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In-Game Standard Hero Builds Project - Page 146

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2015 19:44 GMT
#2901
  • Growth of Subscribers still manages to stay at 2 million growth since August 3rd.
  • Growth Rate Percentage marginally drops to 4.66%.

  • 11.96% of last month's unique players [10,437,208] are subscribed to the Lifestealer (Jungle) Guide
  • approx. 200k subscribed guides typically have the weakest growth while guides in the 300 to 400k jump a minimum of 20 to 30,000 new subscribers per guide

  • Top 34 guides are approx. 600k subscribers or higher each (up to 1 million in a guide)
  • Top 50 guides are approx. 500k subscribers or higher each
  • Top 79 guides are approx. 400k subscribers or higher each
  • Top 100 guides are approx. 300k subscribers or higher each
  • Top 116 guides are approx. 200k subscribers or higher each
  • Top 123 guides are approx. 100k subscribers or higher each
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-31 20:07:38
January 31 2015 20:04 GMT
#2902
If I can get this Juggernaut build to work, I will update it.
I thought a lot about the two sides:

  • Do I want to keep in frame my user base's level of play and objective of these guides (to showcase and teach you how to play a hero the "standard way"?

  • Or do I want to uphold what the current "standard" is?

In the end, it's about the current standard. While I understand the change from the current Juggernaut build to this new one is completely contrasting and from two sides, the idea of upholding the "current standard" overlaps with the user base's ultimate desire to play the hero the way it was intended to play (at the moment). By keeping it in an outdated form, I contradict both the original intention of this project and betray the underlying interest of people subscribing to the hero (which can be spurred by competitive play, streams or recent discussions).

So I'll finalize the guide stats, stream some Jugger matches then update the guide tonight.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-02 09:28:06
January 31 2015 20:23 GMT
#2903
eidt
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
govie
Profile Blog Joined November 2012
9334 Posts
January 31 2015 21:16 GMT
#2904
Warlock

Pro's at DAC and other tournaments seem to go the statsroute+shadow word skillbuild almost every game on warlock mid (alot of the time with an early midas). Biggest difference with your current guide is that you skill fatalbonds alot early and at dac the proteams skill fatal bonds last or atleast very late. I filtered some of the games out, could maybe increase the subscriptions on one of the least popular torte guides.

http://www.dotabuff.com/matches/1202259953
http://www.dotabuff.com/matches/1201130142
http://www.dotabuff.com/matches/1199639824
http://www.dotabuff.com/matches/1196414905
http://www.dotabuff.com/matches/1195873123
http://www.dotabuff.com/matches/1195873123
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2015 21:24 GMT
#2905
On February 01 2015 06:16 govie wrote:
Warlock

Pro's at DAC and other tournaments seem to go the statsroute+shadow word skillbuild almost every game on warlock mid (alot of the time with an early midas). Biggest difference with your current guide is that you skill fatalbonds alot early and at dac the proteams skill fatal bonds last or atleast very late. I filtered some of the games out, could maybe increase the subscriptions on one of the least popular torte guides.

http://www.dotabuff.com/matches/1202259953
http://www.dotabuff.com/matches/1201130142
http://www.dotabuff.com/matches/1199639824
http://www.dotabuff.com/matches/1196414905
http://www.dotabuff.com/matches/1195873123
http://www.dotabuff.com/matches/1195873123


http://www.dotabuff.com/players/26316691/matches?hero=warlock

Yes, I'm seeing similar.
Be sure to check Dotabuff top Pub players and compare their builds (10 days difference max)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 01 2015 01:48 GMT
#2906
the more successful pro warlocks are all farmers though, regardless of lane or mid... the only support warlock i recall working out was a zai greedy 4 who went midas and became a huge core anyway
posting on liquid sites in current year
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-02-01 15:36:38
February 01 2015 15:35 GMT
#2907
On February 01 2015 06:24 Torte de Lini wrote:
Show nested quote +
On February 01 2015 06:16 govie wrote:
Warlock

Pro's at DAC and other tournaments seem to go the statsroute+shadow word skillbuild almost every game on warlock mid (alot of the time with an early midas). Biggest difference with your current guide is that you skill fatalbonds alot early and at dac the proteams skill fatal bonds last or atleast very late. I filtered some of the games out, could maybe increase the subscriptions on one of the least popular torte guides.

http://www.dotabuff.com/matches/1202259953
http://www.dotabuff.com/matches/1201130142
http://www.dotabuff.com/matches/1199639824
http://www.dotabuff.com/matches/1196414905
http://www.dotabuff.com/matches/1195873123
http://www.dotabuff.com/matches/1195873123


http://www.dotabuff.com/players/26316691/matches?hero=warlock

Yes, I'm seeing similar.
Be sure to check Dotabuff top Pub players and compare their builds (10 days difference max)


isnt alot different imo, gl.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 01 2015 18:19 GMT
#2908
yes, im seeing similar.

