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I'm not greatly concerned, I'm just responding to the guy who said satanic and manta should be removed.
If I were going to totally reorder her I would consider doing something like: Extension: Bfly MKB daedalus divine Luxury: manta satanic BoT
...just to make it clearer that manta shouldn't be bought until very late. At the end of the day, though, she's just very difficult to cookie-cutter.
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Sorry, things are a bit busy on my end. Had time for some Rocket League and transitioning right now.
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Draft Guide Pit Lord (Lane)
Skill Build: E Q Q W Q R Q W W W R E E E R (1. 2. 3.) Starting Items: Stout Shield, 2x Iron Branch, Tangos, Clarity Early Game: Boots of Speed, Magic Wand Core Items: Arcane Boots, Mekansm, Eul's Scepter of Divinity Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core
Draft Guide Pit Lord (Middle)
Skill Build: E Q Q W Q R Q W W W R E E E R (1. Firestorm 2. Pit of Malice 3. Atrophy Aura) Starting Items: Stout Shield, Tangos, 2x Iron Branch Early Game: Bottle, Boots of Speed, Magic Wand Core Items: Arcane Boots, Eul's Scepter of Divinity Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core
Riki Added Diffusal Blade - Level 2 to Extension Items Removed Skull Basher
Storm Spirit New Skill Build: Q E E Q E R E Q W R Q W W W R (1. Overload 2. Static Remnant 3. Electric Vortex) Added Soul Ring to Early Game
Crystal Maiden New Skill Build: W E E Q Q R Q Q W E R E W W R (1. Crystal Nova 2. Arcane Aura 3. Frostbite) Moved Magic Wand to Core Items Moved Eul's Scepter of Divinity to Extension Items Moved Glimmer Cape to Extension Items Removed Ethereal Blade
Medusa New Skill Build: W E W E W R W Q Q Q Q E E R Stats R (1. Mystic Snake 2. Mana Shield 3. Split Shot) Created New Tab: "Luxury Items" Added Sange and Yasha to Situational Items Added Divine Rapier to "Luxury Items" Moved Monkey King Bar to Extension Items Moved Manta Style to "Luxury Items" Moved Satanic to "Luxury Items" Removed Lotus Orb Removed Enchanted Mango
Slardar New Skill Build: W Q W E W R W Q Q Q R E E E Moved Blink Dagger to Early Game Moved Magic Wand to Core Items Moved Moon Shard to Extension Items Removed Armlet of Mordiggan
To Update:
Fucked up Skill Build
Brown Boots only/Eul's + Blink: Core/Skill Build E-Q-max W
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On September 05 2015 01:09 Buckyman wrote: CM - WEEQ over WEQE!? thats pretty situational but the level 3 qw gank with full mana is probably good
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On September 05 2015 01:09 Buckyman wrote: CM - WEEQ over WEQE!?
Actually, I debated between WEQQ or WEEQ
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WEQQ is unuseable WEQE is technically better than WEEQ in coordinated, official matches where your lane is expecting the gank and actively setting up a good situation for it (usually mid) and you have AT LEAST 2 clarities and a smoke in most games, WEEQ is much safer and more efficient.
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My current opinion on various CM builds: WEEQ - Jungle-centric build that tries to stack up for a core while hitting a faster level 4-5 than she would in lane. Takes too long to become threatening in lane. WEQQ - Hits roughly the same damage timings in lane as WEEQ would out of the jungle. Likely requires an early-game clarity. Providing the other lanes with less mana sustain is a relative drawback WEQE - A transpose of WEEQ that needs early clarities, but this time the goal is to abuse the faster level 3 timing in lane, then go/return to the jungle with a second point in aura to reduce clarity dependence after (hopefully) winning the lane.
Perhaps a separate Crystal Maiden (Jungle) guide is in order?
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you always require an early game clarity the difference is how many
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On September 05 2015 01:38 Sn0_Man wrote: you always require an early game clarity the difference is how many
Guess what the guide doesn't have any of.
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On September 05 2015 01:32 Buckyman wrote: My current opinion on various CM builds: WEEQ - Jungle-centric build that tries to stack up for a core while hitting a faster level 4-5 than she would in lane. Takes too long to become threatening in lane. WEQQ - Hits roughly the same damage timings in lane as WEEQ would out of the jungle. Likely requires an early-game clarity. Providing the other lanes with less mana sustain is a relative drawback WEQE - A transpose of WEEQ that needs early clarities, but this time the goal is to abuse the faster level 3 timing in lane, then go/return to the jungle with a second point in aura to reduce clarity dependence after (hopefully) winning the lane.
Perhaps a separate Crystal Maiden (Jungle) guide is in order?
With the current bugs and issues, there's no way I could properly detail a Jungle version of CM/SK/WK
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wk is NOT a jungler holy shit
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sk is not a level 1 jungler either and jungling from level 3 is considered standard support play and, when he's not getting enough out of the offlane, standard offlane play
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On September 05 2015 02:44 Sn0_Man wrote: wk is NOT a jungler holy shit
jungle wk = radiant chain pulls. jungle sk => use pulls to hit level 3 while stacking.
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United States47024 Posts
CM skill order changes so much game to game that anything that's not blatantly wrong is fine.
Even Q level 1 is fine in some situations (3-4 man Nova can do way more in a level 1 rune fight than a single Frostbite).
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but the point stands that you really should put 2 clarities in cm's starting items imo
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United States47024 Posts
On September 05 2015 02:55 SpiritoftheTunA wrote: but the point stands that you really should put 2 clarities in cm's starting items imo The guide's bugged for me, wtf does he have instead, lol.
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oh it's bugged for me too i was going off buckyman's hearsay Guess what the guide doesn't have any of.
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On September 05 2015 02:56 TheYango wrote:Show nested quote +On September 05 2015 02:55 SpiritoftheTunA wrote: but the point stands that you really should put 2 clarities in cm's starting items imo The guide's bugged for me, wtf does he have instead, lol. Courier, obs ward, salve, tango, branches.
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support start items are bullshit cuz you can be responsible for anywhere from 195g to 470g+ worth of support items depending on ur team composition and opponents so no recommendation is going to be valid any meaningful % of games.
u always need a set of tangos and a clarity as CM though.
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