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I made mid support because I wanted it to be an active mid player.
xiao8 got 0 levels in greevil's greed
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The term is "utility" not support.
Alch sucks in basically all roles right now anyway. He can't actually fight without 20k networth and is fucking trash with 20k networth compared to every other hero so you can't pick him to be utility and you can't pick him to be carry. As support he's also trash because just compare to venge rofl.
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On January 31 2015 06:43 Sn0_Man wrote: The term is "utility" not support.
Alch sucks in basically all roles right now anyway. He can't actually fight without 20k networth and is fucking trash with 20k networth compared to every other hero so you can't pick him to be utility and you can't pick him to be carry. As support he's also trash because just compare to venge rofl.
I dont know what you are suggesting?
Played a Juggernaut game and my biggest complaint is that Juggernaut is very passive most of the time and 2. he's extremely frail.
First level of Omnislash is kind of garbage too.
I don't know if I'll change the build to this new one as I feel its a bit of a novelty and ignores all his other abilities to take advantage of his buffs.
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wait for icefrog to fix the hero  i know i know thats not how writing guides works
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On January 31 2015 06:45 Sn0_Man wrote:wait for icefrog to fix the hero  i know i know thats not how writing guides works
Eh, it's true, but since I have a few other heroes on my plate, it's not a priority. Plus the builds still inherently work.
Played a Juggernaut game and my biggest complaint is that Juggernaut is very passive most of the time and 2. he's extremely frail.
First level of Omnislash is kind of garbage too.
I don't know if I'll change the build to this new one as I feel its a bit of a novelty and ignores all his other abilities to take advantage of his buffs.
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lvl 1 omni is relatively garbo but still a free kill if you can find a support pretty much all the time.
keep in mind stat build is inherently tankier than spin build since stats = hp. spin doesn't improve in survivability aspects outside of cooldown which is hardly a concern.
also keep in mind you have healing ward, spin and ult to stay alive (and zoom zoom if u go phase/mom) so ur actually not frail at all. Don't take shit fights, u farm like a madman so ur goal is to basically farm when omni's down and get pickoffs when its up. Like all carries, early teamfights aren't really ur jam although even just a healing ward is a huge contribution.
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On January 31 2015 06:39 Torte de Lini wrote:I made mid support because I wanted it to be an active mid player. xiao8 got 0 levels in greevil's greed
Trolling me? sentries, medaillon and wards on a active mid? oh well, just trying to be helpfull.
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Medallion owns on alch regardless of circumstance cuz it makes his stun do wayyyyyy more damage.
presumably the wards/sentries are because ur gold comes easier with greed but its pretty misguided I didn't know it was on there.
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Probably went overboard on the Alch. mid spec, I'll look at removing utility items.
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On January 31 2015 06:52 Sn0_Man wrote: lvl 1 omni is relatively garbo but still a free kill if you can find a support pretty much all the time.
keep in mind stat build is inherently tankier than spin build since stats = hp. spin doesn't improve in survivability aspects outside of cooldown which is hardly a concern.
also keep in mind you have healing ward, spin and ult to stay alive (and zoom zoom if u go phase/mom) so ur actually not frail at all. Don't take shit fights, u farm like a madman so ur goal is to basically farm when omni's down and get pickoffs when its up. Like all carries, early teamfights aren't really ur jam although even just a healing ward is a huge contribution. And 90% of the time when you are playing Stats jug, you come crashing into the middle of the team fight at like full speed, dump your ult and then spin out. Its either that or its a pick off, but you don't really hang out in a team fight until you're huge.
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United States47024 Posts
On January 31 2015 06:52 Sn0_Man wrote: lvl 1 omni is relatively garbo but still a free kill if you can find a support pretty much all the time. It can solo-kill cores post-MoM, you just run at them with MoM and right click-them, then ult them at like 1/2-2/3 which still kills a lot of cores. You have Spin-TP if somebody TPs down and even with MoM damage amp, that gets you out 90% of the time if you have enough ranks in stats and have good enough reactions.
You just have to know the burst damage of rank 1 Spin + MoM pretty well and don't waste Omni unless it's gonna be a clean kill. Also remember that the first Omni jump ministuns and breaks TPs, so you can kill people who think they can TP out in your face.
