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United States47024 Posts
Pretty much, yeah.
On September 05 2015 02:54 Buckyman wrote:jungle wk = radiant chain pulls. jungle sk => use pulls to hit level 3 while stacking. "Jungle" WK came out of a version that supported insanely greed 4th position play.
Unless the game changes drastically to allow that again, I would never want to see an inexperienced player at the level these guides are targeted at playing "jungle" WK. It's super easy to just let your team lose the game and have no impact if you don't know when you should move around the map when you play that way. SK farms so fast and his Blink is so impactful on the game that it doesn't really matter since you can just break open the game with your first Blink Epi.
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United States47024 Posts
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On September 05 2015 02:44 Sn0_Man wrote: wk is NOT a jungler holy shit
referring to the support version
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Support WK utilizes the jungle no more than any other support you can name less than most really
Hell in the current patch if some team ran a greedy pos4 WK the play would still be to jungle the carry after level 6 and farm the WK in lane.
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On September 05 2015 03:08 Sn0_Man wrote: Support WK utilizes the jungle no more than any other support you can name less than most really
Hell in the current patch if some team ran a greedy pos4 WK the play would still be to jungle the carry after level 6 and farm the WK in lane.
It's not planned to be made, there's no need to debate it.
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clearing misconceptions should never be considered a needless endeavor
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Okay then. General recommendations on CM: 1)Add two clarities to Starting Items in place of either branches or the salve. Put it before the branches/salve. (ask Sn0-man which one to replace) 2)Mention using Frostbite on a large jungle creep to hit a fast level 3/4 somewhere in the lane guide, possibly at the starting Clarity.
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The statement is that there can't be a Jungle Support X guide because it can't be properly demonstrated in a guide without fear of misinterpretation.
There is no misconception as the guide nor the idea was fully explained or fleshed out.
The Jungle WK/SK/CM remark is in regards to a "support" version that was reliant (whether heavily or not) on the jungle for both levels and overall contribution; leading to a staple change in its skill build (hence the need for a new guide) and its itemization.
With that whole basis; there is no misconception or plan of it and making this all really moot.
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the misconception is that a guide named jungle wk was ever viable in the first place (bugs and issues aside)
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On September 05 2015 03:34 SpiritoftheTunA wrote: the misconception is that a guide named jungle wk was ever viable in the first place ? the misconception is that you think he was thinking about a guide named jungle wk i guess. his post wasn't well written.
Regardless, CM is basically a jungle hero at this point anyway. Ur an enigma that has to gank, but can gank. Going to lane for longer than it takes to kill a hero is pretty questionable most of the time as CM unless ur draft is shit but even then.
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On September 05 2015 03:25 Buckyman wrote: Okay then. General recommendations on CM: 1)Add two clarities to Starting Items in place of either branches or the salve. Put it before the branches/salve. (ask Sn0-man which one to replace) 2)Mention using Frostbite on a large jungle creep to hit a fast level 3/4 somewhere in the lane guide, possibly at the starting Clarity.
Are we okay on the skillbuild?
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Removed Healing Slave; added 2x Clarity
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United States47024 Posts
Small thing, but Slardar should be Treads before Blink.
You're not like Centaur or Tiny who has a lot of built-in nuke damage. You're also not a strong laner, so it's troublesome to lane with just Stout + Boots and bank 2k gold. Having Blink without Treads is basically meaningless on that hero, so you should be getting Treads first anyway.
Also, I assume that Storm having ult rank 2 listed at level 10 is a typo.
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On September 05 2015 03:52 TheYango wrote: Small thing, but Slardar should be Treads before Blink.
You're not like Centaur or Tiny who has a lot of built-in nuke damage. You're also not a strong laner, so it's troublesome to lane with just Stout + Boots and bank 2k gold. Having Blink without Treads is basically meaningless on that hero, so you should be getting Treads first anyway.
That's rather big actually, as I've been trying better prioritize certain items (Boots/Blink, Magic Wand, etc.) So thanks for the correction.
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Slardar changes are applied [as written above, but I forgot to publish
CM too
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On September 05 2015 03:43 Torte de Lini wrote: Are we okay on the skillbuild?
I don't like it given the guide's implication that CM is spending more time in lane than in the jungle, but I'd defer to the more experienced players here.
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United States47024 Posts
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On September 05 2015 03:57 TheYango wrote: edit: nm
ROFL
I changed it, then saw I had a previous change made that didn't apply. Published that instead. Then forgot to do your change and now I'm locked out due to errors.
GGGGGGGGGGGGGGGGGGGGGGGGGG
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United States47024 Posts
On September 05 2015 03:57 Buckyman wrote: I don't like it given the guide's implication that CM is spending more time in lane than in the jungle, but I'd defer to the more experienced players here. It kinda depends. The thing is that CM is actually really bullshit for getting low level kills with early ranks of Nova and Frostbite, so in low level play that can just be the right thing to do.
Also, CM is actually one of the best 2v2 supports in the game even though she can be very vulnerable in 3v3 and isn't necessarily needed on lane in 3v1. So in low level 2-1-2 games, playing CM on lane can be the right play.
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