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In-Game Standard Hero Builds Project - Page 211

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-30 11:01:30
August 29 2015 22:06 GMT
#4201
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2015-08-29 22:14:37
August 29 2015 22:14 GMT
#4202
I'm a bit confused by puck's skill build, I thought the standards were either to max orb or 2 in orb -> max silence. I could see the one you have being used a lot in current pubs to try and get kills on ember, storm or qop at level 6, but it would normally be ideal to max silence if you're putting two points into it no?.

The idea behind the max silence build isn't exactly just for farming, but part of the principle of maxing waning rift first is to allow you to farm without sacrificing your escape ability, with two points going into orb for basically the same reason zeus gets two in arc (more efficient lasthitting/harass early on in laning stage).
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 29 2015 22:26 GMT
#4203
My understanding was that it was situational, but maxing Waning Rift first is something I can change to.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-08-30 00:19:48
August 30 2015 00:18 GMT
#4204
Personally I just max orb most of the time because it's more effective at antipushing and putting damage on the other hero in lane, but 2-1-2 is strong as well. The versatility you get from separating your damage and your initiation/escape is helpful.

Outside of really specific laning situations I don't think I'd ever aim to put two points in rift and then go back to orb, though. I would vote 4-1-1-1 or 2-1-3-1 at 7.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 30 2015 00:52 GMT
#4205
On August 30 2015 09:18 Belisarius wrote:
Personally I just max orb most of the time because it's more effective at antipushing and putting damage on the other hero in lane, but 2-1-2 is strong as well. The versatility you get from separating your damage and your initiation/escape is helpful.

Outside of really specific laning situations I don't think I'd ever aim to put two points in rift and then go back to orb, though. I would vote 4-1-1-1 or 2-1-3-1 at 7.

Are you suggesting 3 points in phase shift or 3 points in waning rift at level 7?
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-08-30 01:52:22
August 30 2015 01:38 GMT
#4206
Yeah I meant rift in both cases, so 2-1-1-0 into 2-2-1-1 into 2-3-1-1 and up. Don't max phase shift lol.

I totally play this hero.
TheYango
Profile Joined September 2008
United States47024 Posts
August 30 2015 01:54 GMT
#4207
4-1-1-1 is probably easier to use for someone who's new to the hero.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 30 2015 11:00 GMT
#4208
The player would need to know how to play Puck (Q->W->R or some combination) to do this regardless. At least with early W Waning Rift, they can get a longer silence.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 30 2015 11:01 GMT
#4209
Silencer (Lane)
Moved Rod of Atos to Core Items
Moved Mekansm to Situational Items
for some reason, this didn't apply to the guide

Silencer (Middle)
Moved Aghanim's Scepter to Extension Items
Moved Force Staff to Extension Items
Moved Rod of Atos to Extension Items

Nyx Assassin (Middle)
Moved Force Staff to Core Items
Moved Necromonicon to Extension Items
Moved Lotus Orb to Situational Items
Removed Ghost Scepter

Nyx Assassin (Lane)
New Skill Build: Q E Q W Q R Q E E E R W W W R (1. Impale 2. Spiked Carapace 3. Mana Burn)
Added Stout Shield to Starting Items
Moved Force Staff to Core Items
Moved Urn of Shadows to Situational Items
Moved Lotus Orb to Situational Items
Moved Vladmir's Offering to Extension Items
Moved Eul's Scepter of Divinity to Situational Items
Removed Iron Branch x2

Lifestealer (Lane)
Added Desolator to Extension Items
Moved Sange and Yasha to Core Items
Removed Magic Wand
Removed Daedalus
Removed Heart of Tarrasque

Lifestealer (Jungle)
Added Desolator to Extension Items
Moved Sange and Yasha to Core Items
Removed Daedalus
Removed Heart of Tarrasque

Vengeful Spirit
Moved Glimmer Cape to Extension Items
Moved Vladmir's Offering to Extension Items
Moved Urn of Shadows to Situational Items
Removed Desolator
Removed Enchanted Mango

Zeus
New Skill Build: Q E Q W W R W W Q Q R E E E (1. Lightning Bolt 2. Arc Lightning 3. Static Field)
Added Soul Ring to Early Game
Added Glimmer Cape to Situational Items
Added Boots of Travel to Extension Items
Moved Bloodstone to Core Items
Moved Force Staff to Situational Items