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Timbersaw Added Soul Ring to Core Items Added Ghost Scepter to Situational Items
Lina (Lane) Moved Monkey King Bar to Situational Items Removed Flying Courier Removed Utility Items Removed Desolator Added Eye of Skadi to Luxury Items - Carry Added Mjollnir to Luxury Items - Carry
Terrorblade Removed Poor Man's Shield Added Ring of Aquila to Early Game
Bounty Hunter Removed Poor Man's Shield
Omniknight Removed Healing Salve Removed Iron Branch Removed Medallion of Courage Added Eul's Scepter of Divinity to Situational Items Added Force Staff to Core Items Added Ghost Scepter to Situational Items
Night Stalker Added Blade Mail to Situational Items Added Heaven's Halberd to Situational Items Added Vladmir's Offering to Situational Items
Axe (Jungle)
Axe (Lane) Moved Crimson Guard to Extension Items Moved Blade Mail to Core Items
Venomancer Removed Necromonicon Added Ghost Scepter to Situational Items Added Eul's Scepter of Divinity to Situational Items Removed Arcane Boots (Core - Aghanim's) Added Tranquil Boots to Core - Aghanim's
Bristleback Added Black King Bar to Situational Items
New Guide
Lina (Middle) Skill Build: Q W Q E Q R Q W W W R E E E (1. Dragon Slave 2. Light Strike Array 3. Fiery Soul) Starting Items: Tangos, Null Talisman Early Game: Bottle, Boots of Speed Core Items: Power Treads, Eul's Scepter of Divinity, Blink Dagger Situational Items: Force Staff, Ghost Scepter, Monkey King Bar Extension Items: Aghanim's Scepter, Scythe of Vyse, Black King Bar Luxury Items - Carry: Daedalus, Mjollnir, Eye of Skadi, Boots of Travel
Alchemist (Middle) Removed Utility Items
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edit: Played a few games, I don't think I'll incorporate it. It removes too much of Juggernaut's other abilities just to take advantage of his new stat gain. Rather than using it to improve the combination of his other abilities, people indulge on it extensively to compensate for his stat weaknesses.
In addition, the item build is confusing. Not to me personally, but the item he buys are served for one or two uses when they can be interpreted to be universally used. For example, Mask of Madness is not used to fight but for his ultimate and to escape which is great, but slows and stuns still persevere and you just end up dying faster (if you TP is on cooldown for example).
Personally, I prefer the build as I don't really see much strength in the spin and can never seem to hard-carry with Juggernaut. But ideally, I'd want the builds to showcase a hero's strength not just by stats but by the utility of his abilities and this one completes cuts all of them in half in exchange for auto-attack greatness.
So I won't change it, I will improve the current guide.
Build is: Q W E Stats Stats Ult Stats E E E Stats Stats Stats Ult Starting Items: 3x Iron Branch, Stout, Clarity, Tangos Early Game: Boots of Speed, Morbid Mask, Magic Wand Core Items: Mask of Madness, Phase Boots, Yasha, Skull Basher, Sange and Yasha Situational Items: Ring of Aquila, Diffusal Blade, Black King Bar, Battlefury Extension Items: Abyssal, Butterfly, Satanic, Monkey King Bar, Eye of Skadi
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Northern Ireland22212 Posts
it's pretty easy, you just run at people and hit them, and when you're not running at people you're killing creeps
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United States47024 Posts
Torte you need more Stats than that. You either max Stats before 11 (i.e. 1-2-1-2 + 5 stats at 11) or get 4 points then max Ward+Crit so you can be 1-4-4 by level 16. This is one of the things that makes Stats build feel weak initially--if you transition off leveling Stats too early, it feels like you don't have enough of everything.
Going less than 4 makes your mana too tight for constant MoM activations unless you got another Stats item like Aquila, and going more than 4 makes it so you can't max Ward+Crit by 16. I also personally prefer maxing Ward first, and Crit later, but a ton of people do it the other way, so whatever. You also still DO max ward. You don't just pick up stats again after Crit like your guide suggests, cuz ward's still the amazing skill it always was in lategame 5-mans.
EDIT: In regard to items--you generally finish Phase Boots before MoM, not the other way round, since Phase Boots makes your laning so much stronger. You usually get Manta over S&Y given how much it enhances your pushing/map pressure. Whether you go Yasha->Basher or finish Manta straight-up is situational, but I find myself doing the latter more often.
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Ok, I'm going try it some more tonight.
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I'm going to do stats then play more Juggernaut, I personally never cared for this hero
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[center][spoiler=][center][big][big][b]After ~15 days ( to ), we have risen from to combined subscriptions[/big][/big]
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After ~15 days (54,751,875 to 57,300,847), we have risen from to combined subscriptions
A difference of 2,548,972 Average Growth of subscribers is 395,178.26 Growth Percentage is 4.66% 5 least popular guides (bottom being the least popular):-
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