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In-Game Standard Hero Builds Project - Page 145

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-30 21:43:36
January 30 2015 21:39 GMT
#2881
On January 31 2015 05:36 govie wrote:
FYI: Your alchemist middle build seems to have alot of supportitems in it, dont know if its how you like it or a copy from support alchemist guide. To add, i saw xiao8 play alchemist mid today and his last 4 alchemist games in januari he all won.

http://www.datdota.com/match.php?q=1198512202
http://www.datdota.com/match.php?q=1164734196
http://www.datdota.com/match.php?q=1160646345

http://www.datdota.com/hero.php?q=Alchemist

Suggestions for alchemist middle could be (based on his 4 games):

1. Phaseboots, wand & Mek & BKB core
2. AC, bots and Abbysal extension
3. Halberd & heart & shadowblade optional

Just suggestions, nothing more.


I made mid support because I wanted it to be an active mid player.

xiao8 got 0 levels in greevil's greed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2015 21:43 GMT
#2882
The term is "utility" not support.

Alch sucks in basically all roles right now anyway. He can't actually fight without 20k networth and is fucking trash with 20k networth compared to every other hero so you can't pick him to be utility and you can't pick him to be carry. As support he's also trash because just compare to venge rofl.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-30 21:45:57
January 30 2015 21:44 GMT
#2883
On January 31 2015 06:43 Sn0_Man wrote:
The term is "utility" not support.

Alch sucks in basically all roles right now anyway. He can't actually fight without 20k networth and is fucking trash with 20k networth compared to every other hero so you can't pick him to be utility and you can't pick him to be carry. As support he's also trash because just compare to venge rofl.


I dont know what you are suggesting?

Played a Juggernaut game and my biggest complaint is that Juggernaut is very passive most of the time and 2. he's extremely frail.

First level of Omnislash is kind of garbage too.

I don't know if I'll change the build to this new one as I feel its a bit of a novelty and ignores all his other abilities to take advantage of his buffs.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-01-30 21:46:05
January 30 2015 21:45 GMT
#2884
wait for icefrog to fix the hero
i know i know thats not how writing guides works
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-30 21:47:28
January 30 2015 21:47 GMT
#2885
On January 31 2015 06:45 Sn0_Man wrote:
wait for icefrog to fix the hero
i know i know thats not how writing guides works


Eh, it's true, but since I have a few other heroes on my plate, it's not a priority. Plus the builds still inherently work.


Played a Juggernaut game and my biggest complaint is that Juggernaut is very passive most of the time and 2. he's extremely frail.

First level of Omnislash is kind of garbage too.

I don't know if I'll change the build to this new one as I feel its a bit of a novelty and ignores all his other abilities to take advantage of his buffs.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2015 21:52 GMT
#2886
lvl 1 omni is relatively garbo but still a free kill if you can find a support pretty much all the time.

keep in mind stat build is inherently tankier than spin build since stats = hp. spin doesn't improve in survivability aspects outside of cooldown which is hardly a concern.

also keep in mind you have healing ward, spin and ult to stay alive (and zoom zoom if u go phase/mom) so ur actually not frail at all. Don't take shit fights, u farm like a madman so ur goal is to basically farm when omni's down and get pickoffs when its up. Like all carries, early teamfights aren't really ur jam although even just a healing ward is a huge contribution.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-01-30 22:01:40
January 30 2015 22:00 GMT
#2887
On January 31 2015 06:39 Torte de Lini wrote:
Show nested quote +
On January 31 2015 05:36 govie wrote:
FYI: Your alchemist middle build seems to have alot of supportitems in it, dont know if its how you like it or a copy from support alchemist guide. To add, i saw xiao8 play alchemist mid today and his last 4 alchemist games in januari he all won.

http://www.datdota.com/match.php?q=1198512202
http://www.datdota.com/match.php?q=1164734196
http://www.datdota.com/match.php?q=1160646345

http://www.datdota.com/hero.php?q=Alchemist

Suggestions for alchemist middle could be (based on his 4 games):

1. Phaseboots, wand & Mek & BKB core
2. AC, bots and Abbysal extension
3. Halberd & heart & shadowblade optional

Just suggestions, nothing more.


