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In-Game Standard Hero Builds Project - Page 240

Forum Index > The Tavern
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Buckyman
Profile Joined May 2014
1364 Posts
November 17 2015 23:47 GMT
#4781
My current starting items on Medusa: Salve/RoP/Mango/1xTangos/Branch/(slot reserved for boots)

I think this is a significant improvement over the current RoP/2xTangos/2xBranch/(2 empty slots) that floats 100 leftover gold.

Also, I would complete the starting items in the order Basi->Treads->Aquila, because it means the sustainable snake spam comes online earlier.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
November 18 2015 09:48 GMT
#4782
Starting tarting items in general could use an update imo. With the cost reduction of Stout Shield and addition of mangoes, Stout + Branch + Salve + Tango + Mango is a also a nice combination.

Many melee heroes lane guides have Stout + Branch x2 + Salve + Tangoes which floats 90gold now. (sometimes with an additional clarity).

Clock/Doom/Brew/Tusk/Bristle to name a few.
Romanes eunt domus
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 19 2015 01:14 GMT
#4783
On November 18 2015 08:47 Buckyman wrote:
My current starting items on Medusa: Salve/RoP/Mango/1xTangos/Branch/(slot reserved for boots)

I think this is a significant improvement over the current RoP/2xTangos/2xBranch/(2 empty slots) that floats 100 leftover gold.

Also, I would complete the starting items in the order Basi->Treads->Aquila, because it means the sustainable snake spam comes online earlier.


You're supposed to walk a salve out to yourself after a couple seconds of passive gold with the former. Mango might be decent on Medusa, but low levels of mana shield probably don't make the mango worth it over the extra set of tango especially given how good snake is right now.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-11-19 03:40:20
November 19 2015 03:40 GMT
#4784
Mango's not super great of a start on Medusa. Low level Mana Shield isn't really that efficient, plus she's not a hero that gets huge mileage out of having an extra 150 pocket mana because she doesn't have a high impact stun or something that can turn a fight. 150 mana is just 150 mana.
Moderator
Buckyman
Profile Joined May 2014
1364 Posts
November 19 2015 05:40 GMT
#4785
On November 19 2015 10:14 BluemoonSC wrote:
You're supposed to walk a salve out to yourself after a couple seconds of passive gold with the former.

This isn't indicated at all in the guide's items. And since the guide gives no hint on the matter, it should use a different set of starting items.

Mango might be decent on Medusa, but low levels of mana shield probably don't make the mango worth it over the extra set of tango especially given how good snake is right now.

In my practice games with the Mango start, it's usually eaten in the level 3-6 range to restart the snake spam after a miss.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-11-19 20:06:08
November 19 2015 19:13 GMT
#4786
On November 19 2015 14:40 Buckyman wrote:
Show nested quote +
On November 19 2015 10:14 BluemoonSC wrote:
You're supposed to walk a salve out to yourself after a couple seconds of passive gold with the former.

This isn't indicated at all in the guide's items. And since the guide gives no hint on the matter, it should use a different set of starting items.

Show nested quote +
Mango might be decent on Medusa, but low levels of mana shield probably don't make the mango worth it over the extra set of tango especially given how good snake is right now.

In my practice games with the Mango start, it's usually eaten in the level 3-6 range to restart the snake spam after a miss.


The standard advice here would be to fly a clarity out with your first courier usage instead of spending 150g on something that is marginally useful prior go that point especially if the mana management issue is on your end (missing your snake) vs the build's end.
LiquidDota Staff@BluemoonGG_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-22 01:43:19
November 20 2015 08:40 GMT
#4787
On November 16 2015 12:42 Torte de Lini wrote:
Show nested quote +
On November 16 2015 12:03 Buckyman wrote:
What are you currently looking for feedback on?

---

With the recent nerf to Rocket Barrage affecting level 1 most, I feel that Gyro(Lane) should go back to being 2-0-1 at level 3.

---
I've seen a lot of salve/tango/mango/x starts in pro games recently.


Heyo,

I am looking at the following:


Sorry for the late response. I will get to everything by the weekend. It saddens me how busy I am adjusting to US conditions and work expectations. Different than Europe.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 21 2015 05:30 GMT
#4788
On November 17 2015 09:02 Belisarius wrote:
Show nested quote +
I would personally consider radi oct mid and some kind of fighting build safelane, like blink medallion. You could also do radi oct for both. I don't think you can ignore that build at this point, even though it's not the only way to play him.