Clinkz
New Skill Build: W E W Q W R W E E E R Q Q Q (1. Strafe 2. Searing Arrows 3. Skeleton Walk)
Added Ring of Basilius to Early Game
Added Soul Ring to Early Game
Added Medallion of Courage to Core Items
Added Monkey King Bar to Extension Items
Moved Desolator to Core Items
Moved Orchid of Malevolence to Situational Items
Moved Solar Crest to Extension Items

Puck
New Skill Build: Q E Q W W R W W Q Q R E E E R (1. Illusory Orb 2. Waning Rift 3. Phase Shift)
Added Iron Branch x2 to Starting Items
Added Circle of Nobility to Starting Items
Added Magic Wand to Core Items
Added Lotus Orb to Situational Items
moved blink dagger to before power treads
Moved Eul's Scepter of Divinity to Extension Items
Moved Aghanim's Scepter to Extension Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 30 2015 11:09 GMT
#4210
[image loading]

1 million unique for Pugna

If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-30 14:07:13
August 30 2015 13:56 GMT
#4211
After ~15 days (August 15 to August 30), we have risen from 92,481,202 to 95,285,977 combined subscriptions

A difference of 2,804,775
Average Growth of subscribers is 657,144.67
Growth Percentage is 3.03%


5 least popular guides (bottom being the least popular):
  1. Brewmaster (Middle) (17,015)
  2. Shadow Shaman (Middle) (1,341)
  3. Warlock (Middle) (1,249)
  4. Windranger (Middle) (1,235)
  5. Alchemist (Middle) (922)


5 most popular guides (top being the most popular):
  1. Lifestealer (Jungle)
  2. Sven
  3. Juggernaut (previously rank 4)
  4. Phantom Lancer (previously rank 5)
  5. Necrophos (previously rank 3)



Notable Growths in Subscriptions:
  • Phantom Lancer (1,174,061 -> 1,215,396)
  • Storm Spirit (1,010,617 -> 1,050,655)
  • Windranger (Lane) (996,202 -> 1,019,332)
  • Tiny (Lane) (994,905 -> 1,014,381)
  • Pugna (980,297 -> 1,000,304)
  • Leshrac (Middle) (358,784 -> 397,849)
  • Lina (Middle) (270,001 -> 319,939)


Newly Released Guides:




    Associated Reddit Topic - n/a
    https://twitter.com/#!/TorteDeLini (@TorteDeLini)
    Torte de Lini
    Profile Blog Joined September 2010
    Germany38463 Posts
    Last Edited: 2015-09-14 08:43:55
    August 30 2015 14:03 GMT
    #4212
    • Growth of Subscribers stays steady above 2.5 million (since May 1)

    • 13.02% of last month's unique players [11,942,122] are subscribed to the Lifestealer (Jungle) Guide

    • Windranger (Lane) recently hit the 1 million mark (1,019,332)
    • Tiny (Lane) recently hit the 1 million mark (1,014,381)
    • Pugna recently hit the 1 million mark (1,000,304)

    • Four guides are currently swimming towards the 1 million mark: Phantom Assassin (986,696), Witch Doctor (966,730), Timbersaw (957,707), Morphling (951,302)

    • Top 21 guides are approx. 1Mill subscribers or higher each
    • Top 36 guides are approx. 900k subscribers or higher each
    • Top 53 guides are approx. 800k subscribers or higher each
    • Top 70 guides are approx. 700k subscribers or higher each
    • Top 91 guides are approx. 600k subscribers or higher each
    • Top 106 guides are approx. 500k subscribers or higher each
    • Top 124 guides are approx. 400k subscribers or higher each
    • Top 132 guides are approx. 300k subscribers or higher each
    • Top 141 guides are approx. 200k subscribers or higher each
    • Top 142 guides are approx. 100k subscribers or higher each
    https://twitter.com/#!/TorteDeLini (@TorteDeLini)
    Torte de Lini
    Profile Blog Joined September 2010
    Germany38463 Posts
    Last Edited: 2015-08-30 19:03:09
    August 30 2015 18:35 GMT
    #4213
    I updated the Excel Sheet of all the data to better reflect the patch notes:

    [image loading]
    https://twitter.com/#!/TorteDeLini (@TorteDeLini)
    Torte de Lini
    Profile Blog Joined September 2010
    Germany38463 Posts
    Last Edited: 2015-09-02 14:56:29
    August 31 2015 21:02 GMT
    #4214
    To Update:

    Fucked up Skill Build
    Brown Boots only/Eul's + Blink: Core/Skill Build E-Q-max W
    Double-check if up-to-date in skill build, more traditional laning CM/not jungle stack
    potentially out-of-date
    Rework Skill Build to not compensate for newbies (aka standard play)
    potentially out-of-date