I made mid support because I wanted it to be an active mid player.

xiao8 got 0 levels in greevil's greed


Trolling me? sentries, medaillon and wards on a active mid? oh well, just trying to be helpfull.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 30 2015 22:02 GMT
#2888
Medallion owns on alch regardless of circumstance cuz it makes his stun do wayyyyyy more damage.

presumably the wards/sentries are because ur gold comes easier with greed but its pretty misguided I didn't know it was on there.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 30 2015 22:14 GMT
#2889
Probably went overboard on the Alch. mid spec, I'll look at removing utility items.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 30 2015 22:27 GMT
#2890
On January 31 2015 06:52 Sn0_Man wrote:
lvl 1 omni is relatively garbo but still a free kill if you can find a support pretty much all the time.

keep in mind stat build is inherently tankier than spin build since stats = hp. spin doesn't improve in survivability aspects outside of cooldown which is hardly a concern.

also keep in mind you have healing ward, spin and ult to stay alive (and zoom zoom if u go phase/mom) so ur actually not frail at all. Don't take shit fights, u farm like a madman so ur goal is to basically farm when omni's down and get pickoffs when its up. Like all carries, early teamfights aren't really ur jam although even just a healing ward is a huge contribution.

And 90% of the time when you are playing Stats jug, you come crashing into the middle of the team fight at like full speed, dump your ult and then spin out. Its either that or its a pick off, but you don't really hang out in a team fight until you're huge.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
January 31 2015 06:04 GMT
#2891
On January 31 2015 06:52 Sn0_Man wrote:
lvl 1 omni is relatively garbo but still a free kill if you can find a support pretty much all the time.

It can solo-kill cores post-MoM, you just run at them with MoM and right click-them, then ult them at like 1/2-2/3 which still kills a lot of cores. You have Spin-TP if somebody TPs down and even with MoM damage amp, that gets you out 90% of the time if you have enough ranks in stats and have good enough reactions.

You just have to know the burst damage of rank 1 Spin + MoM pretty well and don't waste Omni unless it's gonna be a clean kill. Also remember that the first Omni jump ministuns and breaks TPs, so you can kill people who think they can TP out in your face.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2015 11:35 GMT
#2892
Timbersaw
Added Soul Ring to Core Items
Added Ghost Scepter to Situational Items

Lina (Lane)
Moved Monkey King Bar to Situational Items
Removed Flying Courier
Removed Utility Items
Removed Desolator
Added Eye of Skadi to Luxury Items - Carry
Added Mjollnir to Luxury Items - Carry

Terrorblade
Removed Poor Man's Shield
Added Ring of Aquila to Early Game

Bounty Hunter
Removed Poor Man's Shield

Omniknight
Removed Healing Salve
Removed Iron Branch
Removed Medallion of Courage
Added Eul's Scepter of Divinity to Situational Items
Added Force Staff to Core Items
Added Ghost Scepter to Situational Items

Night Stalker
Added Blade Mail to Situational Items
Added Heaven's Halberd to Situational Items
Added Vladmir's Offering to Situational Items

Axe (Jungle)
Axe (Lane)
Moved Crimson Guard to Extension Items
Moved Blade Mail to Core Items

Venomancer
Removed Necromonicon
Added Ghost Scepter to Situational Items
Added Eul's Scepter of Divinity to Situational Items
Removed Arcane Boots (Core - Aghanim's)
Added Tranquil Boots to Core - Aghanim's

Bristleback
Added Black King Bar to Situational Items

New Guide
Lina (Middle)
Skill Build: Q W Q E Q R Q W W W R E E E (1. Dragon Slave 2. Light Strike Array 3. Fiery Soul)
Starting Items: Tangos, Null Talisman
Early Game: Bottle, Boots of Speed
Core Items: Power Treads, Eul's Scepter of Divinity, Blink Dagger
Situational Items: Force Staff, Ghost Scepter, Monkey King Bar
Extension Items: Aghanim's Scepter, Scythe of Vyse, Black King Bar
Luxury Items - Carry: Daedalus, Mjollnir, Eye of Skadi, Boots of Travel

Alchemist (Middle)
Removed Utility Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-31 14:03:29
January 31 2015 11:35 GMT
#2893
edit: Played a few games, I don't think I'll incorporate it. It removes too much of Juggernaut's other abilities just to take advantage of his new stat gain. Rather than using it to improve the combination of his other abilities, people indulge on it extensively to compensate for his stat weaknesses.

In addition, the item build is confusing. Not to me personally, but the item he buys are served for one or two uses when they can be interpreted to be universally used. For example, Mask of Madness is not used to fight but for his ultimate and to escape which is great, but slows and stuns still persevere and you just end up dying faster (if you TP is on cooldown for example).

Personally, I prefer the build as I don't really see much strength in the spin and can never seem to hard-carry with Juggernaut. But ideally, I'd want the builds to showcase a hero's strength not just by stats but by the utility of his abilities and this one completes cuts all of them in half in exchange for auto-attack greatness.