As always, I'm against dual builds. I think you should pick one or the other and do it properly.

Show nested quote +
Dusa is just really awkward this meta, but I don't know that the answer is to try and shoehorn the antithesis of a fighting carry into a fighting build. That said, I'm not opposed to switching yasha for drums.

Show nested quote +
Weaver is also just really weak. Deso is great if they can't kill you, but he gets exploded way too easily right now to beeline it every game. Something like roa>urn>(bkb)>deso is probably okay. He's always gonna be weaver though.

I like linkens more than most but the buildup is so awkward. 75% of newbies doing Linkens weaver probably end up with a perseverance, a recipe and no ancient.

Show nested quote +
Doom is way too strong in lane to put him in jungle. I'm opposed to jungle cores in general, but jungle doom is a straight-up travesty when he basically gets to farm heroes if he goes to a lane.

Show nested quote +
If you want to switch tusk to 4pos you're looking at all the usual greaves/blink/solar/force/glimmer stuff. He's relatively item-independent if he's not planning to solokill people.


I'll take a look at the majors and make the necessary application. I always felt the Lane version was more optimal for farm/rice Alchemist

You're 100% right.

We have both builds, so I can't do anything with this comment.

I want a more active Tusk, so not necessarily damage-dealing




I'll update Medusa now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-22 01:40:11
November 21 2015 05:38 GMT
#4789
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Thetwinmasters
Profile Joined January 2015
3578 Posts
Last Edited: 2015-11-21 05:39:23
November 21 2015 05:39 GMT
#4790
please remove manta from extension on medusa its so terribly bad
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-21 05:44:23
November 21 2015 05:41 GMT
#4791
On November 21 2015 14:39 Thetwinmasters wrote:
please remove manta from extension on medusa its so terribly bad


I'm seeing both S&Y and Manta Style being bought regularly. Why is it so bad?
Can split-farm/push
Can remove annoying debuffs
takes advantage of agi-stat bases items
Siege high-ground

We can put it back in Luxury Items as safety precaution to avoid it being bought too early.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Thetwinmasters
Profile Joined January 2015
3578 Posts
November 21 2015 05:47 GMT
#4792
On November 21 2015 14:41 Torte de Lini wrote:
Show nested quote +
On November 21 2015 14:39 Thetwinmasters wrote:
please remove manta from extension on medusa its so terribly bad


I'm seeing both S&Y and Manta Style being bought regularly. Why is it so bad?
Can split-farm/push
Can remove annoying debuffs
takes advantage of agi-stat bases items
Siege high-ground

We can put it back in Luxury Items as safety precaution to avoid it being bought too early.

bad at sieging cause illusions melt instantly cause they don't get mana shield have terrible damage in fights is negative ehp if you use the active and if they have extremely annoying debuffs you just get bkb instead.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 21 2015 06:06 GMT
#4793
On November 21 2015 14:47 Thetwinmasters wrote:
Show nested quote +
On November 21 2015 14:41 Torte de Lini wrote:
On November 21 2015 14:39 Thetwinmasters wrote:
please remove manta from extension on medusa its so terribly bad


I'm seeing both S&Y and Manta Style being bought regularly. Why is it so bad?
Can split-farm/push
Can remove annoying debuffs
takes advantage of agi-stat bases items
Siege high-ground

We can put it back in Luxury Items as safety precaution to avoid it being bought too early.

bad at sieging cause illusions melt instantly cause they don't get mana shield have terrible damage in fights is negative ehp if you use the active and if they have extremely annoying debuffs you just get bkb instead.


Why are so many people buying it or Sange and Yasha then? I don't understand.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Thetwinmasters
Profile Joined January 2015
3578 Posts
November 21 2015 06:40 GMT
#4794
On November 21 2015 15:06 Torte de Lini wrote:
Show nested quote +
On November 21 2015 14:47 Thetwinmasters wrote:
On November 21 2015 14:41 Torte de Lini wrote:
On November 21 2015 14:39 Thetwinmasters wrote:
please remove manta from extension on medusa its so terribly bad


I'm seeing both S&Y and Manta Style being bought regularly. Why is it so bad?
Can split-farm/push
Can remove annoying debuffs
takes advantage of agi-stat bases items
Siege high-ground

We can put it back in Luxury Items as safety precaution to avoid it being bought too early.

bad at sieging cause illusions melt instantly cause they don't get mana shield have terrible damage in fights is negative ehp if you use the active and if they have extremely annoying debuffs you just get bkb instead.


