane)
"Satanic ensures you can recuperate any damage receive(?)"
"We rush Monkey King Bar" - not anymore.

Also, I'd like to know what Flak is for at level 1.


Will fix.

MKB text is outdated, I must have missed that; thanks.

On November 25 2015 18:16 Belisarius wrote:
Yeah maybe there's some new trend I'm missing but lv1 Q is absurdly strong on gyro. Skipping it seems the exception rather than the norm.

Mid kunkka's fine, yeah.

Why are you removing aghs on Rubick? It's not for every game but it's very strong, and there haven't really been any changes that make it less so aside from Rubick himself being a rare-ish pick.

Doom looks fine. He's a bit of a tough hero because you can pretty much close your eyes, pick an item at random and do just fine, so his optimal build is really fluid. I would maybe say Midas to situational and add sny back into extension, but whatever really. It's doom.


Didn't want to create conflict with the other items in extension items that make more valid sense in typical games.

Could add S&Y, but it was met with pushback
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 25 2015 14:36 GMT
#4811
[image loading]


Steam Cloud Server has been bugged since new patch - updates halted.
In queue to publish: - Lane
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-25 14:44:14
November 25 2015 14:43 GMT
#4812
[image loading]

1 million unique for Doom (Jungle)

If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
November 25 2015 16:10 GMT
#4813
Doom:
Basilius text has been truncated.
Assault Cuirass - "Doom is always desperate wanting armour" -> "Doom always desperately wants armor" (I think; the alternative is "Doom is always desperate, wanting armor,")
TheYango
Profile Joined September 2008
United States47024 Posts
November 25 2015 17:36 GMT
#4814
I still fundamentally disagree with your guides skimping on regen in most cases where you start with less than Tango+Salve, but I won't belabor that point again.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
November 25 2015 21:06 GMT
#4815
That's a jungle guide, so just tango is fine imo. The lane one has tango salve.

Actually lane doom is a mango candidate if ever I saw one.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 25 2015 21:26 GMT
#4816
On November 26 2015 06:06 Belisarius wrote:
That's a jungle guide, so just tango is fine imo. The lane one has tango salve.

Actually lane doom is a mango candidate if ever I saw one.


How so?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 25 2015 21:45 GMT
#4817
On November 26 2015 01:10 Buckyman wrote:
Doom:
Basilius text has been truncated.
Assault Cuirass - "Doom is always desperate wanting armour" -> "Doom always desperately wants armor" (I think; the alternative is "Doom is always desperate, wanting armor,")


Doom Text updated
Gyrcopter Text updated
Timbersaw Text updated
Kunkka Text updated
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-11-26 04:29:11
November 26 2015 04:27 GMT
#4818
On November 26 2015 06:26 Torte de Lini wrote:
Show nested quote +
On November 26 2015 06:06 Belisarius wrote:
That's a jungle guide, so just tango is fine imo. The lane one has tango salve.

Actually lane doom is a mango candidate if ever I saw one.


How so?

my go to build for offlane doom is stout + tangoes + 2 mangoes

the current cost of w is so nice that being able to pop an mango and pop it anytime feels super nice

and in terms of math, being at less than full hp for 7 minutes and 40 seconds gets as much regen from a mango as a full set of tangoes, so as long as you dont take a bunch of unfavorable trades and blow your mangoes quickly, it's often more cost efficient to have them over clarities/tangoes/salves. also if you end up not needing the mana for some reason (going arcanes mek...?) you can sell it back to the shop and if youve held it for over 7m40s of being less than topped off, it's healed you as much as a set of tangoes for half the gold

ofc you still need actual tangoes, which kinda go well together with passively holding mangoes because it's easier to keep yourself in safe range without eating as many tangoes as well, given your passive 2 hp/s from 2 mangoes

nyx and ogre offlane (whether or not ogre offlane is legit at all is another issue) both feel really nice to stack mangoes on as well. in many cases, if the enemy safelaners cant 100-0 you, you just can't die in laning phase and you can soak up literally all the exp
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-11-26 04:34:43
November 26 2015 04:33 GMT
#4819
I'd only consider the 2nd Mango on Doom out of those because the benefit of Salve is that it's fast. There are situations where you want to just take a trade that gets you low because it's better for you (e.g. they engage super aggressively through creeps and you can just fight them back). Being able to fall back on a Salve makes it much easier to leverage the advantage from those trades. Doom's the exception because he has a bullshit self-healing ability that complements all the other sources of healing anyway, whereas if you don't have a Salve, trades that *should* be favorable can end up being bad just because of how long you have to passively wait for Tango regen.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-11-26 12:44:22
November 26 2015 12:40 GMT
#4820
Even with scorched earth I think doom still wants salve+tango. I like salve tango stout mango

You're factoring scorched earth regen into your trades and dives, so it's pretty normal to finish an altercation on low HP with scorched earth on cooldown. That means you're low for 40+ seconds unless you have a salve as well.

Torte, doom is a mango candidate because he's a hero who can burn mana to trade very aggressively in lane, but who is also a physical bully who doesn't like being passive for clarity duration. Burst mana is very valuable to him and can get a lot of kills. The regen is obviously useful to him as well.
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