So I won't change it, I will improve the current guide.




Build is: Q W E Stats Stats Ult Stats E E E Stats Stats Stats Ult
Starting Items: 3x Iron Branch, Stout, Clarity, Tangos
Early Game: Boots of Speed, Morbid Mask, Magic Wand
Core Items: Mask of Madness, Phase Boots, Yasha, Skull Basher, Sange and Yasha
Situational Items: Ring of Aquila, Diffusal Blade, Black King Bar, Battlefury
Extension Items: Abyssal, Butterfly, Satanic, Monkey King Bar, Eye of Skadi
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 31 2015 11:40 GMT
#2894
it's pretty easy, you just run at people and hit them, and when you're not running at people you're killing creeps
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-31 14:03:35
January 31 2015 12:11 GMT
#2895
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-31 16:31:05
January 31 2015 16:23 GMT
#2896
Torte you need more Stats than that. You either max Stats before 11 (i.e. 1-2-1-2 + 5 stats at 11) or get 4 points then max Ward+Crit so you can be 1-4-4 by level 16. This is one of the things that makes Stats build feel weak initially--if you transition off leveling Stats too early, it feels like you don't have enough of everything.

Going less than 4 makes your mana too tight for constant MoM activations unless you got another Stats item like Aquila, and going more than 4 makes it so you can't max Ward+Crit by 16. I also personally prefer maxing Ward first, and Crit later, but a ton of people do it the other way, so whatever. You also still DO max ward. You don't just pick up stats again after Crit like your guide suggests, cuz ward's still the amazing skill it always was in lategame 5-mans.

EDIT: In regard to items--you generally finish Phase Boots before MoM, not the other way round, since Phase Boots makes your laning so much stronger. You usually get Manta over S&Y given how much it enhances your pushing/map pressure. Whether you go Yasha->Basher or finish Manta straight-up is situational, but I find myself doing the latter more often.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2015 16:36 GMT
#2897
Ok, I'm going try it some more tonight.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2015 18:43 GMT
#2898
I'm going to do stats then play more Juggernaut, I personally never cared for this hero
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-31 19:37:02
January 31 2015 18:43 GMT
#2899
[center][spoiler=][center][big][big][b]After ~15 days ( to ), we have risen from to combined subscriptions[/big][/big]

[big]A difference of [u][/u]
Average Growth of subscribers is [u][/u]
Growth Percentage is [u]%[/u][/b][/big][/center]

[b]5 least popular guides (bottom being the least popular):[/b]
[list=ordered][*] [url=] ()[/url] ()
[*] [url=] ()[/url] ()
[*] [url=] ()[/url] ()
[*] [url=] ()[/url] ()
[*] [url=] ()[/url] ()[/list]

[b]5 most popular guides (top being the most popular):[/b]
[list=ordered][*] [url=][/url]
[*] [url=] ()[/url]
[*] [url=] ()[/url]
[*] [url=] ()[/url]
[*] [url=] ()[/url][/list]

[b]Notable Growths in Subscriptions:[/b]
[list][*] [url=] ()[/url] ( -> )
[*] [url=] ()[/url] ( -> )
[*] [url=] ()[/url] ( -> )
[*] [url=] ()[/url] ( -> )
[*] [url=] ()[/url] ( -> )[/list]

[b]Newly Released Guides:[/b]
[list][*] [url=] ()[/url][/list]

[hr]
[url=]Associated Reddit Topic - n/a[/url][/spoiler][/center]
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-02 10:29:53
January 31 2015 19:41 GMT
#2900
After ~15 days (54,751,875 to 57,300,847), we have risen from to combined subscriptions

A difference of 2,548,972
Average Growth of subscribers is 395,178.26
Growth Percentage is 4.66%


5 least popular guides (bottom being the least popular):
  1. Silencer (Middle) (547)
  2. Bloodseeker (Jungle) (519)
  3. Warlock (Middle) (376)
  4. Brewmaster (Middle) (304)
  5. Alchemist (Middle) (161)


5 most popular guides (top being the most popular):
  1. Lifestealer (Jungle)
  2. Nyx Assassin (Middle)
  3. Sven
  4. Necrophos
  5. Sand King


Notable Growths in Subscriptions:
  • Juggernaut (629,703 -> 682,197)
  • Troll Warlord (Lane) (371,566 -> 405,014)
  • Legion Commander (Middle) 306,653 -> 331,963)
  • Axe (Jungle) (92,679 -> 136,155)
  • Invoker (1,452 -> 21,180)
  • Sniper (Middle) (1,070 -> 18,031)


Newly Released Guides:
  • Lina (Middle)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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