Why are so many people buying it or Sange and Yasha then? I don't understand.

because people buy bad items.
TheYango
Profile Joined September 2008
United States47024 Posts
November 21 2015 07:46 GMT
#4795
On November 21 2015 14:47 Thetwinmasters wrote:
bad at sieging cause illusions melt instantly cause they don't get mana shield have terrible damage in fights is negative ehp if you use the active and if they have extremely annoying debuffs you just get bkb instead.

Illusions with Skadi+BFly or Satanic+BFly do not melt.

They're poor before then, but 6th item Manta Style is fine given that the only real alternative at 6th item is Rapier and not every game is a Rapier game.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-23 07:45:55
November 21 2015 08:05 GMT
#4796
Medusa
Added Healing Salve to Medusa
Added Ring of Basilius to Early Game
Moved Power Treads to Early Game
Moved Magic Wand to Early Game
Moved Ring of Aquila to Core Items
Moved Drums of Endurance to Core Items
Removed Tango (x1)

Tusk
New Skill Build: Q W Q W Q R Q W W E R E E E R (1. Ice Shards 2. Snowball 3. Frozen Sigil)
Created New Tab: "Luxury Items"
Added Iron Branch to Starting Items
Added Enchanted Mango to Starting Items
Added Arcane Boots to Core Items
Added Mekansm to Core Items
Added Force Staff to Situational Items
Added Guardian Greaves to Extension Items
Added Glimer Cape to Extension Items
Added Vladmir's Offering to Extension Items
Moved Blink Dagger to Extension Items
Moved Black King Bar to "Luxury Items"
Moved Aghanim's Scepter to "Luxury Items"
Moved Assault Cuirass to "Luxury Items:
Removed Bottle
Removed Power Treads
Removed Heaven's Halberd
Removed Desolator

Juggernaut
Added Magic Wand to Core Items
Moved Manta Style to Situational Items
Moved Sange and Yasha to Core Items

Weaver (Lane)
Moved Linken's Sphere to Extension Items
Removed Clarity
Removed Solar Crest

Weaver (Middle)
Added Bottle to Situational Items
Moved Linken's Sphere to Extension Items
Removed Clarity
Removed Solar Crest

Gyrocopter (Lane)
New Skill Build: E Q Q E Q R Q E E W R W W W R (1. Rocket Barrage 2. Flak Cannon 3. Homing Missile)
Created New Tab: "Early Game"
Added Clarity to Starting Items
Added Boots of Speed to "Early Game"
Moved Ring of Aquila to "Early Game"
Moved Sange and Yasha to Core Items

Gyrocopter (Middle)
New Skill Build: E Q Q E Q R Q E E W R W W W R (1. Rocket Barrage 2. Flak Cannon 3. Homing Missile)
Moved Helm of the Dominator to Core Items
Moved Sange and Yasha to Core Items
Removed Shadow Blade
Removed Silver Edge

Treant Protector
Added Guardian Greaves to Extension Items
Moved Blink Dagger to Extension Items
Moved Vladmir's Offering to Extension Items
Removed Boots of Speed
Removed Eul's Scepter of Divinity
Removed Mekansm
Removed Refresher Orb
Removed Shiva's Guard
Removed Necromonicon 3

Rubick
Added Glimmer Cape to Situational Items
Moved Force Staff to Core Items
Moved Blink Dagger to Extension Items
Moved Ghost Scepter to Extension Items
Moved Eul's Scepter of Divinity to Extension Items
Removed Shiva's Guard
Removed Aghanim's Scepter



# of Hero Texts Updated: 122
+ Show Spoiler +

(Lane/Middle)
(Lane/Middle)

(Jungle/Lane)


(Lane/Middle)
(Jungle/Lane/Middle)

(Lane/Middle)












(Jungle/Lane)
(Lane/Middle)


(Lane/Middle)
(Lane/Middle)



(Lane/Middle)






(Lane/Middle)
(Lane/Middle)
(Lane/Middle)

(Jungle/Lane)








(Lane/Middle)

(Lane/Middle)