    Played Zeus and Clinkz today, did very well. Surprising how fast Bloodstone comes.
    https://twitter.com/#!/TorteDeLini (@TorteDeLini)
    Torte de Lini
    Profile Blog Joined September 2010
    Germany38463 Posts
    August 31 2015 22:19 GMT
    #4215
    Riki
    Added Diffusal Blade - Level 2 to Extension Items
    Removed Skull Basher
    https://twitter.com/#!/TorteDeLini (@TorteDeLini)
    TheYango
    Profile Joined September 2008
    United States47024 Posts
    Last Edited: 2015-09-01 02:49:20
    September 01 2015 02:41 GMT
    #4216
    On September 01 2015 06:02 Torte de Lini wrote:
    Rework Skill Build to not compensate for newbies (aka standard play)

    "Standard play" is to adjust your skill order based on the game, so any fixed skill order is by definition compensating for newbies.

    That's the inherent idiosyncrasy of trying to give fixed standard skill orders for heroes who at a high level have variable skill order based on a player's read on the game. That's why "newbie-friendly" skill orders are preferable for these kinds of heroes, because the big leap in understanding that "graduates" the player to a higher level of play isn't learning to play the hero with a different skill order, it's learning to make adjustments to their skill order based on the game. By the time a player needs to be playing something other than the "newbie-friendly" fixed skill order, they should already have that understanding, and a skill order recommendation is superfluous.
    Moderator
    Thetwinmasters
    Profile Joined January 2015
    3578 Posts
    Last Edited: 2015-09-01 04:03:05
    September 01 2015 03:44 GMT
    #4217
    On September 01 2015 06:02 Torte de Lini wrote:
    To Update:

    Fucked up Skill Build
    Brown Boots only/Eul's + Blink: Core/Skill Build E-Q-max W
    Double-check if up-to-date in skill build, more traditional laning CM/not jungle stack
    potentially out-of-date
    Rework Skill Build to not compensate for newbies (aka standard play)

    Played Zeus and Clinkz today, did very well. Surprising how fast Bloodstone comes.

    If you're going to do 4-1-4 storm you don't take pull at 4 also he needs soul ring in early game really badly.
    EDIT: Ok this medusa build makes 0 sense at all no split shot till 10, lotus orb shouldn't be in situational at all and manta satanic aren't extension items at all since 99% percent of games their awful and you 100% need rapier in their somewhere I could probably think of more to change but that is the immediate glaring issues I see.
    Torte de Lini
    Profile Blog Joined September 2010
    Germany38463 Posts
    September 01 2015 13:32 GMT
    #4218
    I'll add Medusa. I agree that it needs a makeover but I was too hesitant before.
    https://twitter.com/#!/TorteDeLini (@TorteDeLini)
    Belisarius
    Profile Joined November 2010
    Australia6233 Posts
    Last Edited: 2015-09-02 02:06:54
    September 02 2015 02:01 GMT
    #4219
    Dusa's always controversial because she just flat-out does not work in this style of guide. Everything about her is situational and I'm pretty sure you've been told to change that guide and then change it back like 20 times.

    I agree she needs rapier in extension, and that lotus shouldn't be on there at all. Those are no-brainers.

    I disagree with Satanic and manta being awful, though. Manta is useful for extended siege situations, and there are games where satanic is essential. The problem is that they're both valid as like 5th item only, and it's hard to ensure that people get damage items first.

    I also don't like mango on really any of these guides, but that's a different discussion.
    BluemoonSC
    Profile Blog Joined November 2010
    SoCal8933 Posts
    September 03 2015 18:26 GMT
    #4220
    On September 02 2015 11:01 Belisarius wrote:
    Dusa's always controversial because she just flat-out does not work in this style of guide. Everything about her is situational and I'm pretty sure you've been told to change that guide and then change it back like 20 times.

    I agree she needs rapier in extension, and that lotus shouldn't be on there at all. Those are no-brainers.

    I disagree with Satanic and manta being awful, though. Manta is useful for extended siege situations, and there are games where satanic is essential. The problem is that they're both valid as like 5th item only, and it's hard to ensure that people get damage items first.

    I also don't like mango on really any of these guides, but that's a different discussion.


    that's why 5th/6th items usually go into the extension spot in the guide.

    both of those choices are situational, are you concerned with her core build?
    LiquidDota Staff@BluemoonGG_
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