I haven't looked Warlock much at all but I'm surprised he's getting higher priority farm
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-03 09:11:03
February 02 2015 09:30 GMT
#2909
Invoker
Added Iron Branch to Starting Items
Removed Necromonicon
Added Orchid of Malevolence to Situational Items
Added Magic Wand to Core Items

Remade Guide
Juggernaut
Skill Build: Q W E Stats Stats R Stats Stats E W R E E W W R Stats Stats Stats Stats Stats Stats Q Q Q (1. Blade Dance 2. Healing Ward 3. Stats 4. Blade Fury)
Starting Items: Stout Shield, Tangos, 3x Iron Branch, Healing Salve
Early Game: Boots of Speed, Morbid Mask Magic Wand
Core Items: Phase Boots, Mask of Madness, Yasha, Skull Basher, Manta Style
Situational Items: Diffusal Blade, Black King Bar, Sange & Yasha, Battlefury, Mjollnir
Extension Items: Abyssal, Butterfly, Satanic, Monkey King Bar, Eye of Skadi

Doom (Lane)
Moved Aghanim's Scepter to Extension Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 03 2015 05:43 GMT
#2910
I think there's even less of a reason for jugg to start with a clarity now that you have him going the stats build
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2015 06:06 GMT
#2911
You'd also rather have the Salve anyway if you're not leveling Spin, because most of the time the Clarity mana will just be another Ward, and a Salve outperforms Ward until you gain quite a few levels.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-03 09:11:37
February 03 2015 09:10 GMT
#2912
Healing Salve costs more than the starting items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 03 2015 19:03 GMT
#2913
So you ditch a branch.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-03 20:56:31
February 03 2015 20:41 GMT
#2914
I'm looking into updating Phoenix.
Going to remove Meka because I don't think its realistic

I like the idea of midas, but probably only for mid phoenix.
Veil for Lane as well as Mid
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-04 00:35:16
February 03 2015 20:41 GMT
#2915
Invoker
Added Iron Branch to Starting Items
Removed Necromonicon
Added Orchid of Malevolence to Situational Items
Added Magic Wand to Core Items

Remade Guide
Juggernaut
Skill Build: Q W E Stats Stats R Stats Stats E W R E E W W R Stats Stats Stats Stats Stats Stats Q Q Q (1. Blade Dance 2. Healing Ward 3. Stats 4. Blade Fury)
Starting Items: Stout Shield, Tangos, 2x Iron Branch, Healing Salve
Early Game: Boots of Speed, Magic Wand
Core Items: Phase Boots, Mask of Madness, Yasha, Skull Basher, Manta Style
Situational Items: Diffusal Blade, Black King Bar, Sange & Yasha, Battlefury, Mjollnir
Extension Items: Abyssal, Butterfly, Satanic, Monkey King Bar, Eye of Skadi

Doom (Lane)
Moved Aghanim's Scepter to Extension Items
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-04 00:02:39
February 04 2015 00:01 GMT
#2916
Again, I'm not sure why you have the Morbid Mask before Phase Boots.

Phase Boots actually do something in lane by enabling kills/giving stronger fighting ability/easier lasthitting. Morbid Mask lifesteal doesn't really do anything until you start moving into the jungle, which you wouldn't do without Phase+QB or completed MoM.

Your in-lane recovery comes off ward, and in any situation you need more than that (difficult lanes), Mask doesn't help you as much as completed Phase Boots or other items like PMS/Stick/Aquila.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 04 2015 00:35 GMT
#2917
Its removed.
Not sure if QB is necessary though
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2015 00:55 GMT
#2918
You fill up slots pretty fast with the MoM build, but QB does speed up your farm significantly in addition to making Rosh faster.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 04 2015 02:56 GMT
#2919
On February 04 2015 09:55 TheYango wrote:
You fill up slots pretty fast with the MoM build, but QB does speed up your farm significantly in addition to making Rosh faster.

This would explain why a friend of mine could never solo rosh while I've never had issues.

Can the MoM build even do Rosh without a QB early on? (At let's say, level 9 or 10)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 04 2015 18:05 GMT
#2920
Ill try a quelling blade after Phase, just feels like a lot of smaller items delaying bigger ones though.

Still looking into phoenix, I suck so hard with this hero
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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