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In-Game Standard Hero Builds Project - Page 212

Forum Index > The Tavern
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Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-09-04 01:31:09
September 03 2015 21:19 GMT
#4221
I'm not greatly concerned, I'm just responding to the guy who said satanic and manta should be removed.

If I were going to totally reorder her I would consider doing something like:
Extension: Bfly MKB daedalus divine
Luxury: manta satanic BoT

...just to make it clearer that manta shouldn't be bought until very late. At the end of the day, though, she's just very difficult to cookie-cutter.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 03 2015 22:09 GMT
#4222
Sorry, things are a bit busy on my end. Had time for some Rocket League and transitioning right now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-09-04 12:45:37
September 04 2015 11:51 GMT
#4223
Draft Guide
Pit Lord (Lane)

Skill Build: E Q Q W Q R Q W W W R E E E R (1. 2. 3.)
Starting Items: Stout Shield, 2x Iron Branch, Tangos, Clarity
Early Game: Boots of Speed, Magic Wand
Core Items: Arcane Boots, Mekansm, Eul's Scepter of Divinity
Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight
Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse
Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core

Draft Guide
Pit Lord (Middle)

Skill Build: E Q Q W Q R Q W W W R E E E R (1. Firestorm 2. Pit of Malice 3. Atrophy Aura)
Starting Items: Stout Shield, Tangos, 2x Iron Branch
Early Game: Bottle, Boots of Speed, Magic Wand
Core Items: Arcane Boots, Eul's Scepter of Divinity
Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight
Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse
Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core

Riki
Added Diffusal Blade - Level 2 to Extension Items
Removed Skull Basher

Storm Spirit
New Skill Build: Q E E Q E R E Q W R Q W W W R (1. Overload 2. Static Remnant 3. Electric Vortex)
Added Soul Ring to Early Game

Crystal Maiden
New Skill Build: W E E Q Q R Q Q W E R E W W R (1. Crystal Nova 2. Arcane Aura 3. Frostbite)
Moved Magic Wand to Core Items
Moved Eul's Scepter of Divinity to Extension Items
Moved Glimmer Cape to Extension Items
Removed Ethereal Blade

Medusa
New Skill Build: W E W E W R W Q Q Q Q E E R Stats R (1. Mystic Snake 2. Mana Shield 3. Split Shot)
Created New Tab: "Luxury Items"
Added Sange and Yasha to Situational Items
Added Divine Rapier to "Luxury Items"
Moved Monkey King Bar to Extension Items
Moved Manta Style to "Luxury Items"
Moved Satanic to "Luxury Items"
Removed Lotus Orb
Removed Enchanted Mango

Slardar
New Skill Build: W Q W E W R W Q Q Q R E E E
Moved Blink Dagger to Early Game
Moved Magic Wand to Core Items
Moved Moon Shard to Extension Items
Removed Armlet of Mordiggan


To Update:
Fucked up Skill Build
Brown Boots only/Eul's + Blink: Core/Skill Build E-Q-max W
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
September 04 2015 16:09 GMT
#4224
CM - WEEQ over WEQE!?
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 04 2015 16:11 GMT
#4225
On September 05 2015 01:09 Buckyman wrote:
CM - WEEQ over WEQE!?

thats pretty situational but the level 3 qw gank with full mana is probably good
posting on liquid sites in current year
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 04 2015 16:17 GMT
#4226
On September 05 2015 01:09 Buckyman wrote:
CM - WEEQ over WEQE!?


