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In-Game Standard Hero Builds Project - Page 142

Forum Index > The Tavern
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Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-01-18 10:57:07
January 18 2015 10:56 GMT
#2821
Honestly jungle LS is torte's most popular guide, and the stats matter quite a lot of in terms of brand recognition for these things. It's pretty obvious why he doesn't want to remove it and I think that's fine.

That doesn't mean we can't blame him for every useless LS we get.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 18 2015 13:47 GMT
#2822
I honestly only suggested Jugg blink because torte was complaining that blink was a core item on every hero now. This level of play shadowblade is probably better than a blink.

Even at high levels for a while people were going mom + lothars out of the jungle for a while.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 18 2015 16:37 GMT
#2823
On January 18 2015 14:38 SpiritoftheTunA wrote:
Show nested quote +
On January 16 2015 20:20 Torte de Lini wrote:
On January 16 2015 20:02 Belisarius wrote:
Idk there's a fair number of things here I wouldn't consider standard, like lv1 jungle lifestealer (which is still your most popular guide). I think mid Lina deserves a place.

Personally I think euls->blink->aghs. Euls gives you mana to farm and fight, which helps her maintain her already pretty shaky tempo, and the guaranteed stun lets her solokill things asap with her level advantage.

Blink I find kind of underwhelming as a first item unless she's a support. It feels like I'm pretending to be centaur with a shittier cast animation and a squishier hero.

Either way euls+blink is the point she wants to hit asap. Aghs is good if she can snowball beyond that.


LVL1 LIFESTEALER IS LEGIT YO
Seriously though, it is not the most optimal, but I think it is still a common standard way to play him. Admittedly, I would never remove it anyways.

that's such a questionable attitude... i haven't seen a lvl 1 jungle lifestealer in my games in a long time, but if i see one im blaming u and thumbsdowning your guides


Thanks for your feedback.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-01-18 17:59:53
January 18 2015 16:39 GMT
#2824
I am very sick and busy moving into a new apartment this coming week, so I will follow-up on posts by Wednesday/Thursday.




For the lifestealer guide, if you don't like it, promote the Lane version because I offer both options and clearly one of them is significantly more popular.

On that note, I am not impervious to a change of policies. I changed the Jungle Legion Commander guide to the Lane Version because it no longer worked at all. That said, if you disagree with my choices and attitude, feel free to make your own guides as there isn't exactly much competition unfortunately.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
January 20 2015 04:21 GMT
#2825
I must ask but why no have BKB as situational on heroes like SF and OD. I have noticed that generally people will always buy BKB even when they are getting chain stunned by their SB and Pudge meaning they basically waisted 3700 gold rather than getting taps or satanic and increasing their hp pool.
☭☭☭☭☭☭☭☭☭
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
January 20 2015 04:31 GMT
#2826
For a cookie-cutter build, there are going to be more games where you want a BKB than when you don't. If you're experienced enough to recognize a situation where you don't need a BKB then you likely don't need the guide in the first place.
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
January 20 2015 04:45 GMT
#2827
On January 20 2015 13:31 tehh4ck3r wrote:
For a cookie-cutter build, there are going to be more games where you want a BKB than when you don't. If you're experienced enough to recognize a situation where you don't need a BKB then you likely don't need the guide in the first place.


Sometimes I forget these guides are for people who have only played the hero like 1-2 Times
☭☭☭☭☭☭☭☭☭
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 20 2015 08:54 GMT
#2828
On January 18 2015 11:29 TheYango wrote:
I'd still recommend Fury max for low-level pubs because Fury-based solo-kills happen sufficiently often. The superior strength of non-Fury max builds is mostly based on Fury-max not getting as many kills when your opponents are actually reasonable.

Trench-tier games allow you to use Phase+Blade Fury to get a kill on a complacent offlaner like 90% of the time, even when the support doesn't contribute a strong disable.


cool, got it.
I still moved Battlefury away and put in maelstrom

On January 18 2015 12:24 BluemoonSC wrote:
Yeah I definitely agree, don't change the build. But I think I would throw mask of madness in there with a description, especially letting ppl know they can self-purge.


the spin is the self-purge?

On January 18 2015 12:52 Belisarius wrote:
I really don't think we want to be encouraging newbies to get mom on any hero, especially not one who goes as deep as jug does. If you put it in situational, we all know pubs will decide that every situation is that situation.

phase yasha/mael manta seems so much more idiot-proof.

Blink is a different story, I would put it in extension.

I think the aghs core is pretty outdated. Phase->drums->aghs is actually not very good these days considering how much extra omni damage he gets from just stacking AS. I would just stick aghs in situational/extension.


I think the drums was to bolster his attack speed and survivability to start farming jungle and get aghs
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 20 2015 11:48 GMT
#2829
he doesn't need drums to farm jungle lol, current jugg can easily jungle with treads/qb/mask.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 20 2015 11:53 GMT
#2830
hm, I believe this was an old Aghs build that also wanted to movement speed.

It sounds like Jugg's starting and early game items have changed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
January 20 2015 20:58 GMT
#2831
The thing about MoM that gets a little weird is that it's actually pretty awkward to go MoM without the Stats build, because Jugg actually kinda likes +all stats a lot early, since he needs mana to reliably use MoM and still have enough for other stuff and a little bit of early HP to be comfortable.

