That doesn't mean we can't blame him for every useless LS we get.
In-Game Standard Hero Builds Project - Page 142
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Belisarius
Australia6233 Posts
That doesn't mean we can't blame him for every useless LS we get. | ||
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Nevuk
United States16280 Posts
Even at high levels for a while people were going mom + lothars out of the jungle for a while. | ||
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Torte de Lini
Germany38463 Posts
On January 18 2015 14:38 SpiritoftheTunA wrote: that's such a questionable attitude... i haven't seen a lvl 1 jungle lifestealer in my games in a long time, but if i see one im blaming u and thumbsdowning your guides Thanks for your feedback. | ||
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Torte de Lini
Germany38463 Posts
For the lifestealer guide, if you don't like it, promote the Lane version because I offer both options and clearly one of them is significantly more popular. On that note, I am not impervious to a change of policies. I changed the Jungle Legion Commander guide to the Lane Version because it no longer worked at all. That said, if you disagree with my choices and attitude, feel free to make your own guides as there isn't exactly much competition unfortunately. | ||
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Mecha King Ghidorah
United States595 Posts
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tehh4ck3r
Magrathea7063 Posts
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Mecha King Ghidorah
United States595 Posts
On January 20 2015 13:31 tehh4ck3r wrote: For a cookie-cutter build, there are going to be more games where you want a BKB than when you don't. If you're experienced enough to recognize a situation where you don't need a BKB then you likely don't need the guide in the first place. Sometimes I forget these guides are for people who have only played the hero like 1-2 Times ![]() | ||
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Torte de Lini
Germany38463 Posts
On January 18 2015 11:29 TheYango wrote: I'd still recommend Fury max for low-level pubs because Fury-based solo-kills happen sufficiently often. The superior strength of non-Fury max builds is mostly based on Fury-max not getting as many kills when your opponents are actually reasonable. Trench-tier games allow you to use Phase+Blade Fury to get a kill on a complacent offlaner like 90% of the time, even when the support doesn't contribute a strong disable. cool, got it. I still moved Battlefury away and put in maelstrom On January 18 2015 12:24 BluemoonSC wrote: Yeah I definitely agree, don't change the build. But I think I would throw mask of madness in there with a description, especially letting ppl know they can self-purge. the spin is the self-purge? On January 18 2015 12:52 Belisarius wrote: I really don't think we want to be encouraging newbies to get mom on any hero, especially not one who goes as deep as jug does. If you put it in situational, we all know pubs will decide that every situation is that situation. phase yasha/mael manta seems so much more idiot-proof. Blink is a different story, I would put it in extension. I think the aghs core is pretty outdated. Phase->drums->aghs is actually not very good these days considering how much extra omni damage he gets from just stacking AS. I would just stick aghs in situational/extension. I think the drums was to bolster his attack speed and survivability to start farming jungle and get aghs | ||
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ahswtini
Northern Ireland22212 Posts
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Torte de Lini
Germany38463 Posts
It sounds like Jugg's starting and early game items have changed. | ||
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TheYango
United States47024 Posts
But all the alternatives to MoM are kinda mediocre as well, which is where the appeal of the MoM build is from. But again, I'm not sure I feel it's worth it if you can reliably get solo kills with Phase + max Blade Fury at level 7-9 because in low-level games that usually lets you snowball enough that it's not a big deal. You kind of just get Drums to maintain your tempo after that, but if you didn't get a good tempo in the first place, Drums feel like ass. | ||
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Comeh
United States18919 Posts
On January 21 2015 05:58 TheYango wrote: The thing about MoM that gets a little weird is that it's actually pretty awkward to go MoM without the Stats build, because Jugg actually kinda likes +all stats a lot early, since he needs mana to reliably use MoM and still have enough for other stuff and a little bit of early HP to be comfortable. But all the alternatives to MoM are kinda mediocre as well, which is where the appeal of the MoM build is from. But again, I'm not sure I feel it's worth it if you can reliably get solo kills with Phase + max Blade Fury at level 7-9 because in low-level games that usually lets you snowball enough that it's not a big deal. You kind of just get Drums to maintain your tempo after that, but if you didn't get a good tempo in the first place, Drums feel like ass. Pretty accurate, though I dont think its really common to get solo kills with phase + blade fury in levels 7-9...though I guess in the trench anything is possible. | ||
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Belisarius
Australia6233 Posts
On January 21 2015 06:25 Comeh wrote: Pretty accurate, though I dont think its really common to get solo kills with phase + blade fury in levels 7-9...though I guess in the trench anything is possible. It's not that unnusual for people to underestimate how quickly you can clear a wave and then towerdive with omni. Bladefury helps a lot, either in nuking the wave or chasing afterwards with phase. Jug obviously has a potential solokill whenever his ult is up, and bladefury can be pretty important in enabling those. Idk jug just feels kind of awkward for these guides right now. The most optimal build may very well be MoM+stats, but I'm just not sure that's a good cookie-cutter no matter how powerful it is. Unfortunately, MoM really only makes sense if you get stats and vice-versa, so you can't really do a halfway build, and the utility from bladefury and ward is just so high in the trench. I still think it's safer to put a phase>yasha/mael>manta core with 4-1-1-1, and not list MoM at all. If you do list MoM I think you need to go all-out and do stats into 1-0-4-1. | ||
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Sn0_Man
Tebellong44238 Posts
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Belisarius
Australia6233 Posts
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Plansix
United States60190 Posts
Healing wards save lives. | ||
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Sn0_Man
Tebellong44238 Posts
that particular build is definitely 1-1-1-1 at 7 but i'm not like 100% certain where u go from there. + Show Spoiler + my current theory is 1-1-1-1 at 7, 1-4-1-2 at 11, 1-4-4-3 at 16 and level spin at 23/4/5 There are definitely situations where u level spin somewhat sooner though since u can use it to hit buildings and then u want the cd as low as possible even though at level 1 it still lines up with each creep wave Kinda irrelevant tho since nobody seems to think that the build is noob-friendly enough. | ||
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Plansix
United States60190 Posts
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tehh4ck3r
Magrathea7063 Posts
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Belisarius
Australia6233 Posts
Idk maybe it is noob friendly enough. Maybe we force TDL to grind MoM jug games for a while and see if he thinks it's reliable enough. If this does become a MoM guide the whole thing needs to be rewritten. It's a fundamental change to how the hero plays. | ||
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