In-Game Standard Hero Builds Project - Page 211
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Torte de Lini
Germany38463 Posts
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Nevuk
United States16280 Posts
The idea behind the max silence build isn't exactly just for farming, but part of the principle of maxing waning rift first is to allow you to farm without sacrificing your escape ability, with two points going into orb for basically the same reason zeus gets two in arc (more efficient lasthitting/harass early on in laning stage). | ||
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Torte de Lini
Germany38463 Posts
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Belisarius
Australia6233 Posts
Outside of really specific laning situations I don't think I'd ever aim to put two points in rift and then go back to orb, though. I would vote 4-1-1-1 or 2-1-3-1 at 7. | ||
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Nevuk
United States16280 Posts
On August 30 2015 09:18 Belisarius wrote: Personally I just max orb most of the time because it's more effective at antipushing and putting damage on the other hero in lane, but 2-1-2 is strong as well. The versatility you get from separating your damage and your initiation/escape is helpful. Outside of really specific laning situations I don't think I'd ever aim to put two points in rift and then go back to orb, though. I would vote 4-1-1-1 or 2-1-3-1 at 7. Are you suggesting 3 points in phase shift or 3 points in waning rift at level 7? | ||
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Belisarius
Australia6233 Posts
I totally play this hero. | ||
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TheYango
United States47024 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Moved Rod of Atos to Core Items Moved Mekansm to Situational Items for some reason, this didn't apply to the guide Moved Aghanim's Scepter to Extension Items Moved Force Staff to Extension Items Moved Rod of Atos to Extension Items Nyx Assassin (Middle) Moved Force Staff to Core Items Moved Necromonicon to Extension Items Moved Lotus Orb to Situational Items Removed Ghost Scepter Nyx Assassin (Lane) New Skill Build: Q E Q W Q R Q E E E R W W W R (1. Impale 2. Spiked Carapace 3. Mana Burn) Added Stout Shield to Starting Items Moved Force Staff to Core Items Moved Urn of Shadows to Situational Items Moved Lotus Orb to Situational Items Moved Vladmir's Offering to Extension Items Moved Eul's Scepter of Divinity to Situational Items Removed Iron Branch x2 Added Desolator to Extension Items Moved Sange and Yasha to Core Items Removed Magic Wand Removed Daedalus Removed Heart of Tarrasque Added Desolator to Extension Items Moved Sange and Yasha to Core Items Removed Daedalus Removed Heart of Tarrasque Vengeful Spirit Moved Glimmer Cape to Extension Items Moved Vladmir's Offering to Extension Items Moved Urn of Shadows to Situational Items Removed Desolator Removed Enchanted Mango New Skill Build: Q E Q W W R W W Q Q R E E E (1. Lightning Bolt 2. Arc Lightning 3. Static Field) Added Soul Ring to Early Game Added Glimmer Cape to Situational Items Added Boots of Travel to Extension Items Moved Bloodstone to Core Items Moved Force Staff to Situational Items New Skill Build: W E W Q W R W E E E R Q Q Q (1. Strafe 2. Searing Arrows 3. Skeleton Walk) Added Ring of Basilius to Early Game Added Soul Ring to Early Game Added Medallion of Courage to Core Items Added Monkey King Bar to Extension Items Moved Desolator to Core Items Moved Orchid of Malevolence to Situational Items Moved Solar Crest to Extension Items New Skill Build: Q E Q W W R W W Q Q R E E E R (1. Illusory Orb 2. Waning Rift 3. Phase Shift) Added Iron Branch x2 to Starting Items Added Circle of Nobility to Starting Items Added Magic Wand to Core Items Added Lotus Orb to Situational Items moved blink dagger to before power treads Moved Eul's Scepter of Divinity to Extension Items Moved Aghanim's Scepter to Extension Items | ||
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Torte de Lini
Germany38463 Posts
![]() 1 million unique for If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771 | ||
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After ~15 days (August 15 to August 30), we have risen from 92,481,202 to 95,285,977 combined subscriptions A difference of 2,804,775 Average Growth of subscribers is 657,144.67 Growth Percentage is 3.03% 5 least popular guides (bottom being the least popular):
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Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Double-check if up-to-date in skill build, more traditional laning CM/not jungle stack Rework Skill Build to not compensate for newbies (aka standard play) Played Zeus and Clinkz today, did very well. Surprising how fast Bloodstone comes. | ||
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Torte de Lini
Germany38463 Posts
Added Diffusal Blade - Level 2 to Extension Items Removed Skull Basher | ||
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TheYango
United States47024 Posts
On September 01 2015 06:02 Torte de Lini wrote: Rework Skill Build to not compensate for newbies (aka standard play) "Standard play" is to adjust your skill order based on the game, so any fixed skill order is by definition compensating for newbies. That's the inherent idiosyncrasy of trying to give fixed standard skill orders for heroes who at a high level have variable skill order based on a player's read on the game. That's why "newbie-friendly" skill orders are preferable for these kinds of heroes, because the big leap in understanding that "graduates" the player to a higher level of play isn't learning to play the hero with a different skill order, it's learning to make adjustments to their skill order based on the game. By the time a player needs to be playing something other than the "newbie-friendly" fixed skill order, they should already have that understanding, and a skill order recommendation is superfluous. | ||
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Thetwinmasters
3578 Posts
On September 01 2015 06:02 Torte de Lini wrote: To Update: Fucked up Skill Build Double-check if up-to-date in skill build, more traditional laning CM/not jungle stack Rework Skill Build to not compensate for newbies (aka standard play) Played Zeus and Clinkz today, did very well. Surprising how fast Bloodstone comes. If you're going to do 4-1-4 storm you don't take pull at 4 also he needs soul ring in early game really badly. EDIT: Ok this medusa build makes 0 sense at all no split shot till 10, lotus orb shouldn't be in situational at all and manta satanic aren't extension items at all since 99% percent of games their awful and you 100% need rapier in their somewhere I could probably think of more to change but that is the immediate glaring issues I see. | ||
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Torte de Lini
Germany38463 Posts
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Belisarius
Australia6233 Posts
I agree she needs rapier in extension, and that lotus shouldn't be on there at all. Those are no-brainers. I disagree with Satanic and manta being awful, though. Manta is useful for extended siege situations, and there are games where satanic is essential. The problem is that they're both valid as like 5th item only, and it's hard to ensure that people get damage items first. I also don't like mango on really any of these guides, but that's a different discussion. | ||
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BluemoonSC
SoCal8910 Posts
On September 02 2015 11:01 Belisarius wrote: Dusa's always controversial because she just flat-out does not work in this style of guide. Everything about her is situational and I'm pretty sure you've been told to change that guide and then change it back like 20 times. I agree she needs rapier in extension, and that lotus shouldn't be on there at all. Those are no-brainers. I disagree with Satanic and manta being awful, though. Manta is useful for extended siege situations, and there are games where satanic is essential. The problem is that they're both valid as like 5th item only, and it's hard to ensure that people get damage items first. I also don't like mango on really any of these guides, but that's a different discussion. that's why 5th/6th items usually go into the extension spot in the guide. both of those choices are situational, are you concerned with her core build? | ||
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