But all the alternatives to MoM are kinda mediocre as well, which is where the appeal of the MoM build is from. But again, I'm not sure I feel it's worth it if you can reliably get solo kills with Phase + max Blade Fury at level 7-9 because in low-level games that usually lets you snowball enough that it's not a big deal. You kind of just get Drums to maintain your tempo after that, but if you didn't get a good tempo in the first place, Drums feel like ass.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 20 2015 21:25 GMT
#2832
On January 21 2015 05:58 TheYango wrote:
The thing about MoM that gets a little weird is that it's actually pretty awkward to go MoM without the Stats build, because Jugg actually kinda likes +all stats a lot early, since he needs mana to reliably use MoM and still have enough for other stuff and a little bit of early HP to be comfortable.

But all the alternatives to MoM are kinda mediocre as well, which is where the appeal of the MoM build is from. But again, I'm not sure I feel it's worth it if you can reliably get solo kills with Phase + max Blade Fury at level 7-9 because in low-level games that usually lets you snowball enough that it's not a big deal. You kind of just get Drums to maintain your tempo after that, but if you didn't get a good tempo in the first place, Drums feel like ass.

Pretty accurate, though I dont think its really common to get solo kills with phase + blade fury in levels 7-9...though I guess in the trench anything is possible.

ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-01-20 21:59:37
January 20 2015 21:57 GMT
#2833
On January 21 2015 06:25 Comeh wrote:
Show nested quote +
On January 21 2015 05:58 TheYango wrote:
The thing about MoM that gets a little weird is that it's actually pretty awkward to go MoM without the Stats build, because Jugg actually kinda likes +all stats a lot early, since he needs mana to reliably use MoM and still have enough for other stuff and a little bit of early HP to be comfortable.

But all the alternatives to MoM are kinda mediocre as well, which is where the appeal of the MoM build is from. But again, I'm not sure I feel it's worth it if you can reliably get solo kills with Phase + max Blade Fury at level 7-9 because in low-level games that usually lets you snowball enough that it's not a big deal. You kind of just get Drums to maintain your tempo after that, but if you didn't get a good tempo in the first place, Drums feel like ass.

Pretty accurate, though I dont think its really common to get solo kills with phase + blade fury in levels 7-9...though I guess in the trench anything is possible.



It's not that unnusual for people to underestimate how quickly you can clear a wave and then towerdive with omni. Bladefury helps a lot, either in nuking the wave or chasing afterwards with phase. Jug obviously has a potential solokill whenever his ult is up, and bladefury can be pretty important in enabling those.

Idk jug just feels kind of awkward for these guides right now. The most optimal build may very well be MoM+stats, but I'm just not sure that's a good cookie-cutter no matter how powerful it is. Unfortunately, MoM really only makes sense if you get stats and vice-versa, so you can't really do a halfway build, and the utility from bladefury and ward is just so high in the trench.

I still think it's safer to put a phase>yasha/mael>manta core with 4-1-1-1, and not list MoM at all. If you do list MoM I think you need to go all-out and do stats into 1-0-4-1.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 20 2015 21:59 GMT
#2834
u don't skip healing ward with mom thats for sure
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-01-20 22:02:09
January 20 2015 22:01 GMT
#2835
Sure but you get it when you start teamfighting, like 10ish+, no? The value point doesn't have much value when you've got lifesteal for farm sustain.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2015-01-20 22:02:56
January 20 2015 22:02 GMT
#2836
Healing ward is mandatory because if you have to fight(aka, they come for you), it could save you from going back to fountain and just keep you farming. And that is what that build is all about, the right clicks and stealing life with them.

Healing wards save lives.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-01-20 22:06:30
January 20 2015 22:02 GMT
#2837
its got a lot of value when it lets u solo rosh for example and it keeps u alive thru ganks etc

that particular build is definitely 1-1-1-1 at 7 but i'm not like 100% certain where u go from there.
+ Show Spoiler +
my current theory is 1-1-1-1 at 7, 1-4-1-2 at 11, 1-4-4-3 at 16 and level spin at 23/4/5
There are definitely situations where u level spin somewhat sooner though since u can use it to hit buildings and then u want the cd as low as possible even though at level 1 it still lines up with each creep wave


Kinda irrelevant tho since nobody seems to think that the build is noob-friendly enough.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2015 22:06 GMT
#2838
If I can pull off that build, its noob friendly enough. So do I get the value point in crit and then dump into stats or max crit? These are the real questions.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
Last Edited: 2015-01-20 22:24:04
January 20 2015 22:23 GMT
#2839
1-1-1-1, rest in stats. after level 6 alternate between crit and stats, take the ult when you can
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-01-20 22:51:51
January 20 2015 22:47 GMT
#2840
I forgot jug can solo rosh with ward. Value point is fine then. I still think you max crit and maybe some more stats before maxing ward, the damage and farming speed is pretty significant unless you've got a push timing or something.

Idk maybe it is noob friendly enough. Maybe we force TDL to grind MoM jug games for a while and see if he thinks it's reliable enough. If this does become a MoM guide the whole thing needs to be rewritten. It's a fundamental change to how the hero plays.
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