(Lane/Middle)










(Lane/Middle)
(Lane/Middle)








(Lane/Middle)

(Lane/Middle)


(Jungle/Lane)



(Lane/Middle)
(Lane/Middle)
(Lane/Middle)







LEFT TO DO:
Earth Spirit (Lane)
Earth Spirit (Middle)

Lina (Lane)
Lina (Middle)

Lone Druid (Lane)
Lone Druid (Jungle)

Lycan (Lane)
Lycan (Jungle)

Meepo

Naga Siren (Lane)
Naga Siren (Middle)

Night Stalker

Omniknight

Outworld Devourer

Shadow Demon

Shadow Shaman (Lane)
Shadow Shaman (Middle)

Silencer (Lane)
Silencer (Middle)

Skywrath Mage (Lane)
Skywrath Mage (Middle)

Storm Spirit

Tinker




Here is what's left to inquire/investigate:

  • Kunkka (Lane) -- Double-check, Mango starting items?
  • Kunkka (Middle) -- Double-check, Mango starting items?

  • Doom (Jungle) -- Double-check Item Build
  • Doom (Lane) -- Double-check Item Build
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-23 07:47:37
November 23 2015 07:47 GMT
#4797
If I rewrite 2 guides a day, I can finish the Hero Text Update before the next checkpoint.
I can't fucking wait for this shit to end.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 23 2015 17:07 GMT
#4798
I don't think kunkka mid is a mango hero since he's a bottle hero i'm pretty sure like every other mid hero.
dunno about lane i'm a mango non-believer on most heroes tbh .

I'm also seriously not sold on the "first point in tidebringer at 10" idea
tidebringer is your best farming skill, and the "static a lane" stage of the game is done loooooooong before you reach level 10. Torrent doesn't improve THAT much level over level (60 dmg, 1s slow, thats it) and tidebringer adds a lot to your hero combo damage too.

Level 2 ult is situationally quite skippable. 100 dmg is nice true but the cd reduction is quite irrelevant and the mana cost increase is non-negligible. Plus depending on your build i'd rather be 2-4-4-1 at 11 than taking a point out of x or tidebringer (tidebringer 4 is a notable value point).

Thing is, u max torrent if you have a teammate to set it up but then you don't need x very much, and if need to dump points into x for self setup then u can't max torrent in the first place (and really after 2-0-3-1 at 6 to combo people, your solo kill potential goes up more from w/e than q). Rarely do you need to max both (in lane).

Not sure how much sense that all made but tldr is torrent scales like ass and 4-0-4-1 is a very hard support build that i'm skeptical of.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Buckyman
Profile Joined May 2014
1364 Posts
November 23 2015 18:02 GMT
#4799
Kunkka (Lane) - "Blink Dagger is more effective and cannot be encountered by any consumable"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-11-23 20:01:46
November 23 2015 20:00 GMT
#4800
On November 24 2015 02:07 Sn0_Man wrote:
I don't think kunkka mid is a mango hero since he's a bottle hero i'm pretty sure like every other mid hero.
dunno about lane i'm a mango non-believer on most heroes tbh .

I'm also seriously not sold on the "first point in tidebringer at 10" idea
tidebringer is your best farming skill, and the "static a lane" stage of the game is done loooooooong before you reach level 10. Torrent doesn't improve THAT much level over level (60 dmg, 1s slow, thats it) and tidebringer adds a lot to your hero combo damage too.

Level 2 ult is situationally quite skippable. 100 dmg is nice true but the cd reduction is quite irrelevant and the mana cost increase is non-negligible. Plus depending on your build i'd rather be 2-4-4-1 at 11 than taking a point out of x or tidebringer (tidebringer 4 is a notable value point).

Thing is, u max torrent if you have a teammate to set it up but then you don't need x very much, and if need to dump points into x for self setup then u can't max torrent in the first place (and really after 2-0-3-1 at 6 to combo people, your solo kill potential goes up more from w/e than q). Rarely do you need to max both (in lane).

Not sure how much sense that all made but tldr is torrent scales like ass and 4-0-4-1 is a very hard support build that i'm skeptical of.


I'l take another look. I thought I copied a build and it made sense then

On November 24 2015 03:02 Buckyman wrote:
Kunkka (Lane) - "Blink Dagger is more effective and cannot be encountered by any consumable"


Thanks, fixed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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