Actually, I debated between WEQQ or WEEQ
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 04 2015 16:29 GMT
#4227
WEQQ is unuseable
WEQE is technically better than WEEQ in coordinated, official matches where your lane is expecting the gank and actively setting up a good situation for it (usually mid) and you have AT LEAST 2 clarities and a smoke
in most games, WEEQ is much safer and more efficient.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-09-04 16:35:28
September 04 2015 16:32 GMT
#4228
My current opinion on various CM builds:
WEEQ - Jungle-centric build that tries to stack up for a core while hitting a faster level 4-5 than she would in lane. Takes too long to become threatening in lane.
WEQQ - Hits roughly the same damage timings in lane as WEEQ would out of the jungle. Likely requires an early-game clarity. Providing the other lanes with less mana sustain is a relative drawback
WEQE - A transpose of WEEQ that needs early clarities, but this time the goal is to abuse the faster level 3 timing in lane, then go/return to the jungle with a second point in aura to reduce clarity dependence after (hopefully) winning the lane.

Perhaps a separate Crystal Maiden (Jungle) guide is in order?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 04 2015 16:38 GMT
#4229
you always require an early game clarity
the difference is how many
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Buckyman
Profile Joined May 2014
1364 Posts
September 04 2015 16:40 GMT
#4230
On September 05 2015 01:38 Sn0_Man wrote:
you always require an early game clarity
the difference is how many


Guess what the guide doesn't have any of.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 04 2015 17:39 GMT
#4231
On September 05 2015 01:32 Buckyman wrote:
My current opinion on various CM builds:
WEEQ - Jungle-centric build that tries to stack up for a core while hitting a faster level 4-5 than she would in lane. Takes too long to become threatening in lane.
WEQQ - Hits roughly the same damage timings in lane as WEEQ would out of the jungle. Likely requires an early-game clarity. Providing the other lanes with less mana sustain is a relative drawback
WEQE - A transpose of WEEQ that needs early clarities, but this time the goal is to abuse the faster level 3 timing in lane, then go/return to the jungle with a second point in aura to reduce clarity dependence after (hopefully) winning the lane.

Perhaps a separate Crystal Maiden (Jungle) guide is in order?


With the current bugs and issues, there's no way I could properly detail a Jungle version of CM/SK/WK
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 04 2015 17:44 GMT
#4232
wk is NOT a jungler holy shit
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 04 2015 17:54 GMT
#4233
sk is not a level 1 jungler either and jungling from level 3 is considered standard support play and, when he's not getting enough out of the offlane, standard offlane play
posting on liquid sites in current year
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-09-04 17:55:12
September 04 2015 17:54 GMT
#4234
On September 05 2015 02:44 Sn0_Man wrote:
wk is NOT a jungler holy shit


jungle wk = radiant chain pulls.
jungle sk => use pulls to hit level 3 while stacking.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-04 17:57:01
September 04 2015 17:54 GMT
#4235
CM skill order changes so much game to game that anything that's not blatantly wrong is fine.

Even Q level 1 is fine in some situations (3-4 man Nova can do way more in a level 1 rune fight than a single Frostbite).
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 04 2015 17:55 GMT
#4236
but the point stands that you really should put 2 clarities in cm's starting items imo
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States47024 Posts
September 04 2015 17:56 GMT
#4237
On September 05 2015 02:55 SpiritoftheTunA wrote:
but the point stands that you really should put 2 clarities in cm's starting items imo

The guide's bugged for me, wtf does he have instead, lol.
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 04 2015 17:57 GMT
#4238
oh it's bugged for me too i was going off buckyman's hearsay
Guess what the guide doesn't have any of.
posting on liquid sites in current year
Buckyman
Profile Joined May 2014
1364 Posts
September 04 2015 17:59 GMT
#4239
On September 05 2015 02:56 TheYango wrote:
Show nested quote +
On September 05 2015 02:55 SpiritoftheTunA wrote:
but the point stands that you really should put 2 clarities in cm's starting items imo

The guide's bugged for me, wtf does he have instead, lol.

Courier, obs ward, salve, tango, branches.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-09-04 18:02:03
September 04 2015 17:59 GMT
#4240
support start items are bullshit cuz you can be responsible for anywhere from 195g to 470g+ worth of support items depending on ur team composition and opponents so no recommendation is going to be valid any meaningful % of games.

u always need a set of tangos and a clarity as CM though.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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